New course/checkpoints.ts: slim post-pairs flanking the lane that light gold when you roll between them. Falling into the void mid-run now soft-respawns you at the last pair crossed with the CLOCK STILL RUNNING and your PAINT INTACT — time is the penalty, paint is progress already earned. R / gamepad Start / post-finish remain full restarts to the line (and re-arm every pair via race:respawn). Re-crossing an earlier pair moves the respawn point there. 'race:checkpoint' rings the existing audio tick. Breakfast Rush gets two pairs (gap-jump landing shelf, fork entrance) — both deliberately on dry open ground: a mid-course pair was tried and cut because the slope's volume ejects a respawner and the river's rinse strips the paint a checkpoint exists to preserve. Toaster Alley gets one (past the mine); spec courses declare theirs via `checkpoints:`. Also moved the fall check from onFrame to a fixed-step system — it gates gameplay, and onFrame stalls in hidden tabs (same lesson as telegraph/bucket). Browser-verified: crossing lights the pair + fires the event, fall respawns at the pair with clock running (4.78→4.98s) and red paint identical (15.3%), R resets fully. tsc + build green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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|---|---|---|
| .claude | ||
| assets | ||
| demos | ||
| docs | ||
| lanes | ||
| public/assets | ||
| scripts | ||
| src | ||
| tools | ||
| .gitignore | ||
| deploy.sh | ||
| editor.html | ||
| GDD.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
| vite.config.ts | ||
BLOBBO
Fall Guys × Splatoon × Micro Machines: wobbly blob racers on giant Rube-Goldberg courses where the paint that lands on you is your loadout — relative % coverage per colour = your buffs, weight, and size.
- GDD.md — the design document (v0.1, in review). Start here.
- docs/IDEA.md — the original raw idea capture (2026-07-17).
- tools/mb.py — MODELBEAST farm client (concept art / mesh gen
on the local render farm).
tools/concept-wave-1.json= first asset wave. assets/concepts/— generated concept art (review gate for the mesh wave).
Status: pre-production. GDD under review; next step is per-lane execution instructions (see GDD §11) once features are signed off.