Best-shot "teetery" tuning (John's call; fine-tune the feel later). The lab see-saw now rests PRE-TILTED (~9° down toward the exit): you roll off a raised deck onto its high end and down the plank, your weight pitches it steeper as you cross the pivot, and you drop off the low end to the floor. Pre-tilt makes the teeter read; a strong fan whose beam covers the whole plank carries the blob over the pivot hump; the downhill line keeps it from wedging. createSeeSaw now snaps the plank back to its rest tilt on race:respawn (a free-tipping plank has no restoring force, so it would otherwise stay wherever it settled and stop being boardable). Verified: rests -8.6deg, pitches to -10.8deg mid-crossing, clears the pivot and drops off the far end. Still lab-only (?course=seesaw), not in a shipped course. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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|---|---|---|
| .claude | ||
| assets | ||
| demos | ||
| docs | ||
| lanes | ||
| public/assets | ||
| scripts | ||
| src | ||
| tools | ||
| .gitignore | ||
| deploy.sh | ||
| editor.html | ||
| GDD.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
| vite.config.ts | ||
BLOBBO
Fall Guys × Splatoon × Micro Machines: wobbly blob racers on giant Rube-Goldberg courses where the paint that lands on you is your loadout — relative % coverage per colour = your buffs, weight, and size.
- GDD.md — the design document (v0.1, in review). Start here.
- docs/IDEA.md — the original raw idea capture (2026-07-17).
- tools/mb.py — MODELBEAST farm client (concept art / mesh gen
on the local render farm).
tools/concept-wave-1.json= first asset wave. assets/concepts/— generated concept art (review gate for the mesh wave).
Status: pre-production. GDD under review; next step is per-lane execution instructions (see GDD §11) once features are signed off.