createSeeSaw gains `tipAxis: 'x'|'z'` (default 'x' = unchanged). 'z' rocks the plank fore↔aft so you can cross it in a Z-flowing course — the missing piece that kept the see-saw out of every course (it was X-crossing only). Adds ?course=seesaw, a throwaway lab for tuning the see-saw in isolation: raised deck flush into the plank's near end (no ramp to misalign), teeter across, drop off the far end onto the floor (a drop is never a wedge), fan for momentum. Browser-verified it completes end-to-end. Feel is still open (John's call): at crossing speed the plank barely pitches (reads as a stable wobble-bridge). Knobs left exposed — maxTilt/restTilt on the part, plank density/damping in the factory, fan force in the lab — to tune "does it feel good" together. NOT wired into any shipped course. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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|---|---|---|
| .claude | ||
| assets | ||
| demos | ||
| docs | ||
| lanes | ||
| public/assets | ||
| scripts | ||
| src | ||
| tools | ||
| .gitignore | ||
| deploy.sh | ||
| editor.html | ||
| GDD.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
| vite.config.ts | ||
BLOBBO
Fall Guys × Splatoon × Micro Machines: wobbly blob racers on giant Rube-Goldberg courses where the paint that lands on you is your loadout — relative % coverage per colour = your buffs, weight, and size.
- GDD.md — the design document (v0.1, in review). Start here.
- docs/IDEA.md — the original raw idea capture (2026-07-17).
- tools/mb.py — MODELBEAST farm client (concept art / mesh gen
on the local render farm).
tools/concept-wave-1.json= first asset wave. assets/concepts/— generated concept art (review gate for the mesh wave).
Status: pre-production. GDD under review; next step is per-lane execution instructions (see GDD §11) once features are signed off.