Commit Graph

9 Commits

Author SHA1 Message Date
m3ultra
b98dcad13a Sites are data: extract backyard_01.json; world.js builds from it
SPRINT10 gate 1a, carried since Sprint 8. Everything that was a module constant
— bed rect, house line, tree and post placements, shed, gnome, sun angle, fence
sides — is now data/sites/backyard_01.json, and world.js is a builder.

The extraction is byte-identical, and that's checkable rather than claimable:
E's branch-anchor tripwires pin five positions to 6 dp, a.test's quad-band
asserts pin the whole rigging geometry (>=3 quads in 18-45 m2, full coverage
still >45 m2), D's ladder field and B's balance lines all pass unchanged.
287/0/0.

It's byte-identical by construction, not by luck: the site-derived values keep
the builder's original local names, so ~500 lines of geometry that was already
correct is untouched and only its SOURCE changed.

Two things earned their place:

Anchors carry D's `work: "cloth" | "bracket"` — the MECHANISM, not the type. A
post is tensioned from a cleat at its base and a tree strop is thrown, but a
bracket bolted up a bare wall is the one you cannot fake. Keyed on mechanism
because `type` is a closed enum ('house'|'tree'|'post') that site_02's carport
doesn't fit, and needsLadder keyed on type FAILS OPEN there — the ladder
silently vanishes and you re-rig a 2.6 m bracket standing on the grass.

p4's swept position table moved INTO the JSON's `_why`, beside the coordinate it
justifies. That table is the only thing stopping someone nudging the post toward
the bed and collapsing DESIGN.md's central tension; it belongs with the number,
not in a file the number left.

validateSite() fails loud: sites are content, and a missing bed silently becomes
NaN coverage while a missing anchor list silently becomes an unriggable site.
createWorld now requires a site and says so.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:34:29 +10:00
m3ultra
391722970a Rule the pyrrhic win: WIN = hp >= 50, corners priced not gated (SPRINT9 dec 1)
The garden is the client's. The sail is yours. Saving the bed with a rig that
tore itself apart is the job done expensively — not a failure. DESIGN.md doesn't
call a cascade a loss, it calls it "a firework you paid for", and *paid for* is
the point: the aftermath already bills the broken hardware, the collateral, and a
week's fee you didn't earn cleanly. Gating the win on corners bills you twice for
one night and then lies about it — the same species as the verdict that used to
tell a 4/4 hold they'd skimped.

B and D arrived here independently with the numbers, and B checked what it does
NOT break: cheap rigs still lose (4x carabiner -> hp 38), rigs that miss the bed
still lose (hp 36), $80 still cannot buy immunity. C's exhaustive sweep found the
only winnable $80 line on the wild night lands exactly here — hp 52, 1 lost.

The pyrrhic ending gets its own verdict, and it had to be checked FIRST: `lost >= 2`
was unconditionally a cascade-and-a-loss, and under the new rule it can be the
best night the game has. Two asserts pin both halves — garden saved + sail
destroyed is a win that still names the weakest link; the same wreck WITHOUT the
garden is still a plain cascade, because the garden is the whole job.

Selftest 276 pass / 0 fail (Lane A 32 -> 34).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:19:29 +10:00
m3ultra
52bdcd0a5e The week: five nights, one wallet, and an ending that tells the truth
SPRINT8 gate 1, carried since Sprint 6. week.js is a thin wrapper over the phase
machine, not a new system: it answers three questions between rounds — which
storm is tonight, how much money is there, and is it over. Zero THREE, pure data,
so the ladder and the money are testable at no cost.

The forecast card stops being a difficulty picker and becomes NIGHT n OF 5 with
the ladder as pips, tonight's storm, and the bank. Aftermath itemises the
settlement (fee / bonus / gear recovered / collateral / spent → bank), and E's
dawn tint comes up on their 2.2s ease BEFORE the scoreboard — their note is right
that you sell the survival first. E's diptych and copy are wired verbatim.

Two economy decisions, both made because measuring the week exposed them:

A lost night pays a FRACTION of the fee. Zero is unrecoverable and reads as
punishment; full pay means failure only costs the broken shackle and the bank
only ever climbs. Gear comes back at HALF — a full refund makes hardware free, so
the only sink is breakage and "broke = game over" becomes unreachable. Half is
also honest: a shackle that rode out a gale has been fatigued, which DESIGN.md
already says.

And the one that matters: REACHING night five is not SURVIVING it. My first draft
said it was, and playing the week found it — a $20-carabiner player loses four
gardens, never dips under the broke line because a cheap rig barely costs
anything, and got handed "THE WEEK HELD — everything's still where you put it"
over four dead gardens. The end card is the last thing this game says; it doesn't
get to lie the way the aftermath verdict used to. Words now scale with gardens
held: clean (5), scraped (3-4, E's own alternate copy), solvent (0-2, mine —
"STILL TRADING · The books balanced. The garden didn't." E never wrote words for
that ending because nobody knew the game could produce it).

Two economy questions I could NOT settle from a harness and have documented
rather than quietly tuned: a competent week runs the bank 80 → 350, so night five
stops being a decision; and a floor-scraping week may never actually go broke.
My bad-player model handed back a fixed $30 of gear whatever it spent, which
flattered the bottom of the curve — the same class of mistake this repo keeps
catching me in. Both want a human playing five nights.

Selftest 270 pass; the single red is gate 0's balance line, which is B+D's this
sprint and was already red on main.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:13:44 +10:00
m3ultra
aac1030131 Gate 0: name the harness dispute's cause; make skips real (testkit)
THE CAUSE, and it is not a winner: balance.test.js built skyfx with no camera,
and skyfx.step() opens `if (!camera) return;` — so the hail shadow grid was
never rebuilt across all 5400 calls and every loadout was scored as though it
had no sail. hp 36 IS the bare-bed number. Measured with the camera as the only
variable: hailShadowOver(bed) peaks 0.000 vs 1.000, hp 36 vs 69. Neither harness
was lying; one was flying a yard with no cloth in it. Camera + wind shelters
added — the suite must drive what the game drives.

MY ERROR, named: the hp-58 win was measured at tension 1.0 and I never declared
it. At the shop's default 0.9 my own end-to-end also loses 2 corners.

STILL OPEN: this suite says 2 corners lost, my end-to-end says 1 at tension 1.0.
Ruled out by measurement, each worth <=0.02 kN: shelters, frozen vs live tree
sway, the scripted repair. Next suspects named in the skip: session.commit() vs
rigSail(), and main.js passing debris as rig.step's 4th arg (debris ADDS load,
so it should break MORE here, not less — that inversion is the thread).

And the find that explains how this survived a merge: Suite.test() ignored its
return value, so `return "SKIPPED — ..."` was recorded as a PASS. The
integrator's storm_02 skip was a fake pass; so was mine for storm_01; `skip: 0`
in every report we ever printed was the tell and nobody read it, me included — I
misread one of those fakes as my win reproducing. test() now honours the string,
and rejects async fns outright (they hand back a Promise that cannot throw
synchronously, passing forever while proving nothing).

That guard immediately caught its own author: BOTH my wind-router tripwire tests
were async and have asserted nothing for two sprints — including the sprint where
I reported the tripwire "caught its first real omission". It had, in a hand-run
probe, never in the suite. Awaits hoisted into run(); they asserted for the first
time today, and pass.

Selftest 261 pass / 0 fail / 2 honest skips.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 10:21:01 +10:00
m3ultra
2af4662cd7 Add p4, the one close anchor — the wild night is now winnable (gate 1)
SPRINT6 gate 1's anchor lever, placed by measurement rather than by guess.

The wild night had no winnable line for a geometric reason: every anchor near
the bed (p1/p2/p3) is SOUTH of it, and nothing stands north short of the house
10 m away. So covering rigs had to span the yard and died, while rigs small
enough to survive sat beside the bed rather than over it. p4 supplies the
missing north-west corner.

Its position is swept, not chosen. Against the smallest quad covering 90% of the
bed: (-2.2,-1.2) → 44.4 m², (-3.2,-1.2) → 48.6, (-3.2,-2.0) → 51.7, beyond
z=-4 → no effect at all. Pulling it inward to 44.4 would put full coverage
INSIDE the survivable band and collapse DESIGN.md's central tension — covering
the bed has to cost risk. a.test.js's >45 m² floor is what shouts if anyone
moves it in. With the 8° rake the top anchor lands at (-3.72, -1.40), and full
coverage costs 51.6 m² against 63.5 before: a real new option, 19% cheaper,
still bigger than the 23-38 m² rigs that survive unaided.

Measured through the real $80 shop: t2+p3+p4+t2b, four shackles and a spare
($75), ends hp 58 with 1 corner lost — a WIN, where before every covering rig
lost 2-3 corners and ended at 36%. Hail damage falls 51 → 34 HP versus an
uncovered rig, so decision 13 is visibly doing its job.

Selftest 244/0/0; both yard tensions still green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:21:25 +10:00
m3ultra
c3967d98e8 Verdicts read the actual failure mode (SPRINT6 gate 1)
The aftermath was lying. Any run under 50 hp read "the rain found what you
skimped on" — including Lane B's twisted quad that holds 4/4 corners and skimps
on nothing. The verdict is the game's entire feedback channel: DESIGN.md wants
every disaster to replay as "…the shackle, I knew about the shackle", and
blaming the wrong thing teaches the opposite of the lesson the storm just spent
90 seconds giving.

The garden now keeps its damage split by cause, because the caller was pre-summing
hail and rain into one number and that sum is exactly the information the verdict
needs and can never recover afterwards. A garden that only knows it went 100 → 39
cannot tell a player whether their hardware let go or their perfectly-held sail
simply wasn't over the bed — opposite mistakes, opposite fixes.

verdictFor() is pure and lifted to module scope so it can be asserted directly.
It picks from modes the run can PROVE: cascade (naming the weakest link as going
first, not whichever was listed first), single corner, uncovered, rain, broomed,
ponded, clean. The integrator's exact case now reads "THE GARDEN IS GONE — and
every corner held. The hail fell where your sail wasn't."

Aftermath also gains decision 13's headline: "51 HP to hail, 13 to rain".

Verified live on the reported scenario, not just in asserts. Selftest 244/0/0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:15:02 +10:00
m3ultra
eb6986d1a0 Tripwire the wind router; take Lane C's gardenExposure helper
The router is a hand-maintained delegation list and it has already cost us once:
when Lane C added rainMmPerHour/rainDepthMm, it didn't forward them, and nothing
went red — every suite holds a real wind, only the GAME holds the router. Lane B's
ponding would have passed every assert it had and done nothing in the yard; the
integrator caught it by hand at merge.

The class matters more than the instance. Sprint 5's headline system is Lane C's
hailAt(), and decision 13 hangs the whole garden score off it — the same silent
swallow would make rigging look irrelevant to the garden all over again, which is
the exact thing the sprint exists to fix. The assert diffs the router against a
real wind and names what's missing. Verified it fires rather than just passing:
rebuilt Sprint 4's pre-fix router and it reports exactly rainMmPerHour,
rainDepthMm.

Garden drain now goes through sky.gardenExposure() — same arithmetic, but it's
Lane C's term to own, and decision 13 extends precisely this shape, so hail lands
as one added term rather than a rewrite. Numbers unmoved: good rig 53%.

Also re-measured Sprint 4's headline finding against a TRUE control (fresh boot,
nothing ever rigged, shadow over bed 0.000) because my original control left the
previous round's sail in the shadow grid: no-sail is 48.5% vs a good rig's 53%.
The finding stands, and decision 13's premise with it.

Selftest 209/0/0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 02:55:32 +10:00
m3ultra
0cabb19dc7 Anchor rework + house/tree GLBs: give the yard a real choice (decisions 2 & 6)
Posts pulled in to (-4.5,5.5)/(4.0,6.0) with p3 at (0,7), and dress() now swaps
Lane E's house_yardside and both gum trees over the graybox, adopting their baked
anchors rather than my constants (decision 6). E's fascia sits at x=-3..3, not my
guessed -5..5 — narrowing the house span by 4 m is a real part of why small quads
exist at all.

Every anchor now carries E's rating_hint: fascia 0.35 with collateral "gutter"
(they encoded DESIGN.md's "the fascia board is a lie" straight into the asset),
tree branches descending 1.0/0.88/0.76 from fork to thin limb. branch_anchor_01
keeps the t1/t2 ids so nothing referencing them breaks; the rest are added.

The yard went from 7 anchors offering nothing under 110 m² to 11 offering 34
quads in the 18-45 m² band, 8 of which shade a quarter of the bed or more.
Measured through the same storm_02: the big house-to-post span loses its
carabiner at t=3.7 s and cascades to 2/4, while a 37.7 m² tree-to-post rig at
0.85 tension survives all 90 s intact and shades 58% of the bed. That is
DESIGN.md's thesis finally standing up in the yard rather than in a doc.

Lane B's "cascade at t=0.4 s from pre-tension alone" is gone: calm peaks are now
634 N (big) and 200 N (small) against a 1200 N carabiner, and no rig breaks
before the storm starts.

Two asserts pin it, because both halves are easy to lose by accident: at least 3
riggable quads in 18-45 m² must shade the bed, AND full bed coverage must stay
above 45 m² — if a small quad ever covers the whole bed, the rigging puzzle has
no wrong answers left. Selftest 172/0/0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 01:30:17 +10:00
m3ultra
1049dece24 Add selftest harness with one suite per lane
selftest.html only imports; each lane owns js/tests/<letter>.test.js. Five lanes
sharing one selftest.html would be the single guaranteed merge conflict in the
repo, so the stubs are pre-created with each lane's PLAN3D asserts written into
the header.

No rAF anywhere: it's throttled in a hidden tab, so a rAF-driven selftest would
pass only while you watch it. fixedLoop() drives time instead.

Lane A's suite covers the §5-A acceptance criteria, including "camera never
clips through house" — stated as the underlying invariant (no solid between the
player's head and the camera) so it survives Lane E swapping the house GLB.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:33:42 +10:00