Every marker used disableDepthTestDistance: Infinity, so points/billboards on
the FAR side of the Earth drew on top of the near hemisphere instead of being
occluded — reading as 'dots stuck, not moving with the globe' when you rotate.
Changed to 50000 (50km) across all layers: the globe now occludes far-side
markers, while you can still zoom right up to one without it clipping into the
surface. Also made the billboard layers (aircraft/military/adsb/radius) explicit
for consistent behavior.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- fix ships status: registered the HUD row before setStatus (setStatus no-ops
on an unregistered row, so the vessel count was silently dropped)
- declutter: drop the 6 stacked Fujairah idle labels (InfoBox still IDs them),
fade ship + event labels at the global overview (translucencyByDistance)
- separate the two co-located event markers so their labels stop colliding
- verified live: 97 sats, 6300+ aircraft w/ quota, 12 vessels, scrub-gating
(chip flips to SCRUBBED + aircraft hide), Data+Photo basemaps
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>