Commit Graph

4 Commits

Author SHA1 Message Date
m3ultra
6083151af6 Bake M3 animation pack: 11 new Mixamo clips into player_anims.glb
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 23:06:40 +10:00
m3ultra
78c98aed64 Bake joined-node rotations so bounding boxes are tight
Verifying the GLBs in three.js (not just Blender) showed four assets reporting
inflated bounds: tramp_01 came back 3.29 x 1.27 m against a true 2.96 x 0.78.

Box3.setFromObject expands each mesh's LOCAL box by the world matrix, so a node
carrying a rotation over-reports — the same trap Blender's obj.bound_box sets,
and what three uses for frustum culling. Joined nodes inherited parts[0]'s
rotation, which for an arc is half a segment step off-axis.

Applying rotation at join time makes every local box axis-aligned, so the
default Box3 path is now correct for consumers and culling is tight. World
geometry is unchanged; the exported dims are identical.

Adds tools/assetcheck/, the three.js harness that caught this. It's the only
check that can: a Blender round-trip exports Z-up->Y-up and imports Y-up->Z-up,
so a broken export_yup flips back and passes green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:43:06 +10:00
m3ultra
3815055678 Add generated yard, hardware and debris GLBs
16 generated assets plus the grass billboard atlas and the four debris models
copied verbatim from the 3D-STORE library (copies rule, §0). All meter-scale,
Y-up, and far under the 15k tri budget — garden_bed is heaviest at 2,580.

Regeneration is byte-deterministic: two consecutive runs produce identical
files, so re-running the factory causes no churn.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:39:52 +10:00
m3ultra
027fb99828 Lane D: player rig assets — ped copy + anim-only clip pack
Character is a byte copy of 90sDJsim's man_casual_01 ped (already metre-scale,
head bone 1.75 m, bind pose proven in that game). Clips ride beside it in an
anim-only carrier built from the FBX libraries on the M1 Ultra.

The peds cannot round-trip through Blender: they encode metre scale as a node
scale of 0.01 on mixamorig*:Hips with child bones in centimetres, and Blender
bones carry no rest scale, so the glTF importer silently drops it — the rig is
exploded on import (LeftToe_End 96 m below the floor) before any merge happens.
So merging clips onto the ped (PLAN3D 5-D.1) is not viable; we ship the ped
untouched and retarget rotation-only clips onto it at runtime, the same shape
90sDJsim already uses for peds/idle.glb + peds/walk.glb.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:27:04 +10:00