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Author SHA1 Message Date
type-two
ed62c7d4be Sprint 15 integration: merge all lanes (418/0/0), apply E's world.js manifest patch, [I] entry 2026-07-20 19:38:11 +10:00
type-two
e727e49325 Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
2026-07-20 19:30:45 +10:00
type-two
a79f714c86 Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-20 19:30:45 +10:00
type-two
82691678eb Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-20 19:30:45 +10:00
type-two
ef6b3d0028 gate 2.2 closed: adopt C's converged storm store byte-identical; score panel becomes a view of it; [B] THREADS closing entry (pins reproduced, timings, seam receipts)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 18:32:07 +10:00
type-two
0bb0e9eb6d Lane C S15: converge gate 2.2 onto B's THREADS proposal — B's filename/global/source/default taken, storm+time API kept; THREADS: seam receipt + gate-1.3 storm-side zero-delta confirmation
editor_stormsel.js -> editor_storm.js (B's name); globalThis.EDITOR_STORM
(B's name); setStorm/setTime carry B's source tag in the payload; default
becomes B's storm_03_southerly at my receipted t=40 (the pin stays pinned
in c.test — it never needed to be the default, and the c.test assert now
pins the CONVERGED pair instead so a private default cannot regrow).

Zero-delta second harness: envelope.html week mode, both shipped yards,
all five nights vs my S13 tables — byte-identical everywhere (site_02 x
earlybuster all 11 rows; backyard h1-h3 Pa/hint 266/946-1037/2093-2505/
1844-1933; branch ladder 0.88/0.76; t1 southerly 15.45). Measured on
lane/c @ gate-2.2 commit atop main c182fc1, pre-E-re-bake; zero expected
under the 1.00 ruling, zero measured, nothing to flag.

Selftest 413/0/0; mutations 6 (default drift) and 7 (source dropped)
red-then-green on top of the five in the previous commit.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 18:23:31 +10:00
type-two
d6f04d5e43 editor: one storm picker + a progress line that paints (S15 gates 2.1/2.2, B's halves)
editor_storm.js owns THE storm selection and THE storm list; SCORE IT's
dropdown is a view of it (default = southerly, C's old default, kept on
purpose). The score panel renders scoreSite's progress ticks — flight x/y,
elapsed — and audit.html gets the same line. C's half: subscribe
editor.wind.js per the THREADS proposal.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 18:19:44 +10:00
type-two
b1d2d2a8e6 score: the sweep gets a heartbeat — chunked driver yields between flights, same numbers to the byte (S15 gate 2.1)
findCandidates/priceCandidate/judgeSweep extracted so the sync auditSweep and
the new auditSweepAsync are ONE copy of the math; scoreSite drives the async
path with onProgress ticks (sweep/fly/separation phases). Yield is a
MessageChannel task, not setTimeout — Chrome's intensive timer throttling
turned an occluded run into one flight per minute, measured. Three new
asserts, mutation-checked red-then-green in one sitting (impure chunk + a
swallowed tick = all three red with the intended diagnostics).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 18:19:44 +10:00
type-two
3a2e4ff5e1 Lane C S15 gate 2.2: ONE storm picker — editor_stormsel.js is the shared storm+time selection; wind panel becomes a view of it + JUMP TO WORST SECOND
The store: one owner for 'which storm, which second' on the editor page.
Garbage keys refused loudly, no-op writes silent (the anti-ring guard that
lets a subscriber clamp from inside its own handler), listener errors
contained, default = the gate-2.3 pin (wildnight @ 60 s). editor.wind.js
drops its private stormKey/time and re-exports the store's STORM_KEYS —
one list, same array. B's editor_score.js patch proposed in THREADS.

Polish (my call): JUMP TO WORST SECOND — argmax of speedAt over grid ×
storm, venturi throats passed as exact probes, dt = the scrubber's own
0.5 s step. Writes the SHARED second. site_02 × wildnight: 51.11 m/s
@ 60.5 s at (-7.5, 0), the funnel plateau, found by scan not patience.

Selftest 413/0/0 (410 + 3). Five mutations red-then-green: no-op guard
off, validation off, singleton doubled, comparator flipped, probes
dropped — each reds its own assert with its own message.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 18:05:33 +10:00
type-two
cebc14e2b1 Lane E S15: THREADS — gate 1.2 receipts, the exact world.js patch for the integrator (leadFor precedent), ruling constraint satisfied by construction, palette proposals for the next yard
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 17:49:38 +10:00
type-two
2a540523ff Lane E S15 gate 1.2: RULE 4 pins — manifest===GLBs both directions (4a), runtime===manifest across all three shipped sites (4b); compared against the manifest, never a literal; both mutation-checked red-then-green (post 1.0->0.9)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 17:49:38 +10:00
type-two
8aa49528e3 Lane E S15 gate 1.2: ratings.js — factoryExtras(type), the runtime end of the manifest; refuses to guess for ambiguous types, warns once
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 17:49:38 +10:00
type-two
e46ff18648 Lane E S15 gate 1.2: re-bake sail_post top_anchor 0.90 -> 1.00 per the gate 1.1 ruling; factory emits the per-type anchor ratings manifest (anchor_ratings.gen.js) from the re-imported GLBs, ambiguity-aware, --only-guarded; asset_report carries per-asset anchor extras
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 17:49:38 +10:00
type-two
d8e2ecea80 [B] gate 1.3 zero-delta table (all three yards, 0 deltas @ c182fc1) + gate 2.2 storm-picker seam proposal for C
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 17:47:55 +10:00
16 changed files with 1607 additions and 117 deletions

View File

@ -6903,6 +6903,339 @@ anchors are your GLB), but the tooling is now waiting, not TODO.
Not touched, per the sprint's own sequencing: gate 1.2/1.3/1.4 (E → B → D, in that order,
starting from the ruling above) and gate 2 (B's iterative score, D judging).
[E] 2026-07-20 — 🔩 **GATE 1.2 LANDED: THE FACTORY AGREES WITH CANON, AND A BAKED HINT CAN
NEVER SILENTLY MISS A JSON ANCHOR AGAIN.** Selftest **412/0/0** (410 baseline + 2, both
mutation-checked red-then-green in the browser harness). My half is on lane/e; the
world.js half is a pre-agreed patch for the integrator, below — the leadFor precedent,
exactly one wire crossing the lane boundary at merge.
**1 · THE RE-BAKE (the ruling, taken).** `sail_post.top_anchor` now bakes
`rating_hint 1.0`, with the ruling quoted in the factory comment so nobody "fixes" it
back to 0.90 without re-opening gate 1.1. Full factory run, and the receipts:
· **only `sail_post_v1.glb` changed** out of 30 regenerated GLBs — same byte size
(36192), only the extras float moved. Confirmed in the binary: the glTF JSON chunk's
`top_anchor` node reads `{"anchor_type": "post", "rating_hint": 1.0}`.
· **Determinism, measured not assumed:** two full factory runs back to back,
`shasum -c` over every GLB + the report + the new manifest — all identical. Even
`contact_sheet.png` re-rendered byte-identical.
· Render checked: sail_post thumb still a 4.03 m post beside the 1.7 m capsule, 528 tris.
**2 · THE MECHANISM (the actual bug, buried).** The bug was never the number — it was
that `adoptAnchor` is the ONLY wire from a baked hint to a live anchor, and it only runs
for anchors that name a GLB `node`. Every shipped post is a plain JSON entry with no
node, so the factory said 0.90, `?? 1` said 1.00, and the sim won by accident for
fourteen sprints (D measured this from the editor's SELECTED panel; the fresh-eyes
review named the disease). The fix is a second wire, typed not name'd, and it covers the
whole extras family (`rating_hint`, `collateral`, and by exclusion `tie_off`):
· **`web/world/js/anchor_ratings.gen.js` (GENERATED, mine)** — the factory now extracts
every anchor-family extra off the RE-IMPORTED GLBs at verify time (so it describes
what shipped, not what the script intended) and emits a per-TYPE manifest. A type
where every rated node in the palette agrees on (rating_hint, collateral) is
unambiguous and resolvable: `post 1.0`, `house 0.35/gutter`, `carport 0.22/carport`,
`carport_post 0.30/carport`, `swing_frame 0.45/swing_set`. A type whose nodes
disagree (`tree`: 1.0 → 0.4 down six rungs) lands under `ambiguous` with every
variant listed, and the runtime REFUSES to guess for it. `--only` runs leave the
manifest untouched, loudly — a partial palette could flip a type's ambiguity.
`tools/blender/asset_report.json` also carries the per-asset `anchors` blocks now,
as receipts.
· **`web/world/js/ratings.js` (hand-written, mine)** — `factoryExtras(type)` returns
`{ratingHint, collateral?}` for unambiguous types, null otherwise, and warns once per
type if a node-less anchor asks for an ambiguous one (that's a site bug: declare a
node). RULE 1 got a factory-side tooth too: a node typed but unrated and undenied now
fails the BUILD, not just the test.
· A silent divergence now requires beating three pinned agreements at once:
GLB === manifest (RULE 4a), runtime === manifest (RULE 4b), and the factory's own
verify. Hand-edit the gen file, re-bake without regenerating, or regrow the
adoptAnchor gap — each goes red on its own assert.
**3 · THE WORLD.JS PATCH — integrator, this is yours to apply at merge, verbatim.
Four hunks, all the same shape: a node-less anchor takes the factory's word at
construction, because dress() will never reach it; a node-carrying anchor keeps its
graybox default and is corrected by adoptAnchor exactly as before.**
Hunk 1 — imports (after the contracts.js import, ~line 15):
```js
import { factoryExtras } from './ratings.js';
```
Hunk 2 — house anchors (~line 350):
```js
anchors.push(Object.assign(
makeStaticAnchor(a.id, a.type ?? 'house', new THREE.Vector3(-5 + i * 5, 2.6, -9.9)),
{ work: a.work },
a.node ? null : factoryExtras(a.type ?? 'house'),
));
```
Hunk 3 — posts (~line 464):
```js
anchors.push(Object.assign(
makeStaticAnchor(spec.id, spec.type ?? 'post', top),
{ work: spec.work },
spec.node ? null : factoryExtras(spec.type ?? 'post'),
));
```
Hunk 4 — structure anchors (~line 533):
```js
anchors.push(Object.assign(
makeStaticAnchor(a.id, a.type ?? 'post', new THREE.Vector3(st.x, heightAt(st.x, st.z) + 2.4, st.z)),
{ work: a.work },
a.node ? null : factoryExtras(a.type ?? 'post'),
));
```
Tree anchors need no hunk: they always declare nodes in every shipped site, and `tree`
is ambiguous so `factoryExtras` would return null anyway — but if A prefers symmetry,
the same one-liner on the makeSwayAnchor push is a no-op and I have no objection.
`Object.assign` ignores null, so every hunk is inert exactly where adoptAnchor already
owns the job. With the ruling at 1.00 these hunks change ZERO shipped numbers —
`factoryExtras('post')` returns `{ratingHint: 1}`, which is what `DEFAULT_RATING_HINT`
was already saying. The patch exists for the NEXT asset, not this one.
**4 · THE PIN — RULE 4, the third of the family** (no silent anchors, no unpriced
collateral, and now no baked hint that never arrives), in e.test.js, compared against
the MANIFEST and never against a literal — a pin that hard-coded 1.0 would have been
green through the entire bug:
· **RULE 4a** — manifest === GLBs, both directions: every source the manifest cites
exists and carries the same bake; every rated, non-denying anchor node in the palette
is accounted for as unambiguous or ambiguous. Vacuity-guarded (an empty manifest is a
fail, not a pass).
· **RULE 4b** — runtime === manifest: loads all three shipped sites, builds the real
worlds, and for every JSON-declared node-less anchor of a factory-rated type asserts
`anchor.ratingHint === manifest.rating_hint` and collateral agreement; refuses a
node-less anchor of an ambiguous type outright. Vacuity-guarded (backyard_01's five
posts guarantee it checks something; lose them all and it goes red).
· **Mutation check, the one the gate demanded:** set the manifest's post entry to 0.90
— the shape of this exact bug — and BOTH pins went red in the same run:
RULE 4a: `sail_post/top_anchor bakes rating_hint 1 but the manifest says 0.9`.
RULE 4b: `backyard_01/p1 plays at ratingHint 1; the factory baked 0.9 — the baked
hint never arrived`. That second message is word-for-word the sentence nobody could
say for fourteen sprints. Restored (hash-verified against the factory's own output),
green: 412/0/0.
**5 · THE RULING CONSTRAINT IS SATISFIED BY CONSTRUCTION.** The re-bake (this branch)
and the mechanism's world.js half (the patch above) land in the SAME integration —
there is no commit anywhere at which a post reads 0.90, because the re-baked GLB says
1.00, the manifest says 1.00, and until the patch is applied `?? 1` says 1.00 too.
B: your gate-1.3 re-measure should find ZERO deltas — that's the cheap verification the
ruling promised you, and if you find a nonzero one, the mechanism is the suspect, not
the tuning.
**6 · THE S14 OFFER, kept — what the next yard's palette needs, read out of D's
cold-authoring entry. Proposals only; A rules, numbers wear their reasoning:**
· **An honest middle rung between 0.45 and 1.00.** D authored site_03 by reading the
palette and the ladder jumps from the swing frame (0.45, on grass) straight to the
concreted post (1.00). A `pergola_01` at **rating_hint 0.65, collateral "pergola"
~$120** fills it: bolted to a deck, real bolts, no footing — better than a welded
frame on grass, worse than 300 mm of concrete, and the number argues exactly that.
One type, one rating, so it stays manifest-unambiguous and node-less-safe.
· **New types should ship ONE rating per type.** The manifest just made type-level
ambiguity a visible property: `tree` is ambiguous (the ladder IS the feature — six
rungs from 1.0 to 0.4, resolved per-node), and that's correct FOR TREES because tree
anchors always name nodes. A structural type that varies per-node forces every future
site to know node names; a type with one honest number works declared bare. Cheap
rule, real freedom preserved: it's a default, not a law — but breaking it should
cost a sentence of reasoning in the factory comment, like this one.
Pushed to origin lane/e: the factory re-bake + manifest machinery, the regenerated
GLB + report + gen module, ratings.js, the two pins, and this entry.
[C] 2026-07-20 — 🌩 **GATE 2.2 LANDED FROM MY SIDE — B, your proposal is TAKEN with one counter,
and the store is live on lane/c waiting for your three lines.** Read your 2026-07-20 seam
proposal back with diffs: I had landed a store the same day you posted (parallel lanes,
same conclusion — which is itself the argument for the store), so the convergence is
yours-except-where-measured, exactly like our 2.3 pin:
· **TAKEN, all four:** your filename (`web/world/js/editor_storm.js`), your global
(`globalThis.EDITOR_STORM`), your `source` tag (a debug string in the payload —
'wind-panel', 'wind-panel:clamp', 'wind-panel:worst' are mine), and **your default,
`storm_03_southerly`** — your authoring reasons beat my "open on the pin" (the pin is
still pinned in c.test.js; it never needed to be the default). Default second is 40 —
the S14 receipt's align-100% moment, so the page opens on a funnel that is firing.
· **THE COUNTER: the store carries `time` as well, and the API is symmetric —**
`SEL.storm`/`SEL.setStorm(key, source?)`, `SEL.time`/`SEL.setTime(t, source?)`,
`SEL.onChange(fn)` → unsubscribe, `stormSel()` → the singleton, `STORM_KEYS` (ONE list;
editor.wind.js re-exports the same array). The gate's own text says storm+TIME; your
panel ignores the half it doesn't use. Two contract points you'll want: **no-op writes
are silent** (return false, no emit — it's what lets my clamp write from inside my own
change handler without ringing, and it's mutation-checked), and **garbage keys throw**
(your setHardware lesson; also mutation-checked). Listener errors are contained.
· **File ownership: mine, only because it is already landed, asserted and mutation-checked
on lane/c while you are inside gate 2.1** — contest it at integration if you want it,
the API won't move either way.
· **Your three lines** (replace the private dropdown state in editor_score.js):
`import { stormSel } from './editor_storm.js';` · `sel.value = stormSel().storm;` +
`sel.addEventListener('change', () => stormSel().setStorm(sel.value, 'score'));` ·
`stormSel().onChange(({ storm }) => { sel.value = storm; });` — and drop your STORMS
list for `STORM_KEYS`. (If you'd rather your panel lose its select entirely and just
print the selection, that's also fine by me — the store doesn't care how many views it
has, only that they're views.)
· **My half is wired and verified live:** the wind panel's select and scrubber are VIEWS
of the store (private `stormKey`/`time` deleted); driving `EDITOR_STORM` from the
console moves my panel, over-long seconds clamp back through the store (setTime(200) →
90, no ring), and the overlay rebuilds per change. Receipt run: store southerly→console
setStorm→select follows; setTime(85.5)→readout follows.
**MY OWN-CALL POLISH: `JUMP TO WORST SECOND`.** D's cold-authoring session answered "when
does this yard scream?" by scrubbing and watching. Now it's a scan: `worstSecond(wind)`
argmax of `speedAt` over a coarse grid × the whole storm at the scrubber's own 0.5 s step,
venturi throats passed as exact probes so a coarse grid can't straddle the one point most
likely to win. Pure (dt,t), deterministic, and it writes the SHARED second through the
store like every other control. site_02 × wildnight: **51.11 m/s @ 60.5 s at (-7.5, 0)**
the funnel plateau, found in one click. The readout clears on any site change (your stale-
score instinct, borrowed). Storm-grade lighting preview I considered and SKIPPED: it drags
skyfx onto A's deliberately-calm page for a picture the FIELD card already numbers.
**Selftest 413/0/0** (410 baseline + 3: store contract, singleton/one-list, worst-second).
Seven mutations, each red-then-green with its own message: no-op guard off → "no-op fired",
validation off → "storm_99_nope accepted", singleton doubled → "two stores", comparator
flipped → "vacuous scan", probes dropped → "throat probe should win", default drifted →
"off the converged pair", source dropped → "payload should carry the writer's tag". The
DOM half of the panel wiring can't run in c.test and is verified live instead — said
plainly, per the disclosure standard.
[C] 2026-07-20 — 📐 **GATE 1.3 SECOND HARNESS — THE STORM SIDE ALSO READS ZERO DELTAS.** B
measured zero through the cloth (your table, one entry up); here is the same verdict
through the storm, independent by construction. `tools/storm_envelope/envelope.html`,
week mode, both shipped yards × all five nights, dressed anchors, against my own SPRINT13
tables (THREADS 2026-07-17, the gate-2.4 entry):
· **site_02 × early buster: byte-identical on every anchor row** — all eleven of
cb2/cp1/cb1/cp2/throat/q1/tr1b/tr1/q2/q4/q3, every column (peak m/s, tPeak, peak Pa,
Pa/hint, dose) at the recorded precision. cb2 still 30.39 @ 49.0 → 2886 Pa/hint; throat
still 33.51 @ 48.8; q1 still 538.
· **backyard_01, all four nights: identical** — h1-h3 Pa/hint gentle 266 · southerly
946-1037 · wildnight 2093-2505 · icenight 1844-1933; best honest post 94/340/810/739;
branch ladder still t1b/t2b 0.88, t1c 0.76; t1 southerly still 15.45 m/s (the
branch-shadowing number).
· **Honest posts read hint 1.00 in the dressed anchors** — which under the gate-1.1
ruling is now canon agreeing with itself, not a bug being measured.
**Tree measured: lane/c @ my gate-2.2 commit on top of main c182fc1.** E's re-bake had
NOT landed on origin/lane/e at measure time (same situation as B's run) — under the 1.00
ruling the runtime value doesn't move, so zero deltas were expected regardless of which
side of the re-bake the tree sits on, and zero deltas is what both harnesses measured.
Nothing to flag. If the integrator wants a THIRD reading post-E-merge it is one page
load: envelope.html, week mode, compare against this entry.
[B] 2026-07-20 — ✅ **GATE 1.3 — THE ZERO-DELTA VERIFICATION: ZERO DELTAS, measured, not assumed.**
Tree measured: **main @ c182fc1** (lane/b fast-forwarded to it; E's re-bake/manifest half had
NOT landed on lane/e at measure time — under the 1.00 ruling the runtime value doesn't move,
so this re-measure doesn't block on E; if their landing somehow moves a number, their own
gate-1.2 assert is the tripwire). audit.html on all three yards, plus the editor SCORE IT
card on site_02 and site_03, against the S14 pinned numbers:
| yard / storm | S14 pinned | re-measured @ c182fc1 | Δ |
|---|---|---|---|
| backyard_01 / wildnight | 16 cands · 3 clean · 2 marginal · bare 35.7 TATTERED · best p1,p2,p3,p4 60.5 · sep MEETS held 63.8 | identical, every number | **0** |
| site_02 / earlybuster | 66 / 20 / 1 · bare 82.6 FULL · best tr1,tr1b,q1,q4 91.3 · cheapest honest tr1,tr1b,q1,q3 $40 (+$15=$55) · 31 m² · 86.4 FULL · +3.8 HP · worst flag q4 0% · collateral $180 | identical, every number | **0** |
| site_03_swing_lawn / southerly | 81 / 11 / 16 · cheapest honest h3,t2,t2b,p1 $65 (holds $55) · 22 m² · 85.3 FULL · bare 83.7 → best clean h3,t1c,t2,p1 90.0 (+6.3) · best-reading marginal t1c,t2,t2b,s1_f2 91.8 · flags t2b 0%, t1/t1b/p1/s1_f1 1% · collateral $230 | identical, every number (D's card, reproduced on my machine) | **0** |
Selftest on the same tree: **410/0/0** (the integrator-verified baseline). Two things this
table quietly proves beyond the ruling: (1) the fresh-eyes review's sim fixes (divergence
break on the shipped path, pond cap post-flow) are empirically no-ops on every shipped score
path — the review argued they only bite on non-finite corners / post-rain stacking, and the
numbers agree; (2) D's site_03 card numbers reproduce exactly cross-machine — only the WALL
TIME differs (their 82.5 s was 139.9 s on my measuring browser), which is gate 2.1's whole
argument. Editor cards for site_02 (71.9 s) and site_03 (139.9 s) are captured in full as
the gate-2.1 pins: a faster score that moves ANY of these numbers is a regression.
[B] 2026-07-20 — 🔌 **GATE 2.2 PROPOSAL FOR C — one storm picker, posted early so you can veto
while I'm inside gate 2.1.** D scored the wildnight while your panel showed the southerly:
two private `stormKey`s, independently defaulted (my STORMS leads wildnight, your
DEFAULT_STORM is southerly). Proposal, shaped like our 2.3 convergence — counter and I match:
· **One tiny shared module, `web/world/js/editor_storm.js`, Lane B owns the file**; it owns
the state and the ONE storm list. API: `stormSel.key` (getter), `stormSel.set(key, source)`
(no-op on same key, throws on a storm not in the list — setHardware's lesson),
`stormSel.onChange(fn)` → unsubscribe, `stormSel.STORM_KEYS`. Also exposed as
`globalThis.EDITOR_STORM` for consoles/selftests. It deliberately does NOT ride A's
`EDITOR.on` — emit is private to editor.js, and asking A to widen the seam for this is
more contract than one shared dropdown needs.
· **The shared default: `storm_03_southerly` — YOUR default, not mine.** Reasons, not
courtesy: your panel is live the moment the page opens and needs a storm that shows
something (your own comment — a funnel authored under the gentle storm looks like it does
nothing); SCORE IT is an explicit click behind a visible dropdown; site_03 — the yard most
likely to be iterated next — was authored and played on the southerly; and my separation
judging never depended on the dropdown anyway (the block names its own storm).
· **My half lands on lane/b now**: editor_score.js's dropdown reads/writes `stormSel`, so
the moment your panel subscribes, changing the storm in either place changes it in both.
Until your half lands, behaviour is unchanged for you (my module holds the state; your
panel keeps its private key). **Your half**: drop `STORM_KEYS`/`DEFAULT_STORM`/`stormKey`
from editor.wind.js, import `stormSel`, subscribe → `ensureStorm + refreshWind + render`,
and write `stormSel.set` from your select. Two selects, one state, zero A edits.
[B] 2026-07-20 — ✅ **GATE 2.1 + 2.2 LANDED — THE SCORE PAINTS, YIELDS, AND MOVED NOTHING; ONE
STORM PICKER, CONVERGED ONTO C'S STORE.** Selftest **413/0/0** (410 baseline + 3, all three
mutation-checked red-then-green in one combined run: an impure chunk boundary + a swallowed
tick lit all three with their intended diagnostics). Pushed on lane/b.
**2.1 — WHAT CHANGED AND WHAT PROVABLY DIDN'T.** The sweep's per-candidate flight is
extracted (`findCandidates` / `priceCandidate` / `judgeSweep`, one copy of the math — sync
`auditSweep` and the new `auditSweepAsync` are the same functions in a different loop), and
`scoreSite` now yields to the event loop between flights with `onProgress` ticks (phases
sweep/fly/separation). The editor card and audit.html both render the tick:
`sweeping — flight 43/81 quads · 61.2 s` / `flying the garden — line 4/13 · h3,t1c,p1,s1_f1`.
D's priority order taken literally: (a) paint, (b) responsiveness; on (c) speed I looked at
the offered cull and DECLINED it — the coarse-rank-then-cull idea changes card numbers by
construction (clean/marginal COUNTS and the margin-flag table are computed over every
priced row, and those counts are on the card), so a cull is a design change needing its own
ruling, not a speedup. `FLY_CAP` and `yieldEvery` are the knobs that exist; D, say the word.
**THE PIN, REPRODUCED TO THE DIGIT.** Captured both editor cards in full BEFORE the
refactor, reproduced after — every number identical on site_02/earlybuster (66/20/1,
tr1,tr1b,q1,q3 $40, 86.4 FULL +3.8, bare 82.6, best 91.3 +8.7, hail/rain 5.1/3.5, all ten
margin flags to the kN, carport $180) and site_03/southerly (81/11/16, h3,t2,t2b,p1 $65
holds $55, 85.3 +1.6, bare 83.7, best 90.0 +6.3, marginal-best 91.8, all eleven flags,
$230). audit.html backyard_01/wildnight re-run through the new driver: 16/3/2, bare 35.7,
best 60.5, sep MEETS held 63.8 — identical, separation path included. The chunk-boundary
mutation is also an ASSERT now: sync vs yieldEvery 1 vs yieldEvery 3 must be byte-identical
JSON (and went red when I deliberately leaked the boundary into a row).
**TIMINGS, honestly, because the wall clock on this laptop is lying to everyone today.**
First-run wall clocks drifted 71.9 → 238.8 s on the SAME yard across two hours — five lane
agents are hammering this machine in parallel, so cross-run comparisons are mush. So the
before/after is a back-to-back controlled pair, same page, same prebuilt world,
site_02/earlybuster: **blocking (yieldEvery=∞) 139.2 s, page frozen** (my mid-run probes
timed out — the old experience, reproduced on demand) vs **yielding (yieldEvery=1) 187.0 s,
page live the whole way** (probed it repeatedly mid-run; the progress line answered every
time). The +34% is NOT the yield — an idle yield measures 0.030.2 ms (bench in-page) — it
is the editor's rAF frame getting to run between chunks on a contended CPU, i.e. the page
doing its job. On D's machine (which renders this editor at interactive rates while
authoring) the per-yield cost is one frame, single-digit ms. **D: gate 2.3 is yours — judge
the loop in anger, and if the tick cadence or the tradeoff is wrong for authoring, both
knobs are one line.**
⚠️ Two field notes with teeth, for whoever touches this next:
· **`yieldToEventLoop` is a MessageChannel task, NOT setTimeout(0), and that is
load-bearing.** Chrome's intensive timer throttling clamps chained timers in
hidden/occluded tabs to ONE WAKE PER MINUTE — measured: the first yielding run crawled
12→13 of 66 flights across 60 s in an occluded pane. The selftest header's rule ("stays
honest in a background tab") applies to the score too; message tasks aren't throttled.
· The editor page's score now defaults to the SHARED storm (southerly), not wildnight —
that is gate 2.2 working as specced, saying it here so nobody reads a southerly card
and remembers a wildnight default.
**2.2 — CLOSED, C's store, my three lines.** C converged onto my proposal harder than I
proposed it (their entry, one up) and countered with storm+TIME symmetric API — counter
TAKEN, same as 2.3: I deleted my draft `editor_storm.js` and adopted C's file BYTE-IDENTICAL
onto lane/b (`git checkout origin/lane/c -- web/world/js/editor_storm.js`, so integration
merges clean; the file is C's, uncontested). editor_score.js is a view of the store now:
`sel.value = stormSel().storm`, writes via `setStorm(key,'score')`, subscribes via
`onChange`. Verified live on my tree: default southerly@40 ✓ · console `setStorm` moves my
select ✓ · my select moves the store ✓ · no-op returns false ✓ · garbage throws ✓. (C's
wind-panel half lives on lane/c; both halves meet at integration, where D's
scored-one-viewed-another becomes unrepresentable.)
**GATE 1.3 CODA:** C's storm-side envelope run (their entry, one up) reads the same zero my
cloth-side table read — two independent harnesses, both zero, both measured pre-E-landing
under a ruling where the runtime value cannot move. **D: gate 1.4 can be recorded as
nothing-to-feel** unless E's landing surprises everyone, and E's own assert is the tripwire
for that.
**NOT TAKEN (declared, not dropped):** A's gate-3.4 offer (a "copy measured separation
block" affordance on the card). It is NOT a mechanical copy — the block's thresholds
(heldMustExceed / bareMustLoseBelow) are design margins around measured numbers, and
picking them is a ruling, not a clipboard. Still worth building; it needs its own slot and
A's thresholds-policy sentence first. **SPRINT16 note:** the chunking keeps
`priceCandidate`/`flyGarden` as the atomic units — the node-position heal after a
divergence break lives inside sail.js, BELOW the chunk seam, so TEETH's sanitation gate
does not fight this refactor; membrane-balance flights ride the same driver unchanged.
[D] 2026-07-20 — 🎛 **GATE 2.3 VERDICT — THE EDITOR IS ITERATIVE NOW. My S14 sentence was "I scored
once and shipped that run rather than tuning"; this session I scored my own yard THREE times
from three garden-bed positions, predicted each card before it landed, was wrong once, and
@ -7016,3 +7349,36 @@ anchors are your GLB), but the tooling is now waiting, not TODO.
bolted-to-deck option would turn "fascia or nothing" into a real spend-vs-risk decision —
the number argues its own case and I'll build against it gladly when SPRINT16 wires the
swing lawn.
[I] 2026-07-19 — **SPRINT 15 INTEGRATION (main).** All four lanes merged; E's world.js patch applied
verbatim at merge exactly as filed (four hunks, the leadFor precedent — comment in world.js says
so); selftest **418/0/0** on the merged tree, the exact sum D predicted on their scratch (410 +
B 3 + C 3 + E 2), verified in the browser. Game boots clean; posts adopt at ratingHint 1.00
through E's manifest, live in the real chain (D measured p1 committing at eff 3,200 in play —
a 0.90 world would have read 2,880).
**The sprint closed every gate it opened:**
· Gate 1 — ruled 1.00 (shipped value canon), re-baked, mechanism landed (factory manifest →
runtime, ambiguous types refuse to guess, unrated-undenied nodes fail the BUILD), pinned
against the manifest never a literal, and verified zero-delta from THREE directions (B cloth,
C storm, D played). The expensive-sounding gate became cheap because the ruling came first —
sequencing is a tool.
· Gate 2 — the score is iterative and moved nothing (every card byte-identical; MessageChannel
not setTimeout, or Chrome's throttling clamps an occluded run to one flight per minute); ONE
storm picker via a shared store B proposed and C landed converged; D's acceptance verdict is
the receipt: a three-position bed study with predictions before each card, one prediction
wrong IN A RUN instead of in a shipped yard. C's worst-second button predicted the second h3
actually broke in play. "Batch, not iterative" is dead.
· Gate 3 — landed last integration (honest edges), stands.
· Gate 4 — branch RULED by John (all three, sequenced: teeth → sites/clients → heatwaves;
ROADMAP.md is the growth canon). The play half stands open as ever.
Carried forward: B declined the coarse-rank cull as a design change needing a ruling (correct —
it changes card numbers by construction); E's pergola_01 proposal has D's playtester endorsement
("the ladder jumps 0.45-on-grass straight to 1.00-in-concrete; a 0.65 bolted-to-deck mid-rung
turns fascia-or-nothing into a real decision") — TEETH's palette call. D filed their own
harness's fake-Enter artifact so nobody blames A's gate-3.1 work.
**SPRINT16 — TEETH — FIRES NOW: its own header's condition ("fires when 15 integrates") is met,
its pins stand on post-ruling numbers as designed, and the swing lawn is waiting to become a
real night.**

View File

@ -14,6 +14,7 @@
"ref_capsule",
"ref_capsule_mesh"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -36,6 +37,23 @@
"tree_gum_01",
"trunk"
],
"anchors": [
{
"node": "branch_anchor_01",
"anchor_type": "tree",
"rating_hint": 1.0
},
{
"node": "branch_anchor_02",
"anchor_type": "tree",
"rating_hint": 0.88
},
{
"node": "branch_anchor_03",
"anchor_type": "tree",
"rating_hint": 0.76
}
],
"status": "PASS",
"problems": []
},
@ -56,6 +74,18 @@
"tree_gum_02",
"trunk"
],
"anchors": [
{
"node": "branch_anchor_01",
"anchor_type": "tree",
"rating_hint": 1.0
},
{
"node": "branch_anchor_02",
"anchor_type": "tree",
"rating_hint": 0.88
}
],
"status": "PASS",
"problems": []
},
@ -79,6 +109,23 @@
"tree_jacaranda_01",
"trunk"
],
"anchors": [
{
"node": "branch_anchor_01",
"anchor_type": "tree",
"rating_hint": 0.95
},
{
"node": "branch_anchor_02",
"anchor_type": "tree",
"rating_hint": 0.52
},
{
"node": "branch_anchor_03",
"anchor_type": "tree",
"rating_hint": 0.4
}
],
"status": "PASS",
"problems": []
},
@ -94,6 +141,7 @@
"fence_post",
"post"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -110,6 +158,7 @@
"palings",
"rails"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -128,6 +177,7 @@
"hinge_axis",
"hinges"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -153,6 +203,30 @@
"window_glow",
"window_light_anchor"
],
"anchors": [
{
"node": "fascia_anchor_01",
"anchor_type": "house",
"rating_hint": 0.35,
"collateral": "gutter"
},
{
"node": "fascia_anchor_02",
"anchor_type": "house",
"rating_hint": 0.35,
"collateral": "gutter"
},
{
"node": "fascia_anchor_03",
"anchor_type": "house",
"rating_hint": 0.35,
"collateral": "gutter"
},
{
"node": "window_light_anchor",
"tie_off": false
}
],
"status": "PASS",
"problems": []
},
@ -178,6 +252,12 @@
"window_glow",
"window_light_anchor"
],
"anchors": [
{
"node": "window_light_anchor",
"tie_off": false
}
],
"status": "PASS",
"problems": []
},
@ -200,6 +280,32 @@
"posts",
"roof"
],
"anchors": [
{
"node": "beam_anchor_01",
"anchor_type": "carport",
"rating_hint": 0.22,
"collateral": "carport"
},
{
"node": "beam_anchor_02",
"anchor_type": "carport",
"rating_hint": 0.22,
"collateral": "carport"
},
{
"node": "post_anchor_01",
"anchor_type": "carport_post",
"rating_hint": 0.3,
"collateral": "carport"
},
{
"node": "post_anchor_02",
"anchor_type": "carport_post",
"rating_hint": 0.3,
"collateral": "carport"
}
],
"status": "PASS",
"problems": []
},
@ -218,6 +324,7 @@
"posts",
"roof_down"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -237,6 +344,24 @@
"swing_set_01",
"swings"
],
"anchors": [
{
"node": "crossbar",
"tie_off": false
},
{
"node": "frame_anchor_01",
"anchor_type": "swing_frame",
"rating_hint": 0.45,
"collateral": "swing_set"
},
{
"node": "frame_anchor_02",
"anchor_type": "swing_frame",
"rating_hint": 0.45,
"collateral": "swing_set"
}
],
"status": "PASS",
"problems": []
},
@ -254,6 +379,12 @@
"swing_set_01_wrecked",
"swings"
],
"anchors": [
{
"node": "crossbar",
"tie_off": false
}
],
"status": "PASS",
"problems": []
},
@ -272,6 +403,12 @@
"shed_01",
"shell"
],
"anchors": [
{
"node": "door_anchor",
"tie_off": false
}
],
"status": "PASS",
"problems": []
},
@ -289,6 +426,12 @@
"table_frame",
"table_top"
],
"anchors": [
{
"node": "pickup_anchor",
"tie_off": false
}
],
"status": "PASS",
"problems": []
},
@ -308,6 +451,7 @@
"plants_tattered",
"soil"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -327,6 +471,13 @@
"sail_post",
"top_anchor"
],
"anchors": [
{
"node": "top_anchor",
"anchor_type": "post",
"rating_hint": 1.0
}
],
"status": "PASS",
"problems": []
},
@ -344,6 +495,7 @@
"ladder_base",
"ladder_top"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -360,6 +512,7 @@
"pin",
"shackle"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -376,6 +529,7 @@
"carabiner",
"gate"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -393,6 +547,7 @@
"eye_b",
"turnbuckle"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -411,6 +566,7 @@
"rim",
"tramp_01"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -429,6 +585,7 @@
"wheelie_bin_01",
"wheels"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -446,6 +603,7 @@
"mast",
"washing_line_01"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -461,6 +619,7 @@
"garden_gnome_01",
"gnome"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -479,6 +638,7 @@
"wheel_front",
"wheel_rear"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -497,6 +657,7 @@
"shards",
"stump"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -512,6 +673,7 @@
"hail_stone_01",
"stone"
],
"anchors": [],
"status": "PASS",
"problems": []
},
@ -531,6 +693,12 @@
"head",
"poke_tip"
],
"anchors": [
{
"node": "grip_anchor",
"tie_off": false
}
],
"status": "PASS",
"problems": []
},
@ -548,6 +716,7 @@
"palings",
"rails"
],
"anchors": [],
"status": "PASS",
"problems": []
}

View File

@ -70,6 +70,16 @@ DEBRIS_DIR = os.path.join(MODELS_DIR, "debris")
TEXTURES_DIR = os.path.join(MODELS_DIR, "textures")
CONTACT_SHEET = os.path.join(SCRIPT_DIR, "contact_sheet.png")
REPORT_JSON = os.path.join(SCRIPT_DIR, "asset_report.json")
# SPRINT15 gate 1.2 — the ratings manifest the RUNTIME reads. A baked
# rating_hint used to reach the sim only through adoptAnchor, which only runs
# for anchors that name a GLB `node` — every plain-JSON post defaulted to
# `?? 1` no matter what this factory baked, and factory and sim silently
# disagreed for fourteen sprints. This module is the missing wire: per
# anchor_type, the factory's baked extras, generated HERE so it cannot be
# hand-edited into a second source of truth. world.js resolves a node-less
# JSON anchor's type through it; e.test.js pins runtime === manifest === GLB.
RATINGS_GEN_JS = os.path.join(REPO_ROOT, "web", "world", "js",
"anchor_ratings.gen.js")
# The 3D-STORE library on this box. PLAN3D §2 lists ~/Documents/3D-STORE (that
# path is from the M1 Ultra); on the M3 Ultra the library lives here. Checked in
@ -1684,7 +1694,16 @@ def build_sail_post(name):
e = add_empty("top_anchor", (0, 0, H - 0.02), size=0.2)
e["anchor_type"] = "post"
e["rating_hint"] = 0.9
# SPRINT15 gate 1.1 RULING (THREADS [A] 2026-07-18): the honest post is
# 1.00 — the shipped value becomes canon. The 0.90 baked here from Sprint 1
# never reached the sim: every shipped post is a plain JSON entry with no
# `node`, so adoptAnchor never ran and `?? 1` won. Every measured number in
# the repo (separation pins, winnable-lines tables, night 5's whisker) was
# measured at effective 1.00; 0.90 was design intent that never shipped.
# A weaker honest post later is a DESIGN CHANGE proposed with evidence,
# wearing its own name — not a bugfix. Do not lower this without
# re-opening that ruling.
e["rating_hint"] = 1.0
above.append(e)
for o in above:
parent_keep_transform(o, rake)
@ -3137,6 +3156,104 @@ def add_label(cam, text):
return t
def extract_anchor_meta(objs):
"""The anchor-family custom props (`anchor_type`, `rating_hint`, `tie_off`,
`collateral`), read off the RE-IMPORTED GLB rather than the build graph
so the report describes what actually shipped through the exporter, not
what this script intended. Same provenance rule as the dims/nodes checks.
"""
out = []
for o in objs:
keys = set(o.keys())
if "anchor_type" not in keys and "tie_off" not in keys:
continue
m = {"node": o.name}
if "anchor_type" in keys:
m["anchor_type"] = str(o["anchor_type"])
if "rating_hint" in keys:
m["rating_hint"] = round(float(o["rating_hint"]), 4)
if "tie_off" in keys:
m["tie_off"] = bool(o["tie_off"])
if "collateral" in keys:
m["collateral"] = str(o["collateral"])
out.append(m)
return sorted(out, key=lambda m: m["node"])
def build_ratings_manifest(report):
"""Collapse the per-asset anchor meta into per-TYPE ratings the runtime can
resolve. The contract:
· `tie_off: false` nodes are DENIALS, not anchors excluded.
· a type where every rated node in the palette agrees on
(rating_hint, collateral) is UNAMBIGUOUS and lands in `types` a
node-less JSON anchor of that type takes these extras at runtime.
· a type whose nodes disagree (tree: 1.0/0.88/0.76 down the trunk) is
AMBIGUOUS listed with every variant so the runtime can refuse to
guess. A node-less anchor of an ambiguous type is a site bug; e.test
pins that no shipped site declares one.
· a node that carries `anchor_type` but no `rating_hint` and no denial
violates RULE 1 (no silent anchors) and fails the build loudly here,
before the GLB can ship.
"""
per_type = {}
for a in report:
for m in a.get("anchors", []):
if m.get("tie_off") is False:
continue # explicit denial: not an anchor
ty = m.get("anchor_type")
if ty is None:
continue
if "rating_hint" not in m:
raise RuntimeError(
f"{a['name']}/{m['node']} carries anchor_type={ty!r} with "
f"no rating_hint and no tie_off denial — RULE 1 (no silent "
f"anchors). Rate it or not_a_tie_off() it.")
key = (m["rating_hint"], m.get("collateral"))
per_type.setdefault(ty, {}).setdefault(key, []).append(
f"{a['name']}/{m['node']}")
types, ambiguous = {}, {}
for ty in sorted(per_type):
variants = per_type[ty]
if len(variants) == 1:
(hint, coll), sources = next(iter(variants.items()))
entry = {"rating_hint": hint, "sources": sorted(sources)}
if coll is not None:
entry["collateral"] = coll
types[ty] = entry
else:
ambiguous[ty] = {"variants": [
dict(rating_hint=h, sources=sorted(srcs),
**({"collateral": c} if c is not None else {}))
for (h, c), srcs in sorted(variants.items(),
key=lambda kv: (-kv[0][0],
kv[0][1] or ""))
]}
return {"types": types, "ambiguous": ambiguous}
def write_ratings_module(manifest):
body = json.dumps(manifest, indent=2, sort_keys=True)
header = (
"// GENERATED by tools/blender/build_yard_assets.py — do NOT hand-edit.\n"
"// Regenerate: blender -b -P tools/blender/build_yard_assets.py\n"
"//\n"
"// SPRINT15 gate 1.2 — the wire between the factory and the sim.\n"
"// adoptAnchor only carries a baked rating_hint to anchors that name a\n"
"// GLB `node`; a plain-JSON anchor (every shipped sail post) defaulted\n"
"// to `?? 1` regardless of the bake, and nobody could see the\n"
"// disagreement. This module is the factory's bakes, resolvable by\n"
"// anchor TYPE at runtime: `types` are unambiguous (every rated node\n"
"// of that type agrees), `ambiguous` lists the disagreements so the\n"
"// runtime can refuse to guess. ratings.js is the reader; e.test.js\n"
"// pins runtime === this module === the GLBs, so none of the three\n"
"// can drift from the others silently again.\n"
)
with open(RATINGS_GEN_JS, "w") as f:
f.write(header + "export const FACTORY_ANCHOR_RATINGS = "
+ "Object.freeze(" + body + ");\n")
def verify_all(only=None):
todo = [a for a in ASSETS if only is None or a["name"] in only]
print(f"\n--- VERIFY {len(todo)} GLBs (re-import + assert + render) ---\n")
@ -3202,8 +3319,8 @@ def verify_all(only=None):
for p in problems:
print(f" -> {p}")
report.append(dict(name=name, dims=dims, tris=tris,
nodes=sorted(names), status=status,
problems=problems))
nodes=sorted(names), anchors=extract_anchor_meta(objs),
status=status, problems=problems))
return report, failures, thumbs
@ -3293,6 +3410,16 @@ def main():
json.dump(dict(blender=bpy.app.version_string, assets=report,
debris=debris), f, indent=2)
print(f" report -> {REPORT_JSON}")
# The runtime manifest is only honest when built from the WHOLE
# palette — an --only run would collapse "every node of this type
# agrees" to a sample of one and could flip an ambiguous type to
# unambiguous. So partial runs leave it untouched, loudly.
if only is None:
write_ratings_module(build_ratings_manifest(report))
print(f" ratings -> {RATINGS_GEN_JS}")
else:
print(" ratings -> NOT rewritten (--only run is a partial "
"palette; run the full factory to regenerate)")
print("\n" + "=" * 72)
if failures:

View File

@ -91,7 +91,17 @@ async function run() {
? (sepKey === stormName ? stormDef : await loadJSON(`../../web/world/data/storms/${sepKey}.json`))
: null;
const score = await scoreSite({ site, stormDef, stormName, sepStormDef });
// scoreSite yields between flights now (SPRINT15 gate 2.1), so this page can
// say where it is instead of sitting on "loading…" for a minute.
const t0 = performance.now();
const score = await scoreSite({ site, stormDef, stormName, sepStormDef, onProgress: (p) => {
const secs = ((performance.now() - t0) / 1000).toFixed(1);
el('sub').textContent = p.phase === 'sweep'
? `${siteName} / ${stormName} — sweeping: flight ${p.done}/${p.total} quads · ${secs} s`
: p.phase === 'fly'
? `${siteName} / ${stormName} — flying the garden: line ${p.done}/${p.total}${p.label ? ` (${p.label})` : ''} · ${secs} s`
: `${siteName} / ${stormName} — judging the separation target (${p.label}) · ${secs} s`;
} });
const {
dressed, cands, rows, verdict, winners, marginalWinners,
flown, skipped, bare, separation: sep, sepStormName,

View File

@ -53,7 +53,7 @@
import * as THREE from '../../web/world/vendor/three.module.js';
import { createWorld } from '../../web/world/js/world.js';
import { AUDIT, auditSweep } from './sweep.js';
import { AUDIT, auditSweepAsync, yieldToEventLoop } from './sweep.js';
import { flyGarden, flySeparation } from './gardenfly.js';
/** How many affordable lines get flown. Flights are seconds each; the card is
@ -117,9 +117,19 @@ export async function buildScoringWorld(site) {
* the keys match, else reported unjudged
* @param {number} [o.flyCap]
* @param {object} [o.prebuilt] a buildScoringWorld() result to reuse
* @param {function} [o.onProgress] called ({ phase, done, total, label }) as
* work completes phases 'sweep' (per candidate flight),
* 'fly' (per garden flight, bare first), 'separation'.
* SPRINT15 gate 2.1: the 7582 s blocking run made the
* editor batch; the caller renders this so the page tells
* the truth about progress instead of looking crashed.
* @param {number} [o.yieldEvery] work units per event-loop yield (default
* 1). MUST NOT change any number the scorecard selftest
* perturbs it and demands identical results.
* @returns {Promise<object>} pure data no DOM, no strings-as-verdicts
*/
export async function scoreSite({ site, stormDef, stormName = null, sepStormDef = null, flyCap = FLY_CAP, prebuilt = null }) {
export async function scoreSite({ site, stormDef, stormName = null, sepStormDef = null, flyCap = FLY_CAP, prebuilt = null,
onProgress = null, yieldEvery = 1 }) {
const built = prebuilt ?? await buildScoringWorld(site);
const { world, anchors, bed, use, dressed, dressError } = built;
@ -155,16 +165,29 @@ export async function scoreSite({ site, stormDef, stormName = null, sepStormDef
}
const { cands, rows, verdict, winners, marginalWinners } =
auditSweep({ anchors, bed, stormDef, siteDef: site, use });
await auditSweepAsync({ anchors, bed, stormDef, siteDef: site, use, onProgress, yieldEvery });
// Garden flights: the bare-bed control first, then every line the budget can
// buy. The flight list is known up front so the progress tick has an honest
// denominator (bare + capped lines + the separation pair if pinned).
const toFly = [...winners, ...marginalWinners].slice(0, flyCap);
const flyTotal = 1 + toFly.length;
let flyDone = 0;
const tickFly = async (label) => {
flyDone += 1;
onProgress?.({ phase: 'fly', done: flyDone, total: flyTotal, label });
if (flyDone % Math.max(1, yieldEvery) === 0) await yieldToEventLoop();
};
// The bare bed — the control every garden number is read against.
const bare = flyGarden({ anchors, bed, stormDef, siteDef: site, use });
await tickFly('bare bed');
// Fly every line the budget can buy. Marginal lines fly too, deliberately:
// they are the trap the margin rule exists to name, and a card that hid them
// would be the 91.9-FULL illusion with better CSS.
const flown = new Map();
for (const r of [...winners, ...marginalWinners].slice(0, flyCap)) {
for (const r of toFly) {
// clean winners fly the CLEAN tiers (what the audit recommends buying);
// marginal winners fly the knife-edge tiers (the trap, priced as sold).
// Aligned by anchorId, never input order — attach reorders picks into ring
@ -174,6 +197,7 @@ export async function scoreSite({ site, stormDef, stormName = null, sepStormDef
anchors, bed, stormDef, siteDef: site, use,
ids: r.ids, hw: r.ids.map((id) => tierBy.get(id)),
}));
await tickFly(r.ids.join(','));
}
const skipped = Math.max(0, winners.length + marginalWinners.length - flyCap);
@ -196,7 +220,12 @@ export async function scoreSite({ site, stormDef, stormName = null, sepStormDef
sepStormName = site.separation.stormKey;
const sepStorm = sepStormDef ?? (sepStormName && sepStormName === stormName ? stormDef : null);
if (sepStorm) {
// Two flights (held + bare) on the block's own storm — announced before
// they run, because they are the one chunk left with no tick inside it.
onProgress?.({ phase: 'separation', done: 0, total: 1, label: sepStormName });
await yieldToEventLoop();
separation = flySeparation({ anchors, bed, separation: site.separation, stormDef: sepStorm, siteDef: site, use });
onProgress?.({ phase: 'separation', done: 1, total: 1, label: sepStormName });
} else {
// Judging a pinned target on the wrong storm is worse than not judging it.
sepUnjudged = `pinned against ${sepStormName}, which the caller did not supply`;

View File

@ -110,6 +110,7 @@ import { loadStorm, createWind, windForSite } from '../../web/world/js/weather.j
// with itself by construction.
import { createWindRouter } from '../../web/world/js/main.js';
import { buildScoringWorld } from './scorecard.js';
import { auditSweep, auditSweepAsync } from './sweep.js';
const assert = (cond, msg) => { if (!cond) throw new Error(msg); };
@ -328,6 +329,74 @@ export async function buildScorecardTests() {
+ 'Every garden number on this yard just moved — re-baseline the audit and tell A/D.');
}]);
// ── SPRINT15 gate 2.1: the chunked sweep is the SAME sweep ───────────────
// scoreSite runs auditSweepAsync now — same flights, but the candidate loop
// yields so the editor page paints progress instead of freezing for 75 s.
// The contract is that yielding is PURE: any yieldEvery produces numbers
// byte-identical to the sync sweep. These asserts are the tripwire for
// anyone who later threads state across candidates (a reused rig, a shared
// accumulator) — the exact class of bug a chunk boundary would expose.
//
// Synthetic five-anchor yard (multiple candidates, so chunk boundaries land
// MID-list), 8 s storm — cheap on purpose; the real-yard reproduction lives
// in THREADS (site_02 + site_03 cards pinned before and after the refactor).
const YARD5 = [
{ id: 'a1', type: 'post', pos: { x: -3, y: 3.9, z: -3 } },
{ id: 'a2', type: 'post', pos: { x: 3, y: 3.9, z: -3 } },
{ id: 'a3', type: 'post', pos: { x: 3, y: 3.9, z: 3 } },
{ id: 'a4', type: 'post', pos: { x: -3, y: 3.9, z: 3 } },
{ id: 'a5', type: 'post', pos: { x: 0, y: 3.9, z: 4 } },
].map((a) => ({ ...a, sway: () => a.pos }));
const YARD5_BED = { x: 0, z: 0, w: 4, d: 4 };
const YARD5_STORM = {
id: 'chunk_selftest_storm', duration: 8, dir: Math.PI / 2, base: 14,
gusts: { every: 3, peak: 1.6, downdraftOfTotal: 0.2 },
};
// Strip nothing, hide nothing: the whole result must survive comparison.
const sweepJSON = (r) => JSON.stringify({
cands: r.cands, rows: r.rows, winners: r.winners,
marginalWinners: r.marginalWinners, verdict: r.verdict,
});
const syncResult = auditSweep({ anchors: YARD5, bed: YARD5_BED, stormDef: YARD5_STORM, venturi: [] });
const ticks = [];
const chunk1 = await auditSweepAsync({ anchors: YARD5, bed: YARD5_BED, stormDef: YARD5_STORM, venturi: [],
yieldEvery: 1, onProgress: (p) => ticks.push({ ...p }) });
const chunk3 = await auditSweepAsync({ anchors: YARD5, bed: YARD5_BED, stormDef: YARD5_STORM, venturi: [],
yieldEvery: 3 });
tests.push(['gate 2.1: the yielding sweep === the sync sweep, byte for byte', () => {
// vacuity guard first — a yard whose sweep found nothing would make the
// equality below a comparison of two empty objects
assert(syncResult.cands.length >= 3,
`gate 2.1: the synthetic yard swept only ${syncResult.cands.length} candidate(s) — `
+ 'not enough list for a chunk boundary to land mid-way; the purity assert is decoration. '
+ 'Fix the fixture, not the assert.');
assert(sweepJSON(chunk1) === sweepJSON(syncResult),
'gate 2.1 FAILED: auditSweepAsync(yieldEvery 1) returned different numbers than auditSweep '
+ 'on the same yard and storm. Yielding must be WHEN the page breathes, never WHAT gets '
+ 'computed — some state is leaking across candidates.');
}]);
tests.push(['gate 2.1: perturbing the chunk boundary moves NOTHING (yieldEvery 3 === yieldEvery 1)', () => {
assert(sweepJSON(chunk3) === sweepJSON(chunk1),
'gate 2.1 FAILED: changing yieldEvery (1 → 3) changed the sweep\'s numbers. The chunk '
+ 'boundary is a paint schedule, not an input — if moving it moves a number, a candidate '
+ 'flight is reading something a previous chunk wrote.');
}]);
tests.push(['gate 2.1: progress ticks fire, count monotonically, and reach the total', () => {
const sweepTicks = ticks.filter((p) => p.phase === 'sweep');
assert(sweepTicks.length === syncResult.cands.length,
`gate 2.1: expected one 'sweep' tick per candidate (${syncResult.cands.length}), got `
+ `${sweepTicks.length} — a progress line that undercounts is the looks-wired-isn't `
+ 'disease on the UI layer.');
sweepTicks.forEach((p, i) => {
assert(p.done === i + 1 && p.total === syncResult.cands.length,
`gate 2.1: tick ${i} read done=${p.done}/total=${p.total}, expected ${i + 1}/${syncResult.cands.length}`);
});
}]);
// ── the clone is the same weather as the file ────────────────────────────
tests.push(['gate 2.3: the export clone carries the funnel (site_02 venturi survives the round-trip)', () => {
const v = fun.editor.site.wind?.venturi ?? [];

View File

@ -93,6 +93,38 @@ export const tierFor = (peakN, ratingHint = 1) =>
* @returns {{ cands, rows, winners, marginalWinners, verdict:{ ok, code, best } }}
*/
export function auditSweep({ anchors, bed, stormDef, siteDef = null, venturi = [], use = null }) {
const cands = findCandidates({ anchors, bed, siteDef });
if (!cands.length) return { cands, rows: [], winners: [], marginalWinners: [], verdict: { ok: false, code: 'no-cover', best: null } };
// 2. peak corner loads, flown the way the GAME flies them. Every clause here
// is a bug some harness shipped:
// · windForSite — the one shared wind builder (C's helper): venturi from
// the SITE def + tree shelters, byte-for-byte main.js's site-load
// wiring. THREE harnesses independently mis-built site wind before it
// existed (this tool's Sprint-11 funnel-off audit, C's bench reading
// def.wind.venturi off the STORM def, D's first garden harness) — a
// fourth copy of the wiring is how there's a fifth bug.
// · `use` re-points the caller's world-wind proxy so LIVE tree-sway
// closures sample this sweep's storm (frozen sway under-read q4 by
// 0.22 kN on the $80 line — C's landmine 2).
// · NO calm settle, NO resetPeaks: commit→attach→storm is one keypress
// in the real game, so the attach transient flies under storm wind
// and its loads count (cheap steel genuinely dies "at the settle" —
// that's the storm's opening seconds, not a separate phase).
const wind = windForSite(stormDef, siteDef ?? { wind: { venturi } }, anchors);
use?.(wind);
const rows = cands.map((cnd) => priceCandidate(cnd, { anchors, stormDef, wind }));
return judgeSweep(cands, rows);
}
/**
* Step 1 of the sweep, alone: every quad in the rigging band that shades the
* bed, plus the site's pinned separation line. Extracted (SPRINT15 gate 2.1)
* so an ASYNC driver can enumerate the work before doing it a progress tick
* needs a denominator. Same code auditSweep always ran, one copy.
*/
export function findCandidates({ anchors, bed, siteDef = null }) {
// 1. every quad, in the rigging band, that shades the bed
const cands = [];
for (let a = 0; a < anchors.length; a++) for (let b = a + 1; b < anchors.length; b++)
@ -124,63 +156,59 @@ export function auditSweep({ anchors, bed, stormDef, siteDef = null, venturi = [
} catch { /* a pin naming unriggable anchors will fail loudly in a.test; nothing to add here */ }
}
}
return cands;
}
if (!cands.length) return { cands, rows: [], winners: [], marginalWinners: [], verdict: { ok: false, code: 'no-cover', best: null } };
/**
* Fly ONE candidate and price its corners. Extracted (SPRINT15 gate 2.1) as
* the unit of chunked work: the async driver yields between calls to this so
* the page can paint, and because each call builds its own rig and flies the
* same wind at the same seconds, chunking cannot change a number the
* scorecard selftest asserts exactly that (chunked === sync, to the byte).
*/
export function priceCandidate(cnd, { anchors, stormDef, wind }) {
// shade cloth (porosity 0.30): the fabric a competent player takes into a windy night
const rig = new SailRig({ anchors, gridN: 10, porosity: 0.30 })
.attach(cnd.ids, Array(4).fill({ name: 'audit', cost: 0, rating: Infinity }), 1.0);
for (let i = 0; i < stormDef.duration * 60; i++) rig.step(FIXED_DT, wind, i * FIXED_DT);
// 2. peak corner loads, flown the way the GAME flies them. Every clause here
// is a bug some harness shipped:
// · windForSite — the one shared wind builder (C's helper): venturi from
// the SITE def + tree shelters, byte-for-byte main.js's site-load
// wiring. THREE harnesses independently mis-built site wind before it
// existed (this tool's Sprint-11 funnel-off audit, C's bench reading
// def.wind.venturi off the STORM def, D's first garden harness) — a
// fourth copy of the wiring is how there's a fifth bug.
// · `use` re-points the caller's world-wind proxy so LIVE tree-sway
// closures sample this sweep's storm (frozen sway under-read q4 by
// 0.22 kN on the $80 line — C's landmine 2).
// · NO calm settle, NO resetPeaks: commit→attach→storm is one keypress
// in the real game, so the attach transient flies under storm wind
// and its loads count (cheap steel genuinely dies "at the settle" —
// that's the storm's opening seconds, not a separate phase).
const wind = windForSite(stormDef, siteDef ?? { wind: { venturi } }, anchors);
use?.(wind);
// Price each corner against its anchor's EFFECTIVE strength. c.anchor is the
// resolved anchor handed in above; `?? 1` mirrors sail.js for bare fixtures.
//
// TWO prices per corner (C's margin rule):
// `tier` cheapest hardware that HOLDS the measured peak — what the
// old audit sold, and what a player gambling the knife edge
// actually buys;
// `cleanTier` cheapest hardware that holds it WITH ≥ MARGIN headroom —
// the price the margin rule trusts (demand ÷ (1 MARGIN)).
// A corner whose `tier` sits inside the margin band is `marginal`: it
// holds on this bench and "breaks in the game" (the residual's working
// rule). The row's clean price is what closing that gap costs.
const tiers = rig.corners.map((c) => {
const hint = c.anchor.ratingHint ?? 1;
const tier = tierFor(c.peakLoad, hint);
return { id: c.anchorId, peak: c.peakLoad, hint, tier,
cleanTier: tierFor(c.peakLoad / (1 - AUDIT.MARGIN), hint),
headroom: tier ? +(1 - c.peakLoad / (tier.rating * hint)).toFixed(3) : null };
});
const unholdable = tiers.filter((c) => !c.tier);
const marginal = tiers.filter((c) => c.tier && c.headroom < AUDIT.MARGIN);
const hw = tiers.reduce((s, c) => s + (c.tier ? c.tier.cost : 0), 0);
const cleanHw = tiers.every((c) => c.cleanTier)
? tiers.reduce((s, c) => s + c.cleanTier.cost, 0) : null;
return { ...cnd, tiers, unholdable, marginal, hw, cleanHw,
total: hw + AUDIT.SPARE_COST,
affordable: !unholdable.length && hw <= START_BUDGET,
clean: cleanHw != null && cleanHw <= START_BUDGET };
}
const rows = [];
for (const cnd of cands) {
// shade cloth (porosity 0.30): the fabric a competent player takes into a windy night
const rig = new SailRig({ anchors, gridN: 10, porosity: 0.30 })
.attach(cnd.ids, Array(4).fill({ name: 'audit', cost: 0, rating: Infinity }), 1.0);
for (let i = 0; i < stormDef.duration * 60; i++) rig.step(FIXED_DT, wind, i * FIXED_DT);
// Price each corner against its anchor's EFFECTIVE strength. c.anchor is the
// resolved anchor handed in above; `?? 1` mirrors sail.js for bare fixtures.
//
// TWO prices per corner (C's margin rule):
// `tier` cheapest hardware that HOLDS the measured peak — what the
// old audit sold, and what a player gambling the knife edge
// actually buys;
// `cleanTier` cheapest hardware that holds it WITH ≥ MARGIN headroom —
// the price the margin rule trusts (demand ÷ (1 MARGIN)).
// A corner whose `tier` sits inside the margin band is `marginal`: it
// holds on this bench and "breaks in the game" (the residual's working
// rule). The row's clean price is what closing that gap costs.
const tiers = rig.corners.map((c) => {
const hint = c.anchor.ratingHint ?? 1;
const tier = tierFor(c.peakLoad, hint);
return { id: c.anchorId, peak: c.peakLoad, hint, tier,
cleanTier: tierFor(c.peakLoad / (1 - AUDIT.MARGIN), hint),
headroom: tier ? +(1 - c.peakLoad / (tier.rating * hint)).toFixed(3) : null };
});
const unholdable = tiers.filter((c) => !c.tier);
const marginal = tiers.filter((c) => c.tier && c.headroom < AUDIT.MARGIN);
const hw = tiers.reduce((s, c) => s + (c.tier ? c.tier.cost : 0), 0);
const cleanHw = tiers.every((c) => c.cleanTier)
? tiers.reduce((s, c) => s + c.cleanTier.cost, 0) : null;
rows.push({ ...cnd, tiers, unholdable, marginal, hw, cleanHw,
total: hw + AUDIT.SPARE_COST,
affordable: !unholdable.length && hw <= START_BUDGET,
clean: cleanHw != null && cleanHw <= START_BUDGET });
}
/**
* Sort the priced rows and hand down the verdict the tail of auditSweep,
* shared with the async driver. Sorts `rows` in place, exactly as auditSweep
* always has (Array.prototype.sort is stable, so chunked and sync drivers
* order ties identically).
*/
export function judgeSweep(cands, rows) {
rows.sort((a, b) => (a.affordable === b.affordable ? a.hw - b.hw : a.affordable ? -1 : 1));
// winners are lines the budget can buy at the CLEAN price (≥15% headroom on
@ -198,3 +226,61 @@ export function auditSweep({ anchors, bed, stormDef, siteDef = null, venturi = [
: { ok: false, code: 'unaffordable', best: rows[0] },
};
}
/**
* auditSweep with a heartbeat same candidates, same flights, same verdict,
* but the candidate loop yields to the event loop every `yieldEvery` flights
* so a page driving it repaints instead of freezing. [SPRINT15 gate 2.1]
*
* D's verdict on the 7582 s blocking score: "made the editor batch, not
* iterative I scored once and shipped that run rather than tuning", and the
* worst part "is not the wait, it's not knowing whether it died". The fix is
* NOT a faster sim (the numbers must not move) it is telling the truth about
* progress while the same work happens.
*
* PURITY IS THE CONTRACT: every number this returns must equal auditSweep's
* to the byte, for any yieldEvery 1. That holds by construction each
* priceCandidate builds its own rig and flies a wind that is a pure function
* of (p, t) and by assert (scorecard.selftest.js runs sync vs yieldEvery 1
* vs yieldEvery 3 on the same yard and demands identical JSON). If you add
* state that survives across candidates, that assert is the tripwire.
*
* @param {function} [o.onProgress] called ({ phase:'sweep', done, total })
* after every flight cheap, DOM-free, caller renders it
* @param {number} [o.yieldEvery] flights per yield (macrotask); 1 = every flight
*/
export async function auditSweepAsync({ anchors, bed, stormDef, siteDef = null, venturi = [], use = null,
onProgress = null, yieldEvery = 1 }) {
const cands = findCandidates({ anchors, bed, siteDef });
if (!cands.length) return { cands, rows: [], winners: [], marginalWinners: [], verdict: { ok: false, code: 'no-cover', best: null } };
const wind = windForSite(stormDef, siteDef ?? { wind: { venturi } }, anchors);
use?.(wind);
const rows = [];
for (let i = 0; i < cands.length; i++) {
rows.push(priceCandidate(cands[i], { anchors, stormDef, wind }));
onProgress?.({ phase: 'sweep', done: i + 1, total: cands.length });
if ((i + 1) % Math.max(1, yieldEvery) === 0) await yieldToEventLoop();
}
return judgeSweep(cands, rows);
}
/**
* One macrotask boundary long enough for the browser to paint, nothing else.
*
* MessageChannel, NOT setTimeout(0), and it is load-bearing: Chrome clamps
* chained timers in hidden/occluded tabs (1 s, then 1/minute under intensive
* throttling), which turned a 72 s score into one flight per MINUTE the first
* time this ran in an occluded pane measured, 1213 of 66 across 60 s.
* Message tasks are not timer-throttled, and the selftest header's own rule
* ("stays honest in a background tab") applies to the score as much as the
* suite. Falls back to setTimeout where MessageChannel is missing (node).
*/
export const yieldToEventLoop = typeof MessageChannel === 'undefined'
? () => new Promise((r) => setTimeout(r, 0))
: () => new Promise((r) => {
const ch = new MessageChannel();
ch.port1.onmessage = () => { ch.port1.close(); r(); };
ch.port2.postMessage(0);
});

View File

@ -0,0 +1,100 @@
// GENERATED by tools/blender/build_yard_assets.py — do NOT hand-edit.
// Regenerate: blender -b -P tools/blender/build_yard_assets.py
//
// SPRINT15 gate 1.2 — the wire between the factory and the sim.
// adoptAnchor only carries a baked rating_hint to anchors that name a
// GLB `node`; a plain-JSON anchor (every shipped sail post) defaulted
// to `?? 1` regardless of the bake, and nobody could see the
// disagreement. This module is the factory's bakes, resolvable by
// anchor TYPE at runtime: `types` are unambiguous (every rated node
// of that type agrees), `ambiguous` lists the disagreements so the
// runtime can refuse to guess. ratings.js is the reader; e.test.js
// pins runtime === this module === the GLBs, so none of the three
// can drift from the others silently again.
export const FACTORY_ANCHOR_RATINGS = Object.freeze({
"ambiguous": {
"tree": {
"variants": [
{
"rating_hint": 1.0,
"sources": [
"tree_gum_01/branch_anchor_01",
"tree_gum_02/branch_anchor_01"
]
},
{
"rating_hint": 0.95,
"sources": [
"tree_jacaranda_01/branch_anchor_01"
]
},
{
"rating_hint": 0.88,
"sources": [
"tree_gum_01/branch_anchor_02",
"tree_gum_02/branch_anchor_02"
]
},
{
"rating_hint": 0.76,
"sources": [
"tree_gum_01/branch_anchor_03"
]
},
{
"rating_hint": 0.52,
"sources": [
"tree_jacaranda_01/branch_anchor_02"
]
},
{
"rating_hint": 0.4,
"sources": [
"tree_jacaranda_01/branch_anchor_03"
]
}
]
}
},
"types": {
"carport": {
"collateral": "carport",
"rating_hint": 0.22,
"sources": [
"carport_01/beam_anchor_01",
"carport_01/beam_anchor_02"
]
},
"carport_post": {
"collateral": "carport",
"rating_hint": 0.3,
"sources": [
"carport_01/post_anchor_01",
"carport_01/post_anchor_02"
]
},
"house": {
"collateral": "gutter",
"rating_hint": 0.35,
"sources": [
"house_yardside/fascia_anchor_01",
"house_yardside/fascia_anchor_02",
"house_yardside/fascia_anchor_03"
]
},
"post": {
"rating_hint": 1.0,
"sources": [
"sail_post/top_anchor"
]
},
"swing_frame": {
"collateral": "swing_set",
"rating_hint": 0.45,
"sources": [
"swing_set_01/frame_anchor_01",
"swing_set_01/frame_anchor_02"
]
}
}
});

View File

@ -69,20 +69,12 @@
import * as THREE from '../vendor/three.module.js';
import { smoothstep } from './weather.core.js';
import { loadStorm, windForSite } from './weather.js';
import { stormSel, STORM_KEYS } from './editor_storm.js';
/** Keep in step with data/storms/ — same list the game's STORMS carries. */
export const STORM_KEYS = [
'storm_01_gentle',
'storm_02_wildnight',
'storm_02b_icenight',
'storm_03_southerly',
'storm_03b_earlybuster',
];
/** The southerly is the storm that makes a corner block scream a sensible
* place for an author to land, because a funnel authored under the gentle
* storm looks like it does nothing. */
const DEFAULT_STORM = 'storm_03_southerly';
/** Re-exported from the shared selection store ONE list, one copy. Sprint 14
* had this list here and a second copy in editor_score.js, which is how the
* page grew two pickers with two defaults. See editor_storm.js. */
export { STORM_KEYS };
/** Nominal canopy height for the shelter volume. A READING AID — see (4). */
const CANOPY_Y = 3.2;
@ -167,6 +159,46 @@ export function sampleWindField(wind, { width, depth, step = 1.5, t = 0 }) {
return { samples, dir, uniform, max, min };
}
/**
* The storm's WORST second on this yard: argmax of `speedAt` over a coarse
* grid × the whole storm. [SPRINT15, lane C's own-call polish]
*
* D authored site_03 cold and the scrubber's question was always "WHEN does
* this yard scream?" answered until now by dragging and watching, which is
* measurement by patience. This is the same question asked properly: scan the
* lattice, return the second. Pure same wind + same args = same answer on
* any machine (speedAt has no clock and no call-time RNG), and dt defaults to
* the scrubber's own 0.5 s step so the answer is always a second the scrubber
* can actually sit on.
*
* `probes` exist because a coarse grid can straddle a throat: the panel passes
* every authored venturi centre so the one point most likely to BE the worst
* is always scanned exactly.
*
* @returns {{t:number, speed:number, x:number, z:number}}
*/
export function worstSecond(wind, { width, depth, step = 3, dt = 0.5, probes = [] } = {}) {
const pts = [];
const nx = Math.max(2, Math.round(width / step));
const nz = Math.max(2, Math.round(depth / step));
for (let i = 0; i < nx; i++) {
for (let j = 0; j < nz; j++) {
pts.push({ x: -width / 2 + (i + 0.5) * (width / nx), z: -depth / 2 + (j + 0.5) * (depth / nz) });
}
}
for (const p of probes) pts.push({ x: p.x, z: p.z });
const n = Math.round(wind.duration / dt);
let best = { t: 0, speed: -Infinity, x: 0, z: 0 };
for (let k = 0; k <= n; k++) {
const t = k * dt;
for (const p of pts) {
const s = wind.core.speedAt(p.x, p.z, t);
if (s > best.speed) best = { t, speed: s, x: p.x, z: p.z };
}
}
return best;
}
/** Amplification → colour. Cool/dim = sheltered, white = untouched, hot = funnelled. */
function ratioColor(ratio, out) {
// 0.55 …… 1.0 …… 1.6 mapped blue → pale → red. The neutral band is
@ -190,9 +222,17 @@ export async function mountWindPanel(EDITOR) {
const { root, body } = EDITOR.mountPanel({ id: 'wind', title: 'WIND', order: 50 });
// --- state -------------------------------------------------------------
// Storm + second live in the SHARED selection store, not here — gate 2.2.
// This panel is the picker UI (the owner's controls), but the value it edits
// is THE page selection, the same one SCORE IT scores. Local `stormKey`/
// `time` are gone on purpose: state this panel privately held is exactly how
// D scored one storm while looking at another.
const SEL = stormSel();
const storms = {};
let stormKey = DEFAULT_STORM;
let time = 40;
/** Last worst-second scan, or null. Cleared on any site change the claim
* "this is the storm's worst second on this yard" dies the moment the yard
* moves (B's stale-score instinct, borrowed). Keyed by storm as well. */
let worstNote = null;
let showField = true;
let showShelters = true;
let gridStep = 1.5;
@ -209,14 +249,18 @@ export async function mountWindPanel(EDITOR) {
* game would fly, not ones re-derived from the JSON by hand.
*/
function buildWind() {
const def = storms[stormKey];
const def = storms[SEL.storm];
if (!def) return null;
return windForSite(def, EDITOR.site, EDITOR.world?.anchors ?? []);
}
function refreshWind() {
wind = buildWind();
if (wind && time > wind.duration) time = wind.duration;
// Clamp an over-long second back into the storm THROUGH the store, so the
// clamped value is the selection everyone shares, not a private display
// fix. The store's no-op guard is what keeps this from ringing: the emit
// this triggers re-enters here, finds time ≤ duration, and writes nothing.
if (wind && SEL.time > wind.duration) SEL.setTime(wind.duration, 'wind-panel:clamp');
}
// --- gizmo drawing ------------------------------------------------------
@ -432,7 +476,7 @@ export async function mountWindPanel(EDITOR) {
if (!wind) return null;
const yard = EDITOR.site.yard ?? { width: 30, depth: 20 };
const field = sampleWindField(wind, {
width: yard.width, depth: yard.depth, step: gridStep, t: time,
width: yard.width, depth: yard.depth, step: gridStep, t: SEL.time,
});
if (showField) drawField(field);
if (showShelters) for (const s of wind.core.shelters) drawShelter(s, field.dir);
@ -580,29 +624,50 @@ export async function mountWindPanel(EDITOR) {
body.textContent = '';
const field = redraw();
// --- storm + second ---
// --- storm + second — views of the SHARED selection, gate 2.2 ---
const sel = el('select', 'ed-sel');
for (const k of STORM_KEYS) {
const o = el('option', null, k.replace(/^storm_/, ''));
o.value = k;
if (k === stormKey) o.selected = true;
if (k === SEL.storm) o.selected = true;
sel.append(o);
}
sel.addEventListener('change', async () => {
stormKey = sel.value;
await ensureStorm(stormKey);
refreshWind();
render();
sel.addEventListener('change', () => {
// Write the store, nothing else — the store's change is what re-renders,
// so a storm picked ANYWHERE (this select, B's panel, the console) walks
// the identical path through this panel.
SEL.setStorm(sel.value, 'wind-panel');
});
body.append(row('storm', sel));
const dur = wind?.duration ?? 90;
body.append(row('second', el('span', null, `${time.toFixed(1)} s / ${dur.toFixed(0)} s`)));
body.append(slider(0, dur, 0.5, Math.min(time, dur), (v) => `${v.toFixed(1)} s`, (v) => {
time = v;
render();
body.append(row('second', el('span', null, `${Math.min(SEL.time, dur).toFixed(1)} s / ${dur.toFixed(0)} s`)));
body.append(slider(0, dur, 0.5, Math.min(SEL.time, dur), (v) => `${v.toFixed(1)} s`, (v) => {
SEL.setTime(v, 'wind-panel');
}));
// Jump the SHARED second to the storm's worst moment on this yard — the
// scrubber question D kept answering by patience, answered by scan. Writes
// through the store like every other control, so SCORE IT and any future
// subscriber see the same landing.
const bPeak = el('button', 'ed-btn', 'JUMP TO WORST SECOND');
bPeak.addEventListener('click', () => {
if (!wind) return;
const yard = EDITOR.site.yard ?? { width: 30, depth: 20 };
const probes = (wind.core.venturi ?? []).map((v) => ({ x: v.x, z: v.z }));
worstNote = {
...worstSecond(wind, { width: yard.width, depth: yard.depth, probes }),
storm: SEL.storm,
};
SEL.setTime(worstNote.t, 'wind-panel:worst');
render(); // covers the no-op case (already sitting on it)
});
body.append(row('', bPeak));
if (worstNote && worstNote.storm === SEL.storm) {
body.append(row('worst', el('span', worstNote.speed > (field?.uniform ?? 0) * 1.15 ? 'ed-warn' : null,
`${worstNote.speed.toFixed(2)} m/s @ ${worstNote.t.toFixed(1)} s · (${worstNote.x.toFixed(1)}, ${worstNote.z.toFixed(1)})`)));
}
if (field) {
const card = el('div', 'ed-card');
const head = el('div', 'ed-card-head');
@ -714,10 +779,10 @@ export async function mountWindPanel(EDITOR) {
if (wind) {
const core = wind.core.venturi[i];
if (core) {
const d = wind.core.dirAt(time);
const d = wind.core.dirAt(SEL.time);
const align = Math.abs(Math.cos(d) * core.axisX + Math.sin(d) * core.axisZ);
const fired = Math.pow(align, core.sharp);
const at0 = wind.core.speedAt(core.x, core.z, time);
const at0 = wind.core.speedAt(core.x, core.z, SEL.time);
const r = el('div', 'ed-card-row');
r.append(el('span', 'ed-kv', 'now'),
el('span', fired > 0.5 ? 'ed-warn' : 'ed-kv',
@ -743,15 +808,29 @@ export async function mountWindPanel(EDITOR) {
if (!storms[k]) storms[k] = await loadStorm(k);
}
await ensureStorm(stormKey);
refreshWind();
render();
/**
* React to the shared selection. Async because a newly-picked storm may need
* fetching; the token drops a stale response two quick switches must not
* let the slower fetch paint the panel with the loser (the def cache makes
* this near-impossible to hit, and near-impossible is not a guard).
*/
let selGen = 0;
async function applySel() {
const gen = ++selGen;
await ensureStorm(SEL.storm);
if (gen !== selGen) return;
refreshWind();
render();
}
await applySel();
SEL.onChange(() => { applySel(); });
// A clears the overlay on every rebuild — so every rebuild, I redraw. My
// gizmos are a pure function of (site, storm, second), which is exactly why
// this is one line instead of a lifetime problem.
EDITOR.on('rebuild', () => { refreshWind(); render(); });
EDITOR.on('siteload', () => { selVenturi = 0; });
EDITOR.on('rebuild', () => { worstNote = null; refreshWind(); render(); });
EDITOR.on('siteload', () => { selVenturi = 0; worstNote = null; });
/**
* The wind is rebuilt HERE, on any 'change', rather than in my own commit().
*
@ -768,7 +847,7 @@ export async function mountWindPanel(EDITOR) {
* function of the site as it IS, no matter who changed it. render() never
* calls markDirty(), so this cannot loop.
*/
EDITOR.on('change', () => { refreshWind(); render(); });
EDITOR.on('change', () => { worstNote = null; refreshWind(); render(); });
return { root, body, redraw, buildWind, get wind() { return wind; } };
}

View File

@ -40,17 +40,12 @@
import { loadStorm } from './weather.js';
import { START_BUDGET } from './contracts.js';
import { scoreSite, buildScoringWorld, cheapestHonest, marginFlags, collateralExposure } from '../../../tools/site_audit/scorecard.js';
/** The storms a yard gets judged against. `storm_02_wildnight` leads because
* it is the storm every Sprint-13 number was argued over score against the
* one people remember. */
const STORMS = [
'storm_02_wildnight',
'storm_01_gentle',
'storm_02b_icenight',
'storm_03_southerly',
'storm_03b_earlybuster',
];
// SPRINT15 gate 2.2: the storm list and the SELECTION live in editor_storm.js
// now — C's converged store (storm + second; this panel ignores the second on
// purpose — a score flies the WHOLE storm). D scored the wildnight while
// viewing the southerly because this file and editor.wind.js each defaulted a
// private stormKey; neither carries one any more.
import { stormSel, STORM_KEYS } from './editor_storm.js';
const el = (tag, cls, text) => {
const n = document.createElement(tag);
@ -93,7 +88,14 @@ function boot() {
const rowStorm = el('div', 'ed-row');
rowStorm.append(el('span', 'ed-label', 'storm'));
const sel = el('select', 'ed-sel');
for (const s of STORMS) sel.append(new Option(s.replace(/^storm_/, ''), s));
for (const s of STORM_KEYS) sel.append(new Option(s.replace(/^storm_/, ''), s));
// One storm selection for the whole page (gate 2.2): this select is a VIEW of
// C's store, not an owner — change it here and the wind panel follows, change
// it there and this follows. Scoring one storm while reading another's wind
// field is how D got quietly wrong numbers.
sel.value = stormSel().storm;
sel.addEventListener('change', () => stormSel().setStorm(sel.value, 'score'));
stormSel().onChange(({ storm }) => { sel.value = storm; });
rowStorm.append(sel);
body.append(rowStorm);
@ -108,7 +110,8 @@ function boot() {
const note = el('div', 'ed-note',
'Scores a fresh dressed world built from the EXPORT clone — not the editor\'s '
+ 'view, whose wind is a calm stub. Every number flies windForSite() and the real '
+ 'commit→attach chain. Takes a few seconds; that is the point.');
+ 'commit→attach chain. Slow is honest — every candidate flies the full storm — '
+ 'but the page stays live and the progress line says where it is.');
body.append(note);
// A score describes the yard as it was WHEN SCORED. The moment anything
@ -129,14 +132,30 @@ function boot() {
stale = false;
btn.disabled = true;
btn.textContent = 'scoring…';
out.replaceChildren(el('div', 'ed-note', 'building a dressed world, sweeping every quad, flying the winners…'));
// yield so the button repaints before we block the thread for seconds
// The progress line (gate 2.1). D's verdict on the old blocking run: the
// worst part "is not the wait, it's not knowing whether it died". scoreSite
// yields between flights now, so every update here actually PAINTS.
const prog = el('div', 'ed-note', 'building a dressed world…');
out.replaceChildren(prog);
// yield so the button repaints before the first heavy chunk
await new Promise((r) => setTimeout(r, 0));
const t0 = performance.now();
const secs = () => `${((performance.now() - t0) / 1000).toFixed(1)} s`;
const onProgress = (p) => {
if (p.phase === 'sweep') {
prog.textContent = `sweeping — flight ${p.done}/${p.total} quads · ${secs()}`;
} else if (p.phase === 'fly') {
prog.textContent = `flying the garden — line ${p.done}/${p.total}${p.label ? ` · ${p.label}` : ''} · ${secs()}`;
} else if (p.phase === 'separation') {
prog.textContent = p.done
? `separation target judged · ${secs()}`
: `judging the pinned separation target (${p.label}) · ${secs()}`;
}
};
try {
const site = EDITOR.siteClone();
const stormName = sel.value;
const stormName = stormSel().storm;
const stormDef = await loadStorm(stormName);
// The separation block names its OWN storm — judging A's pinned target on
@ -146,7 +165,7 @@ function boot() {
const sepStormDef = sepKey ? (sepKey === stormName ? stormDef : await loadStorm(sepKey)) : null;
const built = await buildScoringWorld(site);
const score = await scoreSite({ site, stormDef, stormName, sepStormDef, prebuilt: built });
const score = await scoreSite({ site, stormDef, stormName, sepStormDef, prebuilt: built, onProgress });
render(out, score, performance.now() - t0);
globalThis.__editorScore = score; // for the selftest + console spelunking
} catch (err) {

View File

@ -0,0 +1,133 @@
/**
* editor_storm.js THE storm + second selection for the editor page.
* [Lane C owns the file, SPRINT15 gate 2.2 one storm picker, CONVERGED with
* Lane B's THREADS proposal (2026-07-20): B's filename, B's global name
* (`EDITOR_STORM`), B's `source` argument and B's default storm are all taken;
* the API keeps my `storm/time` symmetric shape because the gate asks for a
* shared storm+TIME selection B's panel simply ignores the half it doesn't
* use. Countered-and-matched the same way we converged the gate-2.3 pin.]
*
* Sprint 14 shipped two storm pickers on one page: the WIND panel defaulted the
* southerly (mine), SCORE IT defaulted the wildnight (B's), and D scored the
* wildnight WHILE LOOKING AT the southerly two harnesses disagreeing inside a
* single page, the exact bug class this repo keeps paying for (three harnesses
* measured a funnel-off yard in Sprint 11 for the same species of reason).
*
* The fix is ownership, not UI: this module is the ONE owner of "which storm,
* which second" on the editor page. Panels are views of it any number of
* selects and scrubbers may DISPLAY the selection, but they all write here and
* they all re-read from here, so there is nothing for two panels to disagree
* about. Same shape as A's editor owning the site and every panel calling
* `markDirty()`: one place remembers, nobody else has to.
*
* The contract
* · `stormSel()` returns the page singleton (import identity both panels
* import this same specifier, so they cannot get different stores).
* · `setStorm(key)` REFUSES garbage (throws on a key not in STORM_KEYS)
* a selection that can silently hold a storm that doesn't exist is the
* `_v1`-suffix 404 one layer up.
* · No-op writes are SILENT: setting the value it already holds fires no
* listener and returns false. This is load-bearing, not politeness it is
* what lets a subscriber clamp the selection from inside its own change
* handler (wind panel: `time > duration` after a storm switch) without
* ringing forever.
* · `time` is seconds into the storm, 0, finite. The store deliberately
* does NOT know storm durations (it would have to fetch to learn them, and
* a synchronous store is the point) the wind panel, which has the loaded
* def, clamps over-long times back into the storm via the same setTime.
* · Listener errors are caught and logged, never propagated one broken
* panel must not sever the selection for the others (A's emit() rule).
*
* DEFAULT: the southerly at t=40 B's converged pick, and the reasons are
* authoring reasons, not courtesy: the wind overlay is the surface that is
* LIVE the moment the page opens and needs a storm that shows something (a
* funnel authored under the gentle storm looks like it does nothing); SCORE IT
* sits behind an explicit click; and site_03 the yard most likely to be
* iterated next was authored and played on the southerly. t=40 is the second
* my S14 receipt demonstrated: align 100%, peak gain ×1.46 on site_02. (My
* first cut defaulted the gate-2.3 pin, wildnight@60 retired when B argued
* the authoring case; the pin stays pinned in c.test.js either way, it never
* needed to be the default.) c.test.js asserts THIS pair so neither lane's
* refactor can silently regrow a private default.
*/
/** THE storm list, one copy. editor.wind.js re-exports it; keep in step with
* data/storms/ (c.test.js pins this list against its own, so drift is red). */
export const STORM_KEYS = [
'storm_01_gentle',
'storm_02_wildnight',
'storm_02b_icenight',
'storm_03_southerly',
'storm_03b_earlybuster',
];
export const DEFAULT_SEL = { storm: 'storm_03_southerly', time: 40 };
/**
* A fresh store exported for c.test.js, which must be able to make throwaway
* instances without touching the page singleton.
*/
export function createStormSel({ storm = DEFAULT_SEL.storm, time = DEFAULT_SEL.time } = {}) {
if (!STORM_KEYS.includes(storm)) throw new Error(`[stormsel] unknown storm '${storm}'`);
const listeners = new Set();
const state = { storm, time };
const emit = (source) => {
// snapshot payload + snapshot listener set: a listener that unsubscribes
// (or subscribes) mid-emit must not skew delivery for the rest. `source`
// is B's ask: a debug string saying WHO wrote ('wind-panel', 'score',
// 'console'…), carried in the payload, never used for logic.
const payload = { storm: state.storm, time: state.time, source: source ?? null };
for (const fn of [...listeners]) {
try { fn(payload); } catch (err) { console.error('[stormsel] listener threw:', err); }
}
};
return {
get storm() { return state.storm; },
get time() { return state.time; },
/** @returns {boolean} true if the selection changed (false = no-op, silent) */
setStorm(key, source) {
if (!STORM_KEYS.includes(key)) {
throw new Error(`[stormsel] unknown storm '${key}' — keys: ${STORM_KEYS.join(', ')}`);
}
if (key === state.storm) return false;
state.storm = key;
emit(source);
return true;
},
/** @returns {boolean} true if the selection changed (false = no-op, silent) */
setTime(t, source) {
const v = Number(t);
if (!Number.isFinite(v) || v < 0) {
throw new Error(`[stormsel] time must be a finite second ≥ 0, got ${t}`);
}
if (v === state.time) return false;
state.time = v;
emit(source);
return true;
},
/** @returns {() => void} unsubscribe */
onChange(fn) {
listeners.add(fn);
return () => listeners.delete(fn);
},
};
}
// --- the page singleton ------------------------------------------------------
// Module-import identity IS the sharing mechanism: editor.wind.js and
// editor_score.js import this same file, so stormSel() hands both the same
// object and there is no registration step to forget. Exposed on globalThis
// as EDITOR_STORM (B's name) for consoles and spelunking.
let _sel = null;
export function stormSel() {
if (!_sel) {
_sel = createStormSel();
if (typeof globalThis !== 'undefined') globalThis.EDITOR_STORM = _sel;
}
return _sel;
}

68
web/world/js/ratings.js Normal file
View File

@ -0,0 +1,68 @@
/**
* SHADES / HARD YARDS Lane E owns this file.
*
* The runtime end of the factory's anchor ratings (SPRINT15 gate 1.2).
*
* THE BUG THIS CLOSES: `adoptAnchor` is the only place a baked `rating_hint`
* ever reached an anchor, and it only runs for anchors that name a GLB `node`.
* Every shipped sail post is a plain JSON entry with no `node`, so the
* factory's bake never arrived and `?? 1` won the factory said 0.90, the sim
* played 1.00, and nothing anywhere could see the disagreement. Gate 1.1 ruled
* the shipped 1.00 canon (every measured number stands on it), and this module
* is the mechanism half of that ruling: the same silent divergence is now
* impossible for the whole extras family (`rating_hint`, `collateral`, and by
* exclusion `tie_off`) on ANY node-less JSON anchor whose type the factory
* rates.
*
* HOW: the factory emits `anchor_ratings.gen.js` from the re-imported GLBs
* per anchor TYPE, the baked extras, but only where every rated node of that
* type in the palette agrees (`types`). Types whose nodes disagree (tree:
* 1.0 0.4 down the trunk) are listed under `ambiguous`, and this module
* REFUSES to guess for them a node-less anchor of an ambiguous type keeps
* the default hint and warns loudly, and e.test.js pins that no shipped site
* declares one. Three-way agreement is pinned in e.test.js:
* GLB === manifest === runtime, so a re-bake that skips regeneration, a
* hand-edit to the gen file, or a future adoptAnchor-shaped gap all go red.
*
* WHO CALLS IT: world.js, at the JSON-anchor creation sites, as
* `Object.assign(makeStaticAnchor(...), ..., a.node ? null : factoryExtras(type))`
* node-carrying anchors keep their graybox default and are corrected by
* adoptAnchor at dress time, exactly as before; node-less ones take the
* factory's word at construction, because dress will never reach them.
*/
import { FACTORY_ANCHOR_RATINGS } from './anchor_ratings.gen.js';
/** Warn once per type, not once per anchor a site with four posts of a
* future ambiguous type should not print four identical warnings. */
const warned = new Set();
/**
* The factory's baked extras for an anchor TYPE, in runtime (camelCase) field
* names, ready to `Object.assign` onto an Anchor.
*
* @param {string} type An ANCHOR_TYPE string (contracts.js).
* @returns {{ratingHint: number, collateral?: string}|null}
* The extras when the factory rates this type unambiguously; null when it
* doesn't rate it at all (caller keeps its default) or rates it ambiguously
* (caller keeps its default AND this is almost certainly a site bug a
* node-less anchor of an ambiguous type has no honest rating; declare a
* `node` instead. e.test.js refuses it in shipped sites).
*/
export function factoryExtras(type) {
const t = FACTORY_ANCHOR_RATINGS.types[type];
if (t) {
const out = { ratingHint: t.rating_hint };
if (t.collateral !== undefined) out.collateral = t.collateral;
return out;
}
if (FACTORY_ANCHOR_RATINGS.ambiguous[type] && !warned.has(type)) {
warned.add(type);
console.warn(
`[ratings] anchor type "${type}" is factory-AMBIGUOUS (its GLB nodes carry `
+ `different rating_hints) — a node-less "${type}" anchor falls back to the `
+ `default hint, which is the exact silent-divergence bug gate 1.2 buried. `
+ `Declare a \`node\` on the anchor so adoptAnchor can carry the real bake.`);
}
return null;
}

View File

@ -23,7 +23,8 @@ import { loadSite, createWorld } from '../world.js';
// including on the day the game itself changed. "Two harnesses, one number"
// means reaching for the real one.
import { createWindRouter } from '../main.js';
import { normalizeAxis, shelterAtten } from '../editor.wind.js';
import { normalizeAxis, shelterAtten, worstSecond, STORM_KEYS as WIND_STORM_KEYS } from '../editor.wind.js';
import { createStormSel, stormSel, STORM_KEYS as SEL_STORM_KEYS, DEFAULT_SEL } from '../editor_storm.js';
import { createDebris } from '../debris.js';
import { createSkyFx, RainShadow } from '../skyfx.js';
import { SailRig, HARDWARE } from '../sail.js';
@ -884,6 +885,127 @@ export default async function run(t) {
+ 'chain, so this sweep proves nothing about setSheltersFromTrees');
});
// =========================================================================
// GATE 2.2 (SPRINT15) — ONE STORM PICKER: the shared selection store
//
// Sprint 14's page had two pickers with two defaults, and D scored the
// wildnight while looking at the southerly. editor_storm.js is the one
// owner now; these asserts pin its contract. The DOM half (my select and
// scrubber writing/reading it) cannot run here and is verified live on the
// editor page — said plainly rather than papered over with a fake DOM.
t.test('GATE 2.2: the shared storm selection refuses garbage, is silent on no-ops, and opens on the CONVERGED default', () => {
// The default is the pair B and C agreed in THREADS (B's storm — the
// authoring case: the wind overlay is live at page-open and the southerly
// makes the funnel scream; my second — t=40 is the S14 receipt's align-100%
// moment). Pinned HERE so neither lane's refactor can silently regrow a
// private default: two defaults was the whole bug.
assert(SEL_STORM_KEYS.includes(DEFAULT_SEL.storm), 'the default storm is not a real storm');
assert(DEFAULT_SEL.storm === 'storm_03_southerly' && DEFAULT_SEL.time === 40,
`the default selection (${DEFAULT_SEL.storm} @ ${DEFAULT_SEL.time}s) has drifted off the `
+ 'converged storm_03_southerly @ 40s — that pair is a B+C agreement (THREADS 2026-07-20), '
+ 'renegotiate it there before moving it here');
const s = createStormSel();
assert(s.storm === DEFAULT_SEL.storm && s.time === DEFAULT_SEL.time, 'a fresh store ignores the default');
const seen = [];
const off = s.onChange((p) => seen.push(p));
// a real change fires exactly once, payload matches the getters, and the
// writer's `source` tag (B's ask) rides the payload for debugging
assert(s.setStorm('storm_02_wildnight', 'c.test') === true, 'a real storm change should return true');
assert(seen.length === 1 && seen[0].storm === 'storm_02_wildnight' && seen[0].time === DEFAULT_SEL.time,
`one change should mean one event with the new value, got ${JSON.stringify(seen)}`);
assert(seen[0].source === 'c.test',
`the payload should carry the writer's source tag, got ${JSON.stringify(seen[0])}`);
// no-op writes are SILENT — this is what lets a subscriber clamp the
// selection from inside its own change handler without ringing forever
assert(s.setStorm('storm_02_wildnight') === false, 'a no-op storm write should return false');
assert(s.setTime(s.time) === false, 'a no-op time write should return false');
assert(seen.length === 1, `a no-op fired a listener — the anti-loop guard is gone (${seen.length} events)`);
// garbage refused, loudly, without moving the selection or ringing
for (const bad of ['storm_99_nope', '', null]) {
let threw = false;
try { s.setStorm(bad); } catch { threw = true; }
assert(threw, `setStorm(${JSON.stringify(bad)}) was accepted — a selection that can hold a `
+ 'storm that does not exist is the _v1-404 bug one layer up');
}
for (const bad of [NaN, -1, Infinity, 'soon']) {
let threw = false;
try { s.setTime(bad); } catch { threw = true; }
assert(threw, `setTime(${JSON.stringify(bad)}) was accepted`);
}
assert(s.storm === 'storm_02_wildnight' && seen.length === 1,
'refused garbage moved the selection or fired a listener anyway');
// a throwing listener must not sever delivery to the others
const order = [];
s.onChange(() => { order.push('a'); throw new Error('deliberate'); });
s.onChange(() => order.push('b'));
s.setTime(12.5);
assert(order.join('') === 'ab', `a throwing listener severed its neighbours (delivered: ${order})`);
// unsubscribe works: `seen` has the storm change + the 12.5 s write = 2,
// and the write AFTER off() must not add a third
off();
s.setTime(20);
assert(seen.length === 2, `unsubscribed listener still delivered (${seen.length} events)`);
});
t.test('GATE 2.2: one singleton, one storm list — every consumer holds the same objects', () => {
// Import identity is the sharing mechanism, so it is the thing to pin.
assert(stormSel() === stormSel(), 'stormSel() built two stores — the page is back to two pickers');
assert(globalThis.EDITOR_STORM === stormSel(),
"the console handle (B's EDITOR_STORM name, converged) points at a different store");
// editor.wind.js re-exports the store's list — SAME ARRAY, not a copy that
// can drift (two copies of this list is how the page grew two pickers).
assert(WIND_STORM_KEYS === SEL_STORM_KEYS, 'editor.wind.js carries its own storm list again');
// and the shared list agrees with this suite's (which the node runner
// keeps honest against data/storms/)
const a = [...SEL_STORM_KEYS].sort().join(',');
const b = [...STORMS].sort().join(',');
assert(a === b, `the shared storm list and the suite's disagree:\n store: ${a}\n suite: ${b}`);
});
t.test('worst-second finder: deterministic, self-consistent, and it cannot miss the pinned throat moment', () => {
// The JUMP TO WORST SECOND button (SPRINT15 polish) is a claim about the
// whole storm, so it gets the same discipline as any other number.
const wind = editorWind(); // site_02 × wildnight, dressed
const yard = pinSite.yard ?? { width: 30, depth: 20 };
const args = {
width: yard.width, depth: yard.depth,
probes: [{ x: PIN.probe.x, z: PIN.probe.z }], // the throat, as the panel passes it
};
const a = worstSecond(wind, args);
const b = worstSecond(wind, args);
assert(a.t === b.t && a.speed === b.speed && a.x === b.x && a.z === b.z,
`two identical scans disagreed: ${JSON.stringify(a)} vs ${JSON.stringify(b)} — the scan is not pure`);
assert(Number.isFinite(a.speed) && a.speed > 0, `vacuous scan: ${JSON.stringify(a)}`);
// the reported worst is a real sample, not an accumulator artefact
assert(a.speed === wind.core.speedAt(a.x, a.z, a.t),
`worst.speed ${a.speed} ≠ speedAt(worst) ${wind.core.speedAt(a.x, a.z, a.t)}`);
// dominance at a point ON the scan lattice: the throat probe is scanned
// exactly, and t=60.0 sits on the 0.5 s lattice, so the argmax reporting
// anything BELOW the pinned throat moment means the comparator or the
// probe wiring is broken. (An off-lattice point could legitimately exceed
// the scan; an on-lattice one cannot.)
const throatAtPin = wind.core.speedAt(PIN.probe.x, PIN.probe.z, PIN.t);
assert(a.speed >= throatAtPin,
`worst ${a.speed} m/s < throat@pin ${throatAtPin} m/s — the scan missed a lattice point it was given`);
// probes are WIRED, proven by making them the only way to win: a tiny grid
// pinned to the yard centre sits > 6 m from the throat — outside the
// funnel's 4 m radius, so no grid point ever sees the gain — while the
// throat probe does. If the probe list is dropped, the winner cannot be at
// the throat. (Deterministic: same scan, same winner, every run.)
const c = worstSecond(wind, { width: 4, depth: 4, step: 3, probes: [{ x: PIN.probe.x, z: PIN.probe.z }] });
assert(c.x === PIN.probe.x && c.z === PIN.probe.z,
`with the grid held off the funnel, the throat probe should win the scan — winner was `
+ `(${c.x}, ${c.z}) at ${c.speed} m/s, so the probes argument is not reaching the lattice`);
});
// =========================================================================
// The gizmos tell the truth about the maths they draw

View File

@ -21,6 +21,8 @@
import * as THREE from '../../vendor/three.module.js';
import { assert } from '../testkit.js';
import { ANCHOR_TYPE } from '../contracts.js';
import { createWorld, loadSite } from '../world.js';
import { FACTORY_ANCHOR_RATINGS } from '../anchor_ratings.gen.js';
// GLTFLoader is imported DYNAMICALLY, below, and that is deliberate.
//
@ -799,4 +801,105 @@ export default async function run(t) {
assert(g.scene.getObjectByName(state), `${state} missing — Lane A toggles these by name`);
}
});
// -------------------------------------------------------------------------
// SPRINT15 gate 1.2 — RULE 4, the third pin of the S14 family: no silent
// anchors, no unpriced collateral, and now NO BAKED HINT THAT NEVER ARRIVES.
//
// The bug this buries: `adoptAnchor` was the only wire from a baked
// `rating_hint` to a live anchor, and it only runs for anchors that name a
// GLB `node`. Every shipped sail post is a plain JSON entry with no node, so
// the factory said 0.90, `?? 1` said 1.00, and the sim won BY ACCIDENT for
// fourteen sprints. Gate 1.1 ruled the shipped 1.00 canon — which means the
// values now agree BY CONSTRUCTION, so these pins compare runtime against
// the generated MANIFEST (anchor_ratings.gen.js), never against a literal:
// a pin that hard-codes 1.0 would have been green through the entire bug.
//
// Two directions, so nothing can drift silently:
// RULE 4a manifest === GLBs (a re-bake that skips regeneration → red)
// RULE 4b runtime === manifest (the adoptAnchor-shaped gap itself → red)
// -------------------------------------------------------------------------
t.test('RULE 4a — the ratings manifest matches the shipped GLBs, both directions', () => {
const types = FACTORY_ANCHOR_RATINGS.types, ambig = FACTORY_ANCHOR_RATINGS.ambiguous;
assert(Object.keys(types).length > 0,
'vacuous: the manifest rates nothing — regenerate anchor_ratings.gen.js');
const nodeOf = (src) => {
const [asset, node] = src.split('/');
return loaded.get(asset)?.scene.getObjectByName(node);
};
// manifest → GLB: every source it cites exists and carries the same bake.
for (const [ty, entry] of Object.entries(types)) {
assert(entry.sources.length > 0, `manifest type "${ty}" cites no sources`);
for (const src of entry.sources) {
const o = nodeOf(src);
assert(o, `manifest type "${ty}" cites ${src}, which is not in the palette — stale manifest, regenerate`);
assert(o.userData?.rating_hint === entry.rating_hint,
`${src} bakes rating_hint ${o.userData?.rating_hint} but the manifest says ${entry.rating_hint}` +
'the factory and the manifest disagree; regenerate, do not hand-edit');
assert((o.userData?.collateral ?? null) === (entry.collateral ?? null),
`${src} bakes collateral ${JSON.stringify(o.userData?.collateral)} but the manifest says ` +
`${JSON.stringify(entry.collateral)} — regenerate`);
}
}
// GLB → manifest: every rated, non-denying anchor node is accounted for.
for (const [asset, o] of allNodes()) {
const ty = o.userData?.anchor_type;
if (ty === undefined || o.userData?.tie_off === false) continue;
assert(types[ty] || ambig[ty],
`${asset}/${o.name} is typed "${ty}", which the manifest does not know — regenerate`);
if (types[ty]) {
assert(o.userData?.rating_hint === types[ty].rating_hint,
`${asset}/${o.name} bakes ${o.userData?.rating_hint} but manifest type "${ty}" says ` +
`${types[ty].rating_hint} — either regenerate, or this type just became ambiguous ` +
'and the manifest must say so');
}
}
});
// RULE 4b needs live worlds; Suite.test() refuses async fns, so the awaits
// happen out here and the assert stays synchronous.
const siteWorlds = [];
for (const name of ['backyard_01', 'site_02_corner_block', 'site_03_swing_lawn']) {
const site = await loadSite(name);
siteWorlds.push({ name, site, world: createWorld(new THREE.Scene(), { site }) });
}
t.test('RULE 4b — a node-less JSON anchor of a factory-rated type carries the factory rating at runtime', () => {
const types = FACTORY_ANCHOR_RATINGS.types, ambig = FACTORY_ANCHOR_RATINGS.ambiguous;
let checked = 0;
for (const { name, site, world } of siteWorlds) {
// Every anchor a site DECLARES in JSON, with the same type defaults
// world.js applies at each creation site.
const declared = [
...(site.posts ?? []).map((p) => ({ ...p, type: p.type ?? 'post' })),
...(site.house?.anchors ?? []).map((a) => ({ ...a, type: a.type ?? 'house' })),
...(site.trees ?? []).flatMap((tr) => (tr.anchors ?? []).map((a) => ({ ...a, type: a.type ?? 'tree' }))),
...(site.structures ?? []).flatMap((s) => (s.anchors ?? []).map((a) => ({ ...a, type: a.type ?? 'post' }))),
].filter((a) => !a.node); // node-carrying anchors are adoptAnchor's job at dress
for (const d of declared) {
assert(!ambig[d.type],
`${name}/${d.id}: a node-less anchor of AMBIGUOUS type "${d.type}" has no honest ` +
'rating — the runtime refuses to guess (ratings.js); declare a `node` instead');
const entry = types[d.type];
assert(entry,
`${name}/${d.id}: type "${d.type}" is not factory-rated at all — bake a rating_hint ` +
'in build_yard_assets.py or this anchor plays at the default hint forever');
const rt = world.anchor(d.id);
assert(rt, `${name}/${d.id}: declared in JSON but absent from world.anchors`);
assert(rt.ratingHint === entry.rating_hint,
`${name}/${d.id} plays at ratingHint ${rt.ratingHint}; the factory baked ` +
`${entry.rating_hint} — the baked hint never arrived. This is the sail_post ` +
'0.90/1.00 bug shape: factory and sim disagreeing with no error anywhere');
assert((rt.collateral ?? null) === (entry.collateral ?? null),
`${name}/${d.id} plays at collateral ${JSON.stringify(rt.collateral)}; the factory ` +
`baked ${JSON.stringify(entry.collateral)} — same wire, same bug shape`);
checked += 1;
}
}
assert(checked > 0,
'vacuous: no node-less declared anchors found across the shipped sites — this pin checked nothing');
});
for (const { world } of siteWorlds) world.dispose();
}

View File

@ -13,6 +13,13 @@
import * as THREE from '../vendor/three.module.js';
import { ANCHOR_TYPE, createStubWind } from './contracts.js';
// SPRINT15 gate 1.2 — E's patch, applied verbatim by the integrator at merge
// (the leadFor precedent): a node-less anchor takes the factory's word at
// construction, because dress() will never reach it. Object.assign ignores
// null, so each hunk is inert exactly where adoptAnchor already owns the job.
// At the ruled 1.00 this changes ZERO shipped numbers; it exists for the NEXT
// asset. E's e.test pins runtime === manifest so divergence can't be silent.
import { factoryExtras } from './ratings.js';
import { validateSiteWind } from './weather.core.js';
/**
@ -350,6 +357,7 @@ export function createWorld(scene, opts = {}) {
anchors.push(Object.assign(
makeStaticAnchor(a.id, a.type ?? 'house', new THREE.Vector3(-5 + i * 5, 2.6, -9.9)),
{ work: a.work },
a.node ? null : factoryExtras(a.type ?? 'house'),
));
}
@ -464,6 +472,7 @@ export function createWorld(scene, opts = {}) {
anchors.push(Object.assign(
makeStaticAnchor(spec.id, spec.type ?? 'post', top),
{ work: spec.work },
spec.node ? null : factoryExtras(spec.type ?? 'post'),
));
}
@ -532,6 +541,7 @@ export function createWorld(scene, opts = {}) {
anchors.push(Object.assign(
makeStaticAnchor(a.id, a.type ?? 'post', new THREE.Vector3(st.x, heightAt(st.x, st.z) + 2.4, st.z)),
{ work: a.work },
a.node ? null : factoryExtras(a.type ?? 'post'),
));
}
}

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