/**
 * Lane F — audio barrel. Integration wires audio with a single line:
 *
 *   import { installAudio } from './audio'
 *   installAudio(world) // subscribes to the frozen wire events, returns { engine }
 */
export { AudioEngine, dbToGain } from './engine'
export { installAudio, type AudioHandle } from './install'
export {
  squish,
  boing,
  splat,
  sparkle,
  clank,
  tick,
  fanfare,
  startAmbientHum,
  type Ambient,
} from './sounds'
