# Lane E — Art (CONTINUOUS — farm-driven)

Scope: MODELBEAST concept → mesh waves (`tools/mb.py`, wave 1 done in
`assets/concepts/`), image→GLB for hero props (toaster, boot, bucket, cannon,
bubble wand) via hunyuan3d_mlx/trellis, Blender finish on ultra, paint-shader
look-dev to replace Lane B's canvas-mask MVP, VFX (embers, bubbles, splashes).

Rules: `~/.claude/skills/asset-pipeline/SKILL.md` — all generated assets are
🟢 web-ok; blobbo is a bespoke mesh, not character_kit. Verify every mesh with
your own eyes (Blender MCP screenshot or in-browser) before committing.
