Sprint 15 plan + prompts; README points at the renamed remote
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@ -832,3 +832,84 @@ byte-identical JSON out) even though its UI needn't be.
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> number, a wreck where priceable, negative-control asserts (your bike
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> number, a wreck where priceable, negative-control asserts (your bike
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> discipline — build the wrong one on purpose and watch it go red). Flag D
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> discipline — build the wrong one on purpose and watch it go red). Flag D
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> in THREADS the moment the palette is ready — their cold yard waits on it.
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> in THREADS the moment the palette is ready — their cold yard waits on it.
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---
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# SPRINT 15 prompts (the posts tell the truth, the editor stops being batch)
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Same rules: own clone, own branch, `git fetch origin && git reset --hard
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origin/lane/<x>` on a clean tree first. **The remote was RENAMED mid-Sprint-14
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— it is `monster/hardyards.git` now, not `monster/shades`. All six checkouts
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are already repointed; if a push ever 404s, check for a rename before assuming
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loss.** Read docs/MANUAL.md, THREADS' last [I], then SPRINT15.md. Ports: A
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8824, B 8825, C 8826, D 8827, E 8828. Baseline **406/0/0**.
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## Lane A — Sprint 15
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> You are Lane A on SHADES 3D (the game is HARD YARDS, public at
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> partly.party/hardyards), Sprint 15. Rebase onto main, read docs/MANUAL.md,
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> THREADS' last [I], then SPRINT15.md. **Gate 1 ruling is yours and comes
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> FIRST, before anyone measures**: the factory bakes `rating_hint = 0.9` on
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> sail_post's top_anchor, but JSON-declared posts never run adoptAnchor and
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> default to 1.00, so every honest post in the shipped game is 10% stronger
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> than designed. Rule 0.90 (design intent reaches the sim) or 1.00 (the
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> shipped, balanced-against value becomes canon and E corrects the bake) —
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> both defensible, and every played verdict in THREADS measured 1.00. Then
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> fix the MECHANISM either way: a baked hint must never again fail to reach a
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> JSON-declared anchor silently. Gate 3 is also yours: Enter commits number
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> fields, out-of-bounds placement must stop reading VALID, zoom beyond the
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> wheel, and the separation-field question with B. Do NOT start
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> reputation/site_03/heatwave — gate 4 is John's.
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## Lane B — Sprint 15
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> You are Lane B on SHADES 3D, Sprint 15. Rebase onto main, read
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> docs/MANUAL.md, THREADS' last [I], then SPRINT15.md. Gate 2 is yours: D's
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> verdict is that your 75–82 s fully-blocked SCORE IT "made the editor batch,
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> not iterative — I scored once and shipped that run rather than tuning."
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> Fix it in D's priority order: a progress tick that actually paints first
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> (D thinks that matters more than raw speed), then yielding so the page stays
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> responsive, then speed (cost scales like C(n,4) in candidate quads — a
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> coarse ranking pass before flying is likely worth more than micro-optimising
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> the sim). **Pin the current site_02 and site_03 scores before you start and
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> reproduce them exactly after** — a faster score that moved a number is a
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> regression. Also with C: one storm picker, not two independently-defaulted
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> ones. Gate 1.3: re-measure both yards once A rules the post hint, post the
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> deltas as a table, propose retunes with evidence.
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## Lane C — Sprint 15
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> You are Lane C on SHADES 3D, Sprint 15. Rebase onto main, read
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> docs/MANUAL.md, THREADS' last [I], then SPRINT15.md. Lighter sprint for you
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> by design — gate 1 is a post-rating ruling and gate 2 is B's performance
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> work. Yours: (1) with B, collapse the two independently-defaulted storm
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> pickers into one shared selection (D scored the wildnight while viewing the
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> southerly — two harnesses disagreeing inside a single page, which is the
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> exact class of bug this repo keeps paying for). (2) Second-harness B's
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> re-measure once A rules the post hint: if every post moves 10%, the storm
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> side should predict the same shift your envelope tool would. (3) Your call
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> on anything the wind panel revealed that you filed and didn't land — D
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> called it "the best surface on the page", so if there's polish you wanted,
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> this is the sprint with room for it.
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## Lane D — Sprint 15
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> You are Lane D on SHADES 3D, Sprint 15. Rebase onto main, read
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> docs/MANUAL.md, THREADS' last [I], then SPRINT15.md. Two judgements, both
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> yours alone. (1) Gate 1.4: once A rules the post hint and B re-measures,
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> re-play the affected nights and say whether the change is FELT — if 0.90
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> makes the honest line stop holding, that is a design change wearing a
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> bugfix's clothes and you are the one who says so. (2) Gate 2.3: re-author or
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> re-tune a yard with B's faster score loop and say whether it changed how you
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> work — your "batch, not iterative" line is what bought this sprint, so you
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> are the acceptance test for the fix. Your `site_03_swing_lawn` stays inert
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> until gate 4 picks the more-sites branch; don't wire it to a night.
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## Lane E — Sprint 15
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> You are Lane E on SHADES 3D, Sprint 15. Rebase onto main, read
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> docs/MANUAL.md, THREADS' last [I], then SPRINT15.md. Gate 1.2 is yours and
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> it's short: once A rules the sail_post hint (0.90 or 1.00), make the factory
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> agree, and PIN it — an assert that a JSON-declared anchor of a type the
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> factory rates carries that rating at runtime. This is the third member of
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> the family your Sprint 14 audit started (no silent anchors, no unpriced
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> collateral, and now no baked hint that never arrives), and it is the general
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> fix for the bug class that shipped both the free carport and the perfect
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> posts. With the sprint's spare room: your call on palette gaps D hit while
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> authoring cold — read their gate-3.2 entry and propose what the next yard
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> needs, with reasoning baked beside the numbers as always.
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@ -62,9 +62,9 @@ Host gitea.partly.party
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Then:
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Then:
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```
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```
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git clone git@gitea.partly.party:monster/shades.git ~/Documents/shades
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git clone git@gitea.partly.party:monster/hardyards.git ~/Documents/shades
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for L in A B C D E; do
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for L in A B C D E; do
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git clone git@gitea.partly.party:monster/shades.git ~/Documents/shades-lane$L
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git clone git@gitea.partly.party:monster/hardyards.git ~/Documents/shades-lane$L
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git -C ~/Documents/shades-lane$L checkout -B lane/$(echo $L | tr 'A-Z' 'a-z') origin/lane/$(echo $L | tr 'A-Z' 'a-z')
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git -C ~/Documents/shades-lane$L checkout -B lane/$(echo $L | tr 'A-Z' 'a-z') origin/lane/$(echo $L | tr 'A-Z' 'a-z')
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done
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done
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```
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```
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99
SPRINT15.md
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99
SPRINT15.md
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@ -0,0 +1,99 @@
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# SPRINT 15 — THE POSTS TELL THE TRUTH, AND THE EDITOR STOPS BEING BATCH
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*Sprint 14 built the yard editor and it immediately earned itself: nine bugs
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found before anyone authored a yard with it, three of them live on the public
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URL. D then authored a complete third yard cold — no JSON, no console — and
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it scored winnable-but-mean and played that way. 406/0/0, live at
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partly.party/hardyards, editor included.*
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*What it also found is a shipped balance bug we deliberately did not patch,
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because half the repo's measured numbers are standing on it. That's gate 1.*
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Read THREADS from the last [I] entry. Baseline **406/0/0**; keep it green,
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mutation-check anything you'd call coverage.
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## Gate 1 — THE POSTS TELL THE TRUTH (A rules · E supplies · B re-measures · D re-plays)
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The factory bakes `rating_hint = 0.9` on `sail_post`'s `top_anchor`. Every
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post in every shipped site is a plain JSON entry with **no `node`**, so
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`adoptAnchor` never runs and they all default to **1.00**. Every honest post
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in the game is 10% stronger than E designed it, and always has been.
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This is a gate and not a patch because A's `separation` block pins measured hp
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through the real chain, B's audit tables predict against it, and D's played
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verdicts sit on it. Move the number and all three move together, in order:
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1. **A rules FIRST, before anyone measures:** is the honest post 0.90 (E's
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design intent reaches the sim) or 1.00 (the shipped value becomes canon and
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E's baked hint is corrected to match)? Both are defensible — 1.00 is what
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every played verdict in THREADS actually measured, and "the value we shipped
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and balanced against is the real one" is a legitimate ruling. What is NOT
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defensible is leaving the factory and the sim disagreeing. **Whichever way
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it goes, the mechanism must be fixed so a baked hint can never again fail to
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reach a JSON-declared anchor silently** — that's the actual bug, and it will
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bite the next asset the same way (`tie_off`, `collateral`, anything).
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2. **E:** make the factory agree with the ruling and pin it — an assert that a
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JSON-declared anchor of a type the factory rates carries that rating at
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runtime. Your S14 audit rules (no silent anchors, no unpriced collateral)
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are the model; this is the third of that family.
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3. **B:** re-measure everything that moved. If the ruling is 0.90 every post
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line in both shipped yards gets weaker — expect the separation pin, the
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winnable-lines tables, and the night-4/5 affordability story to shift, and
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post the deltas as a table. Propose retunes with evidence; A rules.
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4. **D:** re-play the affected nights and say whether the change is FELT. If
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0.90 makes the honest line stop holding, that's a design change wearing a
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bugfix's clothes and you're the one who says so.
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## Gate 2 — THE EDITOR STOPS BEING BATCH (B owns; D judges)
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D's verdict: the 75–82 s fully-blocked score "made the editor batch, not
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iterative — I scored once and shipped that run rather than tuning." That is
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the difference between a tool you author WITH and a tool you check work AGAINST.
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1. **B:** make the score interruptible and legible. In priority order — a
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progress tick that actually paints (D says this may matter more than raw
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speed), then yielding so the page stays responsive, then speed itself
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(the cost scales like C(n,4) in candidate quads — a coarse pass that ranks
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before it flies is likely worth more than micro-optimising the sim).
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Whatever you do, the numbers must not change: pin the current site_02 and
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site_03 scores before you start and reproduce them after.
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2. **B + C:** one storm picker, not two independently-defaulted ones (D scored
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the wildnight while viewing the southerly — the exact class of
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two-harnesses-disagreeing this repo keeps paying for, now inside one page).
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3. **D:** re-author or re-tune a yard with the faster loop and say whether it
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changed how you work. That's the acceptance test, same as gate 3.2 was.
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## Gate 3 — THE EDITOR'S HONEST EDGES (A owns, mostly)
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D's friction list, by owner, all seen in anger:
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1. **A:** number fields commit on blur only — Enter does nothing, and a house
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sat on the garden bed while the panel read the new value. Commit on Enter.
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2. **A:** objects place outside the fence silently and the yard still reads
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VALID. Either validate the yard bounds or draw the boundary — a yard that
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lies about being valid is the one thing this editor must never do.
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3. **A:** zoom is wheel-only (no keyboard, no pinch).
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4. **A+B:** no `separation` field exists in the editor, while B's score card
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says a shipping site should pin one. Either add it to the SITE panel or
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rule that separation is an integration-time concern and say so on the card.
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5. **A:** honour `tie_off: false` at the palette layer if you offer anchors by
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name from GLB nodes (E's flag; the runtime half is already honoured).
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## Gate 4 — JOHN PLAYS, THEN CHOOSES (nine sprints)
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partly.party/hardyards — five nights, three sentences in THREADS. Then the
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branch, which the editor has now repriced:
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- **More sites** — D's `site_03_swing_lawn` is authored, scored and played,
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sitting inert waiting for a NIGHTS entry. This branch is now nearly free.
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- **Reputation / warranty** — DESIGN.md's consequence loop; the invoice exists
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to hang it off. Unchanged in cost.
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- **Heatwave days** — the slow-pressure half of the design, sun-arc coverage,
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a genuinely different puzzle. Unchanged in cost.
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Nobody builds any of the three this sprint.
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```
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gate 1: the post hint ruled, the mechanism fixed so a baked hint cannot
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silently fail to reach a JSON anchor, both yards re-measured, D re-plays
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gate 2: the score paints progress and stays responsive; numbers reproduce
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exactly; one storm picker; D says the loop changed
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gate 3: Enter commits, out-of-bounds stops reading VALID, the friction list empty
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gate 4: John's three sentences + the branch, in writing
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```
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