Commit Graph

10 Commits

Author SHA1 Message Date
type-two
1bcfcdad67 Lane B S17 gates 0.3 + 2: the card names its cloth, the session speaks for the client
GATE 0.3 — THE CHARTER, SAID OUT LOUD (D's soaker finding, A consulted on
wording and their every-card rule adopted). The audit always flew shade cloth
and never said so; on the soaker that silence read 'WINNABLE over an all-DEAD
garden — the night is broken'. Now: AUDIT.POROSITY is the one charter knob
(sweep.js + gardenfly.js both read it), scorecard.fabricCharter() names the
fabric and whether tonight's stones pass its weave (same hailBlockFor the sim
charges), and the SCORE IT header prints 'fabric · shade cloth (sweep
charter)' on EVERY card — plus, on leaky-storm nights, A's wording: the
fabric is the bet, and the audit does not place it.

GATE 2 — CLIENT CONSTRAINTS: A's shapes (seam contract, built against as
posted), this lane's teeth.
· rigging.js: validateNightConstraint (checked enum, both ends of the seam),
  setConstraints (survives reset like _startBudget; [] is the only clear).
  The house ban refuses the pick with the CLIENT'S WORDS as the ticker
  reason; the cap refuses at SPEND time on every path (rig / cycle / set /
  spares / fabric), exact at the boundary, refunds always free — and commit
  is belt-and-braces: a caller who walked around the doors gets a THROW.
  The cap covers the whole invoice, spares included — the client queries the
  invoice, not the hardware line.
· sweep.js: applyNightConstraints, ONE function both drivers share — bans
  shrink the candidate list (a card that recommends a forbidden line is the
  card lying), the cap re-prices affordable/clean without touching a load.
· scoreSite carries constraints/budget/constrainedOut; the card prints the
  client's terms next to funnel and fabric, and tells 'no geometry' from
  'client forbids all of it'.
· spent getter now measures against _startBudget (the re-banked session was
  measuring spend against the default bank).

Selftest 485/0/0 in the browser (474 + exactly the 11 added: 1 sail, 4
session, 2 charter, 4 audit-constraints). Wiring line for A filed in THREADS:
session.setConstraints(week.job?.constraints ?? []) at the night boundary.
2026-07-21 02:45:49 +10:00
type-two
5bfd843b77 Lane B S16: gate 2.2 THE RECORD — the fabric bet is on the paperwork
fabricNoteFor() (rigging.js, pure, headless-tested): one verdict sentence
when the bet provably mattered — cloth on a night whose stones pass the
2mm-weave ruling with real hail damage names the leak; membrane past the
verdict's own 80 kg pond threshold names the trade; silent everywhere a
sentence would be a guess (big stones, dry nights, unknown fabric).
scoreRun carries {fabric, fabricNote}; the invoice grows an unconditional
'fabric flown' row and the verdict prints the note under itself (existing
verdict prose byte-untouched — a.test's verdictMode pins unaffected).
Prep-summary half already shipped in the fresh-eyes review (panel line 2).
Mutations red-then-green: leak gate inverted; pond threshold dropped.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 20:25:22 +10:00
m3ultra
b74dfd80db rigging: the fabric bet is reachable — F cycles cloth/membrane in prep
FABRIC and setFabric() shipped in SPRINT6 and the sim honoured porosity
all along, but no key, click or HUD line ever reached them — every rig
ever played was DEFAULT_FABRIC. F toggles the two entries, the panel
shows the fabric, the splash teaches it, the blurb announces the switch.
Session-level assert pins the cycle, the $0 price, and the refusal of
unknown ids.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 19:03:36 +10:00
type-two
05337c2989 Lane B S13: consumable spares — close D's free-infinite-spares hole (count half)
D measured it live: interact.js gated the shed-table spare on !player.carrying
alone, never reading the count, so a player who bought zero walked off with
unlimited free shackles mid-storm — the spare economy the ladder cost is
balanced against, free on the spare side, on the public deploy.

My half of the cross-lane seam: RiggingSession gains sparesRemaining (getter)
and takeSpare(). `spares` is the shed-table count, so takeSpare() decrements it
— which also fixes a second bug for free: main.js:720 refunds
session.spares * SPARE_COST as "a spare you never had to use", so you were being
refunded for spares you'd already spent. Decrementing makes that honest with no
change to main.js.

Wiring stays A's (thread the session into wireYardActions) and the gate+consume
stays D's (two lines, posted in THREADS, D offered). Asserted: take-without-buy
fails, table runs dry, consumed spare no longer refundable.

rigging.selftest 21/21.
2026-07-18 01:09:51 +10:00
type-two
7048ad6482 Lane B S13: gate-3 smalls — rig.t was a determinism bug, + prep readouts
Four of the QA/D "smalls", one of which was not small.

rig.t never reset between nights: main.js builds one SailRig at boot and
re-attach()es it each night while step() runs in every phase, so the clock ran
on and night 2 sampled its storm from wherever night 1's aftermath left off —
30-50% weaker, past the end of the curve, and offset by however long the invoice
was on screen. A determinism break. Fixed in attach() (zeroes t and _acc);
asserted as "two identical nights, one rig -> byte-equal traces", mutation-checked.

standing-kN preview (D's "$60 blind"): the prep panel shows each corner's
still-air load vs its effective rating, and a summary line, so the tension dial's
static cost is visible before you pay. At 1.4, p4 reads 1.62/1.2 kN !! RIPS AT
REST. session.standingLoads() measures on unbreakable hardware (measuring load,
not rehearsing failure). Cross-checks D's in-play 46m2 number (1.41 kN) exactly.

Panel honesty (D): prep list prints effective rating with the hint shown as its
discount (cb1 0.12/0.3 kN×0.22) — the weak-link arrow now explains itself.

setHardware() throws on non-shop hardware (incl. lookalikes — the shop compares
by identity) instead of silently no-opping; player-reachable failures still
return {ok:false}. balance.test documents the old silent-fail bite.

BLOWN label collision (hud.js — A's file, flagged in THREADS): screen-space
de-collision stacks overlapping corner bars. Verified by projecting cb1/cb2's
real positions through a swept camera — 6/72 viewpoints collide (all ~12m, where
the QA played), thresholds catch exactly those.

Gate 1.2 and the fuse-line stretch stay held on C's geometry fix + A's garden
export. Withdrew my night-1 flag (the card says it's the tutorial night by
design); the ice-night win-line question stands.

selftest 339/0/0 (335 + 4 new).
2026-07-18 01:04:02 +10:00
type-two
9700b40a30 Wire ratingHint into the failure threshold: the ratings are real (A's ruling)
sail.js _checkFailure now fails a corner on load > hw.rating * anchor.ratingHint
(read live from the anchor — dress() mutates in place). Consequence asserted,
not the formula: on site_02's carport line (uniform rated shackles, funnel on,
12 s calm settle) a cb corner blows before any q corner — at DEFAULT tension
(t~29 s into the storm, honest posts hold) and at max. In-suite control pins
the attribution: the same rig with every hint forced to 1 holds 4/4, so the
break is the hint, not the load. Mutation-checked: unwiring the line fails both.

rigging.js weak-link (D's #7): summary.weakest reduces on rating * ratingHint
via _effRating, not bare hw.rating — uniform hardware now flags the genuinely
worst steel instead of the first click. Mutation-checked.

site_audit prices the anchor, not just the steel: tierFor(peak, hint) needs
h.rating * hint >= peak, both front-ends carry ratingHint through (browser off
world.anchors, node dump extended with the live-dumped hints), rows print the
hint. sweep.selftest asserts hints reprice without touching peaks and land
over-ceiling corners in unholdable. Mutation-checked.

Selftest 319/0/0 (315 + 4).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:19:01 +10:00
type-two
4095df8b10 Lane B S11: audit the venturi, land setWorld/setBudget, revive the harness
site_audit's headless false-negative is fixed by the browser front-end
(A's loadSite/createWorld landed in main — that was all it waited on), and
fixing it surfaced a worse bug underneath: the sweep built its wind from the
STORM def alone and never called setVenturi, which main.js:424 does at every
site load. The venturi is SITE data, so every site_02 audit ever run — including
the numbers quoted at C in SPRINT10 — was of a corner block with no gap. The
SPRINT6 p1=7.4kN failure inverted: there the tool called a good site unriggable,
here it called a mean site cheap.

- sweep.js: setVenturi on both winds (the gap doesn't switch off for the settle);
  both front-ends pass the site's funnel and print it, so a funnelled run is
  legible as one.
- sweep.selftest.js (new, wired into b.test.js): the auditor gets an auditor.
  Funnel must strictly raise every corner; a funnel-less site must be
  byte-identical. Verified it fails when the setVenturi calls are deleted.
- rigging.js: setWorld(world) + session.setBudget(n)/setAnchors() — A's two asks.
  Markers are rebuilt (the anchor set changes across sites) and disposed; stale
  picks die with the old yard. Deletes A's "one private touch" into this module.
- dev_rigging.html: dead since SPRINT10 (called createWorld without a site, which
  now throws) and nothing noticed, because a dev page has no selftest to go red.
  Fixed, dressed, and given the site switch it should have had (N = next yard).

Verdict for C/A, in THREADS: site_02 PASSES with the funnel on — 64 of 66 lines
affordable, cheapest $20. The funnel kills nothing, so the gain does NOT need
dropping and E's tree stays put. It's a reach problem, not a gain problem: the
throat's radius is 5 m and the bed centre is 6.08 m away, so the gap screams over
the carport at +50% and reaches the garden at +0.0%.

selftest 300/0/0 (296 + 4 new).
2026-07-17 17:42:54 +10:00
m3ultra
b7f93d6486 Land ponding v1: rainwater pools on flat sails and kills them
The water arc, carried since Sprint 3. Rain (Lane C's rainMmPerHour x the
exported RAIN_TIME_COMPRESSION, never hardcoded) lands on each node's
horizontal projection, runs down its steepest of 8 neighbours, and pools
where it can't get out. A flat sail's belly is a basin water flows into
and can't climb from; a hypar drains along its saddle ridge to the low
corners and off — so ponding cannot pincer §7, and measured on real yard
quads a flat rig holds 12 kg/m² vs a twisted rig's 1.7.

The 8-neighbour graph is load-bearing: a 4-way one can't follow the
saddle's diagonal ridge, so it trapped water in the gravity belly and a
hypar pooled as much as a flat sail. Steepest-GRADIENT descent (not
steepest drop) because a diagonal is √2 farther.

Gate 1, in asserts: a flat carport rig under a capped wind survives dry
(4/4) and dies wet (a corner at t=85s) — the control isolates water from
wind — and the broom saves it. Plus dump-on-break, dump-on-tension-up
(the turnbuckle counter-play), mass conservation, and a belly-tear safety
valve at 4 m of sag.

API for D and A, frozen in contracts.js: pondMass(), pondCentroid(),
drainPondAt(node, dt) -> kg-on-your-head. session.reset() for A's "play
again".

On D's tn-1.04 cliff: investigating it IS what surfaced the ponding load
regime. The 10 kN "spike" is real physics, not solver divergence — a
155 m² flat sail holding 2100 kg of water genuinely pulls ~21 kN, stays
finite, and tracks the water. So no physics-altering clamp (the
displacement clamp I tried moved the thesis 39->34%); instead an opt-in
`watchDivergence` tripwire that throws with a repro above 80 kN, live in
every selftest rig and never false-tripping, and a belly-tear that bounds
the runaway physically. Full writeup for D in THREADS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 03:25:46 +10:00
m3ultra
18099c8e6f Align sail lane to contracts.js; free blown corners so they flog
Rebased onto M0 and reconciled against the real spine. checkContract
('sailRig') now conforms and js/tests/b.test.js runs 28 asserts green.

Contract fixes:
  - anchor.sway(t) is the ABSOLUTE position, not an offset (thanks A —
    I had it adding sway to pos, which would have flung every
    tree-anchored corner to double its coordinates).
  - events is an Emitter emitting {type, corner}, not a drained array.
  - coverageOver() rects are centre+size, matching world.gardenBed. It
    consumes world.sunDir directly: a hit along sunDir means shaded.
  - START_BUDGET/SPARE_COST/HARDWARE/FIXED_DT now come from contracts.js
    rather than being redeclared here.

Bug: a corner that blew was marked broken but never had its mass
returned, so invMass stayed 0 and the "blown" corner sat welded in
mid-air — no flogging, and the sail silently went dead. PLAN3D §5-B
wants flogging emergent from the freed node, so _checkFailure now frees
it. The cascade test missed this because it called _repin() by hand;
the new test drives a real overload failure instead and asserts the
corner tears 2 m off its anchor and keeps moving.

Tension dial remapped from the prototype's rest/tension to a real
pre-strain. rest/tension asks for 17% strain at dial 1.2 and 29% at 1.4
— stretching an 18 m sail by three metres — and put 68 kN on a corner of
the yard's biggest quad with no wind blowing. At 0.10 strain-per-dial it
swings a 5x5 rig's peak load 2.1x loose-to-tight and redlines a 192 m2
quad at 8.3 kN drum-tight, which is punishing and correct.

HARDWARE ratings retuned in contracts.js to real newtons per the
standing note there that Lane B owns these numbers. Costs and tier shape
untouched; $80 still buys rated hardware on at most 2 of 4 corners.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:55:37 +10:00
m3ultra
c8a9128c17 Add prep-phase rigging economy and ring ordering
Ports the prototype's economy verbatim: $80 budget, $5/$15/$30 hardware
tiers, $15 spare, tension 0.6-1.4. Adds unrig-with-refund, which the
prototype lacked — a misclick there was unrecoverable, and a full refund
costs the economy nothing.

RiggingSession holds all the rules and is three-free and DOM-free, so it
tests headless. The picking UI is left as an explicit seam: it needs Lane
A's camera and anchor markers to raycast against, which do not exist yet.

One assert encodes a design invariant rather than a code fact: $80 must
not buy rated shackles on all four corners. DESIGN.md's economic tension
is that you always field one dodgy corner and choose which one; if that
test ever passes, the budget has become decoration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:55:37 +10:00