Fixed-step world runtime, event bus wire protocol between lanes, integration seam (game.ts) with placeholder ball. Lanes A/B/C own disjoint dirs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
13 lines
835 B
TypeScript
13 lines
835 B
TypeScript
import { RawPhysicsPipeline } from "../raw";
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import { Vector } from "../math";
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import { IntegrationParameters, ImpulseJointSet, MultibodyJointSet, RigidBodySet, CCDSolver, IslandManager } from "../dynamics";
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import { BroadPhase, ColliderSet, NarrowPhase } from "../geometry";
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import { EventQueue } from "./event_queue";
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import { PhysicsHooks } from "./physics_hooks";
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export declare class PhysicsPipeline {
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raw: RawPhysicsPipeline;
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free(): void;
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constructor(raw?: RawPhysicsPipeline);
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step(gravity: Vector, integrationParameters: IntegrationParameters, islands: IslandManager, broadPhase: BroadPhase, narrowPhase: NarrowPhase, bodies: RigidBodySet, colliders: ColliderSet, impulseJoints: ImpulseJointSet, multibodyJoints: MultibodyJointSet, ccdSolver: CCDSolver, eventQueue?: EventQueue, hooks?: PhysicsHooks): void;
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}
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