Add Sprint 10 plan and lane prompts: sites are data
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -523,3 +523,48 @@ THREADS' last [I] entry then SPRINT9.md.
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> carport — anchor-poor on purpose; its personality is "nowhere to tie off".
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> Deterministic factory, contact sheet, and pyrrhic-ending card support when
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> A rules.
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---
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---
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# SPRINT 10 prompts (sites are data)
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Same rules: own clone, own branch, rebase onto latest main FIRST. Read
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THREADS' last [I] entry then SPRINT10.md. Gate 1 is A's, uninterrupted —
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everyone else's site work is already on disk waiting for it.
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## Lane A — Sprint 10
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> You are Lane A on SHADES 3D, Sprint 10. Rebase onto main, read SPRINT10.md.
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> ONE headline, from day one: extract the yard into data/sites/backyard_01.json
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> (world.js builds from data; byte-identical yard proven by the existing
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> anchor tripwires and quad-band asserts), then author site_02_corner_block
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> from the pieces already waiting (E's carport GLB, C's venturi schema — give
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> C their two gap coordinates, D's work:"cloth"|"bracket" anchor field). The
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> week gains a site per night; night 3 moves to the corner block. Nothing
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> else until this lands.
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## Lane B — Sprint 10
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> You are Lane B on SHADES 3D, Sprint 10. Rebase onto main, read SPRINT10.md.
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> Build tools/site_audit/ from your quad/coverage/afford sweep — one command,
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> any site JSON, reports the winnable lines or names the blocking corner.
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> Run it on site_02 the moment A's JSON exists; if there's no $80 line, tell
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> E to move the tree (their standing offer). Answer C's porosity-into-
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> gardenHailExposure question in THREADS.
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## Lane C — Sprint 10
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> You are Lane C on SHADES 3D, Sprint 10. Rebase onto main, read SPRINT10.md.
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> Wire venturi from A's site JSON when it lands; decide the week's storm/site
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> pairing so the corner block teaches the venturi (southerly on night 3?);
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> land the porosity/gardenHailExposure one-liner if B says yes.
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## Lane D — Sprint 10
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> You are Lane D on SHADES 3D, Sprint 10. Rebase onto main, read SPRINT10.md.
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> Land needsLadder on A's work-field (mechanism, not type — your own audit),
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> then play site_02 cold and log feel notes. The carport traps should read
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> tempting, not buggy.
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## Lane E — Sprint 10
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> You are Lane E on SHADES 3D, Sprint 10. Rebase onto main, read SPRINT10.md.
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> Support site_02 as it lands: dressing adjustments, contact sheets, and a
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> carport-collateral aftermath line/card if the trap earns one. If B's audit
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> says the site has no winnable line, moving the tree is yours.
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SPRINT10.md
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SPRINT10.md
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# SPRINT 10 — SITES ARE DATA (instructions for Opus 4.8 lanes)
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*Sprint 9 closed the balance book: the wild night has a CLEAN $80 win (porous
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cloth · dd 0.40 · the four-post quad), fabric is a real choice that decides
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one corner's life, the pyrrhic ending has a rule, a verdict and a card, and
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the settled-at-entry guard finally measures the thing the words mean — with a
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proof that it can fail. Three retractions were filed this sprint, all
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graceful, all measured. The engineering culture is the co-star now.*
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*What did NOT land, for the second sprint running, is A's site extraction —
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the week ate Sprint 8, the pyrrhic ruling ate Sprint 9. Every other lane's
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site work is DONE and waiting: E's carport trap, C's venturi, D's ladder-seam
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spec, B's audit sweep. Sprint 10 has one headline and it's A's, uninterrupted.*
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Read THREADS from the last [I] entry.
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## Gate 1 — SITE EXTRACTION (A, from day one, nothing else first)
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`data/sites/backyard_01.json`: anchors, bed, house line, trees, posts, shed,
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gnome, dressing list — world.js BUILDS FROM DATA, byte-identical yard as the
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assert of success (E's tripwires already pin the anchor positions; a.test's
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quad-band asserts must pass unchanged). Then `site_02_corner_block.json`:
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E's carport (anchor trap, ratings baked in the GLB), ONE tree, paling fences,
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smaller bed, C's venturi list (their schema is in THREADS — answer their
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"where's the gap?" question with two coordinates). Week gains `site` per
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night; night 3 moves to the corner block.
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Include D's field: anchors carry `work: "cloth" | "bracket"` (or your
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spelling) so needsLadder keys on the actual mechanism — their audit showed
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the carport silently disables the ladder otherwise, failing open.
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## Gate 2 — site_02 is FAIR before it ships (B, then D)
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**B**: `tools/site_audit/` — the quad/coverage/afford sweep as a one-command
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tool (your own words: geometry decides winnability, audit at authoring time).
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Run it on site_02 the moment A's JSON exists; post the winnable line(s) or
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tell E to move the tree. Every future site runs this before landing.
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**D**: land needsLadder on the new field; play site_02 cold; feel notes in
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THREADS. The carport traps should read as tempting, not as bugs.
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## Everyone else (small)
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**C**: wire the venturi from site JSON once A lands the shape; storm/night
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pairing for the corner block (does the southerly buster move to night 3 so
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the venturi teaches?). Optional: gardenHailExposure reading sail.porosity
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(your offered one-liner) — B said yes or no in THREADS first.
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**E**: whatever site_02's dressing needs once it's in-game (fence lengths,
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bed size), refreshed contact sheets, and the site_02 aftermath cards if the
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carport collateral wants its own line ("you took the carport with you").
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## Gate 3 — JOHN PLAYS THE WEEK (carried; the game is ready)
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`python3 server.py` → play five nights with the mouse, through the real
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buttons. Three sentences in THREADS. Sprint 11 (jobs, clients, pay — the
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landscaper service proper) gets shaped by them.
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```
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gate 1: both sites load from JSON; backyard_01 byte-identical; night 3 is
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the corner block
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gate 2: site_audit says site_02 has a winnable line; D's cold playthrough
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logged; needsLadder keyed on mechanism, not type
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gate 3: John's three sentences
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```
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