# ZERO MODE · VIBES · DIMENSIONS · the OMNI panel ### Build brief for the implementing model (Opus). Read fully before writing code. John's ask, verbatim spirit: *the full UI is an intense sensory assault. Give people a **zero mode** — 7 sources left, 7 right, click a slot to see the feeds in that grouping (same colors/chakra energy as the main UI), pick one or more, route them by hand to an output, right-click to assign it (synth role / MIDI / …). They build everything from zero. Save the whole thing as a **dimension** (a full hardcore scene save); save a specific source→route→output combo as a **vibe** — "build a vibe, save a vibe, share a vibe". And give OMNI a NICE UI panel.* --- ## 0. Ground rules (unchanged from every Godstrument session) - **Canon:** `viz/index.html` is truth; the grimoire prose inside it must be updated to match whatever ships (never the other way). Regenerate `GODSTRUMENT_MANUAL_SOURCE.md` with the builder afterwards (`build_grimoire.py` pattern — carry-forward + dedupe). - **Honesty rule:** nothing decorative. Every slot, knob, and control maps to a real feed/dest/tweak. If a thing isn't wired, it doesn't render. - **Verify with your own eyes:** preview server + login (invite + `/api/signup` recipe — see memory `godstrument-local-verify`), console clean, then screenshot proof. - **Deploy:** rsync git-tracked files to botchat (`humanjing@100.71.119.27`, app dir `/home/humanjing/godstrument`), **never `--delete`**, never push `godstrument_users.db` / `auth_secret` / `patches/`; `sudo -n systemctl restart godstrument`; curl-verify cache-busted. First load post-deploy is slow (cold start). - **auth.py changes must be additive** (new table / new column with default) — the server's SQLite holds real user accounts. Never a destructive migration. - Commit per milestone with the Co-Authored-By line. Adversarially review at the end (a Workflow, as in previous sessions) and fix confirmed findings before deploy. ## 1. What already exists — build on it, don't reinvent | Thing | Where (verify at build time) | Use it for | |---|---|---| | **14 concept groups** with `label`, `orbit`, `members` | `config.json:31-46` ("groups"); grimoire "The vibes — grouping by feeling" (~line 848-900, has the emojis: 💰 wealth, 💧 water, …) | The 7+7 zero slots. They are ALREADY called vibes in canon. | | MOODS + applyMood | `viz/index.html:2275-2322` | The pattern for entering/leaving a named state; zero joins this family | | First-visit flow (`gs_seen`, `gs_mood`) | `viz/index.html:2841-2842` | Zero as the new-user front door | | serializePatch / loadPatch | `viz/index.html:2532-2567` | Dimensions ARE this; a blank dimension = `{routes:[], …}` | | addRouteLocal / registerRoute / removeRouteLocal | `viz/index.html:2452-2468, 2921` | Zero-mode routing + vibe apply/remove | | "patch to →" context submenu | `viz/index.html:5521` | Reuse for assigning a node to an output | | Node tweaks (mute/gain/offset), setParamLocal | `viz/index.html:2036+, 2451` | OMNI panel knobs = views over these | | MY PATCHES (account presets, one JSON blob) | `auth.py:46 (presets table), :249+ (endpoints)`; ⚙ panel UI | Rename surface to **Dimensions**; vibes get a sibling store | | CHAKRAS (colors) | `viz/index.html:3427` | The zero-slot color language | | Arranger panel (`arrbtn`, resizable, tabbed) | `viz/index.html:1497+, 2325-2330` | The UI pattern for the OMNI panel | | KEY_ACTIONS + remappable keys | `viz/index.html:~6060-6110` | Key bindings for zero + OMNI panel | | quantize option on routes | `viz/index.html:1398, 2415` | The "assign like a synth roll" — note outputs get scale/root/octaves | **Extraction discipline:** before each milestone, re-verify the exact lines above (they drift) and extract any formula/shape you depend on into code comments citing `viz/index.html:LINE`. ## 2. ZERO MODE — dimension zero **Concept:** a fourth entry in the mood family, but deeper: not muted — **empty**. No cables, no voices sounding, the field silent and almost blank. The user builds the entire instrument by hand, one cable at a time. Leaving zero (to any mood / the storm) restores the full factory experience. ### Entry & exit - Right-click sky → **`0 zero — build from nothing`** (top of the mood submenu), plus a key (suggest `F11` or a free slot in DEFAULT_KEYS; check collisions). - **First-visit choice card** (replaces the current silent default into first light): three big options — 🌱 **start from zero** (build it yourself) · 🌅 **first light** (a gentle song) · ⛈ **the full storm** (everything at once). Persist choice like `gs_mood`. Returning users keep whatever they last used. - Entering zero: snapshot the current patch to a holding slot (localStorage `gs_prezero`) so exiting zero can offer "restore what you had" vs "keep my build". Implementation: `loadPatch({routes: [], tweaks: {}, seqs: {}, …})` + a `zeroMode` UI flag. Do NOT touch the hub or other users — this is all client-local, like moods. ### The zero UI (the whole point: calm) - **Hide the full node field.** Render instead: - **7 slots down the left, 7 down the right** — the 14 groups from config.json in a fixed, curated order (suggest: left = the elements/feelings: light, dark, fire, water, earth, air, spirit · right = the domains: planet, cosmos, heavens, human, market, wealth, summer). Each slot: a colored ring (its chakra/vibe hue — extract or define a `GROUP_HUES` map; the grimoire's vibe emojis are the seed), the label, and a live "breathing" glow driven by the group's average member value (already computed for group nodes) — alive but quiet. - **A center stage** — empty at first. Nodes the user builds land here. - **An output rack** along the bottom (or right-center column): the destinations, grouped and labeled in plain language: - **OMNI voices:** lead (sings) · bass (roots) · pad (glows) · drone (hums) · perc (taps) - **OMNI space & grit:** reverb.size · delay.feedback · saturation · glitch · granular.density · crush · wavetable.morph · lfo.rate · master.space · filter.cutoff - **🌀 earth echo** knobs (echo.*) — shown only when earth echo is on - **MIDI** (when an out port is enabled): the CC map + lead/bass note channels Each output is a small labeled socket, dark until something is patched into it. - **Slot → picker drawer:** clicking a slot slides open a drawer listing that group's member feeds: name, one-line plain-English description (extract from the grimoire source blurbs / `signals` labels), live value bar, chakra color. Each row has ⊕. Picking 1+ feeds **creates a node on the stage** (or adds to the slot's existing node). The node renders like a mini group-node: the slot's color, member count badge. - **Routing:** drag from a node to an output socket → lays a cable **per member feed** to that dest at a sensible default amount (0.5, curve lin) — reusing addRouteLocal. Alternatively right-click node → the existing "patch to →" submenu filtered to the rack outputs. Cables render exactly like the main UI (same renderer — don't fork it). - **Right-click assign (the "synth roll" ask):** right-click an output socket or a cable → - note outputs (lead.note/bass.note): **quantize picker** — scale (the 11 SCALES), root (note name picker), octaves (1-3); presets "minor pent @C4" etc. - CC/level outputs: amount slider + curve picker (lin/exp/exp3/log/scurve/inv) — the existing route controls, surfaced. - MIDI: choose CC number / channel (when midi enabled). - **Guidance, not tutorial:** use the existing eventTicker for 3-4 contextual nudges ("pick a source from a ring", "now drag it onto a voice", "press ♪ — that's YOUR instrument"). No modal tutorial. The calm IS the feature. - **Graduation:** a small "⛈ enter the storm" affordance; leaving zero shows the full field with everything the user built still wired (their routes persist — zero is not a sandbox, it's the same matrix). ### Acceptance criteria (Z-AC) From a fresh account in zero mode, with no instructions beyond the ticker nudges, this sequence works in under a minute and makes sound: click a ring → pick `sun.speed` → drag node to `filter.cutoff`; click another → pick `crypto.price` → drag to `lead` → right-click lead → minor pent @ 60 → press ♪ → bitcoin sings through a sun-opened filter. Verified in the preview with a screenshot; console clean; leaving zero → first light works; re-entering zero offers restore. ## 3. VIBES — build a vibe, save a vibe, share a vibe A **vibe** = a small, additive, shareable bundle of wiring: ```json { "v": 1, "name": "sun filter", "emoji": "☀️", "routes": [{"source": "sun.speed", "dest": "filter.cutoff", "amount": 0.85, "curve": "exp"}, {"source": "crypto.price", "dest": "lead.note", "amount": 1.0, "quantize": {"scale": "minor_pent", "root": 60, "octaves": 2}}] } ``` - **Apply = additive** (registerRoute upserts; nothing else touched). Tag applied routes with `viaVibe: ""` so a vibe can be **toggled off** (remove exactly the routes it added — removeRouteLocal). Multiple vibes stack; a route present in two stays until both are off. - **Save a vibe:** in zero mode, "💾 save as vibe" on the stage selection (or the whole current zero build); in the full UI, right-click a node → "save these cables as a vibe". Named + emoji. - **Store:** account-side, in auth.py — **additive** migration: either a new `vibes` table mirroring presets, or a `kind` column on presets defaulting `'dimension'`. Endpoints mirror the preset ones (list/save/delete). Local fallback to localStorage when signed out. - **Share:** two mechanisms, both v1: 1. **Vibe code:** compact string `GSV1.` — "copy vibe code" puts it on the clipboard; an "import vibe" box (⚙ panel + zero mode) accepts a pasted code. 2. **URL fragment:** `godstrument.pro/#vibe=GSV1....` — on load (post-login), offer "apply the vibe you were sent?" Never auto-apply; show its name + route count first. (Fragment never reaches the server — clean with the invite-only model.) - **Validation:** parse defensively — unknown sources/dests in an imported vibe are listed and skipped, not errors. Cap: 32 routes per vibe. ### Vibes AC Save a 2-route vibe, toggle it off/on, copy its code, hard-reload, import the code, apply — identical wiring returns. A vibe code from another account applies cleanly. ## 4. DIMENSIONS — the full scene save - **Rename the user-facing surface**: ⚙ "MY PATCHES" → **"DIMENSIONS"** ("a dimension is the whole world you built — every cable, mix, groove, tempo, key"). Same serializePatch blob, same endpoints — this is a naming + framing change; do NOT break existing saved presets (they simply appear as dimensions). - Zero mode ships with the blank state as **"dimension zero"** (a virtual, always- available entry at the top of the list — not stored, generated). - Grimoire: rewrite the "Saving your instrument" section for the dimension/vibe split: *a dimension is everything; a vibe is a feeling you can hand to a friend.* ## 5. The OMNI panel A dedicated synth panel, sibling to the tracks panel (same open/close/resize pattern — `arrbtn` precedent). Button: **🎹 OMNI** bottom-right next to 🎛 tracks; key-bindable. - **Layout — a synth, not a mixer:** module strips: - **VOICE:** the pluck voice selector — FM tine · 🎸 string · 🎛 GODSONIQ (with a "sample 3s" button + sampling state) — wired to `Synth.stringVoice()` / `Synth.godsoniq()` / `Synth.sampling()`; plus 🌐 tab feed toggle. - **LEAD** (wavetable.morph knob) · **BASS** · **PAD** (pad.brightness) · **DRONE** (drone.voices; a small "7.83 Hz" schumann lamp when earth echo is on) · **PERC** (perc.density). - **FX RACK:** filter.cutoff · reverb.size · delay.feedback · saturation · glitch · granular.density · crush · lfo.rate · master.space (+ chorus shown as a fixed, labeled, non-decorative indicator — it IS always on; label it honestly). - **🌀 EARTH ECHO:** on/off + the six echo.* knobs (only enabled when on). - **TRANSPORT:** ♪ toggle, mood selector, the current scale (from gScale, click → scale picker), BPM readout linked to godtime. - **Knob semantics (the crucial design):** every knob shows the **live world-driven value** as an animated arc (from the dest's current value — the world's hand). Dragging a knob adjusts the dest's **tweak gain/offset** (existing setParamLocal machinery) — you're riding a fader the world is also pushing. Double-click resets the tweak to neutral (the ⌘⇧-click semantic). A small dot shows when a knob has a user tweak. Right-click a knob = the node's existing context menu (mute/solo/level/ cables/patch to). **No new audio paths — the panel is a view over dests + tweaks.** - Muted dests render dim; a grooved/p-locked dest shows a tiny grid icon. - Works inside zero mode too (it doubles as zero's output rack detail view — if this is cleanly achievable, the rack and the panel share components; if not, keep them separate and simple). ### OMNI AC Open the panel: every knob's arc moves with live data; drag reverb.size up — audibly more reverb and the dest tweak persists in the saved dimension; voice selector swaps FM→string→GODSONIQ and plucks confirm; screenshot for the session log; console clean. ## 6. Milestones (each: build → verify in preview → commit) - **Z0** — blank dimension + zero entry/exit + first-visit choice card + prezero restore. - **Z1** — 7+7 slots + picker drawer + stage nodes (no routing yet). Colors/labels/live glow. - **Z2** — routing to the output rack + right-click assign (quantize/curve/amount) + ticker nudges. **Z-AC passes.** - **Z3** — vibes: tag/apply/toggle, save to account (additive auth.py migration), vibe code export/import + #vibe= fragment. **Vibes AC passes.** - **Z4** — dimensions rename + dimension-zero entry + grimoire "Saving" rewrite. - **Z5** — OMNI panel. **OMNI AC passes.** - **Z6** — grimoire sections (zero mode gets its own tech-manual section in the style of OMNI/Earth Echo/GODSONIQ: numbered how-to + spec table), regenerate the manual, adversarial review workflow over the whole feature set, fix confirmed findings, deploy to botchat, curl-verify live, update memory. ## 7. Risks & taste notes - `viz/index.html` is ~7.5k lines of interlocking IIFE — add new sections as their own IIFEs near their dependencies; do not restructure existing code to "make room". - The 14-group order and hues are a **taste call** — propose them, note them as one-line consts John can retune by ear/eye (the skins pattern). - Zero mode must never fork the matrix/renderer: same routes, same cables, same synth. If zero starts needing its own compute path, stop — the design has gone wrong. - Don't gate existing users into zero — it's a door, not a wall. `gs_mood` returning users land where they left off. - Keep the first-visit card copy short and Godstrument-voiced. No onboarding-speak. --- # STATUS + CONTINUATION (Fable review, 2026-07-10) **Z0–Z2 verified and approved** (commits 2a705e3, d30cea4, 4e44533, 9a7f947): the three-door card, the calm 7+7 ring field, spinning orbs, drag-to-route, the synth-roll assign menu — all live-verified, Z-AC met (bitcoin sang through a sun-opened filter from zero), console clean, syntax clean, field-draw correctly guarded. Genuinely good work. Continue from here, in this order: ## C1. Fix: leaving zero silently DISCARDS the user's build (real bug) `exitZeroToMood` always restores `gs_prezero`, replacing routesArr — so a user who built cables in zero and clicks "first light" loses their build with no warning. The brief's intent (§2 graduation): *"leaving zero shows the full field with everything the user built still wired."* Fix: on exit, if the current (zero-built) patch has ≥1 route, offer a small three-way choice (same visual language as the door card, but compact): - **keep my build** — don't restore prezero; just drop the overlay + apply the mood's mutes/gains only (the build stays as the whole patch); - **bring the old world back** — current behavior (restore prezero); - **weave them together** — restore prezero THEN re-registerRoute the zero-built routes on top (registerRoute dedups by source|dest). If the zero build has 0 routes, skip the prompt entirely (current behavior is right). ## C2. Zero build must survive a reload Routes persist via the matrix, but `zeroUI.nodes` (picked feeds / stage orbs) don't — a returning zero-user (gs_mood="0 zero") reloads into an empty stage even though their cables exist. Persist the picks to localStorage (`gs_zeronodes`: {group: [srcKeys]}) on every pick/route; restore in `zeroUI.open()`. Also reconstruct socket lit-state (already done via refreshSockets) — verify with a reload test. ## C3. Orb interactions beyond drag (touch + depth) HTML5 drag doesn't exist on touch, and orbs currently have no menu: - **Tap-to-patch fallback:** click/tap an orb → it "arms" (glow ring, cursor hint); click a socket → routeGroup(armed, dest); click elsewhere → disarm. Keep drag working. - **Right-click an orb** → small menu: member list with × to remove a feed, "unpatch everything from this orb", and (stub for Z3) "💾 save as vibe". Removing the last member removes the orb. - **⛈ graduation affordance:** a small fixed "⛈ enter the storm" pill inside the zero UI (bottom-right above the rack) → runs the C1 exit flow with mood "the full storm". ## C4 = Z3 (vibes), Z5 (OMNI panel), Z4 (dimensions), Z6 (ship) — per the brief above Follow the brief sections 3, 4, 5, 6 as written, with these additions learned since: - The orb right-click "save as vibe" (C3) is the natural zero-mode entry to Z3 — a vibe is exactly one orb's members + the routes they carry. - auth.py vibes store: use the existing `CREATE TABLE IF NOT EXISTS` idiom (auth.py:44-46 style) so the server migrates itself on restart — additive only. Test locally against a COPY of godstrument_users.db, never the live file, and remember the deploy never ships the db. - Vibe import parses user-pasted data → validate hard (source/dest against known sets, numeric clamps, 32-route cap, try/catch the base64/JSON). This is a trust boundary. - **Before the Z6 deploy, run the `/ship-check` skill** (pre-deploy security sweep) — this feature set touches auth.py and user-pasted input, which is exactly its territory. - Nit (low): while in zero, the chakra-view key (F3/C) flips chakraMode with nothing drawn — make it a no-op in zero (or have it exit zero first via the C1 flow). Keep the cadence: extraction-check → build → verify in the logged-in preview (z0test / zeropass123 account exists) → screenshot → commit per milestone. Deploy only at Z6 after the adversarial review. The grimoire is truth — Z6 writes zero/vibes/dimensions/OMNI-panel sections in the tech-manual style (numbered how-to + spec table) and regenerates the manual.