BLOBBO/demos
type-two 367e700934 Lane J: workshop editor — drop-in GLB fitting on the real course
Three-panel editor page (editor.html + src/editor/): slot list, the actual
greybox course built from the game's own builders, and fit controls. Drop a
.glb on a slot, nudge offset/rotation/scale, save to IndexedDB so the live
game picks it up with no deploy, export manifest.json to commit it.

Design notes worth keeping:
- A custom asset never replaces the procedural node; it goes into a new
  sibling 'fit' node and the original is hidden. Reset is instant, references
  other systems captured stay alive, and the manifest transform lives on a
  node nobody else writes to (feel.ts, telegraph.ts and the machine parts all
  own transforms of their own).
- The stage creates physics but never steps it: no systems, no world.start(),
  just renderOnce() on a rAF. Nothing here affects gameplay.
- A blob body whose UVs paint cannot stick to is refused outright rather than
  swapped in — silently broken paint is worse than a missing model.

Headless verification: 148 assertions across three node test files
(manifest round-trip, GLB paintability against real parsed glTF, and the
whole drop/save/restore path over an in-memory IndexedDB).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 11:40:25 +10:00
..
lane-a.html Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E 2026-07-17 19:55:43 +10:00
lane-b.html Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E 2026-07-17 19:55:43 +10:00
lane-c.html Lane C: Rube-Goldberg machine toolkit — telegraphs, parts, surfaces, chain demo 2026-07-17 20:26:52 +10:00
lane-f.html Lane F: procedural WebAudio engine + soundboard demo 2026-07-18 11:46:28 +10:00
lane-g.html Lane G: colour zones, paint puddles, MEGA/MINI scale buffs 2026-07-18 12:00:54 +10:00
lane-h.html Lane H: ghost replay + title screen 2026-07-18 11:47:34 +10:00
lane-j.html Lane J: workshop editor — drop-in GLB fitting on the real course 2026-07-19 11:40:25 +10:00