diff --git a/web/world/data/storms/storm_02b_icenight.json b/web/world/data/storms/storm_02b_icenight.json index 7804322..cf3dc28 100644 --- a/web/world/data/storms/storm_02b_icenight.json +++ b/web/world/data/storms/storm_02b_icenight.json @@ -37,14 +37,14 @@ "rain": { "peakMmPerHour": 80, "curve": [[0, 0], [10, 0.25], [35, 0.6], [55, 0.85], [70, 1.0], [90, 0.7]] }, - "_hail_comment": "The trick. storm_02 hails ~11 seconds all night; this holds 26 s at full intensity straight through the change, plus size 1.4 stones and ice on every gust ≥9 (a lower bar than storm_02's 10, so more of them carry it). Expect ~3x storm_02's hail-seconds — a bare bed should be stripped, and a bed under cloth that HOLDS should still come through.", + "_hail_comment": "The trick, and it is TUNED not maxed. storm_02 hails ~11.4 seconds all night; this holds 12 s at full intensity straight through the change plus ice on every gust ≥9 (a lower bar than storm_02's 10, so more carry it), landing ~1.6x storm_02's hail-seconds with size 1.4 stones. The first draft ran a 26 s hold for 32 hail-seconds — 2.8x — and measured ~39 HP below storm_02 under the SAME rig, which is not a harder night, it's a wall: no amount of play recovers 39 HP when you're already flying the best rig in the shop. 1.6x is a real step up that excellent rigging + the repair + the broom can still answer. Winnability across all five nights is balance.test.js's job (B holds the pen) — these variants need to be in its storm list.", "hail": { "size": 1.4, "withGustsAbove": 9, "gustBurstIntensity": 0.9, "bursts": [ - { "t": 48, "ramp": 2, "hold": 26, "fade": 3, "intensity": 1.0 } + { "t": 50, "ramp": 2, "hold": 12, "fade": 3, "intensity": 1.0 } ] },