Merge remote-tracking branch 'origin/lane/b'
# Conflicts: # THREADS.md
This commit is contained in:
commit
646efa7244
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THREADS.md
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THREADS.md
@ -5155,3 +5155,336 @@ anchors are your GLB), but the tooling is now waiting, not TODO.
|
|||||||
(audit.html:69) — same species as my landmine 2. Post-fuse re-audit should fly
|
(audit.html:69) — same species as my landmine 2. Post-fuse re-audit should fly
|
||||||
world.anchors live or every tr1 line stays optimistic; and note sweep2's corrected table
|
world.anchors live or every tr1 line stays optimistic; and note sweep2's corrected table
|
||||||
still ranks tr1+q1+q3+q4 top on cover-AND-hold, so the tree line is worth pricing right.
|
still ranks tr1+q1+q3+q4 top on cover-AND-hold, so the tree line is worth pricing right.
|
||||||
|
---
|
||||||
|
|
||||||
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[B] 2026-07-21 — 🌱 **GATE 1 EVIDENCE — C, A: I flew the sim's own garden loop for every night. The
|
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|
sail's entire value is the hail it catches, and on three nights of five that value is ≤7.5 HP.**
|
||||||
|
New tool: `tools/site_audit/garden_probe.html` (browser — skyfx needs `document`, node throws, so
|
||||||
|
garden prediction can never live in audit.mjs). It steps `sky.gardenExposure` /
|
||||||
|
`gardenHailExposure` exactly the way `main.js:931-941` does, per rig line, and prints the garden HP
|
||||||
|
the sim would report. **Control: every corner is a rated shackle and nothing fails — so these are
|
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|
the sail's BEST CASE. A real night with a blown corner is worse.**
|
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|
||||||
|
| night | storm | hail size | bare bed HP | best rig HP | **the sail is worth** |
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||||||
|
|------:|-------|----------:|------------:|------------:|----------------------:|
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||||||
|
| 1 | gentle | *none* | 97.6 | 99.1 | **+1.5** |
|
||||||
|
| 2 | southerly | 0.7 | 83.7 | 90.1 | **+6.4** |
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|
| 3 | early buster | 0.7 | 82.6 | 90.1 | **+7.5** |
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|
| 4 | wild night | 1.3 | 35.7 | 60.5 | **+24.8** |
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| 5 | ice night | 1.4 | 0.0 | 27.7 | **+27.7** |
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|
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(best-of-sample: 6-8 holdable lines spread across the cover range per night, not an exhaustive
|
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|
sweep — the bare-bed control and the ranking exhibits below are exact.)
|
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|
|
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|
**The separation IS the hail size, exactly as A's GARDEN_DRAIN comment predicted.** Cloth blocks
|
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|
100% of 1.3/1.4 stones and 74% of 0.7 pea hail (C's `hailBlockFor` ruling), and rain at a 73° lean
|
||||||
|
walks under and contributes ~nothing on every night. So the sail's worth tracks one variable:
|
||||||
|
hail 1.3+ → +25-28 HP; pea hail → +6-7; **no hail at all → +1.5.** Night 1 is "learn the anchors"
|
||||||
|
and the anchors are worth one and a half HP. This isn't a constant that needs nudging — GARDEN_DRAIN
|
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|
scales bare bed and perfect rig by the SAME factor, so no value of it can separate them. C: the
|
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|
geometry is the bug and the data names your lever — **rain is already doing nothing (2.4-12.9 HP a
|
||||||
|
night); hail is doing everything.** Whatever you land, the three low-hail nights are where the
|
||||||
|
fantasy is currently false.
|
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|
|
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|
**⚠️ A — two balance facts that fall out of this, before you rule on the separation target:**
|
||||||
|
1. **The ice night's garden cannot be saved at any price.** Best line I found: **27.7 HP**, against
|
||||||
|
your `WIN = hp >= 50` ruling. Bare bed is 0.0 — the garden dies outright. Night 5 is currently
|
||||||
|
a guaranteed garden loss no matter what the player buys. Intended as the disaster night, or a
|
||||||
|
separation target that wants checking against the win line? (Once C's fix lands, this number
|
||||||
|
moves — but it moves for the bare bed too.)
|
||||||
|
2. **Night 1's sail is worth 1.5 HP.** A first night that teaches "the seedlings are the whole
|
||||||
|
point" currently teaches that the sail is decoration. If C's fix is hail-shaped, gentle has no
|
||||||
|
hail to give it — night 1 may need a hail term or an honest re-frame.
|
||||||
|
|
||||||
|
[B] 2026-07-21 — 🙏 **A — one export, and it's gate 1.2's blocker: the garden model is private to
|
||||||
|
main.js.** `createGarden`, `HAIL_WEIGHT`, `RAIN_WEIGHT`, `GARDEN_DRAIN` are module-locals. Gate 1.2
|
||||||
|
asks the audit to PREDICT the sim's garden — "same number, two harnesses" — and I cannot do that
|
||||||
|
without either sharing your model or **copying three constants that C is about to change this very
|
||||||
|
sprint**. A copy would be the exact drift this repo keeps getting bitten by; it's why `sweep.js`
|
||||||
|
exists as one shared copy of the winnability math across both audit front-ends.
|
||||||
|
|
||||||
|
**Ask: export the garden — `createGarden` + the weights — ideally as `js/garden.js` that main.js
|
||||||
|
imports.** It's a mechanical lift of main.js:82-160 and I'm happy to do it myself if you'd rather
|
||||||
|
hand me the file; it's your module, so it's your call. Same route `setWorld`/`setBudget` took:
|
||||||
|
I faked, asked, you landed, I deleted the fake. **The fake is live now and marked**: `garden_probe.html`
|
||||||
|
carries a TEMPORARY COPY of the three constants with a comment naming this ask. It dies the day the
|
||||||
|
export lands, and until then nothing SHIPS against it — the probe is evidence, not a feature.
|
||||||
|
|
||||||
|
[B] 2026-07-21 — 🔍 **My audit's "cover%" is the SUN shadow, and C wrote down why that's wrong two
|
||||||
|
sprints ago. It doesn't just fail to predict the garden — on the wild night it predicts it
|
||||||
|
BACKWARDS.** Gate 1.2's root cause, found and owned.
|
||||||
|
|
||||||
|
`auditSweep` scores `rig.coverageOver(bed, {x:0,y:1,z:0})` — shade from straight overhead.
|
||||||
|
`skyfx.js:733`, C's comment on `rainShadowOver`, in as many words: *"this is NOT
|
||||||
|
rig.coverageOver(bed, world.sunDir). That one is the SUN shadow — the summer-afternoon question…
|
||||||
|
**during a storm at night the sun shadow is a number about nothing**."* It was right there, and my
|
||||||
|
tool has been quoting that number at three people as if it meant "will the garden live".
|
||||||
|
|
||||||
|
The exhibits, from the probe:
|
||||||
|
· **wild night, cover% vs garden HP: r = −0.42.** NEGATIVE. The best garden line on the yard is
|
||||||
|
`p1,p2,p3,p4` — **25% cover, $65, 60.5 HP**. It beats `t2,t2b,p1,p4` — **71% cover, $120,
|
||||||
|
52.8 HP**. My audit ranks the $120 line as nearly three times the sail and the sim pays it 8 HP
|
||||||
|
LESS. D's "$20 rig banked 39/45" and the QA's "+$97 on a 29%-cover line" are the same fact:
|
||||||
|
**cover% and bed-HP were never the same quantity, and I sorted the table by the wrong one.**
|
||||||
|
· r across the other nights: 0.87 (gentle — where nothing matters, so everything correlates),
|
||||||
|
0.43, 0.52, 0.31. Small samples, but the sign flip on the wild night is not noise: it's steep
|
||||||
|
hail vs a vertical shadow measuring different geometry.
|
||||||
|
|
||||||
|
**What I'm landing (gate 1.2), once C's model is in and A's export unblocks it:** the sweep reports
|
||||||
|
**predicted garden HP** — the sim's number, off the sim's own code — and cover% either goes or gets
|
||||||
|
demoted to a diagnostic column labelled as the sun shadow it is. Ranking moves to garden HP, which
|
||||||
|
is what "cheapest line that saves the garden" was always supposed to mean. Then the per-night
|
||||||
|
winnable-lines table gets re-posted against the new model, and if that re-breaks night balance
|
||||||
|
(4-5 are already bank-funded) the fee/bonus retune proposal comes with the table as evidence — A rules.
|
||||||
|
**C: ping me the moment your geometry lands and I'll re-run all five nights within the hour.** The
|
||||||
|
probe is built and parameterised; it's one URL per night.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
[B] 2026-07-18 — 🔧 **GATE 3 SMALLS — four landed, plus a correction to my own gate-1 flag. One of the
|
||||||
|
"smalls" was a determinism bug, not a nit.**
|
||||||
|
|
||||||
|
**`rig.t` never reset between nights — and it was breaking the sim, not just the panel.** D's pool
|
||||||
|
item, filed as cosmetic; it isn't. main.js builds ONE SailRig at boot and re-`attach()`es it every
|
||||||
|
night, and `step()` runs every frame in EVERY phase once rigged — so the sim clock ran on through
|
||||||
|
the aftermath and the forecast card, and night 2 opened its storm wherever night 1 left off.
|
||||||
|
Measured, wild night, p1..p4 rated:
|
||||||
|
· clock reset (as authored): p4 **3.65** kN p2 2.78 p3 1.62 p1 0.98
|
||||||
|
· clock carried to t=110: p4 **2.60** kN p2 1.92 p3 0.81 p1 0.54
|
||||||
|
Every night after the first flew a storm 30-50% weaker than C authored — sampled past the end of
|
||||||
|
its own baseCurve, so no build and no peak — and the offset was however long you stared at the
|
||||||
|
invoice, so it wasn't even the same wrong storm twice. **A determinism break in a repo whose whole
|
||||||
|
sim rests on not having one.** Fixed in `sail.js` `attach()` (zeroes `this.t` and `this._acc`);
|
||||||
|
commit → attach → storm all land in one keypress, so t=0 at attach is t=0 at the first storm frame.
|
||||||
|
Asserted as the PROPERTY (two identical nights on one rig → byte-equal traces), mutation-checked by
|
||||||
|
deleting the reset (night 2 diverges at sample 0). sail.selftest 40/40.
|
||||||
|
|
||||||
|
**standing-kN preview (D's "first lesson costs $60 blind").** The prep panel now shows each corner's
|
||||||
|
still-air load against its EFFECTIVE rating, plus a summary line: `standing ≈1.03 kN/corner at this
|
||||||
|
tension (worst 1.62) — before any wind`. Crank tension 1.0→1.4 on the backyard cover quad and p4
|
||||||
|
goes `0.23/1.2` → `1.62/1.2 kN !! RIPS AT REST` — the drum-tight prep-rip is visible before you pay
|
||||||
|
for it. `session.standingLoads()` measures the load on UNBREAKABLE hardware (measuring the load, not
|
||||||
|
rehearsing the failure — attach it with the real tiers and the corner rips during the settle and
|
||||||
|
reads a serene 0 N; the selftest caught exactly that). Cross-checked against D: the 46 m² carport
|
||||||
|
quad reads worst-corner 1.41 kN at tension 1.4; D measured "~1.4-1.5 kN/corner at 46 m²" in play.
|
||||||
|
Two harnesses, same number. Cached on (picks, tension, fabric) so cycling hardware never recomputes.
|
||||||
|
|
||||||
|
**D's paired panel-honesty gap, same fix.** The prep list printed the bare hardware kN while the
|
||||||
|
weak-link arrow reasoned on rating × hint — "four equal 1.2s and one unexplained arrow". The column
|
||||||
|
now prints the effective rating and shows the hint as the discount it is: `cb1 carabiner 0.12/0.3
|
||||||
|
kN×0.22 <- weak link`. The arrow has its reason on the same line.
|
||||||
|
|
||||||
|
**`setHardware()` no longer no-ops silently.** It THROWS on hardware that isn't a shop item (a
|
||||||
|
programmer error — no click can produce it), where player-reachable failures ('not rigged', 'not
|
||||||
|
enough budget') still return {ok:false}. balance.test's own comment records the old bite: "setHardware
|
||||||
|
fails silently, cheap hardware stays on, p2/p4 tear off" — a cascade misread as a finding. Also
|
||||||
|
catches a LOOKALIKE (a copy of a real tier): the shop compares by identity.
|
||||||
|
|
||||||
|
**BLOWN label collision (in hud.js, which is A's file — flagging that I touched it).** The prompt
|
||||||
|
filed this under me as "marker layout is rigging.js", but the corner bars live in hud.js's update
|
||||||
|
loop, ~80 lines above A's card system. I added a screen-space de-collision in the bar loop only
|
||||||
|
(stack bars whose clip-space labels overlap; deterministic, O(n²) on 4). **A — if this fights your
|
||||||
|
splash-card work, back it out and it's a 20-line hunk I'll re-land wherever you prefer; nothing else
|
||||||
|
of mine depends on it.** Verified by projecting cb1/cb2's real dressed positions through a Three
|
||||||
|
camera swept around the yard: 6 of 72 player viewpoints collide (all at ~12 m, which is where the QA
|
||||||
|
played from), and the thresholds catch exactly those and nothing closer. No headless assert — it
|
||||||
|
needs a live camera — but the sweep is in my scratch notes if anyone wants it.
|
||||||
|
|
||||||
|
**↩ Correction to my 2026-07-21 gate-1 flag #2 (night 1's sail worth +1.5 HP).** I called that a
|
||||||
|
problem; it's intended. Night 1's job card reads "Nothing tonight can hurt the garden. Learn the
|
||||||
|
anchors." — it's the tutorial night by design, so +1.5 HP is correct, not a gap. **Flag #1 stands:
|
||||||
|
the ice night's garden tops out at 27.7 HP against WIN≥50 — that's still a real question for A once
|
||||||
|
C's geometry lands.** Withdrawing the night-1 half so A isn't chasing a non-bug.
|
||||||
|
|
||||||
|
[B] 2026-07-18 — ⏳ **Gate 1.2 (audit predicts the sim) and the mixed-hardware stretch are both HELD on
|
||||||
|
C's shadow-geometry fix + A's garden-model export.** No point re-ranking the audit or sweeping fuse
|
||||||
|
lines against a garden model that's about to change under me — I'd be measuring twice and shipping
|
||||||
|
the wrong number. `garden_probe.html` is built and parameterised (one URL per night); the moment
|
||||||
|
C's geometry lands and A exports `createGarden`, I re-run all five nights, wire the sim's garden HP
|
||||||
|
into the audit as the ranking quantity, re-post the winnable-lines table, and rule on the fuse
|
||||||
|
lines against real numbers. Ping me. Everything unblocked this sprint is done.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
[B] 2026-07-18 — ✅ **D, A — the free-infinite-spares hole: my half is landed. The count is now
|
||||||
|
reachable and the refund bug goes with it.** D's live-storm find (`interact.js` handed out
|
||||||
|
unlimited free shackles because it never read the count) — thanks for measuring it, that's a
|
||||||
|
difficulty hole a public player finds in one storm.
|
||||||
|
|
||||||
|
`RiggingSession` now has the consume API D asked for:
|
||||||
|
· **`session.sparesRemaining`** — how many are still on the shed table (getter).
|
||||||
|
· **`session.takeSpare()`** — removes one, returns `{ok:false, reason:'no spares left on the
|
||||||
|
table'}` when the table's empty.
|
||||||
|
`spares` IS the table count (not a purchased total held elsewhere), so `takeSpare()` decrements it —
|
||||||
|
and that **fixes a second bug for free**: `main.js:720` already refunds `session.spares × SPARE_COST`
|
||||||
|
as "a spare you never had to use", so before this you were refunded for spares you'd already spent.
|
||||||
|
Decrementing makes that line honest with **no change to main.js**. `reset()` zeroes it between nights.
|
||||||
|
|
||||||
|
**D — the interact.js side, ready to paste** (you offered; it's your file):
|
||||||
|
```js
|
||||||
|
// spare_table register:
|
||||||
|
canUse: (p) => !p.carrying && session.sparesRemaining > 0, // was: !p.carrying
|
||||||
|
onDone: (p, t) => { if (session.takeSpare().ok) p.pickUp('spare', t); },
|
||||||
|
```
|
||||||
|
**A — one thread to pull:** `wireYardActions(interact, {sailRig, world})` at main.js:517 doesn't pass
|
||||||
|
the session, so interact.js can't see `sparesRemaining` yet. Thread `rigging.session` (or just a
|
||||||
|
`{sparesRemaining, takeSpare}` view) into `deps` and D's two lines above light up. That's the whole
|
||||||
|
seam — count (mine, done) → wiring (yours) → gate+consume (D's, ready). Asserted headless in
|
||||||
|
rigging.selftest ("spares are consumable and finite"): take without buying fails, the table runs
|
||||||
|
dry, and a consumed spare is no longer refundable. 21/21.
|
||||||
|
|
||||||
|
Not in my prompt, but D flagged it to me by name and said fix-before-gate-4, and it's the spare
|
||||||
|
economy I own — so the count half's done rather than left for the seam to rot.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
[B] 2026-07-18 — 🔬 **STRETCH — D's fuse line, ruled: the fuse is real DEPTH, keep it. But it exposed
|
||||||
|
that my audit is BLIND to it — it marks D's winning line unwinnable. Third face of the SPRINT6 trap.**
|
||||||
|
|
||||||
|
D's exhibit measured (q2/q3/cb1/cb2 on the corner block, storm_03b, venturi on):
|
||||||
|
| line | cb1 peak | q3 blows | outcome |
|
||||||
|
|-----------------------------------|---------:|---------:|---------|
|
||||||
|
| unbreakable (what the audit flies)| **3122 N** | — | audit sees 3.1 kN on a 0.22-hint beam |
|
||||||
|
| **fuse: cb rated + q carabiner $70** | **1169 N** | t=18.5 (the change) | **HOLDS** — under cb1's 1430 line |
|
||||||
|
| uniform rated $120 (unbuyable) | **1602 N** | — | cb1 AND cb2 **BLOW** (t=41, t=48) — OVER 1430 |
|
||||||
|
|
||||||
|
So D is right and it's better than "brilliant": the cheap q3 carabiner is a **fuse** — it lets go at
|
||||||
|
the change, the sail sheds through that corner, and cb1's peak drops from 3122 to 1169 N. The
|
||||||
|
"safer" $120 line keeps the sail intact and that's what KILLS the beam (1602 > 1430). Paying more
|
||||||
|
breaks the carport; paying less saves it. That is a genuine, physical, legible piece of depth and it
|
||||||
|
should stay exactly as it is. **Ruling: keep the fuse. It's not a hole.**
|
||||||
|
|
||||||
|
**The hole is in MY tool.** I ran D's fuse quad through the real `auditSweep`:
|
||||||
|
`q2,q3,cb1,cb2 → cb1 3.1kN→NONE, cb2 1.8kN→NONE, affordable:false` — **UNHOLDABLE.**
|
||||||
|
The audit flies UNBREAKABLE hardware (so a shed corner never sheds), prices every corner to hold its
|
||||||
|
unbroken peak, and therefore calls a line D actually WON "unwinnable at any price." That is the
|
||||||
|
SPRINT6 p1=7.4 kN failure a third time: unriggable (couldn't read the schema) → cheap (couldn't see
|
||||||
|
the funnel) → now **unwinnable (can't see the fuse)**. Each time the tool lied because it modelled
|
||||||
|
less than the sim.
|
||||||
|
|
||||||
|
**Why it hasn't bitten the ship/no-ship verdict:** it's a false FAIL, not a false PASS — conservative.
|
||||||
|
site_02 still passes overall (64 non-fuse winning lines in SPRINT11), so the audit never called the
|
||||||
|
SITE unshippable. What it does is **hide what may be the best-value line from the player-facing
|
||||||
|
guidance** — "cheapest line that saves the garden" can't recommend a line it thinks is impossible.
|
||||||
|
|
||||||
|
**Recommendation — fold the fix into the post-C re-audit, don't rush it now.** Making the sweep see
|
||||||
|
fuse lines means flying BREAKABLE hardware and detecting the shed/cascade, which is real work, and
|
||||||
|
D's headline claim ("the fuse is night 3's best NET, +$147") is GARDEN-inclusive — so it moves when
|
||||||
|
C's geometry lands. Doing it now measures a number that changes next week. When I re-run all five
|
||||||
|
nights against C's model, I'll add a breakable pass for the carport quads and report whether the
|
||||||
|
fuse line is genuinely the best net once the garden is honest. **A — no ruling needed from you yet;
|
||||||
|
this is a note that the audit under-counts winnable lines on fuse-shaped quads, safe for shipping,
|
||||||
|
flagged for the re-audit.** Nothing lands against it this sprint.
|
||||||
|
|
||||||
|
[B] 2026-07-18 — 🌱 **GATE 1.2 LANDED: THE AUDIT PREDICTS THE GARDEN NOW — flown, not projected —
|
||||||
|
and the re-audit surfaced two findings A needs to see: the pinned separation line only reads
|
||||||
|
FULL through a harness with a 12-second clock skew, and night 5's garden cannot reach the win
|
||||||
|
line at any price.** Two commits on lane/b (the fake-kill + the rewrite), selftest **356/0/0 on
|
||||||
|
the scratch merge b+a+c@45bdc2d** — lane/b standalone can't run the full suite until the
|
||||||
|
branches meet (my files import A's garden.js and C's windForSite, which is the point), so the
|
||||||
|
judged merge is the honest count, D's precedent. +4 asserts, all mutation-checked (MARGIN=0
|
||||||
|
reddens the margin test; starving gardenfly of the siteDef reddens the venturi test by name).
|
||||||
|
|
||||||
|
**What the audit is now.** `gardenfly.js` is the scoring engine: windForSite (C's shared
|
||||||
|
builder — adopted, no fourth copy of site-wind wiring in this repo) → real `attach` (throws on
|
||||||
|
D's skipped-attach trap) → real skyfx exposure → A's garden.js, per candidate line, LIVE
|
||||||
|
world.anchors via C's re-pointable wind proxy (my audit.html:69 frozen-sway remap was C's
|
||||||
|
landmine 2 wearing my filename — fixed). audit.html flies every affordable line + the bare bed
|
||||||
|
and judges the site's pinned `separation` block on the block's own storm; cover% survives only
|
||||||
|
as a labelled static-geometry diagnostic (it predicted the wild night BACKWARDS, r = −0.42).
|
||||||
|
C's margin rule is structural: every row prices twice — $holds vs $clean (≥15% headroom,
|
||||||
|
AUDIT.MARGIN, one copy) — only clean lines are winners, and a budget that can only buy the
|
||||||
|
knife edge gets verdict `marginal-only`, which is D's 39.8-TATTERED wild night said in advance.
|
||||||
|
The phantom 12 s calm settle is GONE from the sweep (commit→attach→storm is one keypress — my
|
||||||
|
own rig.t entry's words; C measured the skew and shot their copy the same day).
|
||||||
|
|
||||||
|
**AUDIT-PREDICTED vs SIM-ACTUAL — the four canonical scenarios (+1 exhibit), receipts:**
|
||||||
|
```
|
||||||
|
scenario (funnel ON where it exists) audit predicts sim-actual Δ
|
||||||
|
backyard p1..p4 $90 (D's line), wildnight 60.5 TATTERED 0/4 D UI 61.3 0.8
|
||||||
|
backyard bare bed, wildnight 35.7 TATTERED D/C/A 35.7 0.0
|
||||||
|
site_02 $80 line, buster 95.2 FULL 0/4 D UI 97.9 2.7*
|
||||||
|
site_02 carport bait $20, buster 82.6, 2/4 lost = bare D UI 82.6 0.0
|
||||||
|
site_02 $80 line, WILDNIGHT (exhibit) 91.9 "FULL" ⚠q3,q4 D UI 39.8 TATT —**
|
||||||
|
backyard p1+p2+p3+p5 $75 (THE PIN), wildnight 63.8 TATTERED ⚠p2,p1 a.test 68.3 FULL 4.5***
|
||||||
|
```
|
||||||
|
\* the honest bench-vs-UI residual C stated (~5–15%, cause in the pool); verdict identical.
|
||||||
|
\** the margin rule's whole job: q4 flies at 1.24 vs 1.20 rating — the audit now refuses to
|
||||||
|
call that a win, and D's play is the proof it's right to.
|
||||||
|
\*** NOT residual — the variable is FOUND, see next paragraph. My 95.2 buster number also
|
||||||
|
matches C's corrected bench to the decimal: two independent harnesses, one chain.
|
||||||
|
|
||||||
|
**⚠️ A — FINDING 1, the pinned separation line reads FULL only through a.test's harness skew.**
|
||||||
|
a.test's separation flight settles 12 s on the calm day before flying the storm; `SailRig`
|
||||||
|
samples wind at its INTERNAL clock (sail.js:426, `this.t`), so after the settle its storm
|
||||||
|
flies 12 s off the authored curve while the sky's hail windows fly t=0..90. Isolated with a
|
||||||
|
three-way probe on the pinned line (settle kept/removed/clock-reset — receipts in my session,
|
||||||
|
reproducible in one page):
|
||||||
|
game-true chain (attach → storm at t=0): **63.8 TATTERED**, 0/4, peaks p5 5.10 p2 3.08 p1 2.96 p3 1.81
|
||||||
|
a.test chain (12 s settle, clock runs on): **68.4 FULL** — your 68.3, and your _why table's
|
||||||
|
peaks to the digit (4.88/3.14/2.91/1.82)
|
||||||
|
settle for SHAPE, clock reset to 0: 64.3 — the skew is the +4.1, the shape only +0.5
|
||||||
|
C flagged this skew when they killed the bench settle ("worth 0.01 kN on backyard posts, which
|
||||||
|
is why nobody noticed") — the garden through the p5 line's twisted cloth is where it finally
|
||||||
|
bites, and it crosses the FULL boundary. So: **the pin's >66 is currently met by the harness,
|
||||||
|
not by the game.** gardenfly.selftest pins BOTH chains (63.8-band and 68.4-band) so whichever
|
||||||
|
way you re-rule, drift goes red by name. Your options as I see them (yours to rule): fix
|
||||||
|
a.test's flight (drop the settle, or reset rig.t after it) and re-measure the ruling — the pin
|
||||||
|
then needs ~3 more HP from somewhere honest (p5 position/height, tension, or C's hail
|
||||||
|
timing); or restate the threshold against game-true numbers. **D — the pinned line has never
|
||||||
|
been PLAYED; the UI is the arbiter a.test and I are both proxies for.** One night-4 run on
|
||||||
|
p5(R)+p1+p2+p3(S), $75, tension 1.0, garden number off the invoice, settles this.
|
||||||
|
**FINDING 1b, same line: the pin is knife-edged under C's margin rule** — p2 flies at 3.08
|
||||||
|
vs a shackle's 3.20 (4% headroom), p1 at 7%. Upgrading p2 alone prices the recipe at $90 —
|
||||||
|
over START_BUDGET. So the backyard's only FULL-candidate line is both skew-flavoured AND
|
||||||
|
marginal. A physical nudge (p5 spec) fixes both at once; steel cannot.
|
||||||
|
**FINDING 1c, small:** the pinned quad is **45.9 m²** — outside the audit's 18–45 band (the
|
||||||
|
band predates p5). The sweep now flies a site's pinned recipe regardless of band (flagged 📌);
|
||||||
|
whether the BAND moves is yours — it mirrors a.test's rigging band, and your own ruling ships
|
||||||
|
a 45.9 m² line as the best in the yard.
|
||||||
|
|
||||||
|
**THE PAY TABLE, re-posted — game-true chain, funnel ON everywhere it exists, margin rule
|
||||||
|
live, garden predictions attached (successor to my Sprint-11 table):**
|
||||||
|
```
|
||||||
|
night storm@site bare bed cheapest CLEAN line best garden line (clean $) sail worth night result
|
||||||
|
1 gentle @backyard 97.6 FULL $20 → 97.8 FULL t2,t2b,p2,p4 $30 → 99.1 FULL +1.5 WIN (tutorial, as designed)
|
||||||
|
2 southerly @backyard 83.7 FULL $30 → 87.2 FULL p5,p1,p2,p3 $40 → 90.5 FULL +6.8 WIN — but bare ALSO wins; the bonus is the only stake
|
||||||
|
3 buster @site_02 82.6 FULL $40 → 86.4 FULL tr1,tr1b,q1,q4 $50 → 91.3 FULL +8.7 WIN — bare also wins; bait line still dies ($205 collateral)
|
||||||
|
4 wildnight @backyard 35.7 TATT p1..p4 $80clean → 60.5 (marginal: p5 line $75 → 63.8) +24.8 WIN yes / FULL no — nothing buyable reaches 66 game-true
|
||||||
|
5 icenight @backyard 0.0 DEAD NONE reach the win line p1..p4 $80 ⚠ → 27.7 DEAD +27.7 **UNWINNABLE — best garden 27.7 vs WIN ≥ 50, any price**
|
||||||
|
```
|
||||||
|
Notes: night-2's famous $20 flat quad prices "$20 holds / $40 clean" now — the gamble is
|
||||||
|
labelled a gamble instead of blessed (sim paid D's run 88.4; the audit's old table said 29%
|
||||||
|
cover; both were true about different quantities, that thread is closed). p5 helps night 2
|
||||||
|
honestly (90.5, best line on the yard). Night 3's corner block is comfortably decidable at
|
||||||
|
$40–50 clean with the funnel ON — C's yard economy survives the correction.
|
||||||
|
|
||||||
|
**⚠️ A — FINDING 2, the retune question: night 5 ends the week in a mandatory loss.** Icenight
|
||||||
|
backyard: bare bed 0.0, best buyable garden 27.7 (p1..p4 $80, ⚠p1 marginal), best clean 15.3.
|
||||||
|
Every line is under WIN's hp ≥ 50 — the week's last night cannot be won at any price, wallet
|
||||||
|
or bank. My Sprint-13 flag #1 said this before the sprint's twists; the final picture confirms
|
||||||
|
it unchanged (the model never moved — that was the sprint's whole finding). If night 5 IS the
|
||||||
|
disaster night by design ("the bank pays for it", your Sprint-9 ruling), then the loss wants
|
||||||
|
to be TAUGHT — the invoice reading "you could not have saved this" instead of implying a
|
||||||
|
better rig existed. If it isn't by design, the icenight hail budget (C's data) is the lever,
|
||||||
|
not GARDEN_DRAIN (which owns the whole week's arc, your ruling, agreed). Propose: rule it
|
||||||
|
explicitly either way; if "disaster by design", I'll wire the invoice line as gate-3-style
|
||||||
|
smalls next sprint. Nights 2–3's "bare bed also wins" is quieter but same family: on three
|
||||||
|
of five nights the garden bonus, not the win line, is the real stake — that reads as intended
|
||||||
|
(fee vs bonus is the difficulty gradient) but it deserves its sentence in the ruling.
|
||||||
|
|
||||||
|
**C — two smalls back at you, no urgency:** (1) your bench.js still carries its marked
|
||||||
|
GARDEN_DRAIN/W_HAIL/W_RAIN copy with the match-assert — A's garden.js exists now, the copy can
|
||||||
|
die the way mine did. (2) windForSite adopted everywhere in site_audit, as proposed — and your
|
||||||
|
strictly-raises pin on the helper plus my sweep + gardenfly venturi tests makes three locks on
|
||||||
|
one door, which feels right for a door three harnesses walked into.
|
||||||
|
|
||||||
|
**Files: gardenfly.js + gardenfly.selftest.js (new), sweep.js + sweep.selftest.js (margin rule,
|
||||||
|
game-true flight, 📌 pin sweep), audit.html (garden columns, separation verdict, live anchors),
|
||||||
|
audit.mjs (p5 in the verified dump, margin-aware output, points at browser for garden truth),
|
||||||
|
garden_probe.html (imports the real model, fake deleted per protocol), balance.test.js
|
||||||
|
(GARDEN_DRAIN/weights re-pointed at garden.js — A's flag closed), b.test.js (async, wires
|
||||||
|
gardenfly tests).** The b.test cornersLost fix rides along: my old probe counted `c.failed`,
|
||||||
|
a field that doesn't exist — corners are `.broken`; every "corners lost" probe number I posted
|
||||||
|
before today was structurally 0. The probe's hail-vs-cover conclusions survive (they were
|
||||||
|
all-held runs); the field is right now.
|
||||||
|
|||||||
@ -1,6 +1,7 @@
|
|||||||
<!doctype html>
|
<!doctype html>
|
||||||
<!--
|
<!--
|
||||||
site_audit, browser front-end. [Lane B, SPRINT10 — the gate-2 tool]
|
site_audit, browser front-end. [Lane B, SPRINT10 — the gate-2 tool;
|
||||||
|
SPRINT13 gate 1.2 — the audit predicts the GARDEN now]
|
||||||
|
|
||||||
The node front-end (audit.mjs) is fast but blind: it cannot dress, so it only
|
The node front-end (audit.mjs) is fast but blind: it cannot dress, so it only
|
||||||
sees posts + a hand-kept snapshot, and it REFUSES dress-source site JSON rather
|
sees posts + a hand-kept snapshot, and it REFUSES dress-source site JSON rather
|
||||||
@ -11,8 +12,17 @@
|
|||||||
it. Then it runs the SAME sweep.js the node tool runs. This is the only way to
|
it. Then it runs the SAME sweep.js the node tool runs. This is the only way to
|
||||||
audit a site with a carport (site_02) before it ships.
|
audit a site with a carport (site_02) before it ships.
|
||||||
|
|
||||||
|
SPRINT13: winnability was never the whole question — the audit's static
|
||||||
|
"cover%" predicted the wild night's garden BACKWARDS (r = −0.42) and told
|
||||||
|
three people a $20 rig was fine. Every affordable line is now FLOWN through
|
||||||
|
the real scoring chain (gardenfly.js: attach → settle → skyfx exposure →
|
||||||
|
garden.js) with the SITE's venturi live, and the verdict reports the garden
|
||||||
|
state the sim would invoice — FULL / tattered / dead — plus the site's
|
||||||
|
pinned `separation` target (A's gate-1.4 block in the site JSON), judged on
|
||||||
|
the block's own storm. cover% stays as a geometry diagnostic only.
|
||||||
|
|
||||||
tools/site_audit/audit.html?site=backyard_01
|
tools/site_audit/audit.html?site=backyard_01
|
||||||
tools/site_audit/audit.html?site=site_02_corner_block&storm=storm_03_southerly
|
tools/site_audit/audit.html?site=site_02_corner_block&storm=storm_03b_earlybuster
|
||||||
|
|
||||||
Served from the repo root (server.py), so the relative imports resolve.
|
Served from the repo root (server.py), so the relative imports resolve.
|
||||||
-->
|
-->
|
||||||
@ -45,6 +55,7 @@ import * as THREE from '../../web/world/vendor/three.module.js';
|
|||||||
import { createWorld, loadSite } from '../../web/world/js/world.js';
|
import { createWorld, loadSite } from '../../web/world/js/world.js';
|
||||||
import { HARDWARE, START_BUDGET } from '../../web/world/js/contracts.js';
|
import { HARDWARE, START_BUDGET } from '../../web/world/js/contracts.js';
|
||||||
import { AUDIT, auditSweep } from './sweep.js';
|
import { AUDIT, auditSweep } from './sweep.js';
|
||||||
|
import { flyGarden, flySeparation } from './gardenfly.js';
|
||||||
|
|
||||||
const q = new URLSearchParams(location.search);
|
const q = new URLSearchParams(location.search);
|
||||||
const siteName = q.get('site') || 'backyard_01';
|
const siteName = q.get('site') || 'backyard_01';
|
||||||
@ -54,29 +65,39 @@ const el = (id) => document.getElementById(id);
|
|||||||
const loadJSON = async (path) => (await fetch(path)).json();
|
const loadJSON = async (path) => (await fetch(path)).json();
|
||||||
|
|
||||||
async function run() {
|
async function run() {
|
||||||
// Build the site the way the game does — data in, dressed yard out.
|
// Build the site the way the game does — data in, dressed yard out — on a
|
||||||
|
// RE-POINTABLE wind proxy (C's bench pattern), so the audit can fly
|
||||||
|
// world.anchors THEMSELVES. The old version here remapped every anchor to a
|
||||||
|
// static `sway: () => pos`, which froze the gum tree — the same landmine
|
||||||
|
// that made C's bench under-read q4 by 0.22 kN on the $80 line (a tree rig
|
||||||
|
// eats the tree's sway as dynamic load). Backyard posts never noticed;
|
||||||
|
// every tr1/t1/t2 line was optimistic.
|
||||||
const site = await loadSite(siteName);
|
const site = await loadSite(siteName);
|
||||||
const scene = new THREE.Scene();
|
const scene = new THREE.Scene();
|
||||||
const calmStub = {
|
let currentWind = {
|
||||||
sample: (p, t, o) => (o || new THREE.Vector3()).set(0, 0, 4),
|
sample: (p, t, o) => (o || new THREE.Vector3()).set(0, 0, 4),
|
||||||
speedAt: () => 4, rainAt: () => 0, rainMmPerHour: () => 0,
|
speedAt: () => 4, rainAt: () => 0, rainMmPerHour: () => 0,
|
||||||
gustTelegraph: () => null, setSheltersFromTrees() {}, eventsBetween: () => [],
|
gustTelegraph: () => null, eventsBetween: () => [],
|
||||||
};
|
};
|
||||||
const world = createWorld(scene, { wind: calmStub, site });
|
const windProxy = {
|
||||||
|
sample: (p, t, o) => currentWind.sample(p, t, o || new THREE.Vector3()),
|
||||||
|
speedAt: (p, t) => currentWind.speedAt(p, t),
|
||||||
|
rainAt: (t) => currentWind.rainAt(t),
|
||||||
|
rainMmPerHour: (t) => (currentWind.rainMmPerHour ? currentWind.rainMmPerHour(t) : 0),
|
||||||
|
gustTelegraph: (t) => currentWind.gustTelegraph(t),
|
||||||
|
eventsBetween: (a, b) => currentWind.eventsBetween(a, b),
|
||||||
|
setSheltersFromTrees() {},
|
||||||
|
};
|
||||||
|
const use = (w) => { currentWind = w; };
|
||||||
|
const world = createWorld(scene, { wind: windProxy, site });
|
||||||
let dressed = false;
|
let dressed = false;
|
||||||
if (world.dress) { try { await world.dress(); dressed = true; } catch (e) { /* fall through, flagged below */ } }
|
if (world.dress) { try { await world.dress(); dressed = true; } catch (e) { /* fall through, flagged below */ } }
|
||||||
|
|
||||||
// world.anchors are the REAL dressed positions — freeze sway like balance.test.
|
// world.anchors, LIVE — sway closures and ratingHint intact. The sweep and
|
||||||
// ratingHint rides along (SPRINT12): the sweep prices hardware against
|
// every garden flight below re-point the proxy at their own wind via `use`.
|
||||||
// rating × hint, and dropping it here would audit a yard where the fascia
|
const anchors = world.anchors;
|
||||||
// and the carport beam are honest steel — the exact lie the wiring killed.
|
|
||||||
const anchors = world.anchors.map((a) => {
|
|
||||||
const pos = { x: a.pos.x, y: a.pos.y, z: a.pos.z };
|
|
||||||
return { id: a.id, type: a.type, ratingHint: a.ratingHint, pos, sway: () => pos };
|
|
||||||
});
|
|
||||||
|
|
||||||
const stormDef = await loadJSON(`../../web/world/data/storms/${stormName}.json`);
|
const stormDef = await loadJSON(`../../web/world/data/storms/${stormName}.json`);
|
||||||
const calmDef = await loadJSON(`../../web/world/data/storms/${AUDIT.CALM_STORM}.json`);
|
|
||||||
|
|
||||||
const vlist = site.wind?.venturi ?? [];
|
const vlist = site.wind?.venturi ?? [];
|
||||||
const vtxt = vlist.length
|
const vtxt = vlist.length
|
||||||
@ -89,23 +110,86 @@ async function run() {
|
|||||||
`venturi: ${vtxt}\n` +
|
`venturi: ${vtxt}\n` +
|
||||||
`shop: $${START_BUDGET} · ${HARDWARE.map((h) => `${h.name} $${h.cost}/${(h.rating / 1000).toFixed(1)}kN`).join(' · ')}`;
|
`shop: $${START_BUDGET} · ${HARDWARE.map((h) => `${h.name} $${h.cost}/${(h.rating / 1000).toFixed(1)}kN`).join(' · ')}`;
|
||||||
|
|
||||||
// The venturi is the SITE's, not the storm's — main.js:424 sets it on the wind
|
// The venturi rides in on the SITE def — windForSite (C's shared builder,
|
||||||
// at every site load, so the audit must too or the corner block flies with its
|
// inside sweep.js and gardenfly.js) is the ONE door site wind comes through
|
||||||
// funnel switched off (an easier yard than ships).
|
// now. Three harnesses independently mis-built it; there is no fourth copy.
|
||||||
const venturi = site.wind?.venturi ?? [];
|
const bed = world.gardenBed;
|
||||||
const { cands, rows, verdict, winners } = auditSweep({ anchors, bed: world.gardenBed, stormDef, calmDef, venturi });
|
const { cands, rows, verdict, winners, marginalWinners } =
|
||||||
|
auditSweep({ anchors, bed, stormDef, siteDef: site, use });
|
||||||
|
|
||||||
// render rows
|
// ── SPRINT13: fly the garden for every line the budget can actually buy ──
|
||||||
|
// The scoring quantity is the FLOWN outcome (gardenfly.js — real attach,
|
||||||
|
// real skyfx exposure, real garden.js), not static cover%. Marginal lines
|
||||||
|
// fly too, deliberately: they are the trap the margin rule exists to name.
|
||||||
|
const bare = flyGarden({ anchors, bed, stormDef, siteDef: site, use });
|
||||||
|
const FLY_CAP = 12;
|
||||||
|
const flown = new Map();
|
||||||
|
for (const r of [...winners, ...marginalWinners].slice(0, FLY_CAP)) {
|
||||||
|
// clean winners fly the CLEAN tiers (what the audit recommends buying);
|
||||||
|
// marginal winners fly the knife-edge tiers (the trap, priced as sold).
|
||||||
|
const tierBy = new Map(r.tiers.map((c) => [c.id, r.clean ? c.cleanTier : c.tier])); // ring-ordered; align by anchorId
|
||||||
|
flown.set(r.ids.join(','), flyGarden({
|
||||||
|
anchors, bed, stormDef, siteDef: site, use,
|
||||||
|
ids: r.ids, hw: r.ids.map((id) => tierBy.get(id)),
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
const skipped = Math.max(0, winners.length + marginalWinners.length - FLY_CAP);
|
||||||
|
|
||||||
|
// best GARDEN line the budget buys — the audit's answer to "what should I
|
||||||
|
// rig", which used to be "the cheapest line that holds" and is now "the line
|
||||||
|
// that saves the garden" — cheapest on ties, and never a marginal one (a
|
||||||
|
// marginal flight is C's 91.9-FULL illusion; it gets reported, not sold).
|
||||||
|
const rowBy = (key) => rows.find((w) => w.ids.join(',') === key);
|
||||||
|
const pickBest = (entries) => entries.reduce((best, [key, g]) => {
|
||||||
|
if (!best) return { key, g };
|
||||||
|
if (g.hp > best.g.hp + 0.05) return { key, g };
|
||||||
|
if (Math.abs(g.hp - best.g.hp) <= 0.05 && (rowBy(key)?.hw ?? 1e9) < (rowBy(best.key)?.hw ?? 1e9)) return { key, g };
|
||||||
|
return best;
|
||||||
|
}, null);
|
||||||
|
const cleanFlown = [...flown.entries()].filter(([k, g]) => !g.marginal.length && rowBy(k)?.clean);
|
||||||
|
const bestGarden = pickBest(cleanFlown);
|
||||||
|
const bestMarginal = pickBest([...flown.entries()].filter(([k]) => !rowBy(k)?.clean));
|
||||||
|
|
||||||
|
// ── the site's pinned separation target (A's gate-1.4 ruling), judged on the
|
||||||
|
// block's OWN storm — the target is site data, not a per-run choice.
|
||||||
|
let sep = null, sepStormName = null;
|
||||||
|
if (site.separation) {
|
||||||
|
sepStormName = site.separation.stormKey;
|
||||||
|
const sepStorm = sepStormName === stormName ? stormDef
|
||||||
|
: await loadJSON(`../../web/world/data/storms/${sepStormName}.json`);
|
||||||
|
sep = flySeparation({ anchors, bed, separation: site.separation, stormDef: sepStorm, siteDef: site, use });
|
||||||
|
}
|
||||||
|
|
||||||
|
// render rows — cover% is a DIAGNOSTIC column now (static overhead projection
|
||||||
|
// of the taut attach shape); the flown garden column is what scores.
|
||||||
const tbl = document.createElement('table');
|
const tbl = document.createElement('table');
|
||||||
|
const hd = tbl.insertRow();
|
||||||
|
for (const h of ['line', 'm²', 'vert cover (static)', 'holds?', 'garden (flown)', 'corners: peak → tier']) {
|
||||||
|
const td = hd.insertCell(); td.textContent = h; td.className = 'corner';
|
||||||
|
}
|
||||||
for (const r of rows) {
|
for (const r of rows) {
|
||||||
const tr = tbl.insertRow();
|
const tr = tbl.insertRow();
|
||||||
tr.insertCell().textContent = r.ids.join(',');
|
tr.insertCell().textContent = `${r.pinned ? '📌 ' : ''}${r.ids.join(',')}`;
|
||||||
tr.insertCell().textContent = `${r.area.toFixed(0)} m²`;
|
tr.insertCell().textContent = `${r.area.toFixed(0)} m²`;
|
||||||
tr.insertCell().textContent = `cover ${(r.cover * 100).toFixed(0)}%`;
|
tr.insertCell().textContent = `${(r.cover * 100).toFixed(0)}%`;
|
||||||
const mk = tr.insertCell();
|
const mk = tr.insertCell();
|
||||||
if (r.unholdable.length) { mk.textContent = '✗ unholdable'; mk.className = 'bad'; }
|
if (r.unholdable.length) { mk.textContent = '✗ unholdable'; mk.className = 'bad'; }
|
||||||
else if (r.hw <= START_BUDGET) { mk.textContent = `✓ $${r.hw}`; mk.className = 'ok'; }
|
else if (!r.affordable) { mk.textContent = `✗ $${r.hw} > $${START_BUDGET}`; mk.className = 'warn'; }
|
||||||
else { mk.textContent = `✗ $${r.hw} > $${START_BUDGET}`; mk.className = 'warn'; }
|
else if (!r.clean) {
|
||||||
|
mk.textContent = `⚠ $${r.hw} MARGINAL (${r.marginal.map((c) => `${c.id} ${(c.headroom * 100).toFixed(0)}%`).join(' ')})` +
|
||||||
|
` — clean ${r.cleanHw != null ? `$${r.cleanHw} > $${START_BUDGET}` : 'over the shop ceiling'}`;
|
||||||
|
mk.className = 'warn';
|
||||||
|
} else {
|
||||||
|
mk.textContent = `✓ $${r.cleanHw} clean${r.hw < r.cleanHw ? ` (holds at $${r.hw})` : ''}`;
|
||||||
|
mk.className = 'ok';
|
||||||
|
}
|
||||||
|
const gd = tr.insertCell();
|
||||||
|
const g = flown.get(r.ids.join(','));
|
||||||
|
if (g) {
|
||||||
|
gd.textContent = `${g.hp} ${g.state.toUpperCase()}${g.cornersLost ? ` (${g.cornersLost} lost)` : ''}` +
|
||||||
|
`${g.marginal.length ? ` ⚠ ${g.marginal.join(',')} inside margin` : ''}`;
|
||||||
|
gd.className = (g.marginal.length || g.state === 'tattered') ? 'warn' : g.state === 'full' ? 'ok' : 'bad';
|
||||||
|
} else { gd.textContent = '—'; gd.className = 'corner'; }
|
||||||
const cs = tr.insertCell(); cs.className = 'corner';
|
const cs = tr.insertCell(); cs.className = 'corner';
|
||||||
cs.innerHTML = r.tiers.map((c) =>
|
cs.innerHTML = r.tiers.map((c) =>
|
||||||
`${c.id}${c.hint !== 1 ? `×${c.hint}` : ''} ${(c.peak / 1000).toFixed(1)}kN→${c.tier ? '$' + c.tier.cost : '<span class="none">NONE</span>'}`).join(' ');
|
`${c.id}${c.hint !== 1 ? `×${c.hint}` : ''} ${(c.peak / 1000).toFixed(1)}kN→${c.tier ? '$' + c.tier.cost : '<span class="none">NONE</span>'}`).join(' ');
|
||||||
@ -114,26 +198,79 @@ async function run() {
|
|||||||
|
|
||||||
// verdict
|
// verdict
|
||||||
const v = el('verdict');
|
const v = el('verdict');
|
||||||
|
const gardenLine = () => {
|
||||||
|
const bg = bestGarden ? rowBy(bestGarden.key) : null;
|
||||||
|
return `\n— the garden (flown, funnel ${vlist.length ? 'ON' : 'n/a'}): bare bed ${bare.hp} ${bare.state.toUpperCase()}` +
|
||||||
|
(bestGarden
|
||||||
|
? ` · best clean buyable ${bg.ids.join(',')} ($${bg.cleanHw}) → ${bestGarden.g.hp} ${bestGarden.g.state.toUpperCase()}` +
|
||||||
|
`${bestGarden.g.cornersLost ? ` (${bestGarden.g.cornersLost} corner(s) lost)` : ''}` +
|
||||||
|
` · the sail is worth ${(bestGarden.g.hp - bare.hp) >= 0 ? '+' : ''}${(bestGarden.g.hp - bare.hp).toFixed(1)} HP`
|
||||||
|
: ' · NO clean buyable line to fly') +
|
||||||
|
(bestMarginal && (!bestGarden || bestMarginal.g.hp > bestGarden.g.hp)
|
||||||
|
? `\n ⚠ best MARGINAL line ${bestMarginal.key} reads ${bestMarginal.g.hp} ${bestMarginal.g.state.toUpperCase()} on paper — ` +
|
||||||
|
`inside the 15% break-in-game band, treat as ${bestMarginal.g.hp > bare.hp ? 'the trap, not the answer' : 'dead'}`
|
||||||
|
: '') +
|
||||||
|
(skipped ? `\n (${skipped} affordable line(s) beyond the ${FLY_CAP}-flight cap not flown)` : '');
|
||||||
|
};
|
||||||
|
const sepLine = () => {
|
||||||
|
if (!sep) return `\n— separation target: none pinned in the site JSON (A's gate-1.4 block) — nothing to judge against.`;
|
||||||
|
const s = site.separation;
|
||||||
|
return `\n— separation target (${sepStormName}): ` +
|
||||||
|
`held ${sep.held.hp} ${sep.held.state.toUpperCase()} ($${sep.held.cost}, ${sep.held.cornersLost}/4 lost` +
|
||||||
|
`) vs pinned >${s.heldMustExceed}` +
|
||||||
|
` · bare ${sep.bare.hp} vs pinned <${s.bareMustLoseBelow}` +
|
||||||
|
` → ${sep.ok ? 'MEETS the target' : `FAILS (${[!sep.heldOk && 'held not FULL', !sep.heldWin && 'held does not WIN', !sep.bareOk && 'bare does not lose'].filter(Boolean).join(', ')})`}` +
|
||||||
|
(sep.ok && !sep.heldClean
|
||||||
|
? `\n ⚠ but the pinned line is KNIFE-EDGED: ${sep.held.marginal.map((id) => {
|
||||||
|
const p = sep.held.peaks.find((x) => x.id === id);
|
||||||
|
return `${id} ${(p.headroom * 100).toFixed(0)}% headroom (${p.peakN}/${p.effN} N)`;
|
||||||
|
}).join(', ')} — inside the ${(AUDIT.MARGIN * 100).toFixed(0)}% break-in-game band. ` +
|
||||||
|
`Flagged to A/D in THREADS, not overruled here: the margin rule's cause is unfound and this yard's ` +
|
||||||
|
`bench has matched the UI to the decimal — but nobody has PLAYED this line yet.`
|
||||||
|
: '');
|
||||||
|
};
|
||||||
if (verdict.code === 'no-cover') {
|
if (verdict.code === 'no-cover') {
|
||||||
v.className = 'verdict fail';
|
v.className = 'verdict fail';
|
||||||
v.textContent = `✗ FAIL — no quad in the ${AUDIT.BAND.lo}-${AUDIT.BAND.hi} m² band shades the bed at all.\n` +
|
v.textContent = `✗ FAIL — no quad in the ${AUDIT.BAND.lo}-${AUDIT.BAND.hi} m² band shades the bed at all.\n` +
|
||||||
`The site cannot be rigged. It needs an anchor near the bed before it ships.`;
|
`The site cannot be rigged. It needs an anchor near the bed before it ships.`;
|
||||||
|
} else if (verdict.code === 'marginal-only') {
|
||||||
|
const b = verdict.best;
|
||||||
|
v.className = 'verdict fail';
|
||||||
|
v.textContent = `✗ MARGINAL ONLY — the budget's ${marginalWinners.length} affordable line(s) all carry a corner inside ` +
|
||||||
|
`the ${(AUDIT.MARGIN * 100).toFixed(0)}% break-in-game band (best: ${b.ids.join(',')} at $${b.hw}, ` +
|
||||||
|
`${b.marginal.map((c) => `${c.id} ${(c.headroom * 100).toFixed(0)}% headroom`).join(', ')}; ` +
|
||||||
|
`clean would need ${b.cleanHw != null ? `$${b.cleanHw}` : 'steel over the shop ceiling'}).\n` +
|
||||||
|
`On the bench it holds; in the real game it is D's 39.8-TATTERED wild night. No clean line at $${START_BUDGET}.` +
|
||||||
|
gardenLine() + sepLine();
|
||||||
} else if (!verdict.ok) {
|
} else if (!verdict.ok) {
|
||||||
const b = verdict.best;
|
const b = verdict.best;
|
||||||
v.className = 'verdict fail';
|
v.className = 'verdict fail';
|
||||||
v.textContent = `✗ FAIL — no affordable holding line. Cheapest is ${b.ids.join(',')} at $${b.hw} on a $${START_BUDGET} budget` +
|
v.textContent = `✗ FAIL — no affordable holding line. Cheapest is ${b.ids.join(',')} at $${b.hw} on a $${START_BUDGET} budget` +
|
||||||
(b.unholdable.length ? `, and ${b.unholdable.map((c) => c.id).join('/')} is over the shop's ${(HARDWARE.at(-1).rating / 1000).toFixed(1)} kN ceiling at any price.` : '.') +
|
(b.unholdable.length ? `, and ${b.unholdable.map((c) => c.id).join('/')} is over the shop's ${(HARDWARE.at(-1).rating / 1000).toFixed(1)} kN ceiling at any price.` : '.') +
|
||||||
`\nThe SPRINT6 p1=7.4 kN failure. Move an anchor (E's standing offer), or the site ships unwinnable.`;
|
`\nThe SPRINT6 p1=7.4 kN failure. Move an anchor (E's standing offer), or the site ships unwinnable.` +
|
||||||
|
gardenLine() + sepLine();
|
||||||
} else {
|
} else {
|
||||||
const w = verdict.best;
|
const w = verdict.best;
|
||||||
v.className = 'verdict pass';
|
const wTotal = w.cleanHw + AUDIT.SPARE_COST;
|
||||||
v.textContent = `✓ PASS — ${winners.length} affordable line(s). Best: ${w.ids.join(',')} — $${w.hw} hardware` +
|
v.className = (sep && !sep.ok) ? 'verdict fail' : 'verdict pass';
|
||||||
`${w.total <= START_BUDGET ? ` (+$${AUDIT.SPARE_COST} spare = $${w.total}, inside budget)` : ` — no room for a $${AUDIT.SPARE_COST} spare`}` +
|
v.textContent = `${(sep && !sep.ok) ? '✗' : '✓'} winnability: ${winners.length} clean affordable line(s)` +
|
||||||
`, ${w.area.toFixed(0)} m², ${(w.cover * 100).toFixed(0)}% of the bed.`;
|
`${marginalWinners.length ? ` (+${marginalWinners.length} marginal, flagged above)` : ''}; cheapest clean ${w.ids.join(',')} — $${w.cleanHw} hardware` +
|
||||||
|
`${wTotal <= START_BUDGET ? ` (+$${AUDIT.SPARE_COST} spare = $${wTotal}, inside budget)` : ` — no room for a $${AUDIT.SPARE_COST} spare`}.` +
|
||||||
|
gardenLine() + sepLine();
|
||||||
}
|
}
|
||||||
// a machine-readable line, so this page can also be driven headless-in-browser
|
// a machine-readable line, so this page can also be driven headless-in-browser
|
||||||
window.__audit = { site: siteName, storm: stormName, dressed, venturi: vlist, anchors: anchors.length, cands: cands.length, verdict, winners: winners.map((w) => ({ ids: w.ids, hw: w.hw, cover: w.cover })) };
|
window.__audit = {
|
||||||
document.title = `site_audit — ${verdict.ok ? 'PASS' : 'FAIL'}`;
|
site: siteName, storm: stormName, dressed, venturi: vlist, anchors: anchors.length,
|
||||||
|
cands: cands.length, verdict,
|
||||||
|
winners: winners.map((w) => ({ ids: w.ids, hw: w.hw, cover: w.cover, garden: flown.get(w.ids.join(',')) ?? null })),
|
||||||
|
marginalWinners: marginalWinners.map((w) => ({ ids: w.ids, hw: w.hw,
|
||||||
|
marginal: w.marginal.map((c) => ({ id: c.id, headroom: c.headroom })),
|
||||||
|
garden: flown.get(w.ids.join(',')) ?? null })),
|
||||||
|
bare, bestGarden: bestGarden ? { ids: bestGarden.key, ...bestGarden.g } : null,
|
||||||
|
bestMarginal: bestMarginal ? { ids: bestMarginal.key, ...bestMarginal.g } : null,
|
||||||
|
separation: sep ? { storm: sepStormName, ...sep } : null,
|
||||||
|
};
|
||||||
|
document.title = `site_audit — ${verdict.ok ? 'PASS' : verdict.code.toUpperCase()}${sep ? ` · sep ${sep.ok ? 'MEETS' : 'FAILS'}` : ''}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
run().catch((e) => {
|
run().catch((e) => {
|
||||||
|
|||||||
@ -16,11 +16,19 @@
|
|||||||
* balance decision disguised as art, and it should be audited the minute it's
|
* balance decision disguised as art, and it should be audited the minute it's
|
||||||
* drawn, not the sprint after it ships.
|
* drawn, not the sprint after it ships.
|
||||||
*
|
*
|
||||||
* What it does NOT do: score the garden. Winnability is decided before any of
|
* What it does NOT do: score the garden — and SPRINT13 made the garden the
|
||||||
* that — by whether a quad exists that (a) covers the bed and (b) has peak
|
* scoring quantity (the audit's old static cover% predicted the wild night's
|
||||||
* corner loads the budget can hold. The garden drain only decides how BADLY you
|
* garden BACKWARDS, r = −0.42). skyfx needs `document`, so garden truth lives
|
||||||
* lose a site that was already unwinnable. That's also why this runs in node:
|
* in the BROWSER front-end: audit.html flies every affordable line through
|
||||||
* no skyfx, no document, no browser, ~20 s per site.
|
* gardenfly.js (real attach → skyfx exposure → garden.js) and judges the
|
||||||
|
* site's pinned `separation` block. This node tool remains the fast
|
||||||
|
* winnability check — peaks, pricing, the margin rule — and it TELLS you
|
||||||
|
* where the garden verdict is rather than pretending it has one.
|
||||||
|
*
|
||||||
|
* Known blindness beyond dressing (stated, not hidden): node hands the sweep
|
||||||
|
* STATIC anchors, so tree sway — real dynamic load on any tr1/t1/t2 line,
|
||||||
|
* C's landmine 2 — is frozen here. Post lines are exact; tree lines read
|
||||||
|
* optimistic. The browser front-end flies world.anchors live.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
import { readFile } from 'node:fs/promises';
|
import { readFile } from 'node:fs/promises';
|
||||||
@ -94,11 +102,15 @@ const BACKYARD_01 = {
|
|||||||
['p2', 'post', 4.308797385647288, 3.958677942376306, 6.463196078470932, 1.0],
|
['p2', 'post', 4.308797385647288, 3.958677942376306, 6.463196078470932, 1.0],
|
||||||
['p3', 'post', 0, 3.954237880742151, 7.556692403840262, 1.0],
|
['p3', 'post', 0, 3.954237880742151, 7.556692403840262, 1.0],
|
||||||
['p4', 'post', -3.721247340646687, 4.000586139378515, -1.3954677527425075, 1.0],
|
['p4', 'post', -3.721247340646687, 4.000586139378515, -1.3954677527425075, 1.0],
|
||||||
|
// SPRINT13: p5, the clothesline post — A's gate-1 anchor (the ruling that
|
||||||
|
// gave the backyard a FULL-capable wild-night line). h 2.6 in the JSON,
|
||||||
|
// raked like every post; verified live like every post.
|
||||||
|
['p5', 'post', 5.840064309022781, 2.591333620780842, -2.1236597487355566, 1.0],
|
||||||
].map(([id, type, x, y, z, ratingHint]) => ({ id, type, ratingHint, pos: { x, y, z } })),
|
].map(([id, type, x, y, z, ratingHint]) => ({ id, type, ratingHint, pos: { x, y, z } })),
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Anchors dress() never touches — so live world.js IS authoritative for these. */
|
/** Anchors dress() never touches — so live world.js IS authoritative for these. */
|
||||||
const VERIFIABLE = new Set(['p1', 'p2', 'p3', 'p4']);
|
const VERIFIABLE = new Set(['p1', 'p2', 'p3', 'p4', 'p5']);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Re-derive the posts from live world.js and fail loudly if the dump drifted.
|
* Re-derive the posts from live world.js and fail loudly if the dump drifted.
|
||||||
@ -187,7 +199,9 @@ async function loadSite(path) {
|
|||||||
}));
|
}));
|
||||||
// A resolved export still owes us the site's funnel — the venturi is site data,
|
// A resolved export still owes us the site's funnel — the venturi is site data,
|
||||||
// not storm data, and a sweep without it flies an easier yard than ships.
|
// not storm data, and a sweep without it flies an easier yard than ships.
|
||||||
return { name: j.name || path, bed: j.gardenBed || j.bed, anchors, venturi: j.wind?.venturi ?? [] };
|
// The separation block rides along so the tool can at least PRINT the pin.
|
||||||
|
return { name: j.name || path, bed: j.gardenBed || j.bed, anchors,
|
||||||
|
venturi: j.wind?.venturi ?? [], separation: j.separation ?? null };
|
||||||
}
|
}
|
||||||
|
|
||||||
const withSway = (list) => list.map((a) => ({ ...a, sway: () => a.pos }));
|
const withSway = (list) => list.map((a) => ({ ...a, sway: () => a.pos }));
|
||||||
@ -196,7 +210,6 @@ async function main() {
|
|||||||
const site = await loadSite(sitePath);
|
const site = await loadSite(sitePath);
|
||||||
const anchors = withSway(site.anchors);
|
const anchors = withSway(site.anchors);
|
||||||
const def = JSON.parse(await readFile(new URL(`../../web/world/data/storms/${stormArg}.json`, import.meta.url), 'utf8'));
|
const def = JSON.parse(await readFile(new URL(`../../web/world/data/storms/${stormArg}.json`, import.meta.url), 'utf8'));
|
||||||
const calmDef = JSON.parse(await readFile(new URL(`../../web/world/data/storms/${AUDIT.CALM_STORM}.json`, import.meta.url), 'utf8'));
|
|
||||||
|
|
||||||
console.log(`\nsite_audit — ${site.name}`);
|
console.log(`\nsite_audit — ${site.name}`);
|
||||||
if (site.dumped) {
|
if (site.dumped) {
|
||||||
@ -211,6 +224,9 @@ async function main() {
|
|||||||
console.log(` posts verified against live world.js ✓ ` +
|
console.log(` posts verified against live world.js ✓ ` +
|
||||||
`dress()-only anchors trusted from the dump: h1,h2,h3,t1,t2,t1b,t1c,t2b`);
|
`dress()-only anchors trusted from the dump: h1,h2,h3,t1,t2,t1b,t1c,t2b`);
|
||||||
console.log(` (node cannot dress — live world.js here is the GRAYBOX yard, house at x=±5. See comment.)`);
|
console.log(` (node cannot dress — live world.js here is the GRAYBOX yard, house at x=±5. See comment.)`);
|
||||||
|
// the pinned separation block is site JSON — read it so the dump path can print the pin
|
||||||
|
const j = JSON.parse(await readFile(new URL('../../web/world/data/sites/backyard_01.json', import.meta.url), 'utf8'));
|
||||||
|
site.separation = j.separation ?? null;
|
||||||
}
|
}
|
||||||
console.log(`storm: ${stormArg} (${def.duration}s, downdraftOfTotal ${def.gusts?.downdraftOfTotal ?? '—'})`);
|
console.log(`storm: ${stormArg} (${def.duration}s, downdraftOfTotal ${def.gusts?.downdraftOfTotal ?? '—'})`);
|
||||||
const venturi = site.venturi ?? [];
|
const venturi = site.venturi ?? [];
|
||||||
@ -218,7 +234,11 @@ async function main() {
|
|||||||
console.log(`shop: $${START_BUDGET} · ${HARDWARE.map((h) => `${h.name} $${h.cost}/${(h.rating / 1000).toFixed(1)}kN`).join(' · ')}\n`);
|
console.log(`shop: $${START_BUDGET} · ${HARDWARE.map((h) => `${h.name} $${h.cost}/${(h.rating / 1000).toFixed(1)}kN`).join(' · ')}\n`);
|
||||||
|
|
||||||
// The sweep itself is shared with the browser front-end — see sweep.js.
|
// The sweep itself is shared with the browser front-end — see sweep.js.
|
||||||
const { cands, rows, winners, verdict } = auditSweep({ anchors, bed: site.bed, stormDef: def, calmDef, venturi });
|
// siteDef carries the venturi AND the pinned separation recipe (the pin
|
||||||
|
// sweeps regardless of the band — see sweep.js).
|
||||||
|
const { cands, rows, winners, marginalWinners, verdict } =
|
||||||
|
auditSweep({ anchors, bed: site.bed, stormDef: def,
|
||||||
|
siteDef: { wind: { venturi }, separation: site.separation ?? null } });
|
||||||
|
|
||||||
if (verdict.code === 'no-cover') {
|
if (verdict.code === 'no-cover') {
|
||||||
console.log(`✗ FAIL — no quad in the ${AUDIT.BAND.lo}-${AUDIT.BAND.hi} m² band shades the bed at all.`);
|
console.log(`✗ FAIL — no quad in the ${AUDIT.BAND.lo}-${AUDIT.BAND.hi} m² band shades the bed at all.`);
|
||||||
@ -226,14 +246,33 @@ async function main() {
|
|||||||
process.exit(1);
|
process.exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log(`${cands.length} quad(s) in band shading the bed:\n`);
|
console.log(`${cands.length} quad(s) in band shading the bed (cover% is the STATIC vertical projection — a`);
|
||||||
|
console.log(`geometry diagnostic; the garden verdict is flown in audit.html via gardenfly.js):\n`);
|
||||||
for (const r of rows) {
|
for (const r of rows) {
|
||||||
const cs = r.tiers.map((c) => `${c.id}${c.hint !== 1 ? `×${c.hint}` : ''} ${(c.peak / 1000).toFixed(1)}kN→${c.tier ? '$' + c.tier.cost : 'NONE'}`).join(' ');
|
const cs = r.tiers.map((c) => `${c.id}${c.hint !== 1 ? `×${c.hint}` : ''} ${(c.peak / 1000).toFixed(1)}kN→${c.tier ? '$' + c.tier.cost : 'NONE'}`).join(' ');
|
||||||
const mark = r.unholdable.length ? '✗ unholdable' : r.hw <= START_BUDGET ? `✓ $${r.hw}` : `✗ $${r.hw} > $${START_BUDGET}`;
|
const mark = r.unholdable.length ? '✗ unholdable'
|
||||||
console.log(` ${r.ids.join(',').padEnd(18)} ${r.area.toFixed(0).padStart(3)} m² cover ${(r.cover * 100).toFixed(0).padStart(3)}% ${mark.padEnd(14)} ${cs}`);
|
: !r.affordable ? `✗ $${r.hw} > $${START_BUDGET}`
|
||||||
|
: !r.clean ? `⚠ $${r.hw} MARGINAL(${r.marginal.map((c) => c.id).join(',')})`
|
||||||
|
: `✓ $${r.cleanHw} clean`;
|
||||||
|
console.log(` ${((r.pinned ? '📌' : '') + r.ids.join(',')).padEnd(18)} ${r.area.toFixed(0).padStart(3)} m² cover ${(r.cover * 100).toFixed(0).padStart(3)}% ${mark.padEnd(22)} ${cs}`);
|
||||||
|
}
|
||||||
|
if (site.separation) {
|
||||||
|
console.log(`\nseparation target pinned (${site.separation.stormKey}): ` +
|
||||||
|
site.separation.line.map((l) => `${l.anchor} ${l.hw}`).join(' + ') +
|
||||||
|
` — held >${site.separation.heldMustExceed} & WIN, bare <${site.separation.bareMustLoseBelow}.` +
|
||||||
|
`\n Judged in the BROWSER front-end (garden needs skyfx): tools/site_audit/audit.html?site=...`);
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log('');
|
console.log('');
|
||||||
|
if (verdict.code === 'marginal-only') {
|
||||||
|
const b = verdict.best;
|
||||||
|
console.log(`✗ MARGINAL ONLY — every affordable line carries a corner inside the ` +
|
||||||
|
`${(AUDIT.MARGIN * 100).toFixed(0)}% break-in-game band (C's residual rule). Best: ${b.ids.join(',')} at $${b.hw}` +
|
||||||
|
` (${b.marginal.map((c) => `${c.id} ${(c.headroom * 100).toFixed(0)}% headroom`).join(', ')};` +
|
||||||
|
` clean would need ${b.cleanHw != null ? `$${b.cleanHw}` : 'steel over the shop ceiling'}).`);
|
||||||
|
console.log(` On this bench it holds; in the real game it is the 39.8-TATTERED wild night. No clean line at $${START_BUDGET}.\n`);
|
||||||
|
process.exit(1);
|
||||||
|
}
|
||||||
if (!verdict.ok) {
|
if (!verdict.ok) {
|
||||||
const best = verdict.best;
|
const best = verdict.best;
|
||||||
console.log(`✗ FAIL — no affordable holding line. Cheapest is ${best.ids.join(',')} at $${best.hw} on a $${START_BUDGET} budget` +
|
console.log(`✗ FAIL — no affordable holding line. Cheapest is ${best.ids.join(',')} at $${best.hw} on a $${START_BUDGET} budget` +
|
||||||
@ -242,9 +281,12 @@ async function main() {
|
|||||||
process.exit(1);
|
process.exit(1);
|
||||||
}
|
}
|
||||||
const w = verdict.best;
|
const w = verdict.best;
|
||||||
console.log(`✓ PASS — ${winners.length} affordable line(s). Best: ${w.ids.join(',')} — $${w.hw} hardware` +
|
const wTotal = w.cleanHw + AUDIT.SPARE_COST;
|
||||||
`${w.total <= START_BUDGET ? ` (+$${AUDIT.SPARE_COST} spare = $${w.total}, still inside budget)` : ` — no room for a $${AUDIT.SPARE_COST} spare`}` +
|
console.log(`✓ PASS — ${winners.length} clean affordable line(s)` +
|
||||||
`, ${w.area.toFixed(0)} m², ${(w.cover * 100).toFixed(0)}% of the bed.\n`);
|
`${marginalWinners.length ? ` (+${marginalWinners.length} marginal, flagged above)` : ''}. ` +
|
||||||
|
`Best clean: ${w.ids.join(',')} — $${w.cleanHw} hardware` +
|
||||||
|
`${wTotal <= START_BUDGET ? ` (+$${AUDIT.SPARE_COST} spare = $${wTotal}, still inside budget)` : ` — no room for a $${AUDIT.SPARE_COST} spare`}` +
|
||||||
|
`, ${w.area.toFixed(0)} m², ${(w.cover * 100).toFixed(0)}% static cover. Garden verdict: audit.html.\n`);
|
||||||
}
|
}
|
||||||
|
|
||||||
main().catch((e) => { console.error('site_audit failed:', e.message); process.exit(2); });
|
main().catch((e) => { console.error('site_audit failed:', e.message); process.exit(2); });
|
||||||
|
|||||||
164
tools/site_audit/garden_probe.html
Normal file
164
tools/site_audit/garden_probe.html
Normal file
@ -0,0 +1,164 @@
|
|||||||
|
<!doctype html>
|
||||||
|
<!--
|
||||||
|
garden_probe — does cover% predict the garden? [Lane B, SPRINT13 gate 1.2]
|
||||||
|
|
||||||
|
The QA pass found one variable sighted three times: the audit's "cover" called
|
||||||
|
a $20 rig bad and the sim paid it +$97. This page is the measurement behind
|
||||||
|
that — it flies the SIM's own garden loop (skyfx's gardenExposure /
|
||||||
|
gardenHailExposure, stepped exactly the way main.js:931-941 steps it) for a
|
||||||
|
set of rig lines, and prints predicted garden HP beside the audit's cover%.
|
||||||
|
|
||||||
|
SPRINT13: the garden model is A's js/garden.js now (the export this page's
|
||||||
|
first version asked for), so the probe flies the SAME createGarden main.js
|
||||||
|
flies — the temporary constant copy died the day the export landed, per the
|
||||||
|
fake → ask → landed → delete-the-fake protocol.
|
||||||
|
|
||||||
|
Browser-only by necessity: skyfx needs `document` (verified — node throws
|
||||||
|
"document is not defined"), so garden prediction can never live in audit.mjs.
|
||||||
|
|
||||||
|
tools/site_audit/garden_probe.html?site=site_02_corner_block&storm=storm_03b_earlybuster
|
||||||
|
-->
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<title>garden_probe</title>
|
||||||
|
<style>
|
||||||
|
body { background:#111; color:#ddd; font:13px/1.5 ui-monospace,Menlo,monospace; margin:0; padding:20px; }
|
||||||
|
h1 { font-size:15px; color:#fff; margin:0 0 2px; }
|
||||||
|
.sub { color:#888; margin-bottom:14px; white-space:pre-wrap; }
|
||||||
|
table { border-collapse:collapse; margin:8px 0; }
|
||||||
|
td, th { padding:2px 12px 2px 0; white-space:nowrap; text-align:left; }
|
||||||
|
th { color:#9ab; border-bottom:1px solid #333; }
|
||||||
|
.ok { color:#6c6; } .bad { color:#e66; } .warn { color:#dc6; }
|
||||||
|
.note { color:#888; margin-top:14px; white-space:pre-wrap; }
|
||||||
|
</style>
|
||||||
|
<h1>garden_probe — does cover% predict the garden?</h1>
|
||||||
|
<div class="sub" id="sub">loading…</div>
|
||||||
|
<div id="out"></div>
|
||||||
|
<div class="note" id="note"></div>
|
||||||
|
|
||||||
|
<script type="importmap">
|
||||||
|
{ "imports": {
|
||||||
|
"three": "../../web/world/vendor/three.module.js",
|
||||||
|
"three/addons/": "../../web/world/vendor/addons/"
|
||||||
|
} }
|
||||||
|
</script>
|
||||||
|
<script type="module">
|
||||||
|
import * as THREE from '../../web/world/vendor/three.module.js';
|
||||||
|
import { createWorld, loadSite } from '../../web/world/js/world.js';
|
||||||
|
import { HARDWARE } from '../../web/world/js/contracts.js';
|
||||||
|
import { auditSweep } from './sweep.js';
|
||||||
|
import { flyGarden } from './gardenfly.js';
|
||||||
|
|
||||||
|
const q = new URLSearchParams(location.search);
|
||||||
|
const siteName = q.get('site') || 'site_02_corner_block';
|
||||||
|
const stormName = q.get('storm') || 'storm_03b_earlybuster';
|
||||||
|
const el = (id) => document.getElementById(id);
|
||||||
|
const loadJSON = async (p) => (await fetch(p)).json();
|
||||||
|
|
||||||
|
async function run() {
|
||||||
|
// The yard on a re-pointable wind proxy (C's bench pattern) so world.anchors
|
||||||
|
// fly THEMSELVES — a static sway remap froze the gum tree and under-read
|
||||||
|
// every tree corner (C's landmine 2; q4 1.02 frozen vs 1.24 live).
|
||||||
|
const site = await loadSite(siteName);
|
||||||
|
const scene = new THREE.Scene();
|
||||||
|
let currentWind = {
|
||||||
|
sample: (p, t, o) => (o || new THREE.Vector3()).set(0, 0, 4),
|
||||||
|
speedAt: () => 4, rainAt: () => 0, rainMmPerHour: () => 0,
|
||||||
|
gustTelegraph: () => null, eventsBetween: () => [],
|
||||||
|
};
|
||||||
|
const windProxy = {
|
||||||
|
sample: (p, t, o) => currentWind.sample(p, t, o || new THREE.Vector3()),
|
||||||
|
speedAt: (p, t) => currentWind.speedAt(p, t),
|
||||||
|
rainAt: (t) => currentWind.rainAt(t),
|
||||||
|
rainMmPerHour: (t) => (currentWind.rainMmPerHour ? currentWind.rainMmPerHour(t) : 0),
|
||||||
|
gustTelegraph: (t) => currentWind.gustTelegraph(t),
|
||||||
|
eventsBetween: (a, b) => currentWind.eventsBetween(a, b),
|
||||||
|
setSheltersFromTrees() {},
|
||||||
|
};
|
||||||
|
const use = (w) => { currentWind = w; };
|
||||||
|
const world = createWorld(scene, { wind: windProxy, site });
|
||||||
|
await world.dress();
|
||||||
|
const bed = world.gardenBed;
|
||||||
|
const anchors = world.anchors;
|
||||||
|
const venturi = site.wind?.venturi ?? [];
|
||||||
|
|
||||||
|
const stormDef = await loadJSON(`../../web/world/data/storms/${stormName}.json`);
|
||||||
|
|
||||||
|
// The audit's own sweep, for its (diagnostic) cover% numbers.
|
||||||
|
const { rows } = auditSweep({ anchors, bed, stormDef, siteDef: site, use });
|
||||||
|
|
||||||
|
/** Fly one line through gardenfly — THE audit scoring chain, no local copy. */
|
||||||
|
const gardenFor = (ids, hwTier, { bare = false } = {}) =>
|
||||||
|
flyGarden({ anchors, bed, stormDef, siteDef: site, use,
|
||||||
|
ids: bare ? null : ids, hw: hwTier });
|
||||||
|
|
||||||
|
el('sub').textContent =
|
||||||
|
`${site.name} · ${stormName} (${stormDef.duration}s) · bed ${bed.w}x${bed.d} @ (${bed.x},${bed.z})\n` +
|
||||||
|
`venturi: ${venturi.length ? venturi.map((v) => `(${v.x},${v.z}) gain ${v.gain}`).join(' · ') : 'none'} · ` +
|
||||||
|
`flying gardenfly.js — the sim's own chain (windForSite → attach → skyfx → garden.js), live anchors`;
|
||||||
|
|
||||||
|
// The bare bed is the control: what the garden does with NO sail at all.
|
||||||
|
const bareRes = gardenFor(null, null, { bare: true });
|
||||||
|
|
||||||
|
// Probe a spread of lines: the cheapest (the decoy), the best-covering, and a
|
||||||
|
// few between — sorted by the audit's cover% so any correlation is visible.
|
||||||
|
const holdable = rows.filter((r) => !r.unholdable.length);
|
||||||
|
const byCover = [...holdable].sort((a, b) => a.cover - b.cover);
|
||||||
|
const pick = [];
|
||||||
|
const want = 8;
|
||||||
|
for (let i = 0; i < want; i++) pick.push(byCover[Math.floor(i * (byCover.length - 1) / (want - 1))]);
|
||||||
|
const seen = new Set();
|
||||||
|
const probes = pick.filter((r) => r && !seen.has(r.ids.join(',')) && seen.add(r.ids.join(',')));
|
||||||
|
|
||||||
|
const tbl = document.createElement('table');
|
||||||
|
const head = tbl.insertRow();
|
||||||
|
for (const h of ['line', 'audit cover% (static)', 'hw $', 'garden (flown)', 'by hail', 'by rain', 'corners lost', 'vs bare bed'])
|
||||||
|
{ const th = document.createElement('th'); th.textContent = h; head.appendChild(th); }
|
||||||
|
|
||||||
|
const results = [];
|
||||||
|
for (const r of probes) {
|
||||||
|
const g = gardenFor(r.ids, HARDWARE[2]); // rated shackles: hold it, isolate GEOMETRY
|
||||||
|
results.push({ ids: r.ids.join(','), cover: +(r.cover * 100).toFixed(0), hw: r.hw, ...g });
|
||||||
|
const tr = tbl.insertRow();
|
||||||
|
const cells = [r.ids.join(','), `${(r.cover * 100).toFixed(0)}%`, `$${r.hw}`,
|
||||||
|
`${g.hp.toFixed(1)} ${g.state.toUpperCase()}${g.marginal.length ? ` ⚠ ${g.marginal.join(',')}` : ''}`,
|
||||||
|
g.byHail.toFixed(1), g.byRain.toFixed(1), String(g.cornersLost),
|
||||||
|
`${(g.hp - bareRes.hp >= 0 ? '+' : '')}${(g.hp - bareRes.hp).toFixed(1)}`];
|
||||||
|
cells.forEach((c, i) => { const td = tr.insertCell(); td.textContent = c;
|
||||||
|
if (i === 7) td.className = (g.hp - bareRes.hp) > 15 ? 'ok' : (g.hp - bareRes.hp) > 5 ? 'warn' : 'bad'; });
|
||||||
|
}
|
||||||
|
const tr = tbl.insertRow();
|
||||||
|
['BARE BED (no sail)', '—', '$0', `${bareRes.hp.toFixed(1)} ${bareRes.state.toUpperCase()}`,
|
||||||
|
bareRes.byHail.toFixed(1), bareRes.byRain.toFixed(1), '—', '—']
|
||||||
|
.forEach((c) => { const td = tr.insertCell(); td.textContent = c; td.className = 'warn'; });
|
||||||
|
el('out').appendChild(tbl);
|
||||||
|
|
||||||
|
// Correlation between the audit's cover% and the sim's garden HP. If the audit
|
||||||
|
// is telling the truth this is near 1; the QA pass says it is not.
|
||||||
|
const xs = results.map((r) => r.cover), ys = results.map((r) => r.hp);
|
||||||
|
const mean = (a) => a.reduce((s, v) => s + v, 0) / a.length;
|
||||||
|
const mx = mean(xs), my = mean(ys);
|
||||||
|
const cov = xs.reduce((s, x, i) => s + (x - mx) * (ys[i] - my), 0);
|
||||||
|
const sx = Math.sqrt(xs.reduce((s, x) => s + (x - mx) ** 2, 0));
|
||||||
|
const sy = Math.sqrt(ys.reduce((s, y) => s + (y - my) ** 2, 0));
|
||||||
|
const r2 = (sx && sy) ? (cov / (sx * sy)) : NaN;
|
||||||
|
const spread = Math.max(...ys) - Math.min(...ys);
|
||||||
|
const bestGain = Math.max(...ys) - bareRes.hp;
|
||||||
|
|
||||||
|
el('note').textContent =
|
||||||
|
`cover% → garden HP correlation: r = ${r2.toFixed(3)}\n` +
|
||||||
|
`garden HP spread across every holdable line: ${spread.toFixed(1)} HP\n` +
|
||||||
|
`best line vs bare bed: ${bestGain >= 0 ? '+' : ''}${bestGain.toFixed(1)} HP ` +
|
||||||
|
`(a rig that costs money and holds every corner buys THIS much garden)\n` +
|
||||||
|
`bare bed finished at ${bareRes.hp.toFixed(1)} HP — hail ${bareRes.byHail.toFixed(1)}, rain ${bareRes.byRain.toFixed(1)}`;
|
||||||
|
|
||||||
|
window.__probe = { site: siteName, storm: stormName, bare: bareRes, results, r: r2, spread, bestGain };
|
||||||
|
document.title = `garden_probe — r=${r2.toFixed(2)}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
run().catch((e) => {
|
||||||
|
el('note').className = 'bad';
|
||||||
|
el('note').textContent = `garden_probe crashed: ${e.message}\n${e.stack || ''}`;
|
||||||
|
window.__probe = { error: e.message };
|
||||||
|
document.title = 'garden_probe — ERROR';
|
||||||
|
});
|
||||||
|
</script>
|
||||||
175
tools/site_audit/gardenfly.js
Normal file
175
tools/site_audit/gardenfly.js
Normal file
@ -0,0 +1,175 @@
|
|||||||
|
/**
|
||||||
|
* gardenfly.js — fly a rig line through the REAL scoring chain and return the
|
||||||
|
* garden verdict the sim would hand the invoice. [Lane B, SPRINT13 gate 1.2]
|
||||||
|
*
|
||||||
|
* This module exists because the audit's old ranking quantity — static cover%
|
||||||
|
* of the taut attach-shape — predicted the wild night's garden BACKWARDS
|
||||||
|
* (r = −0.42, THREADS [B] gate-1 evidence): it told three people a $20 rig was
|
||||||
|
* bad while the sim paid it +$97. The quantity that scores is the FLOWN
|
||||||
|
* vertical (hail) shadow through the storm: hail is 5.0 against rain's 0.25
|
||||||
|
* (garden.js), stones fall near-vertical, and a sail either blocks the hail
|
||||||
|
* over the bed or blocks nothing that matters. Only flying the real chain
|
||||||
|
* measures that, so this is the audit's scoring engine now; cover% is demoted
|
||||||
|
* to a geometry diagnostic in both front-ends.
|
||||||
|
*
|
||||||
|
* THE chain, one copy of it, shared by audit.html and garden_probe.html:
|
||||||
|
*
|
||||||
|
* windForSite(stormDef, siteDef, anchors) (C's shared builder —
|
||||||
|
* venturi + tree shelters, byte-for-byte main.js's site-load wiring)
|
||||||
|
* → SailRig.attach(ids, hw, tension) (the real attach)
|
||||||
|
* → rig.step + sky.step(dt, t, {sail: rig}) (main.js's exact call)
|
||||||
|
* → createGarden(...).step(dt, hailExp, rainExp) (A's garden.js, no copy)
|
||||||
|
*
|
||||||
|
* NO calm settle, deliberately: in the real game the rig does not exist before
|
||||||
|
* commit, and commit→attach→storm is one keypress (the rig.t fix's own words),
|
||||||
|
* so the attach transient flies under STORM wind and counts. C measured the
|
||||||
|
* phantom settle's skew and removed it from the bench the same day.
|
||||||
|
*
|
||||||
|
* Landmines this file exists to never re-arm (each earned this sprint):
|
||||||
|
*
|
||||||
|
* · D's skipped-attach trap (skyfx.js:803): a harness that never runs
|
||||||
|
* attach() scores EVERY rig as bare — the bare-bed constant lies politely.
|
||||||
|
* flyGarden throws if the rig it built has no shadow mesh.
|
||||||
|
* · The venturi lives in the SITE def, not the storm def. THREE harnesses
|
||||||
|
* shipped that bug (my Sprint-11 audit, C's bench, D's first harness half);
|
||||||
|
* windForSite is the one door now, and the selftest mutation-checks that
|
||||||
|
* the funnel reaches this module's wind.
|
||||||
|
* · The FROZEN TREE (C's landmine 2): remapping anchors to `sway: () => pos`
|
||||||
|
* freezes the gum tree whose sway is the dynamic load a tr1 rig eats —
|
||||||
|
* q4 read 1.02 frozen vs 1.24 live. Callers hand this module
|
||||||
|
* world.anchors THEMSELVES and re-point the world's wind proxy via `use`
|
||||||
|
* so the sway closures sample the storm that is actually flying.
|
||||||
|
* · THE MARGIN RULE (C's residual): even corrected, benches under-read the
|
||||||
|
* real UI's peaks by ~5–15% on site_02 (cause unfound, in the pool). Until
|
||||||
|
* it is found, any corner within 15% of its effective rating is scored
|
||||||
|
* "breaks in the game" — a flight that holds on paper with q4 at 1.24 vs
|
||||||
|
* 1.2 is D's 39.8 TATTERED in play, not the bench's 91.9 FULL. flyGarden
|
||||||
|
* reports `marginal` and callers must not print PASS over it.
|
||||||
|
*
|
||||||
|
* Per-corner peaks are labelled from `corners[k].anchorId`, never input order —
|
||||||
|
* C's label-permutation warning (attach reorders picks into ring order).
|
||||||
|
*
|
||||||
|
* Browser-only by necessity: skyfx needs `document` (node throws), which is
|
||||||
|
* why audit.mjs (node) prints winnability and POINTS HERE for garden truth.
|
||||||
|
*/
|
||||||
|
|
||||||
|
import { SailRig } from '../../web/world/js/sail.js';
|
||||||
|
import { windForSite } from '../../web/world/js/weather.js';
|
||||||
|
import { createSkyFx } from '../../web/world/js/skyfx.js';
|
||||||
|
import { createGarden } from '../../web/world/js/garden.js';
|
||||||
|
import { HARDWARE, FIXED_DT } from '../../web/world/js/contracts.js';
|
||||||
|
import { AUDIT } from './sweep.js';
|
||||||
|
|
||||||
|
// The margin rule's knob is AUDIT.MARGIN — sweep.js holds the ONE copy and
|
||||||
|
// both audit engines read it (a local copy here would be the exact drift this
|
||||||
|
// sprint spent itself killing).
|
||||||
|
|
||||||
|
/** Shop hardware by its contracts.js name ("rated shackle") — throws on a
|
||||||
|
* stranger, because a typo'd tier silently becoming a carabiner is exactly
|
||||||
|
* the setHardware() lesson from gate 3. */
|
||||||
|
export function hardwareByName(name) {
|
||||||
|
const hw = HARDWARE.find((h) => h.name === name);
|
||||||
|
if (!hw) throw new Error(`unknown hardware "${name}" — the shop sells: ${HARDWARE.map((h) => h.name).join(', ')}`);
|
||||||
|
return hw;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fly one line (or a bare bed) and return the garden verdict.
|
||||||
|
*
|
||||||
|
* @param {object} o
|
||||||
|
* @param {Array} o.anchors world.anchors THEMSELVES (live sway), or resolved
|
||||||
|
* {id, type, pos, sway, ratingHint} for synthetic yards
|
||||||
|
* @param {object} o.bed garden bed rect {x, z, w, d}
|
||||||
|
* @param {object} o.stormDef storm JSON to fly
|
||||||
|
* @param {object} [o.siteDef] site JSON — its wind.venturi is half the yard's
|
||||||
|
* weather; omit ONLY for a site with no funnel
|
||||||
|
* @param {function} [o.use] yard's wind-proxy re-pointer (C's bench pattern):
|
||||||
|
* called with this flight's wind so world.anchors'
|
||||||
|
* tree-sway closures sample the storm actually flying
|
||||||
|
* @param {Array} [o.ids] 4 anchor ids; null/omitted = bare bed (the control)
|
||||||
|
* @param {Array|object} [o.hw] hardware per pick (aligned with ids), or one tier for all 4
|
||||||
|
* @param {number} [o.tension]
|
||||||
|
* @returns {{ hp, state, byHail, byRain, cornersLost, peaks, marginal, cost }}
|
||||||
|
*/
|
||||||
|
export function flyGarden({ anchors, bed, stormDef, siteDef = null, use = null, ids = null, hw = null, tension = 1.0 }) {
|
||||||
|
const wind = windForSite(stormDef, siteDef, anchors);
|
||||||
|
use?.(wind);
|
||||||
|
|
||||||
|
let rig = null, cost = 0;
|
||||||
|
if (ids) {
|
||||||
|
const hwArr = Array.isArray(hw) ? hw : Array(4).fill(hw ?? hardwareByName('rated shackle'));
|
||||||
|
cost = hwArr.reduce((s, h) => s + (h.cost || 0), 0);
|
||||||
|
// shade cloth (porosity 0.30): the fabric a competent player flies — same as sweep.js
|
||||||
|
rig = new SailRig({ anchors, gridN: 10, porosity: 0.30 }).attach(ids, hwArr, tension);
|
||||||
|
// D's skipped-attach trap: a rig without its shadow mesh scores as a bare
|
||||||
|
// bed and the number LOOKS plausible. Refuse to fly it.
|
||||||
|
if (!rig.rigged || !rig.pos || !rig.tris || !rig.tris.length) {
|
||||||
|
throw new Error('flyGarden: rig is not attached (no shadow mesh) — a bypassed attach scores ' +
|
||||||
|
'every rig as bare (skyfx.js:803, D\'s landmine). Fix the harness, do not trust the number.');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const sky = createSkyFx({ wind, night: true });
|
||||||
|
const garden = createGarden({ setPlants() {} }); // THE model — garden.js, main.js's own
|
||||||
|
|
||||||
|
const n = Math.round(stormDef.duration / FIXED_DT);
|
||||||
|
for (let i = 0; i < n; i++) {
|
||||||
|
const t = i * FIXED_DT;
|
||||||
|
if (rig) rig.step(FIXED_DT, wind, t);
|
||||||
|
sky.step(FIXED_DT, t, { sail: rig }); // main.js's exact third param
|
||||||
|
garden.step(FIXED_DT, sky.gardenHailExposure(bed, t), sky.gardenExposure(bed, t));
|
||||||
|
}
|
||||||
|
sky.dispose?.();
|
||||||
|
|
||||||
|
// labelled from the rig's OWN anchorId — attach reorders picks into ring
|
||||||
|
// order, and a peak quoted against input order swaps corners (C's warning).
|
||||||
|
const peaks = rig ? rig.corners.map((c) => {
|
||||||
|
const eff = c.hw.rating * (c.anchor.ratingHint ?? 1);
|
||||||
|
return { id: c.anchorId, peakN: Math.round(c.peakLoad), effN: Math.round(eff),
|
||||||
|
headroom: +(1 - c.peakLoad / eff).toFixed(3) };
|
||||||
|
}) : [];
|
||||||
|
|
||||||
|
return {
|
||||||
|
hp: +garden.hp.toFixed(1),
|
||||||
|
state: garden.state, // 'full' | 'tattered' | 'dead' — garden.js's own thresholds
|
||||||
|
byHail: +garden.damage.hail.toFixed(1),
|
||||||
|
byRain: +garden.damage.rain.toFixed(1),
|
||||||
|
cornersLost: rig ? rig.corners.filter((c) => c.broken).length : 4,
|
||||||
|
peaks,
|
||||||
|
// C's margin rule: corners that held on paper but sit within MARGIN of
|
||||||
|
// their effective rating — in the real game these break. A prediction
|
||||||
|
// carrying names here is NOT a clean hold, whatever the hp says.
|
||||||
|
marginal: peaks.filter((p) => !rig.corners.find((c) => c.anchorId === p.id).broken && p.headroom < AUDIT.MARGIN)
|
||||||
|
.map((p) => p.id),
|
||||||
|
cost,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Judge a site against its pinned `separation` block (A's gate-1.4 ruling,
|
||||||
|
* backyard_01.json): fly the pinned recipe AND a bare bed on the block's own
|
||||||
|
* storm, and answer the only question the target asks — does the best line the
|
||||||
|
* budget buys read FULL and WIN, and does a bare bed LOSE the night.
|
||||||
|
*
|
||||||
|
* `heldWin` is main.js's win rule (hp >= 50 && corners lost < 2) — EXACTLY the
|
||||||
|
* rule, so this stays in lockstep with a.test's pin of the same block.
|
||||||
|
* `heldClean` is the margin rule's opinion, kept SEPARATE from `ok` on
|
||||||
|
* purpose: the pinned target is A's ruling and this module doesn't get to
|
||||||
|
* overrule it with a working rule whose cause is still unfound — but a pinned
|
||||||
|
* line carrying a corner inside the 15% band is a knife edge the front-end
|
||||||
|
* must SAY (it's a flag for A/D, not a verdict).
|
||||||
|
*
|
||||||
|
* @returns {{ held, bare, heldOk, heldWin, heldClean, bareOk, ok }}
|
||||||
|
*/
|
||||||
|
export function flySeparation({ anchors, bed, separation, stormDef, siteDef = null, use = null }) {
|
||||||
|
const ids = separation.line.map((l) => l.anchor);
|
||||||
|
const hw = separation.line.map((l) => hardwareByName(l.hw));
|
||||||
|
const tension = separation.tension ?? 1.0;
|
||||||
|
const held = flyGarden({ anchors, bed, stormDef, siteDef, use, ids, hw, tension });
|
||||||
|
const bare = flyGarden({ anchors, bed, stormDef, siteDef, use });
|
||||||
|
const heldOk = held.hp > separation.heldMustExceed;
|
||||||
|
const heldWin = held.hp >= 50 && held.cornersLost < 2;
|
||||||
|
const heldClean = held.marginal.length === 0;
|
||||||
|
const bareOk = bare.hp < separation.bareMustLoseBelow;
|
||||||
|
return { held, bare, heldOk, heldWin, heldClean, bareOk, ok: heldOk && heldWin && bareOk };
|
||||||
|
}
|
||||||
175
tools/site_audit/gardenfly.selftest.js
Normal file
175
tools/site_audit/gardenfly.selftest.js
Normal file
@ -0,0 +1,175 @@
|
|||||||
|
/**
|
||||||
|
* gardenfly.selftest.js — the audit's garden engine audits itself. [Lane B, SPRINT13]
|
||||||
|
*
|
||||||
|
* Browser-only (skyfx needs `document`), so unlike sweep.selftest.js this is an
|
||||||
|
* ASYNC factory: b.test.js awaits it and registers the returned [name, fn]
|
||||||
|
* pairs. The flights happen here, once; the tests assert on captured results —
|
||||||
|
* the same Suite-cannot-await shape a.test.js's pinned-separation flight uses.
|
||||||
|
*
|
||||||
|
* What it pins, and why each can fail:
|
||||||
|
*
|
||||||
|
* 1. TWO HARNESSES, ONE PIN. a.test flies backyard_01's `separation` block
|
||||||
|
* through the RiggingSession shop path; this flies the SAME block through
|
||||||
|
* the audit's own chain (gardenfly: windForSite, direct attach, named
|
||||||
|
* hardware). Both must land on A's ruling — held FULL and winning, bare
|
||||||
|
* losing. If a retune moves the wild night, both go red together and the
|
||||||
|
* argument happens in THREADS, not in a drifted tool.
|
||||||
|
*
|
||||||
|
* 2. THE VENTURI REACHES THE FLOWN WIND. Three harnesses shipped the same
|
||||||
|
* bug (site_audit SPRINT11, C's bench, D's first harness): the funnel
|
||||||
|
* lives in the SITE def and a harness that doesn't wire it flies an
|
||||||
|
* easier yard than ships. Same synthetic-yard trick as sweep.selftest:
|
||||||
|
* starve gardenfly of the siteDef's venturi and this goes red.
|
||||||
|
*
|
||||||
|
* 3. The shop has no mystery tier: hardwareByName throws on a stranger
|
||||||
|
* rather than quietly handing back nothing (the setHardware lesson).
|
||||||
|
*/
|
||||||
|
|
||||||
|
import * as THREE from '../../web/world/vendor/three.module.js';
|
||||||
|
import { createWorld, loadSite } from '../../web/world/js/world.js';
|
||||||
|
import { loadStorm, windForSite } from '../../web/world/js/weather.js';
|
||||||
|
import { SailRig } from '../../web/world/js/sail.js';
|
||||||
|
import { createSkyFx } from '../../web/world/js/skyfx.js';
|
||||||
|
import { createGarden } from '../../web/world/js/garden.js';
|
||||||
|
import { FIXED_DT } from '../../web/world/js/contracts.js';
|
||||||
|
import { flyGarden, flySeparation, hardwareByName } from './gardenfly.js';
|
||||||
|
|
||||||
|
const assert = (cond, msg) => { if (!cond) throw new Error(msg); };
|
||||||
|
|
||||||
|
/** sweep.selftest's synthetic yard: one quad, storm dead along +Z, funnel on it. */
|
||||||
|
const SYN_ANCHORS = [
|
||||||
|
{ id: 'a1', type: 'post', pos: { x: -3, y: 3.9, z: -3 } },
|
||||||
|
{ id: 'a2', type: 'post', pos: { x: 3, y: 3.9, z: -3 } },
|
||||||
|
{ id: 'a3', type: 'post', pos: { x: 3, y: 3.9, z: 3 } },
|
||||||
|
{ id: 'a4', type: 'post', pos: { x: -3, y: 3.9, z: 3 } },
|
||||||
|
].map((a) => ({ ...a, sway: () => a.pos }));
|
||||||
|
const SYN_BED = { x: 0, z: 0, w: 4, d: 4 };
|
||||||
|
const SYN_STORM = { id: 'gardenfly_selftest_storm', duration: 8, dir: Math.PI / 2, base: 14,
|
||||||
|
gusts: { every: 3, peak: 1.6, downdraftOfTotal: 0.2 } };
|
||||||
|
const SYN_FUNNEL = [{ x: 0, z: 0, axis: Math.PI / 2, gain: 2.0, radius: 12, sharp: 1 }];
|
||||||
|
|
||||||
|
export async function buildGardenflyTests() {
|
||||||
|
// The real yard, the way the game builds it — on a re-pointable wind proxy
|
||||||
|
// (C's bench pattern) so world.anchors fly THEMSELVES with live sway (a
|
||||||
|
// static remap froze the gum tree, C's landmine 2). Fail LOUD if dress
|
||||||
|
// fails — an undressed yard has no fascia hint, and a garden number
|
||||||
|
// measured on it is about a different game (C's bare-specifier gun).
|
||||||
|
const site = await loadSite('backyard_01');
|
||||||
|
let currentWind = {
|
||||||
|
sample: (p, t, o) => (o || new THREE.Vector3()).set(0, 0, 4),
|
||||||
|
speedAt: () => 4, rainAt: () => 0, rainMmPerHour: () => 0,
|
||||||
|
gustTelegraph: () => null, eventsBetween: () => [],
|
||||||
|
};
|
||||||
|
const windProxy = {
|
||||||
|
sample: (p, t, o) => currentWind.sample(p, t, o || new THREE.Vector3()),
|
||||||
|
speedAt: (p, t) => currentWind.speedAt(p, t),
|
||||||
|
rainAt: (t) => currentWind.rainAt(t),
|
||||||
|
rainMmPerHour: (t) => (currentWind.rainMmPerHour ? currentWind.rainMmPerHour(t) : 0),
|
||||||
|
gustTelegraph: (t) => currentWind.gustTelegraph(t),
|
||||||
|
eventsBetween: (a, b) => currentWind.eventsBetween(a, b),
|
||||||
|
setSheltersFromTrees() {},
|
||||||
|
};
|
||||||
|
const use = (w) => { currentWind = w; };
|
||||||
|
const world = createWorld(new THREE.Scene(), { wind: windProxy, site });
|
||||||
|
await world.dress();
|
||||||
|
|
||||||
|
let sepRun = null, skewRun = null, sepErr = null;
|
||||||
|
if (site.separation) {
|
||||||
|
try {
|
||||||
|
const stormDef = await loadStorm(site.separation.stormKey);
|
||||||
|
sepRun = flySeparation({
|
||||||
|
anchors: world.anchors, bed: world.gardenBed,
|
||||||
|
separation: site.separation, stormDef, siteDef: site, use,
|
||||||
|
});
|
||||||
|
// The OTHER harness's chain, reproduced on purpose: a.test settles 12 s
|
||||||
|
// on the calm day before the storm, and SailRig samples wind at its
|
||||||
|
// INTERNAL clock — so its storm flies 12 s off the authored curve
|
||||||
|
// against the sky's t. Measured (2026-07-18, tmp probe → THREADS): the
|
||||||
|
// skew is worth +4.6 HP on the pinned line (63.8 game-true vs 68.4
|
||||||
|
// skewed; A's 68.3 to within 0.1, peaks to the digit). This flight
|
||||||
|
// exists so BOTH harnesses are pinned from one file: if either chain
|
||||||
|
// drifts, the agreement asserts below go red and name which one.
|
||||||
|
const calmDef = await loadStorm('storm_01_gentle');
|
||||||
|
const sep = site.separation;
|
||||||
|
const wind = windForSite(stormDef, site, world.anchors);
|
||||||
|
const calm = windForSite(calmDef, site, world.anchors);
|
||||||
|
use(calm);
|
||||||
|
const rig = new SailRig({ anchors: world.anchors, gridN: 10, porosity: 0.30 })
|
||||||
|
.attach(sep.line.map((l) => l.anchor), sep.line.map((l) => hardwareByName(l.hw)), sep.tension ?? 1);
|
||||||
|
for (let i = 0, n = Math.round(12 / FIXED_DT); i < n; i++) rig.step(FIXED_DT, calm, (i * FIXED_DT) % 3);
|
||||||
|
use(wind);
|
||||||
|
const sky = createSkyFx({ wind, night: true });
|
||||||
|
const garden = createGarden({ setPlants() {} });
|
||||||
|
const bed = world.gardenBed;
|
||||||
|
for (let i = 0, n = Math.round(stormDef.duration / FIXED_DT); i < n; i++) {
|
||||||
|
const t = i * FIXED_DT;
|
||||||
|
rig.step(FIXED_DT, wind, t);
|
||||||
|
sky.step(FIXED_DT, t, { sail: rig });
|
||||||
|
garden.step(FIXED_DT, sky.gardenHailExposure(bed, t), sky.gardenExposure(bed, t));
|
||||||
|
}
|
||||||
|
sky.dispose?.();
|
||||||
|
skewRun = { hp: +garden.hp.toFixed(1), lost: rig.corners.filter((c) => c.broken).length };
|
||||||
|
} catch (err) { sepErr = String((err && err.stack) || err); }
|
||||||
|
}
|
||||||
|
|
||||||
|
let venRun = null, venErr = null;
|
||||||
|
try {
|
||||||
|
const fly = (venturi) => flyGarden({
|
||||||
|
anchors: SYN_ANCHORS, bed: SYN_BED, stormDef: SYN_STORM,
|
||||||
|
siteDef: { wind: { venturi } },
|
||||||
|
ids: ['a1', 'a2', 'a3', 'a4'], hw: hardwareByName('rated shackle'),
|
||||||
|
});
|
||||||
|
venRun = { bare: fly([]), funnelled: fly(SYN_FUNNEL) };
|
||||||
|
} catch (err) { venErr = String((err && err.stack) || err); }
|
||||||
|
|
||||||
|
return [
|
||||||
|
['gardenfly: the pinned separation line, flown in BOTH chains — the 12s-skew disagreement, pinned', () => {
|
||||||
|
// ⚠ THE STATE OF PLAY (2026-07-18, [B] THREADS, receipts in the entry):
|
||||||
|
// the pinned recipe HOLDS and rigging matters by a full state's width —
|
||||||
|
// but the >66 FULL half of the target is only met in a.test's chain,
|
||||||
|
// whose 12 s calm settle runs the storm 12 s off the authored curve
|
||||||
|
// (SailRig samples wind at its INTERNAL clock). The game-true chain
|
||||||
|
// (commit→attach→storm at t=0, this module) reads ~63.8 TATTERED.
|
||||||
|
// Ruled numbers are A's; the game is D's to play; this test pins BOTH
|
||||||
|
// measurements so any drift in either chain goes red and names itself.
|
||||||
|
// When A re-rules (fix a.test's harness, restate the threshold, or
|
||||||
|
// re-steel the recipe), the constants below move WITH the ruling.
|
||||||
|
if (!site.separation) throw new Error('backyard_01 lost its separation block — the audit has no target to read');
|
||||||
|
if (sepErr) throw new Error(`separation flight died: ${sepErr}`);
|
||||||
|
const s = site.separation;
|
||||||
|
assert(sepRun.held.cost <= 80, `the pinned recipe costs $${sepRun.held.cost} — must be night-1 buyable`);
|
||||||
|
assert(sepRun.held.cornersLost === 0, `pinned line lost ${sepRun.held.cornersLost}/4 corners — it must HOLD the wild night`);
|
||||||
|
assert(sepRun.bareOk, `bare bed ${sepRun.bare.hp} vs pinned <${s.bareMustLoseBelow} — bare must LOSE the night`);
|
||||||
|
assert(sepRun.held.hp - sepRun.bare.hp > 25,
|
||||||
|
`separation ${(sepRun.held.hp - sepRun.bare.hp).toFixed(1)} — rigging must matter by a full state's width`);
|
||||||
|
// the two-chain pin: game-true in [60, 66]; a.test's skewed chain > 66.
|
||||||
|
assert(sepRun.held.hp > 60 && sepRun.held.hp <= s.heldMustExceed,
|
||||||
|
`game-true chain reads ${sepRun.held.hp} — measured 63.8 at landing, BELOW the pinned >${s.heldMustExceed}. ` +
|
||||||
|
`If this now exceeds the pin, the disagreement is RESOLVED: delete this ceiling, assert heldOk, ` +
|
||||||
|
`and close the [B] THREADS flag`);
|
||||||
|
assert(skewRun.lost === 0 && skewRun.hp > s.heldMustExceed,
|
||||||
|
`a.test's settle-skewed chain reads ${skewRun.hp} — measured 68.4 at landing (a.test's own 68.3). ` +
|
||||||
|
`If this dropped, a.test's pin is about to go red too: the wild night itself moved`);
|
||||||
|
assert(sepRun.ok === (sepRun.heldOk && sepRun.heldWin && sepRun.bareOk),
|
||||||
|
'flySeparation.ok must agree with its own parts');
|
||||||
|
}],
|
||||||
|
['gardenfly: the SITE venturi reaches the flown wind (the bench landmine, third time charmed)', () => {
|
||||||
|
if (venErr) throw new Error(`venturi flight died: ${venErr}`);
|
||||||
|
const { bare, funnelled } = venRun;
|
||||||
|
assert(bare.peaks.length === 4 && funnelled.peaks.length === 4, 'both flights fly 4 corners');
|
||||||
|
for (const b of bare.peaks) {
|
||||||
|
// align by anchorId — peaks are ring-ordered, never input-ordered (C's warning)
|
||||||
|
const f = funnelled.peaks.find((p) => p.id === b.id);
|
||||||
|
assert(f.peakN > b.peakN,
|
||||||
|
`corner ${b.id}: funnelled peak ${f.peakN} N is not above bare ${b.peakN} N — ` +
|
||||||
|
`the siteDef's venturi is not reaching gardenfly's wind (windForSite must receive the SITE def)`);
|
||||||
|
}
|
||||||
|
}],
|
||||||
|
['gardenfly: unknown hardware names throw — the shop has no mystery tier', () => {
|
||||||
|
let threw = false;
|
||||||
|
try { hardwareByName('titanium dream'); } catch { threw = true; }
|
||||||
|
assert(threw, 'hardwareByName("titanium dream") must throw, not hand back undefined');
|
||||||
|
assert(hardwareByName('rated shackle').rating === 6500, 'and the real names still resolve');
|
||||||
|
}],
|
||||||
|
];
|
||||||
|
}
|
||||||
@ -7,25 +7,44 @@
|
|||||||
* differ in how they GET the anchors and how they PRINT the result. A tool built
|
* differ in how they GET the anchors and how they PRINT the result. A tool built
|
||||||
* to catch reimplemented-formula drift must not carry two copies of its own math.
|
* to catch reimplemented-formula drift must not carry two copies of its own math.
|
||||||
*
|
*
|
||||||
* Pure given its inputs: hand it resolved anchors (each {id, type, pos, sway}),
|
* Pure given its inputs: hand it anchors (world.anchors themselves, ideally —
|
||||||
* the bed rect, the storm + calm-day defs, and the site's venturi list. It flies
|
* live sway matters, see below), the bed rect, the storm def and the SITE def,
|
||||||
* the same settle+storm the game flies and returns ranked rows + a verdict.
|
* and it flies the same attach→storm chain the game flies and returns ranked
|
||||||
* No I/O, no process, no DOM.
|
* rows + a verdict. No I/O, no process, no DOM.
|
||||||
|
*
|
||||||
|
* SPRINT13: winnability rows carry the margin rule now (AUDIT.MARGIN) — a
|
||||||
|
* corner priced inside 15% of its effective rating holds on this bench and
|
||||||
|
* "breaks in the game" (C's residual, cause unfound), so every row prices
|
||||||
|
* twice: `hw` (holds) and `cleanHw` (holds with margin), and only clean lines
|
||||||
|
* are winners. The garden side of the audit lives in gardenfly.js (browser).
|
||||||
*/
|
*/
|
||||||
|
|
||||||
import { SailRig, orderRing } from '../../web/world/js/sail.js';
|
import { SailRig, orderRing } from '../../web/world/js/sail.js';
|
||||||
import { createWind } from '../../web/world/js/weather.js';
|
import { windForSite } from '../../web/world/js/weather.js';
|
||||||
import { HARDWARE, START_BUDGET, FIXED_DT } from '../../web/world/js/contracts.js';
|
import { HARDWARE, START_BUDGET, FIXED_DT } from '../../web/world/js/contracts.js';
|
||||||
|
|
||||||
/** Audit knobs, in one place so both front-ends and any future site agree. */
|
/** Audit knobs, in one place so both front-ends and any future site agree. */
|
||||||
export const AUDIT = {
|
export const AUDIT = {
|
||||||
BAND: { lo: 18, hi: 45 }, // A's a.test rigging band, m²
|
BAND: { lo: 18, hi: 45 }, // A's a.test rigging band, m²
|
||||||
MIN_COVER: 0.25, // A's "shades the bed" bar
|
MIN_COVER: 0.25, // A's "shades the bed" bar
|
||||||
SETTLE_S: 12, // D's settle — a player plays through prep
|
|
||||||
PRE_GUST_S: 3, // hold the settle inside gentle's pre-gust window (balance.test)
|
|
||||||
SPARE_COST: 15, // a $15 spare is the difference between a repair and a prayer
|
SPARE_COST: 15, // a $15 spare is the difference between a repair and a prayer
|
||||||
CALM_STORM: 'storm_01_gentle',
|
/**
|
||||||
|
* C's margin rule (SPRINT13 correction): even a corrected bench under-reads
|
||||||
|
* the real UI's peaks by ~5–15% on site_02 (cause unfound, in the pool).
|
||||||
|
* Until it's found, a corner priced within this fraction of its effective
|
||||||
|
* rating "breaks in the game" — the bench held q4 at 1.24-vs-1.2 and read
|
||||||
|
* 91.9 FULL; the real game pushed it over and shipped D's 39.8 TATTERED.
|
||||||
|
* A line with a marginal corner is flagged, never sold as a clean PASS.
|
||||||
|
*/
|
||||||
|
MARGIN: 0.15,
|
||||||
};
|
};
|
||||||
|
// SPRINT13: SETTLE_S / PRE_GUST_S / CALM_STORM are GONE, with the phantom
|
||||||
|
// settle they parameterised. In the real game the rig does not exist before
|
||||||
|
// commit — commit→attach→storm is one keypress (the rig.t fix's own words) —
|
||||||
|
// so the attach transient flies under STORM wind and its loads count. The old
|
||||||
|
// 12 s calm settle + resetPeaks measured a chain the game never flies, and
|
||||||
|
// also skewed every storm sample 12 s off the authored curve (C measured both
|
||||||
|
// on the bench and removed its copy the same day).
|
||||||
|
|
||||||
/** Ground-plane area, shoelace over the ring — the same formula a.test uses. */
|
/** Ground-plane area, shoelace over the ring — the same formula a.test uses. */
|
||||||
export function areaOf(q) {
|
export function areaOf(q) {
|
||||||
@ -52,20 +71,28 @@ export const tierFor = (peakN, ratingHint = 1) =>
|
|||||||
/**
|
/**
|
||||||
* Sweep every bed-covering quad and price the cheapest holding line.
|
* Sweep every bed-covering quad and price the cheapest holding line.
|
||||||
* @param {object} o
|
* @param {object} o
|
||||||
* @param {Array} o.anchors resolved anchors: { id, type, pos:{x,y,z}, sway,
|
* @param {Array} o.anchors world.anchors THEMSELVES where possible (their
|
||||||
* ratingHint } — omit ratingHint and the anchor is
|
* sway closures carry the tree's real movement — a
|
||||||
* priced at full hardware strength (hint 1), which
|
* static remap froze the gum tree and under-read
|
||||||
* is a LIE for any GLB-dressed anchor (fascia 0.35,
|
* every tr1 corner, C's landmine 2), or resolved
|
||||||
|
* { id, type, pos, sway, ratingHint } for synthetic
|
||||||
|
* yards. Omit ratingHint and the anchor is priced
|
||||||
|
* at full hardware strength (hint 1), which is a
|
||||||
|
* LIE for any GLB-dressed anchor (fascia 0.35,
|
||||||
* carport beam 0.22). Hand this the dressed truth.
|
* carport beam 0.22). Hand this the dressed truth.
|
||||||
* @param {object} o.bed garden bed rect { x, z, w, d }
|
* @param {object} o.bed garden bed rect { x, z, w, d }
|
||||||
* @param {object} o.stormDef the storm JSON to fly
|
* @param {object} o.stormDef the storm JSON to fly
|
||||||
* @param {object} o.calmDef the calm-day JSON to settle on (storm_01_gentle)
|
* @param {object} [o.siteDef] the SITE json — its wind.venturi is half the
|
||||||
* @param {Array} [o.venturi] the SITE's funnel zones (siteDef.wind.venturi).
|
* yard's weather (three harnesses learned this the
|
||||||
* Omitted = no funnel, which is backyard_01's truth
|
* hard way); preferred over `venturi`
|
||||||
* and a LIE on the corner block. See below.
|
* @param {Array} [o.venturi] bare funnel list, for synthetic yards with no
|
||||||
* @returns {{ cands, rows, winners, verdict:{ ok:boolean, code:string, best } }}
|
* site JSON (sweep.selftest). Ignored if siteDef given.
|
||||||
|
* @param {function} [o.use] the yard's wind-proxy re-pointer (C's bench
|
||||||
|
* pattern) — called with the sweep's wind so live
|
||||||
|
* tree-sway closures sample the storm being flown
|
||||||
|
* @returns {{ cands, rows, winners, marginalWinners, verdict:{ ok, code, best } }}
|
||||||
*/
|
*/
|
||||||
export function auditSweep({ anchors, bed, stormDef, calmDef, venturi = [] }) {
|
export function auditSweep({ anchors, bed, stormDef, siteDef = null, venturi = [], use = null }) {
|
||||||
// 1. every quad, in the rigging band, that shades the bed
|
// 1. every quad, in the rigging band, that shades the bed
|
||||||
const cands = [];
|
const cands = [];
|
||||||
for (let a = 0; a < anchors.length; a++) for (let b = a + 1; b < anchors.length; b++)
|
for (let a = 0; a < anchors.length; a++) for (let b = a + 1; b < anchors.length; b++)
|
||||||
@ -81,61 +108,93 @@ export function auditSweep({ anchors, bed, stormDef, calmDef, venturi = [] }) {
|
|||||||
if (cover >= AUDIT.MIN_COVER) cands.push({ ids: q.map((x) => x.id), area, cover });
|
if (cover >= AUDIT.MIN_COVER) cands.push({ ids: q.map((x) => x.id), area, cover });
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!cands.length) return { cands, rows: [], winners: [], verdict: { ok: false, code: 'no-cover', best: null } };
|
// The site's PINNED separation line sweeps regardless of the band: A's
|
||||||
|
// gate-1.4 recipe (p1+p2+p3+p5) is 45.9 m² against the band's 45 — the band
|
||||||
|
// is an audit heuristic calibrated before p5 existed, and an audit that
|
||||||
|
// cannot see the site's own ruled-best line is auditing a different yard.
|
||||||
|
// Flagged `pinned` so front-ends can say why it's there; band-vs-pin
|
||||||
|
// reconciliation is A's (posted in THREADS).
|
||||||
|
const pinIds = siteDef?.separation?.line?.map((l) => l.anchor);
|
||||||
|
if (pinIds && !cands.some((c) => pinIds.every((id) => c.ids.includes(id)))) {
|
||||||
|
const q = pinIds.map((id) => anchors.find((a) => a.id === id)).filter(Boolean);
|
||||||
|
if (q.length === 4) {
|
||||||
|
try {
|
||||||
|
const rig = new SailRig({ anchors, gridN: 10 }).attach(pinIds, Array(4).fill(HARDWARE[2]), 1.0);
|
||||||
|
cands.push({ ids: pinIds, area: areaOf(q), cover: rig.coverageOver(bed, { x: 0, y: 1, z: 0 }), pinned: true });
|
||||||
|
} catch { /* a pin naming unriggable anchors will fail loudly in a.test; nothing to add here */ }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 2. peak corner loads, settled the way the game settles, on the real storm.
|
if (!cands.length) return { cands, rows: [], winners: [], marginalWinners: [], verdict: { ok: false, code: 'no-cover', best: null } };
|
||||||
// Every clause here is a bug the first draft shipped:
|
|
||||||
// · createWind + setSheltersFromTrees — trees knock a hole downwind.
|
// 2. peak corner loads, flown the way the GAME flies them. Every clause here
|
||||||
// · settle on the CALM day on a RUNNING clock (main.js's prep), not storm
|
// is a bug some harness shipped:
|
||||||
// wind frozen at t=0 (that read 1.94 kN of standing load vs the true 0.40).
|
// · windForSite — the one shared wind builder (C's helper): venturi from
|
||||||
// · resetPeaks() at entry — peakLoad is peak-since-ATTACH otherwise, folding
|
// the SITE def + tree shelters, byte-for-byte main.js's site-load
|
||||||
// the settle transient into the storm peak.
|
// wiring. THREE harnesses independently mis-built site wind before it
|
||||||
// · setVenturi — the SITE's funnel, and the bug this clause exists for.
|
// existed (this tool's Sprint-11 funnel-off audit, C's bench reading
|
||||||
// A venturi lives in the site JSON, not the storm, so a sweep built only
|
// def.wind.venturi off the STORM def, D's first garden harness) — a
|
||||||
// from stormDef silently drops it: main.js:424 calls setVenturi on the
|
// fourth copy of the wiring is how there's a fifth bug.
|
||||||
// wind at every site load, and this tool did not. On the corner block —
|
// · `use` re-points the caller's world-wind proxy so LIVE tree-sway
|
||||||
// whose entire weather personality IS the funnel — that under-reports
|
// closures sample this sweep's storm (frozen sway under-read q4 by
|
||||||
// every corner load and hands back an easier yard than the one that
|
// 0.22 kN on the $80 line — C's landmine 2).
|
||||||
// ships. A false PASS, which is the SPRINT6 trap wearing the other face:
|
// · NO calm settle, NO resetPeaks: commit→attach→storm is one keypress
|
||||||
// there the tool called a good site unriggable, here it would call a
|
// in the real game, so the attach transient flies under storm wind
|
||||||
// mean site cheap. Both are the tool lying about a yard it can't see.
|
// and its loads count (cheap steel genuinely dies "at the settle" —
|
||||||
const trees = anchors.filter((a) => a.type === 'tree');
|
// that's the storm's opening seconds, not a separate phase).
|
||||||
const wind = createWind(stormDef);
|
const wind = windForSite(stormDef, siteDef ?? { wind: { venturi } }, anchors);
|
||||||
wind.setVenturi(venturi);
|
use?.(wind);
|
||||||
wind.setSheltersFromTrees(trees);
|
|
||||||
const calmWind = createWind(calmDef);
|
|
||||||
calmWind.setVenturi(venturi); // the gap doesn't switch off for the settle
|
|
||||||
calmWind.setSheltersFromTrees(trees);
|
|
||||||
|
|
||||||
const rows = [];
|
const rows = [];
|
||||||
for (const cnd of cands) {
|
for (const cnd of cands) {
|
||||||
// shade cloth (porosity 0.30): the fabric a competent player takes into a windy night
|
// shade cloth (porosity 0.30): the fabric a competent player takes into a windy night
|
||||||
const rig = new SailRig({ anchors, gridN: 10, porosity: 0.30 })
|
const rig = new SailRig({ anchors, gridN: 10, porosity: 0.30 })
|
||||||
.attach(cnd.ids, Array(4).fill({ name: 'audit', cost: 0, rating: Infinity }), 1.0);
|
.attach(cnd.ids, Array(4).fill({ name: 'audit', cost: 0, rating: Infinity }), 1.0);
|
||||||
for (let i = 0, n = Math.round(AUDIT.SETTLE_S / FIXED_DT); i < n; i++) {
|
|
||||||
rig.step(FIXED_DT, calmWind, (i * FIXED_DT) % AUDIT.PRE_GUST_S);
|
|
||||||
}
|
|
||||||
rig.resetPeaks(); // ← the storm starts HERE
|
|
||||||
for (let i = 0; i < stormDef.duration * 60; i++) rig.step(FIXED_DT, wind, i * FIXED_DT);
|
for (let i = 0; i < stormDef.duration * 60; i++) rig.step(FIXED_DT, wind, i * FIXED_DT);
|
||||||
|
|
||||||
// Price each corner against its anchor's EFFECTIVE strength. c.anchor is the
|
// Price each corner against its anchor's EFFECTIVE strength. c.anchor is the
|
||||||
// resolved anchor handed in above; `?? 1` mirrors sail.js for bare fixtures.
|
// resolved anchor handed in above; `?? 1` mirrors sail.js for bare fixtures.
|
||||||
const tiers = rig.corners.map((c) => ({
|
//
|
||||||
id: c.anchorId, peak: c.peakLoad, hint: c.anchor.ratingHint ?? 1,
|
// TWO prices per corner (C's margin rule):
|
||||||
tier: tierFor(c.peakLoad, c.anchor.ratingHint ?? 1),
|
// `tier` cheapest hardware that HOLDS the measured peak — what the
|
||||||
}));
|
// old audit sold, and what a player gambling the knife edge
|
||||||
|
// actually buys;
|
||||||
|
// `cleanTier` cheapest hardware that holds it WITH ≥ MARGIN headroom —
|
||||||
|
// the price the margin rule trusts (demand ÷ (1 − MARGIN)).
|
||||||
|
// A corner whose `tier` sits inside the margin band is `marginal`: it
|
||||||
|
// holds on this bench and "breaks in the game" (the residual's working
|
||||||
|
// rule). The row's clean price is what closing that gap costs.
|
||||||
|
const tiers = rig.corners.map((c) => {
|
||||||
|
const hint = c.anchor.ratingHint ?? 1;
|
||||||
|
const tier = tierFor(c.peakLoad, hint);
|
||||||
|
return { id: c.anchorId, peak: c.peakLoad, hint, tier,
|
||||||
|
cleanTier: tierFor(c.peakLoad / (1 - AUDIT.MARGIN), hint),
|
||||||
|
headroom: tier ? +(1 - c.peakLoad / (tier.rating * hint)).toFixed(3) : null };
|
||||||
|
});
|
||||||
const unholdable = tiers.filter((c) => !c.tier);
|
const unholdable = tiers.filter((c) => !c.tier);
|
||||||
|
const marginal = tiers.filter((c) => c.tier && c.headroom < AUDIT.MARGIN);
|
||||||
const hw = tiers.reduce((s, c) => s + (c.tier ? c.tier.cost : 0), 0);
|
const hw = tiers.reduce((s, c) => s + (c.tier ? c.tier.cost : 0), 0);
|
||||||
rows.push({ ...cnd, tiers, unholdable, hw, total: hw + AUDIT.SPARE_COST,
|
const cleanHw = tiers.every((c) => c.cleanTier)
|
||||||
affordable: !unholdable.length && hw <= START_BUDGET });
|
? tiers.reduce((s, c) => s + c.cleanTier.cost, 0) : null;
|
||||||
|
rows.push({ ...cnd, tiers, unholdable, marginal, hw, cleanHw,
|
||||||
|
total: hw + AUDIT.SPARE_COST,
|
||||||
|
affordable: !unholdable.length && hw <= START_BUDGET,
|
||||||
|
clean: cleanHw != null && cleanHw <= START_BUDGET });
|
||||||
}
|
}
|
||||||
rows.sort((a, b) => (a.affordable === b.affordable ? a.hw - b.hw : a.affordable ? -1 : 1));
|
rows.sort((a, b) => (a.affordable === b.affordable ? a.hw - b.hw : a.affordable ? -1 : 1));
|
||||||
|
|
||||||
const winners = rows.filter((r) => r.affordable);
|
// winners are lines the budget can buy at the CLEAN price (≥15% headroom on
|
||||||
|
// every corner); a line only affordable on knife-edge steel is the wild-night
|
||||||
|
// 91.9-FULL illusion and gets its own bucket + verdict code so no front-end
|
||||||
|
// can print PASS over it by accident.
|
||||||
|
const winners = rows.filter((r) => r.clean).sort((a, b) => a.cleanHw - b.cleanHw);
|
||||||
|
const marginalWinners = rows.filter((r) => r.affordable && !r.clean);
|
||||||
return {
|
return {
|
||||||
cands, rows, winners,
|
cands, rows, winners, marginalWinners,
|
||||||
verdict: winners.length
|
verdict: winners.length
|
||||||
? { ok: true, code: 'pass', best: winners[0] }
|
? { ok: true, code: 'pass', best: winners[0] }
|
||||||
: { ok: false, code: 'unaffordable', best: rows[0] },
|
: marginalWinners.length
|
||||||
|
? { ok: false, code: 'marginal-only', best: marginalWinners[0] }
|
||||||
|
: { ok: false, code: 'unaffordable', best: rows[0] },
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@ -23,7 +23,8 @@
|
|||||||
* collapse to the same peak loads and the strict inequality goes red.
|
* collapse to the same peak loads and the strict inequality goes red.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
import { auditSweep } from './sweep.js';
|
import { AUDIT, auditSweep } from './sweep.js';
|
||||||
|
import { HARDWARE } from '../../web/world/js/contracts.js';
|
||||||
|
|
||||||
const TESTS = [];
|
const TESTS = [];
|
||||||
const test = (name, fn) => TESTS.push([name, fn]);
|
const test = (name, fn) => TESTS.push([name, fn]);
|
||||||
@ -49,13 +50,12 @@ const STORM = {
|
|||||||
id: 'sweep_selftest_storm', duration: 8, dir: Math.PI / 2, base: 14,
|
id: 'sweep_selftest_storm', duration: 8, dir: Math.PI / 2, base: 14,
|
||||||
gusts: { every: 3, peak: 1.6, downdraftOfTotal: 0.2 },
|
gusts: { every: 3, peak: 1.6, downdraftOfTotal: 0.2 },
|
||||||
};
|
};
|
||||||
const CALM = { id: 'sweep_selftest_calm', duration: 8, dir: Math.PI / 2, base: 3, gusts: null };
|
|
||||||
|
|
||||||
/** Centred on the bed, wide enough to swallow it, aligned with the storm. */
|
/** Centred on the bed, wide enough to swallow it, aligned with the storm. */
|
||||||
const FUNNEL = [{ x: 0, z: 0, axis: Math.PI / 2, gain: 2.0, radius: 12, sharp: 1 }];
|
const FUNNEL = [{ x: 0, z: 0, axis: Math.PI / 2, gain: 2.0, radius: 12, sharp: 1 }];
|
||||||
|
|
||||||
const peaksOf = (venturi) => {
|
const peaksOf = (venturi) => {
|
||||||
const { rows } = auditSweep({ anchors: ANCHORS, bed: BED, stormDef: STORM, calmDef: CALM, venturi });
|
const { rows } = auditSweep({ anchors: ANCHORS, bed: BED, stormDef: STORM, venturi });
|
||||||
assert(rows.length > 0, 'sweep selftest yard produced no candidate quad — fix the fixture, not the test');
|
assert(rows.length > 0, 'sweep selftest yard produced no candidate quad — fix the fixture, not the test');
|
||||||
return rows[0].tiers.map((c) => c.peak);
|
return rows[0].tiers.map((c) => c.peak);
|
||||||
};
|
};
|
||||||
@ -97,7 +97,7 @@ test('pricing reads the ANCHOR, not just the steel — ratingHint reaches tierFo
|
|||||||
// every PEAK stays byte-identical (the hint is a pricing fact, not physics —
|
// every PEAK stays byte-identical (the hint is a pricing fact, not physics —
|
||||||
// the sweep flies unbreakable audit hardware). Written to fail if the hint
|
// the sweep flies unbreakable audit hardware). Written to fail if the hint
|
||||||
// is dropped from sweep.js's tierFor call: the two runs collapse into one.
|
// is dropped from sweep.js's tierFor call: the two runs collapse into one.
|
||||||
const sweep = (anchors) => auditSweep({ anchors, bed: BED, stormDef: STORM, calmDef: CALM, venturi: [] }).rows[0];
|
const sweep = (anchors) => auditSweep({ anchors, bed: BED, stormDef: STORM, venturi: [] }).rows[0];
|
||||||
const honest = sweep(ANCHORS);
|
const honest = sweep(ANCHORS);
|
||||||
const lied = sweep(ANCHORS.map((a) => (a.id === 'a1' ? { ...a, ratingHint: 0.01, sway: a.sway } : a)));
|
const lied = sweep(ANCHORS.map((a) => (a.id === 'a1' ? { ...a, ratingHint: 0.01, sway: a.sway } : a)));
|
||||||
|
|
||||||
@ -119,4 +119,34 @@ test('pricing reads the ANCHOR, not just the steel — ratingHint reaches tierFo
|
|||||||
'an over-ceiling corner must land in unholdable, or the verdict lies');
|
'an over-ceiling corner must land in unholdable, or the verdict lies');
|
||||||
});
|
});
|
||||||
|
|
||||||
|
test('the margin rule: a corner inside 15% of its effective rating is not a clean win', () => {
|
||||||
|
// SPRINT13, C's residual: even a corrected bench under-reads the real UI's
|
||||||
|
// peaks by ~5-15%, so "any corner within ~15% of rating breaks in the game".
|
||||||
|
// The sweep must therefore refuse to call a knife-edge line a winner — the
|
||||||
|
// wild-night 91.9-FULL-with-q4-at-1.24-vs-1.2 headline died of exactly this
|
||||||
|
// (D's UI: 39.8 TATTERED). Craft a hint that leaves the best steel ~8%
|
||||||
|
// headroom on a1's measured peak: still priced, still "holds" on paper,
|
||||||
|
// and the verdict must refuse to bless it. Delete the marginal logic from
|
||||||
|
// sweep.js and this goes red on the verdict code.
|
||||||
|
const sweep = (anchors) => auditSweep({ anchors, bed: BED, stormDef: STORM, venturi: [] });
|
||||||
|
const honest = sweep(ANCHORS);
|
||||||
|
const a1h = honest.rows[0].tiers.find((c) => c.id === 'a1');
|
||||||
|
assert(a1h.tier, 'fixture drift: a1 must be holdable at hint 1');
|
||||||
|
assert(honest.verdict.ok && honest.verdict.code === 'pass',
|
||||||
|
'fixture drift: the honest yard must be a clean pass or this test asserts nothing');
|
||||||
|
|
||||||
|
const RATED = HARDWARE.at(-1);
|
||||||
|
const hint = a1h.peak / (RATED.rating * 0.92); // → best steel holds a1 with 8% headroom
|
||||||
|
const lied = sweep(ANCHORS.map((a) => (a.id === 'a1' ? { ...a, ratingHint: hint, sway: a.sway } : a)));
|
||||||
|
const row = lied.rows[0];
|
||||||
|
const a1 = row.tiers.find((c) => c.id === 'a1');
|
||||||
|
assert(a1.tier === RATED, `a1 at the crafted hint must price to the rated shackle, got ${a1.tier?.name}`);
|
||||||
|
assert(a1.headroom > 0 && a1.headroom < AUDIT.MARGIN,
|
||||||
|
`fixture: a1's headroom ${a1.headroom} must sit inside (0, ${AUDIT.MARGIN})`);
|
||||||
|
assert(row.marginal.some((c) => c.id === 'a1'), 'a1 must land in row.marginal');
|
||||||
|
assert(row.affordable && !row.clean, 'the line is affordable but must NOT be clean');
|
||||||
|
assert(!lied.verdict.ok && lied.verdict.code === 'marginal-only',
|
||||||
|
`the only affordable line is marginal — verdict must say so, got ${lied.verdict.code}/${lied.verdict.ok}`);
|
||||||
|
});
|
||||||
|
|
||||||
export const SWEEP_TESTS = TESTS;
|
export const SWEEP_TESTS = TESTS;
|
||||||
|
|||||||
@ -373,6 +373,18 @@ export function createHud(d) {
|
|||||||
const quad = new THREE.PlaneGeometry(1, 1);
|
const quad = new THREE.PlaneGeometry(1, 1);
|
||||||
quad.translate(0.5, 0, 0); // pivot on the left edge, so scale.x grows rightward
|
quad.translate(0.5, 0, 0); // pivot on the left edge, so scale.x grows rightward
|
||||||
const BAR_W = 0.9, BAR_H = 0.1;
|
const BAR_W = 0.9, BAR_H = 0.1;
|
||||||
|
/**
|
||||||
|
* When two corner bars count as "on top of each other", in clip space (NDC
|
||||||
|
* spans -1..1 across the viewport), and how far apart to stack them.
|
||||||
|
*
|
||||||
|
* Measured off the collision the QA pass actually hit — CB1/CB2 on the carport
|
||||||
|
* beam, viewed from where a player stands to rig them. A bar is ~0.9 world
|
||||||
|
* units wide and scaled to hold constant screen size, so these are roughly
|
||||||
|
* "one bar wide, one line tall" and don't need to track the bar's dimensions.
|
||||||
|
* Y is the tighter of the two on purpose: labels stack vertically, so a pair
|
||||||
|
* side-by-side is already readable and only a vertical overlap is mush.
|
||||||
|
*/
|
||||||
|
const BAR_NDC_X = 0.10, BAR_NDC_Y = 0.045, BAR_STACK_Y = 0.34;
|
||||||
|
|
||||||
const bars = [];
|
const bars = [];
|
||||||
function ensureBars(n) {
|
function ensureBars(n) {
|
||||||
@ -430,6 +442,14 @@ export function createHud(d) {
|
|||||||
const _p = new THREE.Vector3();
|
const _p = new THREE.Vector3();
|
||||||
const _q = new THREE.Quaternion();
|
const _q = new THREE.Quaternion();
|
||||||
const _cam = new THREE.Vector3();
|
const _cam = new THREE.Vector3();
|
||||||
|
// Corner-bar de-collision (SPRINT13). Scratch + a per-frame record of where
|
||||||
|
// each bar landed in clip space, so bars that typeset on top of each other can
|
||||||
|
// be stacked instead. Pooled rather than reallocated — this runs every frame —
|
||||||
|
// and each entry carries `live`, because a corner that has no position this
|
||||||
|
// frame must not leave last frame's ghost for the others to stack against.
|
||||||
|
const _ndc = new THREE.Vector3();
|
||||||
|
const _placed = [];
|
||||||
|
const placedSlot = (i) => (_placed[i] || (_placed[i] = { x: 0, y: 0, live: false }));
|
||||||
|
|
||||||
// --- helpers ------------------------------------------------------------
|
// --- helpers ------------------------------------------------------------
|
||||||
const barColor = (frac, broken) => (broken ? BAR_DEAD : frac > 0.85 ? BAR_HOT : frac > 0.55 ? BAR_WARN : BAR_OK);
|
const barColor = (frac, broken) => (broken ? BAR_DEAD : frac > 0.85 ? BAR_HOT : frac > 0.55 ? BAR_WARN : BAR_OK);
|
||||||
@ -602,7 +622,7 @@ export function createHud(d) {
|
|||||||
const c = d.rig.corners[i];
|
const c = d.rig.corners[i];
|
||||||
const b = bars[i];
|
const b = bars[i];
|
||||||
const p = cornerPos(i);
|
const p = cornerPos(i);
|
||||||
if (!p) { b.holder.visible = false; continue; }
|
if (!p) { b.holder.visible = false; placedSlot(i).live = false; continue; }
|
||||||
|
|
||||||
_p.set(p.x, p.y, p.z);
|
_p.set(p.x, p.y, p.z);
|
||||||
b.holder.position.copy(_p);
|
b.holder.position.copy(_p);
|
||||||
@ -615,7 +635,43 @@ export function createHud(d) {
|
|||||||
// out there rather than in a corner of the screen. Clamped so it doesn't
|
// out there rather than in a corner of the screen. Clamped so it doesn't
|
||||||
// balloon when you walk right up to a corner to repair it.
|
// balloon when you walk right up to a corner to repair it.
|
||||||
const dist = _p.distanceTo(_cam);
|
const dist = _p.distanceTo(_cam);
|
||||||
b.holder.scale.setScalar(Math.max(0.75, Math.min(3.2, dist / 7)));
|
const scale = Math.max(0.75, Math.min(3.2, dist / 7));
|
||||||
|
b.holder.scale.setScalar(scale);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stack bars that would typeset on top of each other. [B's flag, SPRINT13]
|
||||||
|
*
|
||||||
|
* The QA pass: "CB1/CB2 died together and typeset on top of each other".
|
||||||
|
* The carport's two beam anchors are 2.82 m apart and the sail hangs
|
||||||
|
* between them, so from most of the yard their bars land in the same
|
||||||
|
* handful of pixels — and they are exactly the pair most likely to blow
|
||||||
|
* together, because they share a beam and a 0.22 ratingHint. The one
|
||||||
|
* moment the HUD has to be legible ("both beam corners went, that's why
|
||||||
|
* the sail is on the lawn") was the one moment it turned to mush.
|
||||||
|
*
|
||||||
|
* Screen space, not world space: whether two labels collide is a fact
|
||||||
|
* about the camera, and two corners a metre apart are unreadable from
|
||||||
|
* the fence and perfectly clear from underneath. Compared at the anchor
|
||||||
|
* point rather than after nudging, so the test is order-independent and
|
||||||
|
* a stack of three can't chase itself up the screen. Deterministic —
|
||||||
|
* corner index order, no clock — and O(n²) on n=4.
|
||||||
|
*
|
||||||
|
* The offset rides `scale` so the gap is constant on screen at any range,
|
||||||
|
* the same reason the bar itself is scaled.
|
||||||
|
*/
|
||||||
|
_ndc.copy(b.holder.position).project(d.camera);
|
||||||
|
const onScreen = _ndc.z < 1; // behind the camera projects to nonsense
|
||||||
|
let clash = 0;
|
||||||
|
if (onScreen) {
|
||||||
|
for (let k = 0; k < i; k++) {
|
||||||
|
const o = _placed[k];
|
||||||
|
if (!o || !o.live) continue;
|
||||||
|
if (Math.abs(_ndc.x - o.x) < BAR_NDC_X && Math.abs(_ndc.y - o.y) < BAR_NDC_Y) clash++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const slot = placedSlot(i);
|
||||||
|
slot.x = _ndc.x; slot.y = _ndc.y; slot.live = onScreen;
|
||||||
|
if (clash) b.holder.position.y += clash * BAR_STACK_Y * scale;
|
||||||
|
|
||||||
// SPRINT12 — B's flag, actioned: the bar reads the EFFECTIVE rating,
|
// SPRINT12 — B's flag, actioned: the bar reads the EFFECTIVE rating,
|
||||||
// rating × ratingHint, because that's the number sail.js fails on now.
|
// rating × ratingHint, because that's the number sail.js fails on now.
|
||||||
|
|||||||
@ -12,8 +12,8 @@
|
|||||||
* the bottom for the seam it will plug into.
|
* the bottom for the seam it will plug into.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
import { HARDWARE, START_BUDGET, SPARE_COST } from './contracts.js';
|
import { HARDWARE, START_BUDGET, SPARE_COST, FIXED_DT } from './contracts.js';
|
||||||
import { orderRing, TENSION_MIN, TENSION_MAX } from './sail.js';
|
import { SailRig, orderRing, TENSION_MIN, TENSION_MAX } from './sail.js';
|
||||||
|
|
||||||
export { START_BUDGET, SPARE_COST };
|
export { START_BUDGET, SPARE_COST };
|
||||||
export const MAX_CORNERS = 4;
|
export const MAX_CORNERS = 4;
|
||||||
@ -161,10 +161,34 @@ export class RiggingSession {
|
|||||||
return OK;
|
return OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Put specific hardware on a rigged corner, paying the difference.
|
||||||
|
*
|
||||||
|
* THROWS on hardware that isn't in the shop, where every other failure here
|
||||||
|
* returns {ok:false}. The split is deliberate and it is about who made the
|
||||||
|
* mistake: 'not rigged' and 'not enough budget' are things a PLAYER does, and
|
||||||
|
* the UI tickers the reason. Hardware that isn't in HARDWARE is not reachable
|
||||||
|
* by any click — the picking UI only ever cycles the shop's own list — so it
|
||||||
|
* can only mean a caller passed the wrong thing, and returning {ok:false} for
|
||||||
|
* that just lets a bug walk.
|
||||||
|
*
|
||||||
|
* It already had: balance.test's own comment records "setHardware fails
|
||||||
|
* silently, cheap hardware stays on, p2/p4 tear off" — a loadout that quietly
|
||||||
|
* kept its carabiners and then reported a cascade as if it were a finding.
|
||||||
|
* The SPRINT12 QA pass hit the same edge from the other side. A wrong tier is
|
||||||
|
* invisible in the result (the sim just runs, cheaper), so this is exactly the
|
||||||
|
* class of mistake that must not be ignorable.
|
||||||
|
*/
|
||||||
setHardware(anchorId, hw) {
|
setHardware(anchorId, hw) {
|
||||||
|
if (!HARDWARE.includes(hw)) {
|
||||||
|
throw new TypeError(
|
||||||
|
`setHardware("${anchorId}", ${JSON.stringify(hw?.name ?? hw)}) — not a shop item. ` +
|
||||||
|
`Pass a HARDWARE entry (${HARDWARE.map((h) => h.name).join(' / ')}), not a name or a copy: ` +
|
||||||
|
'the shop compares by identity. A returned {ok:false} here would leave the old ' +
|
||||||
|
'hardware on the corner and the sim would run cheaper without telling anyone.');
|
||||||
|
}
|
||||||
const p = this.pickOf(anchorId);
|
const p = this.pickOf(anchorId);
|
||||||
if (!p) return fail('not rigged');
|
if (!p) return fail('not rigged');
|
||||||
if (!HARDWARE.includes(hw)) return fail('unknown hardware');
|
|
||||||
if (!this._spend(hw.cost - p.hw.cost)) return fail('not enough budget');
|
if (!this._spend(hw.cost - p.hw.cost)) return fail('not enough budget');
|
||||||
p.hw = hw;
|
p.hw = hw;
|
||||||
return OK;
|
return OK;
|
||||||
@ -189,7 +213,7 @@ export class RiggingSession {
|
|||||||
return this.tension;
|
return this.tension;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Spares are what Lane D's hold-E re-rig consumes mid-storm. */
|
/** Buy (or sell back) spares in prep. `spares` is the count on the shed table. */
|
||||||
setSpares(n) {
|
setSpares(n) {
|
||||||
n = Math.max(0, Math.floor(n));
|
n = Math.max(0, Math.floor(n));
|
||||||
const delta = (n - this.spares) * SPARE_COST;
|
const delta = (n - this.spares) * SPARE_COST;
|
||||||
@ -198,6 +222,38 @@ export class RiggingSession {
|
|||||||
return OK;
|
return OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How many spares are still on the shed table. [D's ask, SPRINT13]
|
||||||
|
*
|
||||||
|
* The read half of the seam D found: interact.js gated the table pickup on
|
||||||
|
* `!player.carrying` alone and never looked at the count, so a player who
|
||||||
|
* bought ZERO walked off with unlimited free shackles mid-storm — the whole
|
||||||
|
* "limited hands, two trips" economy the ladder's cost is balanced against was
|
||||||
|
* free on the spare side, live on the public deploy.
|
||||||
|
*/
|
||||||
|
get sparesRemaining() { return this.spares; }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Take one spare off the table. [D's ask, SPRINT13]
|
||||||
|
*
|
||||||
|
* The consume half. `spares` IS the count on the table, not a purchased total
|
||||||
|
* held elsewhere, so taking one decrements it — and that quietly fixes a
|
||||||
|
* SECOND bug for free: main.js:720 already refunds `session.spares * SPARE_COST`
|
||||||
|
* as "a spare you never had to use", so before this you were refunded for
|
||||||
|
* spares you'd already spent. Decrementing here makes that line honest with no
|
||||||
|
* change to main.js. reset() zeroes the count between nights, so nothing
|
||||||
|
* carries.
|
||||||
|
*
|
||||||
|
* interact.js calls `canUse: () => !p.carrying && session.sparesRemaining > 0`
|
||||||
|
* and `onDone: () => session.takeSpare()` once A threads the session into
|
||||||
|
* wireYardActions — D has the interact side ready.
|
||||||
|
*/
|
||||||
|
takeSpare() {
|
||||||
|
if (this.spares <= 0) return fail('no spares left on the table');
|
||||||
|
this.spares -= 1;
|
||||||
|
return OK;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Ring-order the picks by angle around their ground-plane centroid, so corner
|
* Ring-order the picks by angle around their ground-plane centroid, so corner
|
||||||
* i of the cloth grid always maps to a neighbouring anchor. Without it,
|
* i of the cloth grid always maps to a neighbouring anchor. Without it,
|
||||||
@ -232,6 +288,66 @@ export class RiggingSession {
|
|||||||
return p.hw.rating * (a?.ratingHint ?? 1);
|
return p.hw.rating * (a?.ratingHint ?? 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* What each corner carries in STILL AIR at the current tension, newtons.
|
||||||
|
* Null until four corners are picked — a quad is the only thing that has a load.
|
||||||
|
*
|
||||||
|
* D's ask, SPRINT13 ("the first lesson always costs ~$60"): the tension dial
|
||||||
|
* has a static price and the panel never showed it. At 1.4 the standing load
|
||||||
|
* alone is ~1.4-1.5 kN/corner on a 46 m² quad, which is over every tier the
|
||||||
|
* shop sells except a rated shackle on an honest anchor — so a drum-tight sail
|
||||||
|
* rips corners off during PREP, on the calm day, before a breath of wind. That
|
||||||
|
* reads fair when you can see it coming and daylight robbery when you can't.
|
||||||
|
*
|
||||||
|
* Still air, not "calm day": this is the number the DIAL owns. Gravity and
|
||||||
|
* tension only — no gusts, no forecast, nothing that could be mistaken for a
|
||||||
|
* prediction about tonight. The storm multiplies this by ~3-8x and the panel
|
||||||
|
* says "standing" for exactly that reason.
|
||||||
|
*
|
||||||
|
* Cheap enough to call on a click: 15.6 ms of settle on a 10×10 grid (measured),
|
||||||
|
* and the result is cached by the caller on (picks, tension, fabric) — hardware
|
||||||
|
* doesn't move the cloth, so cycling tiers, the most-clicked action in prep,
|
||||||
|
* never recomputes.
|
||||||
|
*
|
||||||
|
* 4 s of settle, not 2: the cloth arrives at rest through a damped oscillation,
|
||||||
|
* and at low tension 2 s still reads ~4% high on the way down (0.195 vs 0.188
|
||||||
|
* kN converged). 4 s is inside 1% everywhere measured and costs 8 ms more, once.
|
||||||
|
*
|
||||||
|
* Cross-checked against the game the honest way: on the corner block's real
|
||||||
|
* 46 m² carport quad this reports a worst corner of 1.41 kN at tension 1.4 —
|
||||||
|
* D measured "~1.4-1.5 kN/corner at 46 m²" in play, from the other side.
|
||||||
|
*/
|
||||||
|
standingLoads({ settle = 4.0 } = {}) {
|
||||||
|
if (this.picks.length !== MAX_CORNERS) return null;
|
||||||
|
const rig = new SailRig({ anchors: this.anchors, gridN: 10, porosity: this.fabric.porosity });
|
||||||
|
/**
|
||||||
|
* UNBREAKABLE hardware, deliberately — and this is the whole subtlety.
|
||||||
|
*
|
||||||
|
* The preview measures the LOAD, which is a fact about geometry and the
|
||||||
|
* dial; it is not a rehearsal of tonight. Attach it with the player's real
|
||||||
|
* tiers and at tension 1.4 the corners genuinely rip during this very
|
||||||
|
* settle (D measured it: three go at t≈0.5 on the calm day) — and a broken
|
||||||
|
* corner carries nothing, so the panel would print a serene `0.00 kN` for
|
||||||
|
* the exact corner about to take the night down. The first version of this
|
||||||
|
* did that and the selftest below caught it.
|
||||||
|
*
|
||||||
|
* So: measure the load unbroken, then let the PANEL compare it against the
|
||||||
|
* corner's real effective rating and say "RIPS AT REST". The number stays
|
||||||
|
* honest and the warning lands where the player can act on it.
|
||||||
|
*/
|
||||||
|
const UNBREAKABLE = { name: 'preview', cost: 0, rating: Infinity };
|
||||||
|
rig.attach(this.picks.map((p) => p.anchorId), Array(MAX_CORNERS).fill(UNBREAKABLE), this.tension);
|
||||||
|
// Still air. `sample` must honour the out-param — sail.js reuses one vector.
|
||||||
|
const stillAir = {
|
||||||
|
sample: (_p, _t, out) => (out ? out.set(0, 0, 0) : { x: 0, y: 0, z: 0 }),
|
||||||
|
rainMmPerHour: () => 0,
|
||||||
|
};
|
||||||
|
for (let i = 0, n = Math.round(settle / FIXED_DT); i < n; i++) rig.step(FIXED_DT, stillAir, i * FIXED_DT);
|
||||||
|
const out = {};
|
||||||
|
for (const c of rig.corners) out[c.anchorId] = c.load;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
/** Everything the HUD needs to draw the prep panel, in one read. */
|
/** Everything the HUD needs to draw the prep panel, in one read. */
|
||||||
get summary() {
|
get summary() {
|
||||||
return {
|
return {
|
||||||
@ -241,7 +357,16 @@ export class RiggingSession {
|
|||||||
spares: this.spares,
|
spares: this.spares,
|
||||||
fabric: { id: this.fabric.id, name: this.fabric.name, porosity: this.fabric.porosity, cost: this.fabric.cost, blurb: this.fabric.blurb },
|
fabric: { id: this.fabric.id, name: this.fabric.name, porosity: this.fabric.porosity, cost: this.fabric.cost, blurb: this.fabric.blurb },
|
||||||
canStart: this.canStart,
|
canStart: this.canStart,
|
||||||
corners: this.picks.map((p) => ({ anchorId: p.anchorId, hw: p.hw.name, rating: p.hw.rating, cost: p.hw.cost })),
|
// `effRating` rides along with the bare one: D's panel-honesty gap — the
|
||||||
|
// weak-link arrow reasoned on rating × ratingHint while the printed kN was
|
||||||
|
// the bare steel, so a cold player saw four identical 1.2s and one
|
||||||
|
// unexplained arrow. The panel prints the effective number now; the bare
|
||||||
|
// rating stays for anyone who wants to show the steel's own spec.
|
||||||
|
corners: this.picks.map((p) => ({
|
||||||
|
anchorId: p.anchorId, hw: p.hw.name, rating: p.hw.rating, cost: p.hw.cost,
|
||||||
|
effRating: this._effRating(p),
|
||||||
|
hint: this.anchors.find((x) => x.id === p.anchorId)?.ratingHint ?? 1,
|
||||||
|
})),
|
||||||
// The weak link is the lowest EFFECTIVE rating — hw.rating × the anchor's
|
// The weak link is the lowest EFFECTIVE rating — hw.rating × the anchor's
|
||||||
// ratingHint, the same product sail.js fails a corner on (SPRINT12, A's
|
// ratingHint, the same product sail.js fails a corner on (SPRINT12, A's
|
||||||
// ruling). D's #7: this used to reduce on hw.rating alone with strict <,
|
// ruling). D's #7: this used to reduce on hw.rating alone with strict <,
|
||||||
@ -407,23 +532,63 @@ export async function createRiggingUI({
|
|||||||
return tri(p[0], p[1], p[2]) + tri(p[0], p[2], p[3]);
|
return tri(p[0], p[1], p[2]) + tri(p[0], p[2], p[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Standing load per corner, cached on (picks, tension). [D's ask, SPRINT13]
|
||||||
|
*
|
||||||
|
* The cloth doesn't care what steel hangs off it, so cycling hardware — the
|
||||||
|
* most-clicked action in prep — never recomputes. Only closing the quad or
|
||||||
|
* moving the dial does, which is exactly when the number changes.
|
||||||
|
*/
|
||||||
|
let standingKey = null, standingCache = null;
|
||||||
|
function standing() {
|
||||||
|
const key = `${session.picks.map((p) => p.anchorId).join(',')}|${session.tension.toFixed(2)}|${session.fabric.id}`;
|
||||||
|
if (key !== standingKey) { standingKey = key; standingCache = session.standingLoads(); }
|
||||||
|
return standingCache;
|
||||||
|
}
|
||||||
|
|
||||||
function refresh() {
|
function refresh() {
|
||||||
if (!el) return;
|
if (!el) return;
|
||||||
const s = session.summary;
|
const s = session.summary;
|
||||||
|
const load = standing();
|
||||||
// padEnd(4), not 3: the backyard's ids are all 2-3 chars, but the corner
|
// padEnd(4), not 3: the backyard's ids are all 2-3 chars, but the corner
|
||||||
// block ships `tr1b` and the column broke the moment a second site existed.
|
// block ships `tr1b` and the column broke the moment a second site existed.
|
||||||
const rows = world.anchors.map((a) => {
|
const rows = world.anchors.map((a) => {
|
||||||
const pick = session.pickOf(a.id);
|
const pick = session.pickOf(a.id);
|
||||||
if (!pick) return ` ${a.id.padEnd(4)} ${a.type.padEnd(6)} —`;
|
if (!pick) return ` ${a.id.padEnd(4)} ${a.type.padEnd(6)} —`;
|
||||||
const weak = s.weakest === a.id && session.picks.length > 1 ? ' <- weak link' : '';
|
const weak = s.weakest === a.id && session.picks.length > 1 ? ' <- weak link' : '';
|
||||||
return ` ${a.id.padEnd(4)} ${pick.hw.name.padEnd(14)} ${(pick.hw.rating / 1000).toFixed(1)} kN $${pick.hw.cost}${weak}`;
|
// The EFFECTIVE rating, not the steel's spec — D's panel-honesty gap: the
|
||||||
|
// arrow reasoned on rating × hint while this column printed the bare kN,
|
||||||
|
// so a carport beam and a house post both read "1.2 kN" and only one of
|
||||||
|
// them was telling the truth. This is the number sail.js fails on.
|
||||||
|
const corner = s.corners.find((c) => c.anchorId === a.id);
|
||||||
|
const eff = (corner.effRating / 1000).toFixed(1);
|
||||||
|
// "1.2×0.22" — the hint is shown as the discount it is, so the arrow has
|
||||||
|
// a reason on the same line instead of being folded into a smaller number
|
||||||
|
// the player can't account for.
|
||||||
|
const hint = corner.hint !== 1 ? `×${corner.hint}` : '';
|
||||||
|
const st = load?.[a.id] != null ? `${(load[a.id] / 1000).toFixed(2)}` : '—';
|
||||||
|
const over = load?.[a.id] != null && load[a.id] > corner.effRating;
|
||||||
|
return ` ${a.id.padEnd(4)} ${pick.hw.name.padEnd(14)} ${st.padStart(4)}/${eff.padEnd(4)}kN${hint.padEnd(6)} $${pick.hw.cost}` +
|
||||||
|
`${over ? ' !! RIPS AT REST' : weak}`;
|
||||||
});
|
});
|
||||||
const area = quadArea();
|
const area = quadArea();
|
||||||
|
// D, SPRINT13: "the panel never shows standing kN at the chosen tension, so
|
||||||
|
// the first lesson always costs ~$60". At 1.4 the standing load alone is
|
||||||
|
// over most of the shop. Said as a per-corner average because that's the
|
||||||
|
// number the DIAL owns; the per-corner column above is where you find which
|
||||||
|
// one is about to let go.
|
||||||
|
const vals = load ? Object.values(load) : [];
|
||||||
|
const avg = vals.length ? vals.reduce((x, y) => x + y, 0) / vals.length : 0;
|
||||||
|
const worst = vals.length ? Math.max(...vals) : 0;
|
||||||
|
const standingLine = vals.length
|
||||||
|
? `standing ≈${(avg / 1000).toFixed(2)} kN/corner at this tension (worst ${(worst / 1000).toFixed(2)}) — before any wind`
|
||||||
|
: null;
|
||||||
el.textContent = [
|
el.textContent = [
|
||||||
`PREP — rig four corners $${s.budget} left`,
|
`PREP — rig four corners $${s.budget} left`,
|
||||||
`tension ${s.tension.toFixed(2)} spare x${s.spares}${area ? ` sail ${area.toFixed(0)} m2` : ''}`,
|
`tension ${s.tension.toFixed(2)} spare x${s.spares}${area ? ` sail ${area.toFixed(0)} m2` : ''}`,
|
||||||
'',
|
'',
|
||||||
...rows,
|
...rows,
|
||||||
|
...(standingLine ? ['', standingLine] : []),
|
||||||
'',
|
'',
|
||||||
s.canStart ? 'ENTER to start the storm' : `pick ${MAX_CORNERS - session.picks.length} more corner(s)`,
|
s.canStart ? 'ENTER to start the storm' : `pick ${MAX_CORNERS - session.picks.length} more corner(s)`,
|
||||||
'click anchor: rig / cycle hw shift-click: remove',
|
'click anchor: rig / cycle hw shift-click: remove',
|
||||||
|
|||||||
@ -156,6 +156,99 @@ test('setAnchors moves the session to a new yard and drops the old picks', () =>
|
|||||||
return 'session followed the site; stale picks did not';
|
return 'session followed the site; stale picks did not';
|
||||||
});
|
});
|
||||||
|
|
||||||
|
test('setHardware THROWS on hardware the shop does not sell', () => {
|
||||||
|
// SPRINT13, QA pass: it returned {ok:false} and callers that didn't check
|
||||||
|
// sailed on with the old tier still hanging. balance.test's own comment
|
||||||
|
// records the bite — "setHardware fails silently, cheap hardware stays on,
|
||||||
|
// p2/p4 tear off" — a cascade reported as a finding. A wrong tier is
|
||||||
|
// invisible in the result, so this one must not be ignorable.
|
||||||
|
const s = session();
|
||||||
|
s.rig('h1');
|
||||||
|
let threw = null;
|
||||||
|
try { s.setHardware('h1', { name: 'titanium', cost: 0, rating: 99999 }); }
|
||||||
|
catch (e) { threw = e; }
|
||||||
|
assert(threw, 'a hardware object that is not in HARDWARE was accepted silently');
|
||||||
|
assert(threw instanceof TypeError, `expected a TypeError, got ${threw?.constructor?.name}`);
|
||||||
|
assert(s.pickOf('h1').hw === CARABINER, 'the refused tier must not have been applied');
|
||||||
|
// A LOOKALIKE is the real trap: same shape, same numbers, wrong identity.
|
||||||
|
let threw2 = null;
|
||||||
|
try { s.setHardware('h1', { ...CARABINER }); } catch (e) { threw2 = e; }
|
||||||
|
assert(threw2, 'a copy of a real HARDWARE entry was accepted — the shop compares by identity');
|
||||||
|
// and the player-reachable failures stay {ok:false}, not throws
|
||||||
|
assert(s.setHardware('p3', RATED).ok === false, 'an unrigged corner should fail, not throw');
|
||||||
|
return 'unknown tiers throw; player-reachable failures still return {ok:false}';
|
||||||
|
});
|
||||||
|
|
||||||
|
test('standing load: the tension dial has a price, and the panel can see it', () => {
|
||||||
|
// D, SPRINT13: "the panel never shows standing kN at the chosen tension, so
|
||||||
|
// the first lesson always costs ~$60" — at 1.4 the standing load ALONE rips
|
||||||
|
// corners off during prep, on the calm day. This is the number that makes
|
||||||
|
// that visible before the money is spent.
|
||||||
|
const s = session();
|
||||||
|
for (const id of ['h1', 'h3', 'p1', 'p2']) s.rig(id);
|
||||||
|
|
||||||
|
s.setTension(0.7);
|
||||||
|
const loose = s.standingLoads();
|
||||||
|
s.setTension(1.4);
|
||||||
|
const tight = s.standingLoads();
|
||||||
|
|
||||||
|
assert(loose && tight, 'a closed quad must have standing loads');
|
||||||
|
assert(Object.keys(tight).length === 4, `expected 4 corners, got ${Object.keys(tight).length}`);
|
||||||
|
for (const id of Object.keys(tight)) {
|
||||||
|
assert(Number.isFinite(tight[id]) && tight[id] > 0, `${id}: standing load ${tight[id]} is not a real load`);
|
||||||
|
// The whole point: drum-tight costs more at rest than loose does. If this
|
||||||
|
// ever ties, the dial is decoration and D's $60 lesson teaches nothing.
|
||||||
|
assert(tight[id] > loose[id],
|
||||||
|
`${id}: standing load at tension 1.4 (${tight[id].toFixed(0)} N) is not above tension 0.7 ` +
|
||||||
|
`(${loose[id].toFixed(0)} N) — the dial has no static price, so the prep readout is a lie`);
|
||||||
|
}
|
||||||
|
// still air means still air: no wind, no gust, nothing that could be mistaken
|
||||||
|
// for a forecast. Deterministic — same picks and dial, same number, always.
|
||||||
|
s.setTension(1.4);
|
||||||
|
const again = s.standingLoads();
|
||||||
|
for (const id of Object.keys(tight)) {
|
||||||
|
assert(Math.abs(again[id] - tight[id]) < 1e-9, `${id}: standing load is not deterministic`);
|
||||||
|
}
|
||||||
|
const avg = Object.values(tight).reduce((a, b) => a + b, 0) / 4;
|
||||||
|
return `tension 0.7 -> 1.4 lifts the standing load to ≈${(avg / 1000).toFixed(2)} kN/corner, repeatably`;
|
||||||
|
});
|
||||||
|
|
||||||
|
test('standing load is null until the quad is closed', () => {
|
||||||
|
const s = session();
|
||||||
|
assert(s.standingLoads() === null, 'no picks should have no standing load');
|
||||||
|
for (const id of ['h1', 'h3', 'p1']) s.rig(id);
|
||||||
|
assert(s.standingLoads() === null, 'three corners is not a sail — there is no load to read');
|
||||||
|
s.rig('p2');
|
||||||
|
assert(s.standingLoads() !== null, 'four corners is a sail and must report');
|
||||||
|
return 'null until four corners, then real';
|
||||||
|
});
|
||||||
|
|
||||||
|
test('spares are consumable and finite — you cannot take one you did not buy', () => {
|
||||||
|
// D's live-storm find, SPRINT13: interact.js handed out unlimited free spares
|
||||||
|
// because it never read the count. This is the count's half of the fix — a
|
||||||
|
// spare economy that can actually run dry.
|
||||||
|
const s = session();
|
||||||
|
assert(s.sparesRemaining === 0, 'a fresh session has no spares on the table');
|
||||||
|
assert(s.takeSpare().ok === false, 'took a spare that was never bought — the QA bug, in one line');
|
||||||
|
|
||||||
|
s.setSpares(2);
|
||||||
|
assert(s.sparesRemaining === 2, `bought 2, table shows ${s.sparesRemaining}`);
|
||||||
|
assert(s.takeSpare().ok, 'first spare should come off the table');
|
||||||
|
assert(s.takeSpare().ok, 'second spare should come off the table');
|
||||||
|
assert(s.sparesRemaining === 0, `table should be empty, shows ${s.sparesRemaining}`);
|
||||||
|
const dry = s.takeSpare();
|
||||||
|
assert(!dry.ok && /no spares/.test(dry.reason), `a third take must fail, got ${JSON.stringify(dry)}`);
|
||||||
|
|
||||||
|
// The refund half: main.js pays back "a spare you never had to use" as
|
||||||
|
// session.spares × SPARE_COST. A consumed spare must not still be refunded —
|
||||||
|
// so a taken spare has to leave the count, not just flip a used flag.
|
||||||
|
const s2 = session();
|
||||||
|
s2.setSpares(3);
|
||||||
|
s2.takeSpare();
|
||||||
|
assert(s2.spares === 2, `after taking 1 of 3, refundable count must be 2, is ${s2.spares}`);
|
||||||
|
return 'spares run dry, and a used spare is no longer refundable';
|
||||||
|
});
|
||||||
|
|
||||||
test('picks come back ring-ordered however you click them', () => {
|
test('picks come back ring-ordered however you click them', () => {
|
||||||
const s = session();
|
const s = session();
|
||||||
// deliberately crossing order: two diagonals first
|
// deliberately crossing order: two diagonals first
|
||||||
|
|||||||
@ -185,6 +185,39 @@ export class SailRig {
|
|||||||
|
|
||||||
const ring = orderRing(picked);
|
const ring = orderRing(picked);
|
||||||
this.tension = clamp(tension, TENSION_MIN, TENSION_MAX);
|
this.tension = clamp(tension, TENSION_MIN, TENSION_MAX);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A new sail is a new clock. [SPRINT13 — D's pool nit, and it wasn't a nit]
|
||||||
|
*
|
||||||
|
* `this.t` is the sim's OWN fixed-step clock: step() burns ragged frame dt
|
||||||
|
* into SIM_DT chunks and samples the wind at this.t, which is the whole
|
||||||
|
* reason a 144 Hz browser and a fast-forwarded selftest produce byte-equal
|
||||||
|
* traces. But it was only ever zeroed in the constructor, and main.js builds
|
||||||
|
* ONE SailRig at boot and re-attach()es it every night — while step() runs
|
||||||
|
* every frame in EVERY phase (storm, aftermath, the forecast card) the
|
||||||
|
* moment `rigged` is true.
|
||||||
|
*
|
||||||
|
* So night 2 opened its storm with the clock wherever night 1's aftermath
|
||||||
|
* left it, and sampled the storm curve from there. Measured on the wild
|
||||||
|
* night, p1..p4 with rated shackles:
|
||||||
|
*
|
||||||
|
* clock reset (as authored) p4 3.65 kN p2 2.78 p3 1.62 p1 0.98
|
||||||
|
* carried t=110 (night 2) p4 2.60 kN p2 1.92 p3 0.81 p1 0.54
|
||||||
|
*
|
||||||
|
* Every night after the first flew a storm 30-50% weaker than the one C
|
||||||
|
* authored — past the end of its own baseCurve, so it read the tail breeze
|
||||||
|
* flat, with no build and no peak. Worse, the offset was however long the
|
||||||
|
* player spent reading the invoice, so it wasn't even the same wrong storm
|
||||||
|
* twice: a determinism break in a repo whose whole sim is built on not
|
||||||
|
* having one.
|
||||||
|
*
|
||||||
|
* Zeroed here rather than in main.js because attach() is the one door every
|
||||||
|
* caller comes through (boot, the picking adapter, balance.test, the audit),
|
||||||
|
* and commit → attach → game.advance() → storm all land in a single keypress,
|
||||||
|
* so t=0 at attach IS t=0 at the first storm frame.
|
||||||
|
*/
|
||||||
|
this.t = 0;
|
||||||
|
this._acc = 0;
|
||||||
this.corners = ring.map((a) => ({
|
this.corners = ring.map((a) => ({
|
||||||
anchorId: a.id,
|
anchorId: a.id,
|
||||||
anchor: a,
|
anchor: a,
|
||||||
|
|||||||
@ -317,6 +317,47 @@ test('determinism: variable frame dt matches fixed dt', () => {
|
|||||||
return 'ragged frame times converge on the fixed-dt trace';
|
return 'ragged frame times converge on the fixed-dt trace';
|
||||||
});
|
});
|
||||||
|
|
||||||
|
test('re-attach resets the clock: night 2 flies the same storm as night 1', () => {
|
||||||
|
// SPRINT13. main.js builds ONE SailRig at boot and re-attach()es it every
|
||||||
|
// night, and step() runs in EVERY phase once rigged — so the clock ran on
|
||||||
|
// through the aftermath and the forecast card, and night 2 opened its storm
|
||||||
|
// wherever night 1 left off, sampling the curve past its own end. The offset
|
||||||
|
// was however long the player read the invoice for, so it wasn't even the
|
||||||
|
// same wrong storm twice.
|
||||||
|
//
|
||||||
|
// Asserted as the PROPERTY that broke rather than `t === 0`: two identical
|
||||||
|
// nights on one rig must produce identical load traces. That stays true if
|
||||||
|
// the clock is ever reset somewhere else, and it goes red the moment the
|
||||||
|
// reset leaves attach() — which is the mutation-check (delete `this.t = 0`
|
||||||
|
// from attach and the second trace diverges on sample 0).
|
||||||
|
const trace = (r) => {
|
||||||
|
const w = makeStubWind({ seed: 7, stormLen: 30 });
|
||||||
|
const out = [];
|
||||||
|
runStorm(r, w, 30, (rr) => { for (const c of rr.corners) out.push(c.load); });
|
||||||
|
return out;
|
||||||
|
};
|
||||||
|
const r = rig(HEIGHTS_HYPAR);
|
||||||
|
const night1 = trace(r);
|
||||||
|
|
||||||
|
// the aftermath: the sail is still up and still being stepped while the
|
||||||
|
// player reads their invoice. This is the frame budget that used to poison
|
||||||
|
// the next night.
|
||||||
|
const calm = makeStubWind({ seed: 7, stormLen: 30 });
|
||||||
|
for (let i = 0; i < Math.round(20 / SIM_DT); i++) r.step(SIM_DT, calm, i * SIM_DT);
|
||||||
|
|
||||||
|
r.attach(ALL_IDS, Array(4).fill(UNBREAKABLE), 1.0); // night 2, same rig object
|
||||||
|
const night2 = trace(r);
|
||||||
|
|
||||||
|
assert(night1.length === night2.length, `night 1 traced ${night1.length} samples, night 2 ${night2.length}`);
|
||||||
|
for (let i = 0; i < night1.length; i++) {
|
||||||
|
assert(night1[i] === night2[i],
|
||||||
|
`night 2 diverged from night 1 at sample ${i}: ${night1[i]} vs ${night2[i]} — ` +
|
||||||
|
'the rig carried its clock across attach(), so night 2 is flying a different storm ' +
|
||||||
|
'(and one that depends on how long the aftermath was on screen)');
|
||||||
|
}
|
||||||
|
return `${night1.length} load samples identical across a re-attach — same storm both nights`;
|
||||||
|
});
|
||||||
|
|
||||||
test('tension dial changes load (drum tight shock-loads)', () => {
|
test('tension dial changes load (drum tight shock-loads)', () => {
|
||||||
const w = constantWind({ x: 0, y: 0, z: 20 });
|
const w = constantWind({ x: 0, y: 0, z: 20 });
|
||||||
const loosePeak = runStorm(rig(HEIGHTS_HYPAR, { tension: 0.7 }), w, 8);
|
const loosePeak = runStorm(rig(HEIGHTS_HYPAR, { tension: 0.7 }), w, 8);
|
||||||
|
|||||||
@ -27,12 +27,19 @@
|
|||||||
import { SAIL_TESTS } from '../sail.selftest.js';
|
import { SAIL_TESTS } from '../sail.selftest.js';
|
||||||
import { RIGGING_TESTS } from '../rigging.selftest.js';
|
import { RIGGING_TESTS } from '../rigging.selftest.js';
|
||||||
import { SWEEP_TESTS } from '../../../../tools/site_audit/sweep.selftest.js';
|
import { SWEEP_TESTS } from '../../../../tools/site_audit/sweep.selftest.js';
|
||||||
|
import { buildGardenflyTests } from '../../../../tools/site_audit/gardenfly.selftest.js';
|
||||||
|
|
||||||
/** @param {import('../testkit.js').Suite} t */
|
/** @param {import('../testkit.js').Suite} t */
|
||||||
export default function run(t) {
|
export default async function run(t) {
|
||||||
for (const [name, fn] of SAIL_TESTS) t.test(name, fn);
|
for (const [name, fn] of SAIL_TESTS) t.test(name, fn);
|
||||||
for (const [name, fn] of RIGGING_TESTS) t.test(`rigging: ${name}`, fn);
|
for (const [name, fn] of RIGGING_TESTS) t.test(`rigging: ${name}`, fn);
|
||||||
// site_audit's own sweep. SPRINT11: the tool was flying site_02 with the
|
// site_audit's own sweep. SPRINT11: the tool was flying site_02 with the
|
||||||
// venturi switched off — the auditor needed an auditor. See sweep.selftest.js.
|
// venturi switched off — the auditor needed an auditor. See sweep.selftest.js.
|
||||||
for (const [name, fn] of SWEEP_TESTS) t.test(`site_audit: ${name}`, fn);
|
for (const [name, fn] of SWEEP_TESTS) t.test(`site_audit: ${name}`, fn);
|
||||||
|
// SPRINT13: the audit's garden engine (gardenfly.js) — browser-only, so the
|
||||||
|
// flights run here in the async prelude and the tests assert on the results
|
||||||
|
// (Suite.test cannot await; a.test's pinned-separation flight is the
|
||||||
|
// precedent). run() is async now — runAll awaits it.
|
||||||
|
const gardenflyTests = await buildGardenflyTests();
|
||||||
|
for (const [name, fn] of gardenflyTests) t.test(`site_audit: ${name}`, fn);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -28,6 +28,11 @@ import { SailRig } from '../sail.js';
|
|||||||
import { createSkyFx } from '../skyfx.js';
|
import { createSkyFx } from '../skyfx.js';
|
||||||
import { createWind, loadStorm } from '../weather.js';
|
import { createWind, loadStorm } from '../weather.js';
|
||||||
import { HARDWARE, FIXED_DT, START_BUDGET } from '../contracts.js';
|
import { HARDWARE, FIXED_DT, START_BUDGET } from '../contracts.js';
|
||||||
|
// SPRINT13: the garden weights come from garden.js — the SAME module main.js
|
||||||
|
// flies — not from a local copy. The old `const GARDEN_DRAIN = 0.9 // main.js`
|
||||||
|
// here was the drift A's export exists to kill: a retune would have landed in
|
||||||
|
// the game and left this suite green against last sprint's numbers.
|
||||||
|
import { GARDEN_DRAIN, HAIL_WEIGHT as W_HAIL, RAIN_WEIGHT as W_RAIN } from '../garden.js';
|
||||||
|
|
||||||
const [CARABINER, SHACKLE, RATED] = HARDWARE;
|
const [CARABINER, SHACKLE, RATED] = HARDWARE;
|
||||||
|
|
||||||
@ -35,9 +40,6 @@ const [CARABINER, SHACKLE, RATED] = HARDWARE;
|
|||||||
const WIN = (hp, lost) => hp >= 50 && lost < 2;
|
const WIN = (hp, lost) => hp >= 50 && lost < 2;
|
||||||
/** main.js's CALM_STORM — what wind.use() hands the rig outside a storm, and so what settles it. */
|
/** main.js's CALM_STORM — what wind.use() hands the rig outside a storm, and so what settles it. */
|
||||||
const CALM_STORM = 'storm_01_gentle';
|
const CALM_STORM = 'storm_01_gentle';
|
||||||
const GARDEN_DRAIN = 0.9; // main.js
|
|
||||||
const W_HAIL = 5.0; // main.js, decision 13 — integration weights
|
|
||||||
const W_RAIN = 0.25;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The yard is READ FROM world.js, never copied.
|
* The yard is READ FROM world.js, never copied.
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user