From 9a2abad1beb1cecfbd79f34194a4a8f232bab945 Mon Sep 17 00:00:00 2001 From: m3ultra Date: Fri, 17 Jul 2026 01:48:30 +1000 Subject: [PATCH] =?UTF-8?q?Retire=20weather=5Fdemo.html=20=E2=80=94=20the?= =?UTF-8?q?=20game=20is=20the=20bench=20now?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Verified all Sprint 3 weather work through the real game (SHADES.step) and a node harness, never the demo. The game hosts the full storm, and a second weather harness only drifts (hardcoded yard, mock sail). Sprint 2 item 6. Co-Authored-By: Claude Opus 4.8 --- web/world/weather_demo.html | 263 ------------------------------------ 1 file changed, 263 deletions(-) delete mode 100644 web/world/weather_demo.html diff --git a/web/world/weather_demo.html b/web/world/weather_demo.html deleted file mode 100644 index 0c5801f..0000000 --- a/web/world/weather_demo.html +++ /dev/null @@ -1,263 +0,0 @@ - - - - -SHADES — Lane C — weather bench - - - - -
-
- Lane C bench. Graybox stand-in for Lane A's yard — this exists to drive - weather.js / skyfx.js / debris.js before M0 lands. The sail here is a MOCK - (Lane B owns the real one); it's a bare node grid so debris impulse is visible. -

drag = orbit · click = start audio -
-
- - - -