BLOBBO/lanes
type-two cabc60def8 Workshop plan + lane docs I (asset runtime) and J (editor)
Custom-GLB drop-in system: manifest/registry with procedural fallbacks,
IndexedDB override layer for zero-deploy playtesting, and a three-panel
in-browser fitting editor. Physics/visual decoupling makes every mesh
swappable; blob.body is the one paintable special case (UV requirements).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 15:30:09 +10:00
..
LANE-A-engine-feel.md Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E 2026-07-17 19:55:43 +10:00
LANE-B-paint.md Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E 2026-07-17 19:55:43 +10:00
LANE-C-machine.md Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E 2026-07-17 19:55:43 +10:00
LANE-D-netcode.md Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E 2026-07-17 19:55:43 +10:00
LANE-E-art.md Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E 2026-07-17 19:55:43 +10:00
LANE-F-audio.md Lane docs F (audio), G (colour zones/puddles/MEGA-MINI), H (ghost/title) 2026-07-18 11:31:41 +10:00
LANE-G-zones.md Lane docs F (audio), G (colour zones/puddles/MEGA-MINI), H (ghost/title) 2026-07-18 11:31:41 +10:00
LANE-H-ghost-title.md Lane docs F (audio), G (colour zones/puddles/MEGA-MINI), H (ghost/title) 2026-07-18 11:31:41 +10:00
LANE-I-asset-runtime.md Workshop plan + lane docs I (asset runtime) and J (editor) 2026-07-18 15:30:09 +10:00
LANE-J-workshop-editor.md Workshop plan + lane docs I (asset runtime) and J (editor) 2026-07-18 15:30:09 +10:00