# Lane D — Netcode (DEFERRED — starts after M0 slice integrates) Scope when it opens: authoritative Node room server (headless Rapier), 8-player rooms, client interpolation, input-command protocol, server-side coverage/buff computation (never trust client %), docker deploy to the games VPS. Blocking prerequisite: Lane A's sim contract stable (fixed-step, deterministic inputs) — the integration slice defines the tick/ownership boundary this lane codes against. Anti-cheat posture is GDD §5.7/§12: server owns physics + paint.