BLOBBO/node_modules/@dimforge/rapier3d-compat/geometry/interaction_groups.d.ts
type-two 969f602dd4 Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E
Fixed-step world runtime, event bus wire protocol between lanes, integration
seam (game.ts) with placeholder ball. Lanes A/B/C own disjoint dirs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:55:43 +10:00

19 lines
776 B
TypeScript

/**
* Pairwise filtering using bit masks.
*
* This filtering method is based on two 16-bit values:
* - The interaction groups (the 16 left-most bits of `self.0`).
* - The interaction mask (the 16 right-most bits of `self.0`).
*
* An interaction is allowed between two filters `a` and `b` two conditions
* are met simultaneously:
* - The interaction groups of `a` has at least one bit set to `1` in common with the interaction mask of `b`.
* - The interaction groups of `b` has at least one bit set to `1` in common with the interaction mask of `a`.
* In other words, interactions are allowed between two filter iff. the following condition is met:
*
* ```
* ((a >> 16) & b) != 0 && ((b >> 16) & a) != 0
* ```
*/
export declare type InteractionGroups = number;