HardYards/tools
m3ultra 0cee198702 Price the carport trap and add its wreckage
The carport anchors have said collateral="carport" since Sprint 9, but the root
carried no collateral_value — so main.js, which reads world.gnome.collateralValue
for the gnome, had no number to reach for. A trap with no price is a warning
label. The root now carries it in the same shape and place, pinned above the
gnome's 25, with the proposed 180 and its reasoning as a named constant so Lane A
can argue with the number rather than the asset.

carport_01_wrecked is the payoff, on the intact one's origin for a mesh-for-mesh
swap: the pads stay (they were never the weak part), the frame racks over like a
parallelogram, the roof peels off downwind in one piece.

Two bugs found by measuring rather than reasoning, both now comments where the
numbers are: the beams were rotated when a beam spans the axis the frame racks
in, so it rides level — tilting it made the wreck taller than the carport; and
the roof sheets dipped below ground, which is what inflated the height. Asserts
now pin the wreck shorter than its twin and sitting on the grass.

291/0/0, Lane E 64 asserts, 40/40 output files byte-identical.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:30:37 +10:00
..
assetcheck Bake joined-node rotations so bounding boxes are tight 2026-07-16 21:43:06 +10:00
blender Price the carport trap and add its wreckage 2026-07-17 15:30:37 +10:00
cardpreview Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
character Bake M3 animation pack: 11 new Mixamo clips into player_anims.glb 2026-07-16 23:06:40 +10:00
site_audit Add tools/site_audit; retract the p1 claim against C; show LANE BAL 2026-07-17 14:52:31 +10:00
yardshot Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00