BLOBBO/node_modules/@dimforge/rapier3d-compat/pipeline/physics_pipeline.d.ts
type-two 969f602dd4 Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E
Fixed-step world runtime, event bus wire protocol between lanes, integration
seam (game.ts) with placeholder ball. Lanes A/B/C own disjoint dirs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:55:43 +10:00

13 lines
835 B
TypeScript

import { RawPhysicsPipeline } from "../raw";
import { Vector } from "../math";
import { IntegrationParameters, ImpulseJointSet, MultibodyJointSet, RigidBodySet, CCDSolver, IslandManager } from "../dynamics";
import { BroadPhase, ColliderSet, NarrowPhase } from "../geometry";
import { EventQueue } from "./event_queue";
import { PhysicsHooks } from "./physics_hooks";
export declare class PhysicsPipeline {
raw: RawPhysicsPipeline;
free(): void;
constructor(raw?: RawPhysicsPipeline);
step(gravity: Vector, integrationParameters: IntegrationParameters, islands: IslandManager, broadPhase: BroadPhase, narrowPhase: NarrowPhase, bodies: RigidBodySet, colliders: ColliderSet, impulseJoints: ImpulseJointSet, multibodyJoints: MultibodyJointSet, ccdSolver: CCDSolver, eventQueue?: EventQueue, hooks?: PhysicsHooks): void;
}