GODSIGH/js
type-two 596cc4db19 wip: Solar System mode — billboard planets + depth/near-plane fixes
Switched planets from async ellipsoid geometry to orthographic-disc BILLBOARDS
(reliable, unlit, no worker geometry), with billboard-image refresh once each
disc canvas is drawn. Fixed the near-plane depth collapse (near 0.1 + far 6e9
killed the starfield). All logic verified — real live positions, disc textures
drawn, bodies project to screen, mode/UI/travel-to work — but I could NOT get
the solarsystem datasource to visually render in the headless preview despite
exhaustive debugging. NOT deployed; needs a real-browser render check / a fresh
debugging pass. Live site is unaffected (never deployed this).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 10:19:21 +10:00
..
layers feat: celestial layer — zodiac ring + Sun/Moon/planets in true sky positions 2026-07-21 10:19:21 +10:00
adsb-registry.js wave3.1: ADS-B OSINT layers (emergency squawks, rare-type hunter, shadow, radius focus) 2026-07-21 10:19:21 +10:00
config.js wave3: layer registry + generic GeoJSON factory (+ 4 new free layers) 2026-07-14 00:26:13 +10:00
lib.js pre-deploy: escape external feed strings in InfoBox HTML (ship-check) 2026-07-13 20:55:42 +10:00
main.js feat: Solar System mode — 'Travel to' the planets (Wave 4) 2026-07-21 10:19:21 +10:00
registry.js fix: markers bled through the globe (far-side dots didn't track rotation) 2026-07-21 10:19:21 +10:00
solarsystem.js wip: Solar System mode — billboard planets + depth/near-plane fixes 2026-07-21 10:19:21 +10:00
ui.js feat: celestial layer — zodiac ring + Sun/Moon/planets in true sky positions 2026-07-21 10:19:21 +10:00