C1: leaving zero with a build no longer silently discards it — a compact
three-way card (keep my build / bring the old world back / weave them
together); esc stays in zero. 0-route exits stay quiet (restore prezero).
C2: the zero build survives a reload — picks + cables persist to
gs_zeronodes/gs_zerobuild; enterZero(true) on the reload path restores them.
C3: tap-to-patch (arm an orb, tap a voice) as a touch fallback for drag;
right-click an orb → member list (× to drop a feed + its cables),
unpatch-this-orb, and a save-as-vibe stub (Z3); a ⛈ enter-the-storm pill.
Nit: the chakra-view key/menu is a no-op in zero (nothing to draw there).
Verified live (z0test): pick→orb→tap-patch lit lead.note; hard reload restored
the ☀ orb + lit socket; the exit card's keep-my-build landed in a healthy full
field on the storm mood with zero-storage cleared; orb menu drops members.
Console clean, syntax clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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