server.py serves the repo root rather than web/, so the 2D prototype stays reachable next to the 3D port — you want to flip between the reference implementation and the thing you're porting without stopping the server. --selfcheck verifies the tree and prints URLs; no node, no network. three r175 is copied in from 90sDJsim rather than referenced, so the game has no runtime dependency on a sibling checkout. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| EffectComposer.js | ||
| MaskPass.js | ||
| OutputPass.js | ||
| Pass.js | ||
| RenderPass.js | ||
| ShaderPass.js | ||
| UnrealBloomPass.js | ||