Custom-GLB drop-in system: manifest/registry with procedural fallbacks, IndexedDB override layer for zero-deploy playtesting, and a three-panel in-browser fitting editor. Physics/visual decoupling makes every mesh swappable; blob.body is the one paintable special case (UV requirements). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| IDEA.md | ||
| WORKSHOP-PLAN.md | ||