Godstrument/viz
monsterrobotparty bd3340d4a2 🥁 godrum: finger-drumming keys, live record, drums in the MIDI export
Stage 3 / Agent E — the performance layer.
- fireDrum(name,vel,durMs): one shared fire path for the sequenced beat and
  the played keys; seqTick's drum branch routed through it (behavior identical).
- Keys 1–5 play kick/snare/clap/hat/ohat while the beat panel is open (vel 0.9,
  ⇧ = 0.5 ghost); ev.code with an ev.key fallback for code-less environments.
- ⏺ rec toggle (beat.rec, red when armed): each tap quantizes to the nearest
  16th (round seqPhase % 16) and writes steps[n]/vel[n], repaint via beatRefresh.
- exportMid: a channel-9 GM drum track (36/38/39/42/46), the beat looped across
  the arrangement's bars, one 16th long; ratchets omitted in v1. Added before the
  bail check so a beat-only export still produces a file.
Territory: openBeat header, keydown, seqTick, exportMid + one #beat CSS rule.
Nothing inside the Synth IIFE; no ctx-menu entries.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 02:10:01 +10:00
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index.html 🥁 godrum: finger-drumming keys, live record, drums in the MIDI export 2026-07-13 02:10:01 +10:00
life.html 🌱 lifestrument v1.0.1 — post-ship review fixes (fable) 2026-07-12 14:52:04 +10:00
manual.html 🧹 health-sweep tidy-up: 5 low-severity loose ends (0 broken found) 2026-07-11 10:21:03 +10:00