Commit Graph

2 Commits

Author SHA1 Message Date
type-two
ad93d55de9 Custom-assets pill in game, deploy size guard
- game.ts: a forgotten Workshop swap otherwise reads as a broken game with no
  way back; the pill says what is on and links to the Workshop. hasOverrides()
  existed in idb.ts and nothing called it.
- deploy.sh: fail if dist/ exceeds 10MB. stage-farm-assets.sh copies 43MB of
  raw GLBs into public/, vite copies public/ into dist/, and deploy rsyncs all
  of dist/ — I hit exactly this while browser-testing (47MB build).

Browser-verified end to end: stock boot clean (44 scene children, blob r=0.5,
no console errors), Workshop lists all 18 slots, real .glb drop swaps the stage,
Save writes a raw ArrayBuffer manifest, the game loads it (120k-tri boot renders
in-game), pill appears, Clear restores the stock scene exactly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 12:39:09 +10:00
type-two
a5f48b9405 Deploy to partly.party/blobbo: vite base + deploy.sh (games-doctrine pattern)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 21:32:00 +10:00