Lane B S14: audit.html onto the shared scorecard engine — one copy of the run logic
The page keeps its rendering and loses its logic. A third front-end (A's editor) was about to make sweep-fly-pick-judge exist twice, which is the exact failure sweep.js was extracted to prevent, one level up. Behaviour-preserving, and measured that way rather than reasoned: both shipped sites were pinned BEFORE the refactor and reproduce to the digit after — backyard_01/wildnight 16 cands, 3 clean, 2 marginal, bare 35.7 tattered, best p1,p2,p3,p4 60.5, sep MEETS held 63.8; site_02/earlybuster 66 cands, 20 clean, 1 marginal, bare 82.6 full, best tr1,tr1b,q1,q4 91.3 full. Caught in the act by that check: __audit.cands went undefined because scoreSite returns the COUNT where the old local was the LIST. A refactor that only got read would have shipped it.
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@ -25,6 +25,19 @@
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tools/site_audit/audit.html?site=site_02_corner_block&storm=storm_03b_earlybuster
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Served from the repo root (server.py), so the relative imports resolve.
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SPRINT14: this page's RUN LOGIC moved to scorecard.js and it kept only its
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rendering. A third front-end arrived (A's editor, gate 2.1, where the yard
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being scored has never been a file), and the sweep-fly-pick-judge sequence
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this page had grown was about to exist in two places — which is the exact
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failure sweep.js was extracted to prevent, one level up. `scoreSite()` takes
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a site OBJECT; fetching one is this page's business and nobody else's.
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Verified by measurement, not by reading: the refactor was pinned against
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both shipped sites BEFORE it happened and reproduced them to the digit —
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backyard_01/wildnight (16 cands, 3 clean, 2 marginal, bare 35.7 tattered,
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best p1,p2,p3,p4 60.5, sep MEETS held 63.8) and site_02/earlybuster (66
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cands, 20 clean, 1 marginal, bare 82.6 full, best tr1,tr1b,q1,q4 91.3).
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-->
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<meta charset="utf-8">
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<title>site_audit</title>
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@ -51,11 +64,10 @@
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} }
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</script>
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<script type="module">
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import * as THREE from '../../web/world/vendor/three.module.js';
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import { createWorld, loadSite } from '../../web/world/js/world.js';
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import { loadSite } from '../../web/world/js/world.js';
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import { HARDWARE, START_BUDGET } from '../../web/world/js/contracts.js';
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import { AUDIT, auditSweep } from './sweep.js';
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import { flyGarden, flySeparation } from './gardenfly.js';
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import { AUDIT } from './sweep.js';
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import { scoreSite, FLY_CAP } from './scorecard.js';
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const q = new URLSearchParams(location.search);
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const siteName = q.get('site') || 'backyard_01';
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@ -65,41 +77,30 @@ const el = (id) => document.getElementById(id);
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const loadJSON = async (path) => (await fetch(path)).json();
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async function run() {
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// Build the site the way the game does — data in, dressed yard out — on a
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// RE-POINTABLE wind proxy (C's bench pattern), so the audit can fly
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// world.anchors THEMSELVES. The old version here remapped every anchor to a
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// static `sway: () => pos`, which froze the gum tree — the same landmine
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// that made C's bench under-read q4 by 0.22 kN on the $80 line (a tree rig
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// eats the tree's sway as dynamic load). Backyard posts never noticed;
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// every tr1/t1/t2 line was optimistic.
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// Fetching the site is this page's job; scoring it is scorecard.js's. The
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// whole "build a dressed world on a re-pointable wind proxy so live tree-sway
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// closures sample the storm being flown" dance lives in buildScoringWorld()
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// now — including the reason it must (a static `sway: () => pos` remap froze
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// the gum tree and under-read every tree corner: C's landmine 2).
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const site = await loadSite(siteName);
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const scene = new THREE.Scene();
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let currentWind = {
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sample: (p, t, o) => (o || new THREE.Vector3()).set(0, 0, 4),
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speedAt: () => 4, rainAt: () => 0, rainMmPerHour: () => 0,
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gustTelegraph: () => null, eventsBetween: () => [],
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};
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const windProxy = {
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sample: (p, t, o) => currentWind.sample(p, t, o || new THREE.Vector3()),
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speedAt: (p, t) => currentWind.speedAt(p, t),
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rainAt: (t) => currentWind.rainAt(t),
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rainMmPerHour: (t) => (currentWind.rainMmPerHour ? currentWind.rainMmPerHour(t) : 0),
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gustTelegraph: (t) => currentWind.gustTelegraph(t),
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eventsBetween: (a, b) => currentWind.eventsBetween(a, b),
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setSheltersFromTrees() {},
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};
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const use = (w) => { currentWind = w; };
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const world = createWorld(scene, { wind: windProxy, site });
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let dressed = false;
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if (world.dress) { try { await world.dress(); dressed = true; } catch (e) { /* fall through, flagged below */ } }
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// world.anchors, LIVE — sway closures and ratingHint intact. The sweep and
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// every garden flight below re-point the proxy at their own wind via `use`.
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const anchors = world.anchors;
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const stormDef = await loadJSON(`../../web/world/data/storms/${stormName}.json`);
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const vlist = site.wind?.venturi ?? [];
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// The separation block names its own storm; load it if it differs.
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const sepKey = site.separation?.stormKey ?? null;
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const sepStormDef = sepKey
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? (sepKey === stormName ? stormDef : await loadJSON(`../../web/world/data/storms/${sepKey}.json`))
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: null;
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const score = await scoreSite({ site, stormDef, stormName, sepStormDef });
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const {
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dressed, cands, rows, verdict, winners, marginalWinners,
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flown, skipped, bare, separation: sep, sepStormName,
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} = score;
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const anchors = { length: score.anchorCount };
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const bestGarden = score.bestGarden ? { key: score.bestGarden.ids, g: score.bestGarden } : null;
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const bestMarginal = score.bestMarginal ? { key: score.bestMarginal.ids, g: score.bestMarginal } : null;
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const vlist = score.venturi;
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const vtxt = vlist.length
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? vlist.map((v) => `(${v.x},${v.z}) axis ${v.axis} gain ${v.gain}`).join(' · ')
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: 'none';
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@ -110,55 +111,9 @@ async function run() {
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`venturi: ${vtxt}\n` +
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`shop: $${START_BUDGET} · ${HARDWARE.map((h) => `${h.name} $${h.cost}/${(h.rating / 1000).toFixed(1)}kN`).join(' · ')}`;
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// The venturi rides in on the SITE def — windForSite (C's shared builder,
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// inside sweep.js and gardenfly.js) is the ONE door site wind comes through
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// now. Three harnesses independently mis-built it; there is no fourth copy.
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const bed = world.gardenBed;
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const { cands, rows, verdict, winners, marginalWinners } =
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auditSweep({ anchors, bed, stormDef, siteDef: site, use });
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// ── SPRINT13: fly the garden for every line the budget can actually buy ──
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// The scoring quantity is the FLOWN outcome (gardenfly.js — real attach,
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// real skyfx exposure, real garden.js), not static cover%. Marginal lines
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// fly too, deliberately: they are the trap the margin rule exists to name.
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const bare = flyGarden({ anchors, bed, stormDef, siteDef: site, use });
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const FLY_CAP = 12;
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const flown = new Map();
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for (const r of [...winners, ...marginalWinners].slice(0, FLY_CAP)) {
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// clean winners fly the CLEAN tiers (what the audit recommends buying);
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// marginal winners fly the knife-edge tiers (the trap, priced as sold).
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const tierBy = new Map(r.tiers.map((c) => [c.id, r.clean ? c.cleanTier : c.tier])); // ring-ordered; align by anchorId
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flown.set(r.ids.join(','), flyGarden({
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anchors, bed, stormDef, siteDef: site, use,
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ids: r.ids, hw: r.ids.map((id) => tierBy.get(id)),
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}));
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}
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const skipped = Math.max(0, winners.length + marginalWinners.length - FLY_CAP);
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// best GARDEN line the budget buys — the audit's answer to "what should I
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// rig", which used to be "the cheapest line that holds" and is now "the line
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// that saves the garden" — cheapest on ties, and never a marginal one (a
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// marginal flight is C's 91.9-FULL illusion; it gets reported, not sold).
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// `rowBy` is the only helper the RENDER still needs (the picking it used to
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// serve moved into scoreSite).
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const rowBy = (key) => rows.find((w) => w.ids.join(',') === key);
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const pickBest = (entries) => entries.reduce((best, [key, g]) => {
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if (!best) return { key, g };
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if (g.hp > best.g.hp + 0.05) return { key, g };
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if (Math.abs(g.hp - best.g.hp) <= 0.05 && (rowBy(key)?.hw ?? 1e9) < (rowBy(best.key)?.hw ?? 1e9)) return { key, g };
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return best;
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}, null);
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const cleanFlown = [...flown.entries()].filter(([k, g]) => !g.marginal.length && rowBy(k)?.clean);
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const bestGarden = pickBest(cleanFlown);
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const bestMarginal = pickBest([...flown.entries()].filter(([k]) => !rowBy(k)?.clean));
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// ── the site's pinned separation target (A's gate-1.4 ruling), judged on the
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// block's OWN storm — the target is site data, not a per-run choice.
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let sep = null, sepStormName = null;
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if (site.separation) {
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sepStormName = site.separation.stormKey;
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const sepStorm = sepStormName === stormName ? stormDef
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: await loadJSON(`../../web/world/data/storms/${sepStormName}.json`);
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sep = flySeparation({ anchors, bed, separation: site.separation, stormDef: sepStorm, siteDef: site, use });
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}
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// render rows — cover% is a DIAGNOSTIC column now (static overhead projection
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// of the taut attach shape); the flown garden column is what scores.
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@ -261,7 +216,7 @@ async function run() {
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// a machine-readable line, so this page can also be driven headless-in-browser
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window.__audit = {
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site: siteName, storm: stormName, dressed, venturi: vlist, anchors: anchors.length,
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cands: cands.length, verdict,
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cands, verdict, // scoreSite already returns the COUNT, not the list
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winners: winners.map((w) => ({ ids: w.ids, hw: w.hw, cover: w.cover, garden: flown.get(w.ids.join(',')) ?? null })),
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marginalWinners: marginalWinners.map((w) => ({ ids: w.ids, hw: w.hw,
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marginal: w.marginal.map((c) => ({ id: c.id, headroom: c.headroom })),
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