e8fa8a736e
6 Commits
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756994d98e |
Ship forecast uncertainty to the card (carried twice — now visible)
The model landed in Sprint 6 and nothing ever called it, which is why this kept
getting carried: `forecastFor` existed while the card went on estimating inline.
So this is the wiring, not more API.
`forecastLines(def, lead)` turns a storm into the card's two stat lines, already
worded in A's voice. lead 0 = tonight = exact numbers (reads exactly as the card
always has); further out it hedges into ranges and prints a confidence line. The
bands always contain the truth — a forecast may be vague, never wrong, or a
player who rigs for the top of the stated range gets ambushed.
Two things the card gains beyond the bands:
- The numbers are now MEASURED. The inline estimate (`baseCurve peak + powBase
+ powRamp`) read 30 m/s for storm_02; it really gusts to 32.3, because gust
power is drawn per gust and rides a ramp. The wild night now says 116 km/h
because that is what hits you.
- The card finally MENTIONS HAIL. Hail has been the garden score since decision
13 and the forecast never said so — you were being scored on something the
card didn't tell you was coming. Now: "hail likely" on the wild night, silent
on the gentle one, "possible" when it's too far out to promise.
hud.js is Lane A's file and A is meant to build the week uninterrupted, so this
is deliberately a 3-line swap that keeps their markup, classes and wording — the
week's card rewrite can carry it or drop `forecastLines` and call `forecastFor`
directly. `lead` defaults to 0, so nothing changes until the week passes one.
Verified live at both ends: tonight renders exact; five nights receding into the
week render 0%-confidence hedges ("16–28 m/s · gusts ~72–144 km/h · hail
possible"). Selftest 265/0/0 + gate 0's 2 skips.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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0d05cb1936 |
Land hailBlockFor(size, porosity) — the honest fabric-hail rule for B
B asked for the hail ruling before coding fabric choice; this is it as code. The physics: porosity is about AIR (blows through → less wind load) and WATER (drains → no ponding), NOT ice. A knitted shade cloth's gaps are ~1-3 mm; a damaging hailstone is 6-45 mm, so it can't pass a mesh an order of magnitude finer than itself — porous and membrane block the big stones identically. The ONE true difference is the finest pea hail, which IS small enough to rattle through an open weave. So: membrane stops everything; porous stops everything except the smallest stones. Verified across the storm sizes: shade cloth (0.3) fully blocks the wild-night 1.3/1.4 stones and leaks 26% of storm_03's 0.7 pea hail; an open 0.5 weave leaks 90% of pea hail but still catches the big ice. That makes the fabric choice cost you exactly on the mild-hail nights and stay honest on the ice nights — a real tradeoff without a physics lie. The assert also proves the integration end to end so nobody wires it blind: a membrane-covered bed takes ~0 hail on storm_03, a porous-covered one takes 0.62 — the choice is genuinely non-trivial. Formula for whoever wires the garden drain: coveredHail = hailShadowOver(bed) * hailBlockFor(hailSize, sail.porosity). Pure helper (no THREE), exported through weather.js alongside stormStats/ forecastFor; NOT on the wind contract, so no router change. Selftest 263/0/0. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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f1d51d6b87 |
Hail — the system that makes the garden score respond to the rig (decision 13)
Rain honestly walks under a sail (a droplet's terminal velocity is ~9 m/s, so a 30 m/s crosswind blows it in at ~73° off vertical), which is why a perfect rig scored 54% garden vs 48% for no rig at all. Hail is dense: terminal ~22 m/s, and a dense stone couples weakly to the crosswind, so even a gale leans it ≤20°. Steep hail is blocked by overhead cloth, so the garden score becomes rig-responsive without faking the rain physics — and it was always DESIGN.md canon (hail shreds gardens; drainage answers rain, later). weather.core: `hail` block in storm JSON — authored bursts (envelopes) plus one synced to every gust at/above `withGustsAbove`, so the biggest gusts arrive WITH ice. `hailAt(t)` (max over live bursts), `hailSize`, validator. Gust-synced bursts key off the deterministic gust timeline and draw ZERO randomness, so tuning hail can't re-time the storm — asserted, same guarantee as the downdraft. storm_02 bursts on the southerly change (peak 1.0 at t=56.5, 11.4 hail-seconds); storm_03 a mild 0.5; storm_01 none. skyfx: `hailVelocity` (steep, ≤20° lean, terminal-velocity reasoning cited so nobody re-opens the rain-angle argument), a second RainShadow fed the steep vector, `gardenHailExposure(bed, t)` in the gardenExposure mold (A wires the drain), instanced falling stones (hidden under the cloth so you SEE the sail working), and hail audio: ground clatter that fades as the sail intercepts, plus the cloth DRUM that rises exactly as the sail catches hail — the "my sail is earning its money" sound. Decision-13 gate proven: no-sail garden takes 4.4× the hail of a bed under a good rig over a full storm_02 (bar is ≥2×), through the real gardenHailExposure and B's SailRig. Verified live too (router-patched): stones fall visibly steeper than the rain beside them, and a bed-covering rig cuts hail exposure roughly in half at the burst. Selftest 214/0/0 (was 207); node 36/0/0. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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1f99cd9bca |
Rain gets physical units for ponding; night pass on wildnight
SPRINT4 §Lane C 2/3/4. PONDING DATA (decision 10). rainAt() was a dimensionless 0..1 — fine for drop count and opacity, useless for water mass. Lane B would have had to invent the mm/hr scale, which is exactly the "default-off code tuned by a constant I invented" they rightly reverted. So the scale is storm data now: rain.peakMmPerHour (validated 0..300; a rain curve without one is a hard error, since ponding would silently use the default instead of what the author meant), plus wind.rainMmPerHour(t) and rainDepthMm(t0,t1). RAIN_TIME_COMPRESSION=40 is exported from weather.core so B applies it cloth-side rather than either of us hardcoding 40 twice: how hard it rains is mine, how much water a sail holds is theirs. Calibrated to B's own arithmetic, and the numbers land on it: storm_02 80 mm/hr severe -> 50.9 mm = 3.12 kN/corner (B predicted 3.1) storm_03 30 mm/hr moderate -> 8.3 mm = 0.51 kN/corner (teases a carabiner) storm_01 8 mm/hr shower -> 0.9 mm = 0.06 kN/corner (harmless, as designed) against a storm_02 wind load of 0.2-1.1 kN. A flat rig should drown in the wild night; a hypar pools nothing and won't notice. Asserted with B's arithmetic so the storms are provably fit for their water before their cloth lands. DECISION 7 helper for Lane A: sky.gardenExposure(bed, t) = rainAt x (1-shadow), the whole drain term in one call. Note it moves on its own — the rain shadow follows the wind, so the southerly change walks the dry patch off the bed and the drain climbs with no corner having failed. NIGHT PASS. sky.night is now the author's call (was: inferred from a darkness threshold), and darkening scene.background did nothing anyway — the cloud dome covers it at 0.85 opacity, so an overcast-grey texture was what you actually saw. The dome now tints AND crushes (a lerp alone lands #717273: it runs in linear space and the texture is baked near-white). Stops at 0.78 because the yard has no lights and a storm you can't see is a black screen. Lightning now lights the cloud it's inside (#3e3e3f -> #d4ddf2), and fires on the biggest gusts via sky.lightningGustPow, not just the three authored strikes — driven off the telegraph so the flash lands with the gust that earned it. Also: c.test's storm list was hardcoded to two storms while the node runner globs the directory, so storm_03 was untested in the browser half. Its own ponding assert caught it. Selftest 195/0/0 (was 184). Verified live: night reads as night, flash lights the cloud, exposure responds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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383471d0f5 |
Add debris, skyfx and the Lane C bench; align to landed contracts
debris.js: hand-rolled kinematic tumble, drag ∝ speed² so the gust that spikes a corner is the one that launches the neighbour's bin. Ground bounce via world.heightAt (contracts.js documents it as ours), sphere-vs-player knockdown reported to Lane D, sphere-vs-sail-node impulse duck-typed so it lights up when Lane B exposes nodes and stays silent until then. skyfx.js: instanced rain that wraps around the camera rather than respawning, storm sky + procedural cloud dome, lightning, and synthesized WebAudio layers (wind bed, howl, rain, gust whoosh on the telegraph, rope creak off the worst corner, flog when one blows). It modulates Lane A's lights and hands them back on dispose() rather than owning them. weather_demo.html: graybox bench to drive all three before M0 — mock sail, storm scrub, 4x, throw-a-crate. Aligned to contracts.js now that it has landed: relative three imports (there is no importmap), contracts' rng() instead of a local copy, and storm paths resolved off import.meta.url — server.py serves the repo root, so an absolute /world/... would have 404'd at integration. storm_02: fix the southerly change. contracts.js puts north at -Z and the wind vector blows toward (cos d, sin d), so the old swing to +2.6 blew toward due south — a northerly wearing a southerly's name. Now slews to -1.35: a SSW buster off the open side of the yard, into the house. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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84f647a90c |
Add wind field, storm timelines and weather selftest
Implements the contracts.js wind surface (PLAN3D §4): sample(pos,t) and gustTelegraph(t), plus storm defs as data. The prototype scheduled gusts by integrating (wind.gustT += dt). We can't: sample(pos,t) is called by sail/player/debris/rain at arbitrary t, so gusts are precomputed into a timeline from a seeded PRNG at load and read from t. Envelope shape is a faithful port — telegraph 1.5s / ramp 0.8s / hold 1.7s / fade 1.0s. Maths lives in weather.core.js with zero imports (no THREE, no DOM, no Date.now), so the determinism rule is structural and the suite runs in node without waiting on Lane A's M0. storm_01_gentle peaks at 11 m/s; storm_02_wildnight sustains 20 m/s and gusts to 32 (BOM 'destructive'), with the southerly change landing just before the worst of it — the corners that were slack all storm are the ones that cop it. 15 asserts green: telegraph lead >=1.2s, wind continuity in time and space, storm JSON validator (incl. 14 deliberately-broken defs it must reject), determinism, sample-order independence, tree wind shadow. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |