Commit Graph

2 Commits

Author SHA1 Message Date
type-two
ba062cf679 assetcheck/look.html: the verify that answers "is this the right shape"
Dims, tri counts and node names all pass on a bike leaning the wrong way and
a gutter that never fell. The Blender contact sheet is close but renders
through Blender's view transform — it showed this sprint's jacaranda as
near-white lavender when the material is #8C7FC0, so a colour call made there
is a call about Blender, not about the game.

Smallest thing that answers the question: the game's own vendored three.js,
daylight, a ground plane, and the 1.7 m ref capsule beside whatever you name.

    /tools/assetcheck/look.html?a=swing_set_01,tree_jacaranda_01&cam=10,4.5,22

It caught two things this sprint the numbers could not: the lilac reads lilac
in the real renderer (the thumb was lying), and the swing set's wreck lands on
+Z with a 2.9 m reach against a 0.95 m standing footprint — which is now baked
as a placement extra and asserted.

Sized at draw time, every time: a tab that boots hidden reports 0x0 and you
get a correct scene rendered into nothing. That cost me the first screenshot
of this very page, so it is in the MANUAL gotcha list where it already was.
2026-07-18 16:01:39 +10:00
type-two
f13aad6411 docs/MANUAL.md: dev manual — tool map, asset + site cookbooks, earned gotchas 2026-07-18 14:35:20 +10:00