Seven new pins, ten new rows (the two assets also add dims/nodes rows).
Gate 4 — the tier:
· the frame BRACKETS the glass: footprint strictly contains the glasshouse's
on both axes, head clears the ridge by 0.47 m, all four eyes above it. The
tell is a measurement because the tell is a position.
· the 20 m read is METALNESS not lightness: powder-coat <= 0.15, galvanised
>= 0.6 as the control, and the paint the brighter base colour. An assert
whose stated reason is the mechanism, so the docstring cannot be "fixed"
the wrong way (S17's inverted-sign lesson).
· a NEW RUNG at 0.80, pinned against the MANIFEST not a literal: above the
pergola, below the post, collateral 'glasshouse', four agreeing sources.
· the APEX IS REACHABLE — this one was RED by construction before this
sprint, and its message says why. Plus the corollary: nothing but the
glasshouse may CLAIM its key.
· the wreck folds at one end, keeps its height, carries no glass, offers no
anchor, and is unpriced by ruling.
Gate 5 — D's second-rust-post landmine, disarmed at author time:
· no shipped yard gives two structures the same resolved collateral key
(mirrors structKey() exactly), and structure ids are unique — a duplicate
id makes structures.set() silently replace the first, which then never
renders, never bills and never wrecks with nothing said anywhere.
· every collateral an authored anchor names is OWNED by exactly one thing in
that yard. RULE 2's runtime twin: RULE 2 proves a key is priced somewhere
in the palette, this proves it is owned in the yard that names it. Zero
owners is the gutter bug reborn; two is the landmine.
Five negative controls witnessed red in the real harness, then green: the frame
un-bracketed, the paint turned galvanised, the frame claiming the glass's key,
the anchors no longer naming the glass (the pre-sprint state), and a second
corroded post in the pool yard. Counts held at 533 throughout, so nothing
vanished while other things were red.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>