Add Sprint 8 plan and lane prompts: ship the week

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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m3ultra 2026-07-17 11:57:51 +10:00
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> You are Lane E on SHADES 3D, Sprint 7. Rebase onto main, read SPRINT7.md. > You are Lane E on SHADES 3D, Sprint 7. Rebase onto main, read SPRINT7.md.
> Light sprint: card text pass with A once the week exists, a dawn tint for > Light sprint: card text pass with A once the week exists, a dawn tint for
> the morning-after aftermath if cheap. You've earned the short one. > the morning-after aftermath if cheap. You've earned the short one.
---
---
# SPRINT 8 prompts (ship the week)
Same rules: own clone, own branch, rebase onto latest main FIRST. Read THREADS'
last [I] entry then SPRINT8.md. Gate 0' is B+D's this time — A builds the week
uninterrupted.
## Lane A — Sprint 8
> You are Lane A on SHADES 3D, Sprint 8. Rebase onto main, read SPRINT8.md.
> THE WEEK, uninterrupted, from day one — it has slipped twice and it ships
> this sprint: five nights (01→03→03b→02→02b), persistent money (pay = base by
> severity + garden bonus + hardware refund collateral), broke = game over,
> survive = win card. E's cards, words, and dawn-tint CSS are all on disk.
> "Play again" becomes "next night". Close the carried grass-atlas and
> screenshot-POST decisions — do or "won't do" in THREADS. You answer gate-0'
> questions but you do not work it. If gate 0' outcome B lands (the pyrrhic
> win), you rule on the win wording as part of the week's scoring.
## Lane B — Sprint 8
> You are Lane B on SHADES 3D, Sprint 8. Rebase onto main, read THREADS' last
> [I] and SPRINT8.md. Gate 0' with D: three candidate variables, in order —
> settle under LIVE calm wind with sway running (not t=0 held), frozen vs live
> sway re-measured settled, repair timing at a real walk. Stop at the first
> that flips the corner count; land D's settled-at-entry guard; post numbers
> either way. If the live game honestly loses 2, say so and hand the win rule
> to A as the pyrrhic-win design question. Then: fabric economics post +
> prep-UI slot with A (C's hailBlockFor is landed on their branch).
## Lane C — Sprint 8
> You are Lane C on SHADES 3D, Sprint 8. Rebase onto main, read SPRINT8.md.
> Forecast uncertainty bands (carried twice — the week gives you five
> forecasts to make them matter on); move your skyfx camera guard below the
> shadow rebuild so headless callers can never fly a cloth-less yard again.
## Lane D — Sprint 8
> You are Lane D on SHADES 3D, Sprint 8. Rebase onto main, read THREADS' last
> [I] and SPRINT8.md. Gate 0' with B — your settle finding is one fidelity
> step from closing the repo's longest thread; drive the suite the way a
> player drives the game (live calm settle, real repair walk timing) and land
> your settled-at-entry guard. Then the full-week feel pass — the last read
> before John plays.
## Lane E — Sprint 8
> You are Lane E on SHADES 3D, Sprint 8. Rebase onto main, read SPRINT8.md.
> Light: support A's five aftermath cards as the week wires them. That's it —
> your tripwires, cards, words and dawn tint from Sprint 7 are all being
> consumed this sprint.

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SPRINT8.md Normal file
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# SPRINT 8 — SHIP THE WEEK (instructions for Opus 4.8 lanes)
*Sprint 7's gate 0 was this repo's best hour as an engineering team: B refuted
with an elimination sweep, C brought a third witness and instrumented the
breaks, D found the settle (the cause nobody's candidate list had), A
post-mortemed their own undeclared tension and made testkit's skips real. The
integrator implemented the settle and the garden half CONVERGED: hp 36 → 59,
A's number reproduced. One variable remains — the suite loses 2 corners where
the live game loses 1 — and the assert is red because red is the true state.*
*And: THE WEEK HAS SLIPPED TWICE. This sprint it ships. Gate 0' goes to B+D so
that A builds the week uninterrupted from day one.*
Read THREADS from the last [I] entry.
## Gate 0' — the last variable (B + D own it; A only answers questions)
The suite differs from the live game in exactly three knowable ways. Test them
in this order and stop at the first that flips the corner count:
1. **Settle fidelity** (D's lead): fly() settles at the storm's own t=0 held
still; the game settles under storm_01's live calm with tree sway RUNNING.
Settle under live calm wind + live sway, then swap to the storm.
2. **Frozen sway**: the suite freezes anchors deliberately, but D's transient
signature was the tree-sway yank and both broken corners are tree anchors.
B measured live-sway-worse once (pre-settle) — re-measure it settled.
3. **Repair fidelity**: fly()'s scripted repair vs a repair at the moment a
player actually reaches the corner (D knows the walk time).
Land D's settled-at-entry guard while you're in there. Outcome A: the line
wins → assert green, gate closed forever. Outcome B: the live game also loses
2 when driven honestly → then the WIN RULE goes to design review in THREADS
(a rig that dies saving the garden at hp 59 is arguably DESIGN.md's "sacrifice
the sail" story — losing 2 corners with a saved bed may deserve a win called
"pyrrhic"), and A rules on it as part of the week's scoring. Either outcome,
post the numbers like B post-mortemed decision 11.
## Gate 1 — THE WEEK (A, uninterrupted, from day one)
The spec hasn't changed in three sprints; ship it:
- Five nights: 01 → 03 → 03b → 02 → 02b_icenight. C's variants exist.
- Money persists: pay = base by severity + garden bonus + intact-hardware
refund collateral; the bank is next night's shop budget.
- Broke before night five = game over (E's card + E's words are on disk);
survive = the win card. The dawn-tint CSS is also on disk — paste it.
- "Play again" → "next night". Night counter on the forecast card.
- E's card text is drafted (THREADS 2026-07-18) — take, edit or bin.
Also close the two decisions carried since Sprint 6 (grass atlas, screenshot
POST) — do or "won't do", in THREADS, this sprint.
## Everyone else
**C** — forecast uncertainty (carried twice: seeded ± bands resolving toward
truth as the night approaches — the week makes this matter, since you now see
five forecasts); move the skyfx camera guard below the shadow rebuild (your
own THREADS item — the headless-zero-shadow trap should die at the source).
**D** — after gate 0': the full-week feel pass, the last read before John
plays. Douse guard check if pond masses moved.
**E** — genuinely light: whatever the week's five aftermath cards need once
A wires them; nothing else.
**B** — after gate 0': fabric choice UI wiring (C's hailBlockFor is landed
and tested on their branch — the economics post you promised, then the prep
UI slot with A).
## Gates
```
gate 0': the corner-count variable named and closed — assert green OR the
pyrrhic-win rule lands, numbers posted either way
gate 1: the week runs end to end — five nights, money carries, game over
and win cards live — played, screenshotted, in docs/
gate 2: John plays the week; three sentences in THREADS
```
After this sprint the game is whole at every scale it has. Sprint 9 opens
DESIGN.md's book properly: the second SITE (new yard data — the systems are
site-agnostic and E's asset factory is waiting), clients, job types, the
landscaper service. That's the game becoming the game.