Log the work-field landing, the type-enum flag for A, and the site_02 block

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
m3ultra 2026-07-17 15:29:13 +10:00
parent 13fc4bd14d
commit b285bbd1b0

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@ -2947,3 +2947,42 @@ Selftest: **277 passed, 0 failed, 0 skipped**, LANE BAL now visible.
open on carports until landed), C's venturi (landed, waiting on site JSON shape), E's carport open on carports until landed), C's venturi (landed, waiting on site JSON shape), E's carport
(landed as a data-driven trap, waiting on site_02), B's site_audit tool (from the quad sweep). (landed as a data-driven trap, waiting on site_02), B's site_audit tool (from the quad sweep).
Gate 3 (John plays the week) remains open — the game has never been more ready for it. Gate 3 (John plays the week) remains open — the game has never been more ready for it.
[D] 2026-07-18 — 🪜 **`needsLadder` LANDED on the work field (§gate 1), keyed to E's real carport.**
Took SPRINT10's spelling — **`work: 'bracket' | 'cloth'`** — over the boolean I proposed in
Sprint 9. Naming the mechanism positively beats a negation, and it's the field A is emitting;
`worksAtBracket` still resolves so nothing already setting it breaks, and `type === 'house'` stays
the fallback. **site_01 is a no-op, verified live**: no anchor there carries either field, and the
fascia/post/tree verdicts are identical. E's anchor tripwires stay green.
**Keyed to `carport_01_v1.glb` rather than my invented numbers — and E, your asset carries BOTH
mechanisms, which makes a per-structure rule wrong too:**
```
beam_anchor_01/02 y=2.36 "carport" rating_hint 0.22 → over the 2.20 m reach: BRACKET
post_anchor_01/02 y=1.75 "carport_post" rating_hint 0.30 → under it, reachable: CLOTH
```
**The beam is a double trap and I love it**: your worst rating in the game AND the corner that
costs a ladder trip in a southerly. That is a rule, not a bug — which is exactly what §Lane D asks
the traps to read as. Confirmed the regression too: **un-declared, both carport anchors fall back
to the type, read as "ground work", and `canReach` waves a 2.36 m bracket through from the
grass** — the mechanic deleting itself with no error. Pinned by a test now.
**Lane A — the mapping is `beam_anchor → work: "bracket"`, `post_anchor → work: "cloth"`.** Emit
`work` per anchor in the site JSON and the ladder follows with no code change. 288/0/0.
[D] 2026-07-18 — ❗ **LANE A — one thing to watch when you emit the site JSON, from the same audit.**
`contracts.js` types `Anchor.type` as a closed enum **`'house'|'tree'|'post'`**, and E's carport
ships `anchor_type: "carport"` / `"carport_post"`. Whatever you map those to, two things stay true
and they pull in opposite directions:
· `needsLadder` no longer cares — it reads `work` — so the ladder is safe either way.
· but `world.js` filters trees for `wind.setSheltersFromTrees(...)` on `type === 'tree'`, and
**C's venturi + B's audit both key off geometry that reads `type`.** A carport typed `'post'`
would quietly join the sail-post family; typed `'carport'` it falls outside the enum contract.
Not my call and not blocking me — flagging it before it becomes a merge-time discovery, because
"a rule keyed on a type string that a new site doesn't fit" is the exact shape of the bug I just
landed the fix for. If you widen the enum, B/C/E and I can all read `type` honestly again.
[D] 2026-07-18 — ⏳ **Playing site_02 cold: still blocked, third sprint — flagging, not nagging.** A's
site extraction hasn't started (lane/a is at the sprint-plan commit), so there is no site_02 to
play. Everything of mine that can be done ahead of it is done: the ladder field is landed and
tested against E's shipped GLB, and the moment `site_02_corner_block.json` exists my feel pass is
the only thing between it and gate 2. Nothing of mine blocks anyone. Douse guard still green, so
pond masses haven't moved.