#!/usr/bin/env node /** * site_audit — is this site winnable, BEFORE it ships? [Lane B, SPRINT9] * * node tools/site_audit/audit.mjs # the shipped yard * node tools/site_audit/audit.mjs web/world/data/sites/site_02.json * node tools/site_audit/audit.mjs --storm storm_03_southerly * * WHY THIS EXISTS, in one number: p1 = 7.4 kN. * * In SPRINT6 the yard shipped with a bed-covering quad whose corner pulled * 7.4 kN against a shop whose best hardware holds 6.5. No loadout could hold it * at any price, so the wild night was unwinnable — and it took four lanes two * sprints to find out, because nothing checked the site's GEOMETRY against the * shop's PRICE LIST at authoring time. Geometry decides winnability. A site is a * balance decision disguised as art, and it should be audited the minute it's * drawn, not the sprint after it ships. * * What it does NOT do: score the garden. Winnability is decided before any of * that — by whether a quad exists that (a) covers the bed and (b) has peak * corner loads the budget can hold. The garden drain only decides how BADLY you * lose a site that was already unwinnable. That's also why this runs in node: * no skyfx, no document, no browser, ~20 s per site. */ import { readFile } from 'node:fs/promises'; import { SailRig, orderRing } from '../../web/world/js/sail.js'; import { createWind } from '../../web/world/js/weather.js'; import { HARDWARE, START_BUDGET, FIXED_DT } from '../../web/world/js/contracts.js'; const [CARABINER, SHACKLE, RATED] = HARDWARE; const SPARE_COST = 15; const BAND = { lo: 18, hi: 45 }; // A's a.test rigging band const MIN_COVER = 0.25; // A's "shades the bed" bar const SETTLE_S = 12; // D's settle — a player plays through prep const CALM_STORM = 'storm_01_gentle'; // main.js's CALM_STORM: what wind.use() hands the rig in prep const PRE_GUST_S = 3; // hold the settle inside gentle's pre-gust window (balance.test) const argv = process.argv.slice(2); const stormArg = (() => { const i = argv.indexOf('--storm'); return i >= 0 ? argv[i + 1] : 'storm_02_wildnight'; })(); const sitePath = argv.find((a) => !a.startsWith('--') && a !== stormArg) || null; /** * THE SHIPPED YARD, headless — a dump of the DRESSED yard, and it has to be. * * Node cannot dress: dress() needs GLTFLoader (a bare 'three' specifier) and * fetch()es .glb over file://, neither of which works outside a browser. And * that matters far more than it sounds, because createWorld() still SUCCEEDS in * node — it just hands back the GRAYBOX yard: * * graybox (node) dressed (browser, what the player plays) * h1 x = -5.00 h1 x = -3.00 ← dress() adopts E's fascia * t1 (-9.00, 2.00) t1 (-9.96, 0.54) ← dress() adopts branch_anchor_01 * t1b/t1c/t2b: ABSENT t1b/t1c/t2b: exist ← dress() adds them * * A headless tool that "reads world.js for the real yard" therefore gets the * house at x=±5 — the exact fictional yard that made the SPRINT6 harness report * the wild night unwinnable, memorialised at the top of balance.test.js. Reading * live code is not the same as reading truth. The dump below is the real yard; * live world.js, in node, is not. * * So the deal is: dumped values for what only dress() knows, and a HARD * CROSS-CHECK against live world.js for everything dress() never touches. * dress() only adopts h1..h3 / t1 / t2 and adds the branch anchors — the four * posts are pure world.js, so they are re-verified on every run (verifyPosts). * That check exists because the first draft of this file typed p4 straight from * world.js's `postSpecs` and missed that posts are RAKED 8° away from centre: * it sat 0.56 m off, and the audit dutifully reported on a post that isn't there. * * This whole apparatus is why SPRINT9 gate 2 (sites as DATA) is worth it. The * moment `data/sites/backyard_01.json` exists, pass it and none of this is used. */ const BACKYARD_01 = { name: 'backyard_01 (dressed-yard dump — posts verified live, see comment)', dumped: true, bed: { x: 1, z: 2, w: 6, d: 4 }, anchors: [ // dress()-only: adopted from E's GLBs. Unverifiable headless. ['h1', 'house', -3.00, 2.48, -9.95], ['h2', 'house', 0.00, 2.48, -9.95], ['h3', 'house', 3.00, 2.48, -9.95], ['t1', 'tree', -9.96, 3.45, 0.54], ['t2', 'tree', 7.83, 2.93, -0.85], ['t1b', 'tree', -9.94, 3.96, 2.78], ['t1c', 'tree', -10.38, 5.05, 2.98], ['t2b', 'tree', 8.14, 3.70, -0.96], // pure world.js — cross-checked against live code on every run. ['p1', 'post', -4.85, 3.95, 5.93], ['p2', 'post', 4.31, 3.96, 6.46], ['p3', 'post', 0.00, 3.95, 7.56], ['p4', 'post', -3.72, 4.00, -1.40], ].map(([id, type, x, y, z]) => ({ id, type, pos: { x, y, z } })), }; /** Anchors dress() never touches — so live world.js IS authoritative for these. */ const VERIFIABLE = new Set(['p1', 'p2', 'p3', 'p4']); /** * Re-derive the posts from live world.js and fail loudly if the dump drifted. * The one guard-rail a hand-typed yard can actually have. */ async function verifyPosts(site) { const THREE = await import('../../web/world/vendor/three.module.js'); const { createWorld } = await import('../../web/world/js/world.js'); const stub = { sample: (p, t, o) => (o || new THREE.Vector3()).set(0, 0, 4), speedAt: () => 4, rainAt: () => 0, rainMmPerHour: () => 0, gustTelegraph: () => null, setSheltersFromTrees() {}, eventsBetween: () => [], }; const world = createWorld(new THREE.Scene(), { wind: stub }); // graybox: fine, posts are graybox const live = new Map(world.anchors.map((a) => [a.id, a.pos])); const drift = []; for (const a of site.anchors) { if (!VERIFIABLE.has(a.id)) continue; const l = live.get(a.id); if (!l) { drift.push(`${a.id}: gone from world.js entirely`); continue; } const d = Math.hypot(a.pos.x - l.x, a.pos.y - l.y, a.pos.z - l.z); if (d > 0.01) drift.push(`${a.id}: dump (${a.pos.x.toFixed(2)}, ${a.pos.y.toFixed(2)}, ${a.pos.z.toFixed(2)}) ` + `vs world.js (${l.x.toFixed(2)}, ${l.y.toFixed(2)}, ${l.z.toFixed(2)}) — ${d.toFixed(2)} m out`); } const missing = [...live.keys()].filter((id) => !site.anchors.some((a) => a.id === id)); if (missing.length) drift.push(`world.js has anchors this dump has never heard of: ${missing.join(', ')}`); return drift; } async function loadSite(path) { if (!path) return BACKYARD_01; const j = JSON.parse(await readFile(path, 'utf8')); // site-as-data shape (Lane A, gate 2). Tolerant: only anchors + bed are needed. const anchors = (j.anchors || []).map((a) => ({ id: a.id, type: a.type || 'post', pos: { x: a.pos?.x ?? a.x, y: a.pos?.y ?? a.y, z: a.pos?.z ?? a.z }, })); return { name: j.name || path, bed: j.gardenBed || j.bed, anchors }; } const withSway = (list) => list.map((a) => ({ ...a, sway: () => a.pos })); /** Ground-plane area, shoelace over the ring — the same formula a.test uses. */ function areaOf(q) { const r = orderRing(q); let a = 0; for (let i = 0, j = r.length - 1; i < r.length; j = i++) a += (r[j].pos.x + r[i].pos.x) * (r[j].pos.z - r[i].pos.z); return Math.abs(a / 2); } /** Cheapest hardware that holds a corner at `peak` kN, or null if the shop can't. */ const tierFor = (peakN) => HARDWARE.find((h) => h.rating >= peakN) || null; async function main() { const site = await loadSite(sitePath); const anchors = withSway(site.anchors); const def = JSON.parse(await readFile(new URL(`../../web/world/data/storms/${stormArg}.json`, import.meta.url), 'utf8')); console.log(`\nsite_audit — ${site.name}`); if (site.dumped) { const drift = await verifyPosts(site); if (drift.length) { console.log('\n✗ FAIL — the built-in yard dump no longer matches world.js:\n'); for (const d of drift) console.log(` ${d}`); console.log('\n Every number this tool prints would be about a yard that does not exist.'); console.log(' Fix the dump (posts are RAKED 8° — use the anchor pos, not postSpecs), or pass a site JSON.\n'); process.exit(1); } console.log(` posts verified against live world.js ✓ ` + `dress()-only anchors trusted from the dump: h1,h2,h3,t1,t2,t1b,t1c,t2b`); console.log(` (node cannot dress — live world.js here is the GRAYBOX yard, house at x=±5. See comment.)`); } console.log(`storm: ${stormArg} (${def.duration}s, downdraftOfTotal ${def.gusts?.downdraftOfTotal ?? '—'})`); console.log(`shop: $${START_BUDGET} · ${HARDWARE.map((h) => `${h.name} $${h.cost}/${(h.rating / 1000).toFixed(1)}kN`).join(' · ')}\n`); // 1. every quad, in the rigging band, that shades the bed const cands = []; const A = anchors; for (let a = 0; a < A.length; a++) for (let b = a + 1; b < A.length; b++) for (let c = b + 1; c < A.length; c++) for (let d = c + 1; d < A.length; d++) { const q = [A[a], A[b], A[c], A[d]]; const area = areaOf(q); if (area < BAND.lo || area > BAND.hi) continue; let rig; try { rig = new SailRig({ anchors, gridN: 10 }).attach(q.map((x) => x.id), Array(4).fill(HARDWARE[2]), 1.0); } catch { continue; } // degenerate ring const cover = rig.coverageOver(site.bed, { x: 0, y: 1, z: 0 }); if (cover >= MIN_COVER) cands.push({ ids: q.map((x) => x.id), area, cover }); } if (!cands.length) { console.log(`✗ FAIL — no quad in the ${BAND.lo}-${BAND.hi} m² band shades the bed at all.`); console.log(` The site cannot be rigged. It needs an anchor near the bed before it ships.\n`); process.exit(1); } // 2. peak corner loads, settled, on the real storm. This is the p1=7.4 kN check. // // This drives the wind the way main.js does, and every clause below is here // because the first draft skipped it and MIS-MEASURED: // // · createWind (not the raw field) + setSheltersFromTrees — trees knock a // hole downwind, and a quad hanging off tree anchors sits in it. main.js // does this at boot. // · the settle runs on the CALM day on a RUNNING clock, because that is what // wind.use() hands the rig during prep. The first draft settled on STORM // wind frozen at t=0 — the exact anti-pattern balance.test documents at // 1.94 kN vs 0.40 kN of standing load at storm entry. // · resetPeaks() at storm entry, because peakLoad is peak-since-ATTACH and // was quietly folding the attach transient + settle into the storm peak. // // A tool that vets sites is worthless if it doesn't fly the storm the game // flies. It reported p1 at 1.1 kN with all three of those wrong. const trees = site.anchors.filter((a) => a.type === 'tree'); const wind = createWind(def); wind.setSheltersFromTrees(trees); const calmDef = JSON.parse(await readFile(new URL(`../../web/world/data/storms/${CALM_STORM}.json`, import.meta.url), 'utf8')); const calmWind = createWind(calmDef); calmWind.setSheltersFromTrees(trees); const rows = []; for (const cnd of cands) { // shade cloth: the fabric a competent player takes into a windy night const rig = new SailRig({ anchors, gridN: 10, porosity: 0.30 }) .attach(cnd.ids, Array(4).fill({ name: 'audit', cost: 0, rating: Infinity }), 1.0); for (let i = 0, n = Math.round(SETTLE_S / FIXED_DT); i < n; i++) { rig.step(FIXED_DT, calmWind, (i * FIXED_DT) % PRE_GUST_S); } rig.resetPeaks(); // ← the storm starts HERE for (let i = 0; i < def.duration * 60; i++) rig.step(FIXED_DT, wind, i * FIXED_DT); const corners = rig.corners.map((c) => ({ id: c.anchorId, peak: c.peakLoad })); const tiers = corners.map((c) => ({ ...c, tier: tierFor(c.peak) })); const unholdable = tiers.filter((c) => !c.tier); const hw = tiers.reduce((s, c) => s + (c.tier ? c.tier.cost : 0), 0); rows.push({ ...cnd, tiers, unholdable, hw, total: hw + SPARE_COST, affordable: !unholdable.length && hw <= START_BUDGET }); } rows.sort((a, b) => (a.affordable === b.affordable ? a.hw - b.hw : a.affordable ? -1 : 1)); console.log(`${cands.length} quad(s) in band shading the bed:\n`); for (const r of rows) { const cs = r.tiers.map((c) => `${c.id} ${(c.peak / 1000).toFixed(1)}kN→${c.tier ? '$' + c.tier.cost : 'NONE'}`).join(' '); const mark = r.unholdable.length ? '✗ unholdable' : r.hw <= START_BUDGET ? `✓ $${r.hw}` : `✗ $${r.hw} > $${START_BUDGET}`; console.log(` ${r.ids.join(',').padEnd(18)} ${r.area.toFixed(0).padStart(3)} m² cover ${(r.cover * 100).toFixed(0).padStart(3)}% ${mark.padEnd(14)} ${cs}`); } const winners = rows.filter((r) => r.affordable); console.log(''); if (!winners.length) { const best = rows[0]; console.log(`✗ FAIL — no affordable holding line. Cheapest is ${best.ids.join(',')} at $${best.hw} on a $${START_BUDGET} budget` + (best.unholdable.length ? `, and ${best.unholdable.map((c) => c.id).join('/')} exceeds the shop's ${(HARDWARE.at(-1).rating / 1000).toFixed(1)} kN ceiling at any price.` : '.')); console.log(` This is the SPRINT6 p1=7.4 kN failure. Move an anchor, or the site ships unwinnable.\n`); process.exit(1); } const w = winners[0]; console.log(`✓ PASS — ${winners.length} affordable line(s). Best: ${w.ids.join(',')} — $${w.hw} hardware` + `${w.total <= START_BUDGET ? ` (+$${SPARE_COST} spare = $${w.total}, still inside budget)` : ` — no room for a $${SPARE_COST} spare`}` + `, ${w.area.toFixed(0)} m², ${(w.cover * 100).toFixed(0)}% of the bed.\n`); } main().catch((e) => { console.error('site_audit failed:', e.message); process.exit(2); });