A new createPaintMine contraption: a floor panel that arms, and on step-on TELEGRAPHs (~0.35s) then bursts — douses whoever's on it with a cluster of paint splats (reliably crossing the buff threshold) and pops them with an impulse. `once` (default) makes it a first-through-only trap that reads as spent afterward and re-arms on race:respawn, so the solo time-trial stays repeatable. Reward vs hazard is pure config. Placed two on the centre line of Breakfast Rush: a GREEN reward (launches you forward, ~59% grip douse) and a PURPLE hazard (grows you MEGA and shoves you off the fast line). Reuses the existing trigger (dynamicBodiesInBox), telegraph, and paint:request-splat wire — no new systems. Browser-verified: coat + pop + spent-look + re-arm all fire; typecheck + build green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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|---|---|---|
| .claude | ||
| assets | ||
| demos | ||
| docs | ||
| lanes | ||
| public/assets | ||
| scripts | ||
| src | ||
| tools | ||
| .gitignore | ||
| deploy.sh | ||
| editor.html | ||
| GDD.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
| vite.config.ts | ||
BLOBBO
Fall Guys × Splatoon × Micro Machines: wobbly blob racers on giant Rube-Goldberg courses where the paint that lands on you is your loadout — relative % coverage per colour = your buffs, weight, and size.
- GDD.md — the design document (v0.1, in review). Start here.
- docs/IDEA.md — the original raw idea capture (2026-07-17).
- tools/mb.py — MODELBEAST farm client (concept art / mesh gen
on the local render farm).
tools/concept-wave-1.json= first asset wave. assets/concepts/— generated concept art (review gate for the mesh wave).
Status: pre-production. GDD under review; next step is per-lane execution instructions (see GDD §11) once features are signed off.