Stage 1 / Agent B. Drum lanes fire from seqTick under "drum.*" seq keys (gate + chance + ratchet + velocity, inheriting swing/humanize from the groove clock), guarded Synth.drum + GM MIDI on channel 9. New #beat panel modelled on the arranger: master play, shared groove, 5×16 grid with playhead, vel/chance/ratchet expression lane, per-lane mute + euclid, guarded kit drawer. Kit rides serializePatch/loadPatch; drum patterns ride seqs. B key + sky menu + launcher button. Nothing touched inside the Synth IIFE. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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