/** * sweep.js — the winnability sweep, shared by BOTH front-ends. [Lane B, SPRINT10] * * There is exactly one copy of "is this site winnable" and this is it. audit.mjs * (node, fast, but blind to GLB-dressed anchors) and audit.html (browser, reads * the fully dressed createWorld(site).anchors) both import auditSweep and only * differ in how they GET the anchors and how they PRINT the result. A tool built * to catch reimplemented-formula drift must not carry two copies of its own math. * * Pure given its inputs: hand it anchors (world.anchors themselves, ideally — * live sway matters, see below), the bed rect, the storm def and the SITE def, * and it flies the same attach→storm chain the game flies and returns ranked * rows + a verdict. No I/O, no process, no DOM. * * SPRINT13: winnability rows carry the margin rule now (AUDIT.MARGIN) — a * corner priced inside 15% of its effective rating holds on this bench and * "breaks in the game" (C's residual, cause unfound), so every row prices * twice: `hw` (holds) and `cleanHw` (holds with margin), and only clean lines * are winners. The garden side of the audit lives in gardenfly.js (browser). */ import { SailRig, orderRing } from '../../web/world/js/sail.js'; import { windForSite } from '../../web/world/js/weather.js'; import { HARDWARE, START_BUDGET, FIXED_DT } from '../../web/world/js/contracts.js'; // gate 2 (SPRINT17): one validator for the constraint shapes, shared with the // session that enforces them — audit and enforcement must not disagree. import { validateNightConstraint } from '../../web/world/js/rigging.js'; /** Audit knobs, in one place so both front-ends and any future site agree. */ export const AUDIT = { BAND: { lo: 18, hi: 45 }, // A's a.test rigging band, m² MIN_COVER: 0.25, // A's "shades the bed" bar SPARE_COST: 15, // a $15 spare is the difference between a repair and a prayer /** * C's margin rule (SPRINT13 correction): even a corrected bench under-reads * the real UI's peaks by ~5–15% on site_02 (cause unfound, in the pool). * Until it's found, a corner priced within this fraction of its effective * rating "breaks in the game" — the bench held q4 at 1.24-vs-1.2 and read * 91.9 FULL; the real game pushed it over and shipped D's 39.8 TATTERED. * A line with a marginal corner is flagged, never sold as a clean PASS. */ MARGIN: 0.15, /** * SPRINT17 gate 0.3 — the sweep's FABRIC CHARTER, in the knobs instead of * hardcoded twice (here and gardenfly.js). Every sweep and every garden * flight is knitted shade cloth (0.30), the fabric a competent player takes * into a windy night; the F key never enters an audit. That was always true * and never SAID — D's soaker finding: the card read WINNABLE over an * all-DEAD cloth garden and the silence read as "the night is broken". * scorecard.js names the charter on every score now (fabricCharter); * this constant is what it names. */ POROSITY: 0.30, }; // SPRINT13: SETTLE_S / PRE_GUST_S / CALM_STORM are GONE, with the phantom // settle they parameterised. In the real game the rig does not exist before // commit — commit→attach→storm is one keypress (the rig.t fix's own words) — // so the attach transient flies under STORM wind and its loads count. The old // 12 s calm settle + resetPeaks measured a chain the game never flies, and // also skewed every storm sample 12 s off the authored curve (C measured both // on the bench and removed its copy the same day). /** Ground-plane area, shoelace over the ring — the same formula a.test uses. */ export function areaOf(q) { const r = orderRing(q); let a = 0; for (let i = 0, j = r.length - 1; i < r.length; j = i++) a += (r[j].pos.x + r[i].pos.x) * (r[j].pos.z - r[i].pos.z); return Math.abs(a / 2); } /** * Cheapest hardware that holds a corner at `peakN` newtons off an anchor with * `ratingHint` hint, or null if the shop can't at any price. * * SPRINT12: sail.js fails a corner on `load > hw.rating * anchor.ratingHint` * (A's ruling — the anchor is a failure point, not just the steel), so the * hardware that HOLDS is the cheapest h with `h.rating * hint >= peak`, i.e. * `h.rating >= peak / hint`. An audit that keeps pricing on bare hw.rating * flies a different game than ships: on the corner block it would sell you a * $5 carabiner for a beam that now lets go at 0.22 of it. */ export const tierFor = (peakN, ratingHint = 1) => HARDWARE.find((h) => h.rating * ratingHint >= peakN) || null; /** * Sweep every bed-covering quad and price the cheapest holding line. * @param {object} o * @param {Array} o.anchors world.anchors THEMSELVES where possible (their * sway closures carry the tree's real movement — a * static remap froze the gum tree and under-read * every tr1 corner, C's landmine 2), or resolved * { id, type, pos, sway, ratingHint } for synthetic * yards. Omit ratingHint and the anchor is priced * at full hardware strength (hint 1), which is a * LIE for any GLB-dressed anchor (fascia 0.35, * carport beam 0.22). Hand this the dressed truth. * @param {object} o.bed garden bed rect { x, z, w, d } * @param {object} o.stormDef the storm JSON to fly * @param {object} [o.siteDef] the SITE json — its wind.venturi is half the * yard's weather (three harnesses learned this the * hard way); preferred over `venturi` * @param {Array} [o.venturi] bare funnel list, for synthetic yards with no * site JSON (sweep.selftest). Ignored if siteDef given. * @param {function} [o.use] the yard's wind-proxy re-pointer (C's bench * pattern) — called with the sweep's wind so live * tree-sway closures sample the storm being flown * @param {Array} [o.constraints] the night's client constraints (A's shapes; * SPRINT17 gate 2) — bans shrink the candidate * list, a cap shrinks the budget, and the result * says how much of each. A card that recommends a * forbidden line is the card lying. * @returns {{ cands, rows, winners, marginalWinners, verdict:{ ok, code, best }, * budget, constrainedOut }} */ export function auditSweep({ anchors, bed, stormDef, siteDef = null, venturi = [], use = null, constraints = [] }) { const con = applyNightConstraints({ cands: findCandidates({ anchors, bed, siteDef }), anchors, constraints }); const cands = con.cands; if (!cands.length) { return { cands, rows: [], winners: [], marginalWinners: [], verdict: { ok: false, code: 'no-cover', best: null }, budget: con.budget, constrainedOut: con.dropped }; } // 2. peak corner loads, flown the way the GAME flies them. Every clause here // is a bug some harness shipped: // · windForSite — the one shared wind builder (C's helper): venturi from // the SITE def + tree shelters, byte-for-byte main.js's site-load // wiring. THREE harnesses independently mis-built site wind before it // existed (this tool's Sprint-11 funnel-off audit, C's bench reading // def.wind.venturi off the STORM def, D's first garden harness) — a // fourth copy of the wiring is how there's a fifth bug. // · `use` re-points the caller's world-wind proxy so LIVE tree-sway // closures sample this sweep's storm (frozen sway under-read q4 by // 0.22 kN on the $80 line — C's landmine 2). // · NO calm settle, NO resetPeaks: commit→attach→storm is one keypress // in the real game, so the attach transient flies under storm wind // and its loads count (cheap steel genuinely dies "at the settle" — // that's the storm's opening seconds, not a separate phase). const wind = windForSite(stormDef, siteDef ?? { wind: { venturi } }, anchors); use?.(wind); const rows = cands.map((cnd) => priceCandidate(cnd, { anchors, stormDef, wind, budget: con.budget })); return { ...judgeSweep(cands, rows), budget: con.budget, constrainedOut: con.dropped }; } /** * SPRINT17 gate 2 [B] — the night's client constraints, applied to the * sweep's inputs. ONE function shared by the sync and async drivers, because * their purity contract ("every number equal, to the byte") extends to which * candidates exist and what budget prices them. * * noAnchorFamily drops every candidate that touches a banned-family anchor * — including the site's pinned separation line, if it does: * the pin is a fact about the YARD, but tonight's card * recommends lines for tonight's CLIENT, and a card that * recommends a forbidden line is the card lying. * budgetCap caps the budget that decides `affordable`/`clean` — the * client caps the invoice, not your wallet, so the numbers * below the cap don't move; lines above it stop being * answers. * * Shapes validated at the door (rigging.js's validator — the same teeth the * session bites with, so the audit and the enforcement can never disagree * about what a constraint means). * * @returns {{ cands, budget, dropped }} */ export function applyNightConstraints({ cands, anchors, constraints = [] }) { for (const c of constraints) validateNightConstraint(c); let budget = START_BUDGET, out = cands, dropped = 0; const fams = new Set(constraints.filter((c) => c.kind === 'noAnchorFamily').map((c) => c.family)); if (fams.size) { const banned = new Set(anchors.filter((a) => fams.has(a.type)).map((a) => a.id)); out = cands.filter((c) => !c.ids.some((id) => banned.has(id))); dropped = cands.length - out.length; } for (const c of constraints) if (c.kind === 'budgetCap') budget = Math.min(budget, c.cap); return { cands: out, budget, dropped }; } /** * Step 1 of the sweep, alone: every quad in the rigging band that shades the * bed, plus the site's pinned separation line. Extracted (SPRINT15 gate 2.1) * so an ASYNC driver can enumerate the work before doing it — a progress tick * needs a denominator. Same code auditSweep always ran, one copy. */ export function findCandidates({ anchors, bed, siteDef = null }) { // 1. every quad, in the rigging band, that shades the bed const cands = []; for (let a = 0; a < anchors.length; a++) for (let b = a + 1; b < anchors.length; b++) for (let c = b + 1; c < anchors.length; c++) for (let d = c + 1; d < anchors.length; d++) { const q = [anchors[a], anchors[b], anchors[c], anchors[d]]; const area = areaOf(q); if (area < AUDIT.BAND.lo || area > AUDIT.BAND.hi) continue; let rig; try { rig = new SailRig({ anchors, gridN: 10 }).attach(q.map((x) => x.id), Array(4).fill(HARDWARE[2]), 1.0); } catch { continue; } // degenerate ring const cover = rig.coverageOver(bed, { x: 0, y: 1, z: 0 }); if (cover >= AUDIT.MIN_COVER) cands.push({ ids: q.map((x) => x.id), area, cover }); } // The site's PINNED separation line sweeps regardless of the band: A's // gate-1.4 recipe (p1+p2+p3+p5) is 45.9 m² against the band's 45 — the band // is an audit heuristic calibrated before p5 existed, and an audit that // cannot see the site's own ruled-best line is auditing a different yard. // Flagged `pinned` so front-ends can say why it's there; band-vs-pin // reconciliation is A's (posted in THREADS). const pinIds = siteDef?.separation?.line?.map((l) => l.anchor); if (pinIds && !cands.some((c) => pinIds.every((id) => c.ids.includes(id)))) { const q = pinIds.map((id) => anchors.find((a) => a.id === id)).filter(Boolean); if (q.length === 4) { try { const rig = new SailRig({ anchors, gridN: 10 }).attach(pinIds, Array(4).fill(HARDWARE[2]), 1.0); cands.push({ ids: pinIds, area: areaOf(q), cover: rig.coverageOver(bed, { x: 0, y: 1, z: 0 }), pinned: true }); } catch { /* a pin naming unriggable anchors will fail loudly in a.test; nothing to add here */ } } } return cands; } /** * Fly ONE candidate and price its corners. Extracted (SPRINT15 gate 2.1) as * the unit of chunked work: the async driver yields between calls to this so * the page can paint, and because each call builds its own rig and flies the * same wind at the same seconds, chunking cannot change a number — the * scorecard selftest asserts exactly that (chunked === sync, to the byte). */ export function priceCandidate(cnd, { anchors, stormDef, wind, budget = START_BUDGET }) { // shade cloth (AUDIT.POROSITY): the fabric a competent player takes into a // windy night — the sweep charter, named on the card since SPRINT17 gate 0.3 const rig = new SailRig({ anchors, gridN: 10, porosity: AUDIT.POROSITY }) .attach(cnd.ids, Array(4).fill({ name: 'audit', cost: 0, rating: Infinity }), 1.0); for (let i = 0; i < stormDef.duration * 60; i++) rig.step(FIXED_DT, wind, i * FIXED_DT); // Price each corner against its anchor's EFFECTIVE strength. c.anchor is the // resolved anchor handed in above; `?? 1` mirrors sail.js for bare fixtures. // // TWO prices per corner (C's margin rule): // `tier` cheapest hardware that HOLDS the measured peak — what the // old audit sold, and what a player gambling the knife edge // actually buys; // `cleanTier` cheapest hardware that holds it WITH ≥ MARGIN headroom — // the price the margin rule trusts (demand ÷ (1 − MARGIN)). // A corner whose `tier` sits inside the margin band is `marginal`: it // holds on this bench and "breaks in the game" (the residual's working // rule). The row's clean price is what closing that gap costs. const tiers = rig.corners.map((c) => { const hint = c.anchor.ratingHint ?? 1; const tier = tierFor(c.peakLoad, hint); return { id: c.anchorId, peak: c.peakLoad, hint, tier, cleanTier: tierFor(c.peakLoad / (1 - AUDIT.MARGIN), hint), headroom: tier ? +(1 - c.peakLoad / (tier.rating * hint)).toFixed(3) : null }; }); const unholdable = tiers.filter((c) => !c.tier); const marginal = tiers.filter((c) => c.tier && c.headroom < AUDIT.MARGIN); const hw = tiers.reduce((s, c) => s + (c.tier ? c.tier.cost : 0), 0); const cleanHw = tiers.every((c) => c.cleanTier) ? tiers.reduce((s, c) => s + c.cleanTier.cost, 0) : null; // `budget` is START_BUDGET on an unconstrained night and the client's cap on // a capped one (gate 2): the loads and tiers above never move — the client // caps the invoice, not the physics — but a line the cap can't buy stops // being an answer. return { ...cnd, tiers, unholdable, marginal, hw, cleanHw, total: hw + AUDIT.SPARE_COST, affordable: !unholdable.length && hw <= budget, clean: cleanHw != null && cleanHw <= budget }; } /** * Sort the priced rows and hand down the verdict — the tail of auditSweep, * shared with the async driver. Sorts `rows` in place, exactly as auditSweep * always has (Array.prototype.sort is stable, so chunked and sync drivers * order ties identically). */ export function judgeSweep(cands, rows) { rows.sort((a, b) => (a.affordable === b.affordable ? a.hw - b.hw : a.affordable ? -1 : 1)); // winners are lines the budget can buy at the CLEAN price (≥15% headroom on // every corner); a line only affordable on knife-edge steel is the wild-night // 91.9-FULL illusion and gets its own bucket + verdict code so no front-end // can print PASS over it by accident. const winners = rows.filter((r) => r.clean).sort((a, b) => a.cleanHw - b.cleanHw); const marginalWinners = rows.filter((r) => r.affordable && !r.clean); return { cands, rows, winners, marginalWinners, verdict: winners.length ? { ok: true, code: 'pass', best: winners[0] } : marginalWinners.length ? { ok: false, code: 'marginal-only', best: marginalWinners[0] } : { ok: false, code: 'unaffordable', best: rows[0] }, }; } /** * auditSweep with a heartbeat — same candidates, same flights, same verdict, * but the candidate loop yields to the event loop every `yieldEvery` flights * so a page driving it repaints instead of freezing. [SPRINT15 gate 2.1] * * D's verdict on the 75–82 s blocking score: "made the editor batch, not * iterative — I scored once and shipped that run rather than tuning", and the * worst part "is not the wait, it's not knowing whether it died". The fix is * NOT a faster sim (the numbers must not move) — it is telling the truth about * progress while the same work happens. * * PURITY IS THE CONTRACT: every number this returns must equal auditSweep's * to the byte, for any yieldEvery ≥ 1. That holds by construction — each * priceCandidate builds its own rig and flies a wind that is a pure function * of (p, t) — and by assert (scorecard.selftest.js runs sync vs yieldEvery 1 * vs yieldEvery 3 on the same yard and demands identical JSON). If you add * state that survives across candidates, that assert is the tripwire. * * @param {function} [o.onProgress] called ({ phase:'sweep', done, total }) * after every flight — cheap, DOM-free, caller renders it * @param {number} [o.yieldEvery] flights per yield (macrotask); 1 = every flight */ export async function auditSweepAsync({ anchors, bed, stormDef, siteDef = null, venturi = [], use = null, onProgress = null, yieldEvery = 1, constraints = [] }) { const con = applyNightConstraints({ cands: findCandidates({ anchors, bed, siteDef }), anchors, constraints }); const cands = con.cands; if (!cands.length) { return { cands, rows: [], winners: [], marginalWinners: [], verdict: { ok: false, code: 'no-cover', best: null }, budget: con.budget, constrainedOut: con.dropped }; } const wind = windForSite(stormDef, siteDef ?? { wind: { venturi } }, anchors); use?.(wind); const rows = []; for (let i = 0; i < cands.length; i++) { rows.push(priceCandidate(cands[i], { anchors, stormDef, wind, budget: con.budget })); onProgress?.({ phase: 'sweep', done: i + 1, total: cands.length }); if ((i + 1) % Math.max(1, yieldEvery) === 0) await yieldToEventLoop(); } return { ...judgeSweep(cands, rows), budget: con.budget, constrainedOut: con.dropped }; } /** * One macrotask boundary — long enough for the browser to paint, nothing else. * * MessageChannel, NOT setTimeout(0), and it is load-bearing: Chrome clamps * chained timers in hidden/occluded tabs (1 s, then 1/minute under intensive * throttling), which turned a 72 s score into one flight per MINUTE the first * time this ran in an occluded pane — measured, 12→13 of 66 across 60 s. * Message tasks are not timer-throttled, and the selftest header's own rule * ("stays honest in a background tab") applies to the score as much as the * suite. Falls back to setTimeout where MessageChannel is missing (node). */ export const yieldToEventLoop = typeof MessageChannel === 'undefined' ? () => new Promise((r) => setTimeout(r, 0)) : () => new Promise((r) => { const ch = new MessageChannel(); ch.port1.onmessage = () => { ch.port1.close(); r(); }; ch.port2.postMessage(0); });