BLOBBO/node_modules/three/examples/jsm/shaders/BlendShader.js
type-two 969f602dd4 Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E
Fixed-step world runtime, event bus wire protocol between lanes, integration
seam (game.ts) with placeholder ball. Lanes A/B/C own disjoint dirs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:55:43 +10:00

50 lines
754 B
JavaScript

/**
* Blend two textures
*/
const BlendShader = {
name: 'BlendShader',
uniforms: {
'tDiffuse1': { value: null },
'tDiffuse2': { value: null },
'mixRatio': { value: 0.5 },
'opacity': { value: 1.0 }
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform float opacity;
uniform float mixRatio;
uniform sampler2D tDiffuse1;
uniform sampler2D tDiffuse2;
varying vec2 vUv;
void main() {
vec4 texel1 = texture2D( tDiffuse1, vUv );
vec4 texel2 = texture2D( tDiffuse2, vUv );
gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
}`
};
export { BlendShader };