BLOBBO/node_modules/meshoptimizer/meshopt_decoder.module.d.ts
type-two 969f602dd4 Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E
Fixed-step world runtime, event bus wire protocol between lanes, integration
seam (game.ts) with placeholder ball. Lanes A/B/C own disjoint dirs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:55:43 +10:00

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724 B
TypeScript

// This file is part of meshoptimizer library and is distributed under the terms of MIT License.
// Copyright (C) 2016-2022, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
export const MeshoptDecoder: {
supported: boolean;
ready: Promise<void>;
decodeVertexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, filter?: string) => void;
decodeIndexBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void;
decodeIndexSequence: (target: Uint8Array, count: number, size: number, source: Uint8Array) => void;
decodeGltfBuffer: (target: Uint8Array, count: number, size: number, source: Uint8Array, mode: string, filter?: string) => void;
};