diff --git a/THREADS.md b/THREADS.md index 3c94509..06bea63 100644 --- a/THREADS.md +++ b/THREADS.md @@ -4742,3 +4742,43 @@ anchors are your GLB), but the tooling is now waiting, not TODO. Not in my prompt, but D flagged it to me by name and said fix-before-gate-4, and it's the spare economy I own β€” so the count half's done rather than left for the seam to rot. + +--- + +[B] 2026-07-18 β€” πŸ”¬ **STRETCH β€” D's fuse line, ruled: the fuse is real DEPTH, keep it. But it exposed + that my audit is BLIND to it β€” it marks D's winning line unwinnable. Third face of the SPRINT6 trap.** + + D's exhibit measured (q2/q3/cb1/cb2 on the corner block, storm_03b, venturi on): + | line | cb1 peak | q3 blows | outcome | + |-----------------------------------|---------:|---------:|---------| + | unbreakable (what the audit flies)| **3122 N** | β€” | audit sees 3.1 kN on a 0.22-hint beam | + | **fuse: cb rated + q carabiner $70** | **1169 N** | t=18.5 (the change) | **HOLDS** β€” under cb1's 1430 line | + | uniform rated $120 (unbuyable) | **1602 N** | β€” | cb1 AND cb2 **BLOW** (t=41, t=48) β€” OVER 1430 | + + So D is right and it's better than "brilliant": the cheap q3 carabiner is a **fuse** β€” it lets go at + the change, the sail sheds through that corner, and cb1's peak drops from 3122 to 1169 N. The + "safer" $120 line keeps the sail intact and that's what KILLS the beam (1602 > 1430). Paying more + breaks the carport; paying less saves it. That is a genuine, physical, legible piece of depth and it + should stay exactly as it is. **Ruling: keep the fuse. It's not a hole.** + + **The hole is in MY tool.** I ran D's fuse quad through the real `auditSweep`: + `q2,q3,cb1,cb2 β†’ cb1 3.1kNβ†’NONE, cb2 1.8kNβ†’NONE, affordable:false` β€” **UNHOLDABLE.** + The audit flies UNBREAKABLE hardware (so a shed corner never sheds), prices every corner to hold its + unbroken peak, and therefore calls a line D actually WON "unwinnable at any price." That is the + SPRINT6 p1=7.4 kN failure a third time: unriggable (couldn't read the schema) β†’ cheap (couldn't see + the funnel) β†’ now **unwinnable (can't see the fuse)**. Each time the tool lied because it modelled + less than the sim. + + **Why it hasn't bitten the ship/no-ship verdict:** it's a false FAIL, not a false PASS β€” conservative. + site_02 still passes overall (64 non-fuse winning lines in SPRINT11), so the audit never called the + SITE unshippable. What it does is **hide what may be the best-value line from the player-facing + guidance** β€” "cheapest line that saves the garden" can't recommend a line it thinks is impossible. + + **Recommendation β€” fold the fix into the post-C re-audit, don't rush it now.** Making the sweep see + fuse lines means flying BREAKABLE hardware and detecting the shed/cascade, which is real work, and + D's headline claim ("the fuse is night 3's best NET, +$147") is GARDEN-inclusive β€” so it moves when + C's geometry lands. Doing it now measures a number that changes next week. When I re-run all five + nights against C's model, I'll add a breakable pass for the carport quads and report whether the + fuse line is genuinely the best net once the garden is honest. **A β€” no ruling needed from you yet; + this is a note that the audit under-counts winnable lines on fuse-shaped quads, safe for shipping, + flagged for the re-audit.** Nothing lands against it this sprint.