# SPRINT 10 — SITES ARE DATA (instructions for Opus 4.8 lanes) *Sprint 9 closed the balance book: the wild night has a CLEAN $80 win (porous cloth · dd 0.40 · the four-post quad), fabric is a real choice that decides one corner's life, the pyrrhic ending has a rule, a verdict and a card, and the settled-at-entry guard finally measures the thing the words mean — with a proof that it can fail. Three retractions were filed this sprint, all graceful, all measured. The engineering culture is the co-star now.* *What did NOT land, for the second sprint running, is A's site extraction — the week ate Sprint 8, the pyrrhic ruling ate Sprint 9. Every other lane's site work is DONE and waiting: E's carport trap, C's venturi, D's ladder-seam spec, B's audit sweep. Sprint 10 has one headline and it's A's, uninterrupted.* Read THREADS from the last [I] entry. ## Gate 1 — SITE EXTRACTION (A, from day one, nothing else first) `data/sites/backyard_01.json`: anchors, bed, house line, trees, posts, shed, gnome, dressing list — world.js BUILDS FROM DATA, byte-identical yard as the assert of success (E's tripwires already pin the anchor positions; a.test's quad-band asserts must pass unchanged). Then `site_02_corner_block.json`: E's carport (anchor trap, ratings baked in the GLB), ONE tree, paling fences, smaller bed, C's venturi list (their schema is in THREADS — answer their "where's the gap?" question with two coordinates). Week gains `site` per night; night 3 moves to the corner block. Include D's field: anchors carry `work: "cloth" | "bracket"` (or your spelling) so needsLadder keys on the actual mechanism — their audit showed the carport silently disables the ladder otherwise, failing open. ## Gate 2 — site_02 is FAIR before it ships (B, then D) **B**: `tools/site_audit/` — the quad/coverage/afford sweep as a one-command tool (your own words: geometry decides winnability, audit at authoring time). Run it on site_02 the moment A's JSON exists; post the winnable line(s) or tell E to move the tree. Every future site runs this before landing. **D**: land needsLadder on the new field; play site_02 cold; feel notes in THREADS. The carport traps should read as tempting, not as bugs. ## Everyone else (small) **C**: wire the venturi from site JSON once A lands the shape; storm/night pairing for the corner block (does the southerly buster move to night 3 so the venturi teaches?). Optional: gardenHailExposure reading sail.porosity (your offered one-liner) — B said yes or no in THREADS first. **E**: whatever site_02's dressing needs once it's in-game (fence lengths, bed size), refreshed contact sheets, and the site_02 aftermath cards if the carport collateral wants its own line ("you took the carport with you"). ## Gate 3 — JOHN PLAYS THE WEEK (carried; the game is ready) `python3 server.py` → play five nights with the mouse, through the real buttons. Three sentences in THREADS. Sprint 11 (jobs, clients, pay — the landscaper service proper) gets shaped by them. ``` gate 1: both sites load from JSON; backyard_01 byte-identical; night 3 is the corner block gate 2: site_audit says site_02 has a winnable line; D's cold playthrough logged; needsLadder keyed on mechanism, not type gate 3: John's three sentences ```