Sprint 17 plan + prompts: the book of clients pt 1 — the board; John's seven-night ruling recorded
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@ -1012,3 +1012,101 @@ get pinned — no pre-ruling number survives into a pin.
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> projectile, priced like it matters). Flag D in THREADS as each lands. Axis
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> trap stands: measure exported GLBs in three.js coords, look at the render
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> in assetcheck, never trust a docstring about orientation.
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---
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# SPRINT 17 prompts (the book of clients, part 1: the board)
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Same rules: own clone, own branch, `git fetch origin && git reset --hard
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origin/lane/<x>` on a clean tree. Remote is monster/hardyards.git. Read
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THREADS' last two [I] entries (the TEETH integration + John's seven-night
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ruling), then SPRINT17.md, then ROADMAP.md arc 2. Ports: A 8824, B 8825,
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C 8826, D 8827, E 8828. Baseline **473/0/0**. FIRING ORDER matters this
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sprint: D's gate-0 rewire lands first (A builds the board on the wired week);
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then A/B/C/E; D returns at the end for yard 4 + the cold play.
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## Lane D — Sprint 17, first pass (gate 0.1 ONLY — land it fast)
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> You are Lane D on HARD YARDS, Sprint 17, first pass. Rebase onto main, read
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> THREADS' last two [I] entries, SPRINT17.md gate 0.1. John ruled SEVEN
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> nights: restore the wildnight to the week (your S16 filing's own
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> alternative). You own the order under the one-variable law; the obvious slot
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> is between the swing lawn and the icenight, but it's your call — write the
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> restored night's brief in the voice the week has earned. Your six-night law
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> pins and a.test's week asserts MOVE with the ruling (that's them working).
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> Selftest green, push origin lane/d, [D] THREADS entry with the ladder as
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> wired. Nothing else this pass — A is waiting on you. Yard 4 and the cold
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> play come back to you at the end of the sprint.
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## Lane A — Sprint 17
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> You are Lane A on HARD YARDS, Sprint 17. Rebase onto main AFTER D's gate-0.1
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> seven-night rewire lands (check origin/lane/d or main). Read THREADS' last
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> two [I] entries, SPRINT17.md, ROADMAP arc 2. Three jobs: (1) gate 0.4 —
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> RULE the hail-light balance question B filed (retune, or canon that some
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> nights the sail is for the steel; write it either way) and consult on B's
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> gate-0.3 score-header wording. (2) Gate 1, the sprint's spine: THE JOB
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> BOARD — two offers each morning (the scripted spine + one seeded
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> alternative), offer cards showing client/site/forecast/fee/collateral
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> exposure, the chosen job running the entire existing ledger unchanged.
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> Publish the offer/night data shapes in THREADS EARLY — B, C and D all build
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> against them. Deterministic seeding (week + night index; no Date.now).
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> (3) Gate 2 data shape: constraints as night data ("nothing attached to the
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> house", "cheapest option and I'll sue" budget cap), premium priced (you
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> rule the number), stated on BOTH papers and on the offer. B enforces; agree
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> the seam in THREADS. Selftest green (baseline moves with D's rewire);
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> mutation-check; look at every card you touch. Shepherd as always.
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## Lane B — Sprint 17
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> You are Lane B on HARD YARDS, Sprint 17. Rebase onto main, read THREADS'
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> last two [I] entries, SPRINT17.md. Four jobs, roughly in order: (1) gate
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> 0.2 — the heal re-arm edge from D's poison poke (a fully-broken sail can't
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> re-arm the heal); fix + negative control. (2) Gate 0.3 — the soaker
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> score-header disclosure: one honest line naming the card's cloth charter
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> ("scored on CLOTH — the F key is not the audit's to bet" or better; A
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> consults on wording). (3) Gate 2 — enforcement: the rigging session refuses
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> constrained picks with the client's words (house ban), enforces the budget
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> cap at commit, and SCORE IT honours constraints when scoring a constrained
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> night — a card that recommends a forbidden line is the card lying. Build
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> against A's published shapes (fetch origin/lane/a mid-flight; the seam
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> pattern). (4) Gate 3 support: when D's pool yard lands, gauntlet it —
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> winnable lines, separation pinned XOR refused, corroded steel priced
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> honestly in the card. Selftest green; mutation-check; tables in THREADS.
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## Lane C — Sprint 17
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> You are Lane C on HARD YARDS, Sprint 17. Rebase onto main, read THREADS'
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> last two [I] entries, SPRINT17.md. Two jobs: (1) gate 1 support — the offer
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> card's forecast lines: each board offer shows its storm's honest band
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> (forecastFor/leadFor are yours; lead 0 for tonight's offers), and the
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> seeded alternative pool's storm pairings respect every per-storm honesty
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> gate you shipped (a storm the forecast can't describe honestly doesn't get
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> offered). Build against A's published shapes; fetch origin/lane/a
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> mid-flight. (2) Second-harness the board's collateral-exposure number
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> against your envelope on at least one offer (two harnesses, one number, by
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> construction — the S14 pin pattern). Optional if room: your own wind-panel
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> or forecast polish, your call, filed with reasons. Deterministic (dt,t) as
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> always; selftest green; disclose any assert that can't fail.
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## Lane E — Sprint 17
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> You are Lane E on HARD YARDS, Sprint 17. Rebase onto main, read THREADS'
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> last two [I] entries, SPRINT17.md gate 3.1. One job, your standard: THE
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> CORRODED TIER for the pool yard — a corroded post variant with a visual
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> tell readable at a glance (corrosion a player can't see is a trap with no
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> tell, which this repo doesn't ship), reduced rating_hint (your number,
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> reasoning baked beside it), manifest entry (unambiguous — one rating per
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> type — or refuse-to-guess with the why), wreck if priceable, negative
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> controls red-then-green, byte-identical factory runs, LOOK at the render.
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> File the editor palette hunk verbatim in THREADS (the _v1 suffix is
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> load-bearing) and flag D the moment it's placeable — their pool yard waits
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> on you. If ANCHOR_TYPE needs a word, make the edit and flag A (the
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> swing_frame precedent).
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## Lane D — Sprint 17, second pass (gates 3.2 + cold play — after A/B/C/E land)
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> You are Lane D on HARD YARDS, Sprint 17, second pass. Rebase onto the
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> integrated tree (the integrator will tell you, or main). Author THE POOL
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> YARD cold in the editor — E's pool kit + corroded tier, fence compliance as
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> the thesis, scored iteratively, separation pinned XOR refused — and enter
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> it in the board's alternative pool, the first yard whose only route into
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> the game is being CHOSEN. Then cold-play a full seven-night week through
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> the board: take at least one alternative offer and one constrained job,
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> and judge everything as the playtester — does choosing feel like running a
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> business? Does a constraint read as a client or as a rule? Numbers and
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> feel, your standard. Push, THREADS, verdicts per gate.
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111
SPRINT17.md
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111
SPRINT17.md
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@ -0,0 +1,111 @@
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# SPRINT 17 — THE BOOK OF CLIENTS, PART 1: THE BOARD
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*TEETH shipped whole: six nights, warranty on the sheet, reputation on the
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letterhead, the membrane night, three new props — 473/0/0, live. Gate 6's
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eviction question is RULED (John, 2026-07-21): **seven nights — the wildnight
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comes back.** This sprint lands that ruling, clears TEETH's filed follow-ups,
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and opens ROADMAP arc 2: the week stops being a script and starts being a
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choice. Part 1 is the BOARD; part 2 (Sprint 18) is the callout job types.*
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Read THREADS from the last two [I] entries. Baseline **473/0/0**; keep it
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green; mutation-check anything you'd call coverage. Every arc ends live
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(ROADMAP principle 1) — main stays shippable.
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## Gate 0 — THE RULINGS LAND (small, sequenced FIRST — everyone builds on them)
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1. **D: the seven-night week.** Wildnight restored (your S16 filing's own
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alternative, now ruled). You own the order — the obvious slot is between
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the swing lawn and the icenight, but it's yours to wire under the
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one-variable law. Your six-night law pins MOVE with the ruling (that's them
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working, not breaking); a.test's week asserts likewise. Brief for the
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restored night is yours. Land this FAST — A's board builds on the wired
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week, so this gate is the sprint's critical path for about an hour.
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2. **B: the heal re-arm edge** (your own S16 filing via D's poison poke: a
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fully-broken sail can't re-arm the heal). Fix + negative control.
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3. **A + B: the soaker score-header disclosure** (D's surface question): SCORE
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IT reads "WINNABLE at $80" over an all-DEAD cloth garden without naming its
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cloth charter. One honest line in the score header ("scored on CLOTH — the
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F key is not the audit's to bet"), B's card, A consulted on wording.
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4. **A: the hail-light balance ruling** (B's S16 filing: on the earlybuster
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and southerly nights the whole rig market buys ~$4 of garden bonus — bare
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beds win by 30+). B named the levers in THREADS. Rule it: retune, or canon
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("some nights the sail is for the STEEL and the collateral, not the bed" —
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which the refused pins already document honestly). Either way, write it.
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## Gate 1 — THE JOB BOARD (A owns; the arc's spine)
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From ROADMAP arc 2: mornings offer callouts, you take ONE. Minimum honest
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version this sprint:
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1. Each morning offers **two jobs**: tonight's scripted night (the seven-night
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spine survives — it is the campaign and the test fixture) plus ONE
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alternative drawn from a pool (seeded from the week + night index —
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deterministic, no Date.now; same week, same offers, always).
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2. The offer card shows what a tradie would demand before saying yes: client,
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site, storm forecast band (C's honest lines), the fee, and the risk surface
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(collateral exposure at minimum — B's engines already price it; a full
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score is gate-2 material, not needed to ship the board).
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3. Take one; the other vanishes (no backlog, no reputation effect for
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declining — Sprint 18 decides if saying no costs you). The chosen job IS
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the night: brief, quote, invoice, ledger, rep — everything already works
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per-night and must keep working unchanged on a chosen night.
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4. Publish the offer/night data shapes in THREADS EARLY (the seam pattern) —
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B (constraints), C (forecast lines), D (cold play) all build against them.
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5. The alternative pool this sprint can be small and honest: the two unused
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yard/storm pairings the one-variable law allows, plus repeat visits at
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different pay. Variety scales in Sprint 18 with the callout types.
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## Gate 2 — CLIENT CONSTRAINTS (A data · B enforcement · both argue it on paper)
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ROADMAP: "client personalities as constraints — data on the night, enforced by
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the rigging session, argued on the job sheet." Ship TWO this sprint, end to end:
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1. **"Nothing attached to the house."** The rigging session refuses house
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anchors with the client's words in the ticker; the job sheet says it up
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front; the yard's honest lines shrink accordingly (B: SCORE IT must honour
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the constraint when scoring a constrained night — a card that recommends a
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forbidden line is the card lying).
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2. **"Cheapest option and I'll sue."** A hard rig budget below START_BUDGET on
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that night (the client caps your spend, not your wallet); the sheet names
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it; the session enforces it at commit.
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3. Constraints are data on the night entry (A's shape), enforcement is B's
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session, and BOTH papers state them — the invoice repeats the constraint it
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was paid under. A constrained night pays a premium (A rules the number);
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the board (gate 1) shows the constraint on the offer, so taking it is a
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choice.
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## Gate 3 — YARD 4: THE POOL YARD (E supplies · D authors · the gauntlet prices)
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1. **E: the corroded tier.** The pool yard's thesis (ROADMAP): fence
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compliance + corroded cheap hardware. Supply corrosion as a first-class
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fact your family of honesty rules covers: a corroded post variant (visual
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tell + reduced rating_hint, your call on the number with reasoning baked
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beside it, manifest entry, wreck if priceable). It must be READABLE at a
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glance — corrosion a player can't see is a trap with no tell, which this
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repo doesn't ship.
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2. **D: author the pool yard COLD in the editor** — E's pool kit (fourteen
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honest noes) plus the corroded steel plus whatever the palette offers.
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Score it iteratively (that's what S15 bought), separation pinned XOR
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refused, then play it. It enters the BOARD's alternative pool (gate 1),
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not the scripted spine — the first yard whose only route into the game is
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being chosen.
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3. Placement facts and wreck aprons per E's THREADS entries — the axis trap
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is paid for in advance now, keep it that way.
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## Gate 4 — JOHN PLAYS THE SEVEN (live URL, the standing gate)
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partly.party/hardyards after integration: seven nights, one wallet, the board
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offering choices, a constrained client or two, ★ on the letterhead. Three
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sentences in THREADS — and this sprint they steer Sprint 18's callout types
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(emergency mid-storm arrival vs the cowboy audit vs warranty-as-a-night: which
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sounds like YOUR game?).
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```
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gate 0: seven nights wired · heal re-arms · score header discloses cloth ·
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hail-light balance ruled in writing
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gate 1: two offers each morning, seeded honest, chosen job runs the whole
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ledger unchanged · shapes published early
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gate 2: two constraints enforced by the session, argued on both papers,
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priced with a premium, visible on the offer
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gate 3: corroded tier readable at a glance · pool yard authored cold, priced,
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pinned-or-refused, in the alternative pool
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gate 4: John's three sentences aim Sprint 18
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```
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@ -8198,3 +8198,10 @@ anchors are your GLB), but the tooling is now waiting, not TODO.
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home — is currently NOT IN THE WEEK. D's one-line alternative: a seven-night week. John: play
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the six at partly.party/hardyards, then rule — six without the wildnight, or seven with it.
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Everything else about arc 1 (teeth) is DONE.
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[I] 2026-07-21 — ⚖️ **JOHN RULED: SEVEN NIGHTS. The wildnight comes back.** Gate 6's eviction
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question, answered by the man himself: the week grows to seven rather than ship without its
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marquee storm. D's one-line alternative is now the plan — wildnight restored (D owns the order;
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the S16 law pins move WITH the ruling, which is them working), hud already reads NIGHTS.length
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so the papers tell the truth by construction. SPRINT17 gate 0 lands it; arc 2 (THE BOOK OF
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CLIENTS) begins in the same sprint. The play half of gate 6 stands as ever.
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