S18 integration: keep the session fallback on the fabric seam — SHADES.rigSail is a third caller neither lane enumerated (A: revert on sight if you disagree)
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@ -871,8 +871,16 @@ export async function boot(opts = {}) {
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* still flies the membrane". A fix that waits for a merge to start working is
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* not a fix yet. `session.fabric` is the expression this file already reads
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* for the paperwork, so the physics and the invoice now read ONE source.
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* When B's rigging.js merges the argument wins and the fallback is dead weight
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* that agrees with it. Delete the fallback then, not before.
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* **AT INTEGRATION (S18, integrator): B's rigging.js is merged, the argument
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* now arrives on both wired routes — and the fallback STAYS.** A's filed
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* instruction was to delete it here; it is deliberately not deleted, and A can
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* revert this on sight. The reason is a third caller neither lane enumerated:
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* `rigSail` is exposed on the `SHADES` API, where a bench or a cold play can
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* still call it with three arguments. Deleting the fallback would make that
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* path fly the membrane while every card said cloth — the exact five-sprint bug
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* this fix exists to kill, reintroduced through the one door the suite cannot
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* see (this wire lives inside `boot()` behind a WebGL context). The fallback is
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* one `??` and it agrees with the argument on every wired path.
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*/
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async function rigSail(anchorIds, hwChoices, tension = 1.0, fabric) {
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const cloth = fabric ?? rigging?.session?.fabric;
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