Ghost (src/ghost/):
- format.ts: pure, headless-testable core — int16 (cm position / milli scale)
quantization, base64 localStorage envelope (blobbo:ghost), linear sampling.
- recorder.ts: 15Hz fixed-step recorder, ~5min cap, saves quantized track on a
new best (time <= best, matching game.ts's pre-emit best update).
- player.ts: translucent (~0.35) desaturated ghost + eyes, slight bob, replays
in race time with interpolation; spawns on race:started, despawns on finish.
- install.ts: installGhost(world, blob) wiring both to the frozen race events.
Title (src/ui/title.ts): installTitle(world, {ready}) — CSS bubble-letter
BLOBBO wordmark with paint-drip accents, pitch, controls card, PLAY. Loading
blob-dot while a boot promise is pending. Emits ui:play exactly once inside the
user gesture (audio-unlock friendly), then fades and never returns. Shows saved
best time + "ghost ready".
Demo (demos/lane-h.html + src/demo/lane-h.ts): scripted 20s circle run — title
gates start, run 1 records, later runs replay the ghost on the same path.
Keys: G wipe ghost, R restart, P snapshot.
verify-drift.ts: numeric acceptance (esbuild+node) — max drift 0.0058m vs 0.5m
blob radius. Emits ui:play only; no edits outside owned paths.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
18 lines
423 B
TypeScript
18 lines
423 B
TypeScript
/** Lane H — ghost replay. Public surface for integration + the demo. */
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export { installGhost, type GhostHandles } from './install'
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export { GhostRecorder } from './recorder'
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export { GhostPlayer, type GhostPlayerOptions } from './player'
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export {
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GHOST_KEY,
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RECORD_HZ,
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clearGhost,
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ghostTime,
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hasGhost,
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loadGhost,
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saveGhost,
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sampleAt,
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quantize,
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type GhostSample,
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type GhostTrack,
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} from './format'
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