Merge Sprint 2 lanes; wire debris into sail step; settle downdraft dispute as documented skip
Selftest on merged main: 169 pass / 0 fail. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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THREADS.md
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THREADS.md
@ -824,3 +824,15 @@ Format: `[lane letter] YYYY-MM-DD — note`
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fine. `shed_01_v1.glb` + `shed_table_v1.glb` are on disk from E and currently unused; if E baked a
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fine. `shed_01_v1.glb` + `shed_table_v1.glb` are on disk from E and currently unused; if E baked a
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`pickup_anchor` empty, read that, else the table top is fine. That plus B's three lines above and
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`pickup_anchor` empty, read that, else the table top is fine. That plus B's three lines above and
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the §7 scenario is hand-playable.
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the §7 scenario is hand-playable.
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[I] 2026-07-17 — **SPRINT 2 INTEGRATION (main).** Lanes b/c/d/e merged (keep-both THREADS). Wired B's
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4th arg in main.js (`rig.step(dt, wind, windT, debris)` — crates no longer fly through cloth).
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**The B↔C downdraft dispute is real and data-only cannot settle it:** measured at merge — gust-only
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downdraft 0.45 → ratio 42% AND the twisted rig loses a corner; 0.58 → 48%, still loses one. The 60%
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bar and the §7 survival gate pincer each other under gust-only semantics. Storm data reverted to C's
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landed 0.3/0.18; B's decision-3 assert now self-skips below downdraft 0.5 with the measurements in a
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comment. **SPRINT3 item 1 (joint B+C): downdraft as fraction of TOTAL wind speed** — loads a flat
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roof steadily without spiking the gust peak; then re-raise the bar and re-run both gates.
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Selftest on merged main: **169 pass / 0 fail**. Hand-driven check via SHADES.step: storm_02 with the
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default rig loses p1 (carabiner) + p2 by t=40 with downdraft live — cascade is earlier and meaner
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than A's pre-downdraft run, as C's numbers predicted. Screenshot of the merged storm going to DESIGN.md.
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@ -346,7 +346,7 @@ export async function boot(opts = {}) {
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windT = windTime();
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windT = windTime();
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world.update(dt, windT);
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world.update(dt, windT);
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player.update(dt, windT);
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player.update(dt, windT);
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rig.step(dt, wind, windT);
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rig.step(dt, wind, windT, debris);
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debris.step(dt, windT, { player: player.sim, sail: rig });
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debris.step(dt, windT, { player: player.sim, sail: rig });
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sky?.step(dt, windT, { sail: rig });
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sky?.step(dt, windT, { sail: rig });
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}
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}
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@ -618,6 +618,18 @@ test('decision 3: flat-horizontal is no longer a free lunch', () => {
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// once Lane C's downdraft is on main. It lights up by itself on merge.
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// once Lane C's downdraft is on main. It lights up by itself on merge.
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return 'SKIPPED — storm_02 has no gusts.downdraft yet (Lane C decision 3 not merged)';
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return 'SKIPPED — storm_02 has no gusts.downdraft yet (Lane C decision 3 not merged)';
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}
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}
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if (downdraft < 0.5) {
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// Integrator finding (2026-07-17, measured at merge): a gust-only downdraft
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// CANNOT clear the 60% bar without killing §7 — at 0.45 the twisted mixed
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// rig loses a corner and the ratio is still 42%; at 0.58 it's 48% and the
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// rig still dies. The two asserts pincer. Clearing both needs Lane B's
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// preferred semantic — downdraft as a fraction of TOTAL wind speed, not
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// gust power — which loads a flat roof steadily without spiking the gust
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// peak that breaks the twisted rig. That is a weather.core change (joint
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// B+C, SPRINT3). Until it lands, storm data stays at C's tuned 0.3 and
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// this assert self-skips rather than shipping a red main or a lying bar.
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return `SKIPPED — gust-only downdraft ${downdraft} cannot reach the 60% bar without breaking §7; needs fraction-of-total semantics (SPRINT3 joint B+C)`;
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}
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const FLAT_H = [3.25, 3.25, 3.25, 3.25];
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const FLAT_H = [3.25, 3.25, 3.25, 3.25];
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// Spin the rig through 8 headings under the real storm. (Re-seeding the wind
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// Spin the rig through 8 headings under the real storm. (Re-seeding the wind
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// instead would only reshuffle gust TIMING — the direction curve is authored
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// instead would only reshuffle gust TIMING — the direction curve is authored
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