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tests
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Merge remote-tracking branch 'origin/lane/d'
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2026-07-17 02:39:41 +10:00 |
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camera.js
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Add graybox yard, third-person camera and game shell
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2026-07-16 21:33:42 +10:00 |
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contracts.js
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Merge remote-tracking branch 'origin/lane/b'
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2026-07-17 01:01:48 +10:00 |
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debris.js
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Fix debris ground friction, cloud seam and yard coords
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2026-07-16 21:50:41 +10:00 |
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hud.js
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Give the game a face: HUD, mouse prep, forecast and aftermath (gate 1)
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2026-07-17 02:32:02 +10:00 |
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interact.js
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Lane D: the ladder sub-system (decision 12)
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2026-07-17 02:34:49 +10:00 |
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ladder.js
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Lane D: the ladder sub-system (decision 12)
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2026-07-17 02:34:49 +10:00 |
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main.js
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Merge Sprint 4 lanes; fix wind router rain passthrough; rule decision 13 (hail)
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2026-07-17 02:43:10 +10:00 |
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player.js
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Lane D: the ladder sub-system (decision 12)
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2026-07-17 02:34:49 +10:00 |
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player.sim.js
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Lane D: the ladder sub-system (decision 12)
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2026-07-17 02:34:49 +10:00 |
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rigging.js
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Add prep-phase picking UI over RiggingSession (unblocks A step 8)
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2026-07-17 00:14:34 +10:00 |
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rigging.selftest.js
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Align sail lane to contracts.js; free blown corners so they flog
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2026-07-16 21:55:37 +10:00 |
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sail.js
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Add sail UVs and Lane E's weave texture
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2026-07-17 01:29:22 +10:00 |
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sail.selftest.js
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Decision 11: the 60% bar passes. I was wrong; bump the storm to 0.45
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2026-07-17 02:21:27 +10:00 |
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skyfx.js
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Rain gets physical units for ponding; night pass on wildnight
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2026-07-17 02:28:09 +10:00 |
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testkit.js
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Add selftest harness with one suite per lane
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2026-07-16 21:33:42 +10:00 |
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weather.core.js
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Rain gets physical units for ponding; night pass on wildnight
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2026-07-17 02:28:09 +10:00 |
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weather.js
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Rain gets physical units for ponding; night pass on wildnight
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2026-07-17 02:28:09 +10:00 |
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world.js
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Give the game a face: HUD, mouse prep, forecast and aftermath (gate 1)
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2026-07-17 02:32:02 +10:00 |